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Game Theory
 High Rigor
 Online Accountability
 Content Mastery
 www.kpcurriculum.com/msc.html




                         The next generation learning platform.


                            Note: The video of this session
Nai Wang
Founder & President         http://youtu.be/MSyObZ0Oico
Jonathan Major
Chief Strategy Officer
We want to change Learning
Is the testing system broken?
Textbooks of Yesterday don’t fit
with the students of Tomorrow.
Technology Gap in Education
         Needs Picture
Content provided has low
accountability, Rigor & Relevance
Lack of student Engagement
The Broken System
•   Broken Tests
•   Broken Textbooks
•   Low Rigor & Relevance
•   Lack of Student Engagement
= Overwhelmed Teacher
We Need a Revolution


       Picture
Agenda
•   Linear vs Non-Linear Curriculum
•   Classical Testing vs Concept Mastery
•   Show it in action
•   The Power of Game Theory
•   The Value of Data Analytics
•   Rigor / Relevance
Jon’s Story
•   Alternative education
•   Wilderness school
•   Public and private
•   International
•   Independent learning
•   The military / intelligence paradox
Nai’s Story
•   Made in Taiwan
•   Grew up in Chinese restaurant
•   ESL / ADHD
•   Daydreamed & Bored
•   Average scores
•   Didn’t fit the system
•   Video Games
•   Why are you listening to this kid???
Box? … What Box?
• Rules? What rules?
• Free thinking
Fix the System
Who’s here
•   Middle School
•   High School Teachers
•   Directors or Administrators
•   Models Schools
•   Other
Fixing the Curriculum
•   Problem 1: Most curriculum is canned
•   Textbooks are linear
•   Off the shelf lessons
•   Teachers love to customize but can’t
Fixing the Curriculum
•   Problem 2: A plethora of free resources
•   YouTube
•   Wikipedia
•   .edu
•   TED
•   Khan Academy
Speak Up 2011: Key Findings
• 60% HS students use mobile device for schoolwork
   – < 30% two years ago – projected 75% by the end of 2012
• 50% of parents say: “personalize instruction and extend learning”
   – Jumped nearly 20% in two years

• 99% of students want textbooks online

• 93% of parents agree

• 47% of teachers currently use NO digital aides
Breaking the Linear Model
•   Disaggregate textbooks
•   Nonlinear units
•   Concept containers
•   Identify knowledge objects
•   Concept Driven Mastery
Personal Learning Environment
•   Pick and choose education
•   Adaptive learning modules
•   Mulit-source / integrated
•   Student-centered
•   Pillars of PBL
We’re in a rEvolution
Innovation is Happening
•   100’s of new startups
•   Lots of new innovations
•   Government mandates for technology
•   Khan Academy
•   School of One
Only in Math & Science
Education Technology is Exciting
•   KP = 12 years of innovation, born from CTE
•   Developing solutions in non-linear subjects
•   System that is scalable
•   Organic & adapts to student & teacher
•   Easy to use
“Technology pedagogy needs to be
    integrated with knowledge
            pedagogy”
                  Dr. Sue Gendron
                  MSC 6/23/2012
Reimagining Testing
Problems with Tests
• Teaching to the test / standards
• Summative = necessary evil
• High stakes does not result in retention
Flip the Test with ARMS
Adaptive Remediation and Mastery System
KP Compass Demo
Module with Concepts
Abundant Assessments
Student Feedback
Class Data
Test Results Data
Teacher Dashboard
Student Feedback Page
Using Tests to Learn
•   Abundant Assessments
•   Item Response Theory
•   Immediate Feedback
•   Build Confidence
•   Mastery = Formative Success
High Rigor
“Quadrant A is not bad.
      A is essential, but it is
       only the beginning”
                                Dr. Willard Daggett
                                  MSC 6/23/2012


We want to take care of A – so that you can teach in D
www.kpcurriculum .com/msc.html
• Go there to request information or ask for an
  account.
Game Theory & Gamification
The Video Game Generation
Most Education Games are
        Cheesy
Game Theory is not a Game
What is Game Theory?
•   The mathematics of human choices
•   Students = engagement
•   Teachers = efficiency
•   Us = improvement
Kromey Levels UP with knowledge!
Rewards & Motivation: KP Compass
•   Intrinsic vs Extrinsic
•   Funneling = Path of least resistance
•   Exploring = K-Bots
•   Leading = Knowledge Leveling
•   Collecting = Badges and Trophies
Life’s a Game
• The future of Gamification
    – Education – Career – Social
•   Think FourSquare
•   Mozilla Badges
•   Achievement vs. Assessment
•   Games WORK!
We want to create an addiction
          To education
Non Scripted
The System Just Works
Student Centered &
  Teacher Driven

  Let’s you FLIP out!
Student Centered & Teacher Driven
• Increased Engagement
• Teachers as Coaches
   – Maintain the ability to change
   – Organic system
• Flip the Classroom
• Location Free (starbucks)
Data and Analytics
• The personalized world
   –   SEM
   –   Recommendations
   –   Google Adwords
   –   Facebook Personalization
• It’s all driven by data
• Data can be amazing... why not for education?
BIG Data
•   EVERYthing is tracked
•   KP Compass gets smarter
•   Predict outcomes
•   Target efforts
•   Limitless possibilities
Create Learning Paths
•   Multi-modality suggestions
•   Suggest education paths
•   Suggest career paths
•   Networked individuals -> Social Banding
•   Badging – Certification – Validation
This is Real World…
 This is Relevance
Measuring the Outcomes
Metric                        Version 7 (offline)                 KP Compass (online)
                              Summative                           Formative +


Users Tested                  250,000 +                           10,000 +
Teacher Time Per Module       12 hrs                              3 hrs
Student Time Per Module       1 hr    (engagement undetermined)   2-3 hr     (engagement required)

Avg. Tests Taken Per Module   1                                   7+
Assessment Points             25-30                               150-250
Speed of Completion           1x     (16 modules per semester)    3x    (53 modules per semester)

Retention 1 mo / 3 mo         50% / 25%                           75% / 60%
Competition / Game            No                                  Yes
‘Big Data’ Analytics          No                                  Yes
Test Overlay / Predicting     No                                  Yes
Try it out for yourself
•   Smartphone or tablets
•   www.kpcompass.com
•   ICLE12
•   Preview new look
•   Take a few tests and learn
Vision
•   Revolutionize education
•   Change the textbook industry
•   Student centered / Mobile first
•   Create the EPIC WIN – Ray McNulty
•   Make learning FUN!

                             www.kpcompass.com
                             ICLE12
Demand the rEvolution
         Don’t settle
 Require more from publishers
        Adopt mastery
What to do next?
• Start using our technology to create lessons
• Work with KP as
  – Individual teacher
  – Partner of school district
  – Share your lessons
• Encourage others & spread the word
• www.kpcompass.com
• Course Code ICLE12
nai@kpcurriculum.com
800-701-6323 x913

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KP Compass & Game Theory

  • 1. Game Theory High Rigor Online Accountability Content Mastery www.kpcurriculum.com/msc.html The next generation learning platform. Note: The video of this session Nai Wang Founder & President http://youtu.be/MSyObZ0Oico Jonathan Major Chief Strategy Officer
  • 2. We want to change Learning
  • 3. Is the testing system broken?
  • 4. Textbooks of Yesterday don’t fit with the students of Tomorrow.
  • 5. Technology Gap in Education Needs Picture
  • 6. Content provided has low accountability, Rigor & Relevance
  • 7. Lack of student Engagement
  • 8. The Broken System • Broken Tests • Broken Textbooks • Low Rigor & Relevance • Lack of Student Engagement
  • 10. We Need a Revolution Picture
  • 11. Agenda • Linear vs Non-Linear Curriculum • Classical Testing vs Concept Mastery • Show it in action • The Power of Game Theory • The Value of Data Analytics • Rigor / Relevance
  • 12. Jon’s Story • Alternative education • Wilderness school • Public and private • International • Independent learning • The military / intelligence paradox
  • 13. Nai’s Story • Made in Taiwan • Grew up in Chinese restaurant • ESL / ADHD • Daydreamed & Bored • Average scores • Didn’t fit the system • Video Games • Why are you listening to this kid???
  • 14. Box? … What Box? • Rules? What rules? • Free thinking
  • 16. Who’s here • Middle School • High School Teachers • Directors or Administrators • Models Schools • Other
  • 17. Fixing the Curriculum • Problem 1: Most curriculum is canned • Textbooks are linear • Off the shelf lessons • Teachers love to customize but can’t
  • 18. Fixing the Curriculum • Problem 2: A plethora of free resources • YouTube • Wikipedia • .edu • TED • Khan Academy
  • 19. Speak Up 2011: Key Findings • 60% HS students use mobile device for schoolwork – < 30% two years ago – projected 75% by the end of 2012 • 50% of parents say: “personalize instruction and extend learning” – Jumped nearly 20% in two years • 99% of students want textbooks online • 93% of parents agree • 47% of teachers currently use NO digital aides
  • 20. Breaking the Linear Model • Disaggregate textbooks • Nonlinear units • Concept containers • Identify knowledge objects • Concept Driven Mastery
  • 21. Personal Learning Environment • Pick and choose education • Adaptive learning modules • Mulit-source / integrated • Student-centered • Pillars of PBL
  • 22.
  • 23. We’re in a rEvolution
  • 24. Innovation is Happening • 100’s of new startups • Lots of new innovations • Government mandates for technology • Khan Academy • School of One
  • 25. Only in Math & Science
  • 26. Education Technology is Exciting • KP = 12 years of innovation, born from CTE • Developing solutions in non-linear subjects • System that is scalable • Organic & adapts to student & teacher • Easy to use
  • 27. “Technology pedagogy needs to be integrated with knowledge pedagogy” Dr. Sue Gendron MSC 6/23/2012
  • 29. Problems with Tests • Teaching to the test / standards • Summative = necessary evil • High stakes does not result in retention
  • 30. Flip the Test with ARMS Adaptive Remediation and Mastery System
  • 39.
  • 40. Using Tests to Learn • Abundant Assessments • Item Response Theory • Immediate Feedback • Build Confidence • Mastery = Formative Success
  • 42. “Quadrant A is not bad. A is essential, but it is only the beginning” Dr. Willard Daggett MSC 6/23/2012 We want to take care of A – so that you can teach in D
  • 43. www.kpcurriculum .com/msc.html • Go there to request information or ask for an account.
  • 44. Game Theory & Gamification
  • 45. The Video Game Generation
  • 46. Most Education Games are Cheesy
  • 47. Game Theory is not a Game
  • 48. What is Game Theory? • The mathematics of human choices • Students = engagement • Teachers = efficiency • Us = improvement
  • 49. Kromey Levels UP with knowledge!
  • 50. Rewards & Motivation: KP Compass • Intrinsic vs Extrinsic • Funneling = Path of least resistance • Exploring = K-Bots • Leading = Knowledge Leveling • Collecting = Badges and Trophies
  • 51. Life’s a Game • The future of Gamification – Education – Career – Social • Think FourSquare • Mozilla Badges • Achievement vs. Assessment • Games WORK!
  • 52. We want to create an addiction To education
  • 53.
  • 54.
  • 56. Student Centered & Teacher Driven Let’s you FLIP out!
  • 57. Student Centered & Teacher Driven • Increased Engagement • Teachers as Coaches – Maintain the ability to change – Organic system • Flip the Classroom • Location Free (starbucks)
  • 58. Data and Analytics • The personalized world – SEM – Recommendations – Google Adwords – Facebook Personalization • It’s all driven by data • Data can be amazing... why not for education?
  • 59. BIG Data • EVERYthing is tracked • KP Compass gets smarter • Predict outcomes • Target efforts • Limitless possibilities
  • 60. Create Learning Paths • Multi-modality suggestions • Suggest education paths • Suggest career paths • Networked individuals -> Social Banding • Badging – Certification – Validation
  • 61. This is Real World… This is Relevance
  • 62. Measuring the Outcomes Metric Version 7 (offline) KP Compass (online) Summative Formative + Users Tested 250,000 + 10,000 + Teacher Time Per Module 12 hrs 3 hrs Student Time Per Module 1 hr (engagement undetermined) 2-3 hr (engagement required) Avg. Tests Taken Per Module 1 7+ Assessment Points 25-30 150-250 Speed of Completion 1x (16 modules per semester) 3x (53 modules per semester) Retention 1 mo / 3 mo 50% / 25% 75% / 60% Competition / Game No Yes ‘Big Data’ Analytics No Yes Test Overlay / Predicting No Yes
  • 63. Try it out for yourself • Smartphone or tablets • www.kpcompass.com • ICLE12 • Preview new look • Take a few tests and learn
  • 64. Vision • Revolutionize education • Change the textbook industry • Student centered / Mobile first • Create the EPIC WIN – Ray McNulty • Make learning FUN! www.kpcompass.com ICLE12
  • 65.
  • 66. Demand the rEvolution Don’t settle Require more from publishers Adopt mastery
  • 67. What to do next? • Start using our technology to create lessons • Work with KP as – Individual teacher – Partner of school district – Share your lessons • Encourage others & spread the word • www.kpcompass.com • Course Code ICLE12