SlideShare a Scribd company logo
1 of 90
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Game designer nominated for Nobel Peace Prize by 2023
 
 
 
[object Object]
 
 
 
[object Object]
 
 
[object Object]
 
 
[object Object]
 
 
[object Object]
 
Y E S . ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Y E S . ,[object Object],[object Object],[object Object],[object Object],[object Object]
Games activate 10 powerful positive emotions.  ,[object Object],[object Object],[object Object],[object Object],[object Object],5. Curiosity 4. Excitement 3. Awe & Wonder 2. Contentment 1. Creativity
Being happy makes us successful – and not the other way around.  ,[object Object],[object Object],[object Object],[object Object],[object Object]
We can change our lives by achieving “The 3:1 ratio”. ,[object Object],[object Object]
Positive emotions make us super-resilient. ,[object Object]
Emotions are contagious – both positive and negative.    ,[object Object]
[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
1994 :  We start playing  Warcraft   Are we on the threshold of our own   epic game ?
90 million Farmville players 1 in every 75 people on the planet is currently playing FarmVille 1 in 200 logs in on any given day to manage and grow their virtual farm.
 
Show Epic Win Trailer
 
 
 
 
 
Watch Groundcrew Demo
 
 
 
Show Foldit Demo
 
 
 
 
 
Show EVOKE trailer
 
Demo the game site www.urgentevoke.com
 
Game designer nominated for Nobel Peace Prize by 2023
[object Object]
[object Object],[object Object],[object Object]
[object Object]
 
[object Object],[object Object]
 
worldchanging
worldchanging [email_address] @avantgame www.gameful.org

More Related Content

What's hot

Stratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calStratford: Gamify for product camp so cal
Stratford: Gamify for product camp so cal
ProductCamp SoCal
 
Julian Kücklich's re:publica09 talk on Newsgaming
Julian Kücklich's re:publica09 talk on NewsgamingJulian Kücklich's re:publica09 talk on Newsgaming
Julian Kücklich's re:publica09 talk on Newsgaming
Julian Kücklich
 

What's hot (20)

10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
Stratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calStratford: Gamify for product camp so cal
Stratford: Gamify for product camp so cal
 
GameFraming
GameFramingGameFraming
GameFraming
 
1up! Games for Change
1up! Games for Change1up! Games for Change
1up! Games for Change
 
Play at Work: Releasing Human Potential Through Play
Play at Work: Releasing Human Potential Through PlayPlay at Work: Releasing Human Potential Through Play
Play at Work: Releasing Human Potential Through Play
 
The Power of Play - Making Good Teams Great
The Power of Play - Making Good Teams GreatThe Power of Play - Making Good Teams Great
The Power of Play - Making Good Teams Great
 
Gamestorming, not Brainstorming
Gamestorming, not BrainstormingGamestorming, not Brainstorming
Gamestorming, not Brainstorming
 
The Pleasure Revolution
The Pleasure RevolutionThe Pleasure Revolution
The Pleasure Revolution
 
Julian Kücklich's re:publica09 talk on Newsgaming
Julian Kücklich's re:publica09 talk on NewsgamingJulian Kücklich's re:publica09 talk on Newsgaming
Julian Kücklich's re:publica09 talk on Newsgaming
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community Creativity
 
Gamers can change the world!
Gamers can change the world!Gamers can change the world!
Gamers can change the world!
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"
 
Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...
Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...
Tales from the Aloran insurance Salesman: Bridging the Gap Between Learning G...
 
Game Change
Game Change Game Change
Game Change
 
Unleash Your Play Brain 2.1
Unleash Your Play Brain 2.1Unleash Your Play Brain 2.1
Unleash Your Play Brain 2.1
 
An Epic Win for Education
An Epic Win for Education An Epic Win for Education
An Epic Win for Education
 
For the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesFor the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of Games
 
Sheep and goats
Sheep and goatsSheep and goats
Sheep and goats
 
“Branded IP Doesn't Work on Facebook" (And Other Myths)
“Branded IP Doesn't Work on Facebook" (And Other Myths)“Branded IP Doesn't Work on Facebook" (And Other Myths)
“Branded IP Doesn't Work on Facebook" (And Other Myths)
 
Knowledge Management, Collaboration and Games: A Perfect Storm
Knowledge Management, Collaboration and Games: A Perfect StormKnowledge Management, Collaboration and Games: A Perfect Storm
Knowledge Management, Collaboration and Games: A Perfect Storm
 

Similar to Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD

Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Jane McGonigal
 
Reality is broken
Reality is brokenReality is broken
Reality is broken
skullky
 
[Challenge:Future] Impact: a game that inspires planet saving passion
[Challenge:Future] Impact: a game that inspires planet saving passion[Challenge:Future] Impact: a game that inspires planet saving passion
[Challenge:Future] Impact: a game that inspires planet saving passion
Challenge:Future
 
Social Gaming for Events
Social Gaming for EventsSocial Gaming for Events
Social Gaming for Events
Midori Connolly
 
What Makes Toys Sell
What Makes Toys SellWhat Makes Toys Sell
What Makes Toys Sell
BRAND AVIATORS
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
YASHU40
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
ssusera34210
 

Similar to Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD (20)

Mc Gonigal Vanguard Tti Altrealities July2007 Showme
Mc Gonigal Vanguard Tti Altrealities July2007 ShowmeMc Gonigal Vanguard Tti Altrealities July2007 Showme
Mc Gonigal Vanguard Tti Altrealities July2007 Showme
 
IKEA Play Report 2017
IKEA Play Report 2017IKEA Play Report 2017
IKEA Play Report 2017
 
3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 
#inf 115 : Reality is Broken
#inf 115 : Reality is Broken#inf 115 : Reality is Broken
#inf 115 : Reality is Broken
 
Reality is broken
Reality is brokenReality is broken
Reality is broken
 
How to design a great game
How to design a great gameHow to design a great game
How to design a great game
 
Gaming and Mobile Apps for Non-Profits
Gaming and Mobile Apps for Non-ProfitsGaming and Mobile Apps for Non-Profits
Gaming and Mobile Apps for Non-Profits
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
 
Creating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesCreating City-Scale Collaboration with Games
Creating City-Scale Collaboration with Games
 
[Challenge:Future] Impact: a game that inspires planet saving passion
[Challenge:Future] Impact: a game that inspires planet saving passion[Challenge:Future] Impact: a game that inspires planet saving passion
[Challenge:Future] Impact: a game that inspires planet saving passion
 
Social Gaming for Events
Social Gaming for EventsSocial Gaming for Events
Social Gaming for Events
 
What Makes Toys Sell
What Makes Toys SellWhat Makes Toys Sell
What Makes Toys Sell
 
Life - The Game We All Play
Life - The Game We All PlayLife - The Game We All Play
Life - The Game We All Play
 
IFTF Creating Alternate Realities
IFTF Creating Alternate RealitiesIFTF Creating Alternate Realities
IFTF Creating Alternate Realities
 
Conditioned to play
Conditioned to playConditioned to play
Conditioned to play
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
 
F play as-a-competitive-advantage-07.11.2012
F play as-a-competitive-advantage-07.11.2012F play as-a-competitive-advantage-07.11.2012
F play as-a-competitive-advantage-07.11.2012
 

More from Jane McGonigal

Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
Jane McGonigal
 

More from Jane McGonigal (18)

Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
 
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesGames as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
 
The Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayThe Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplay
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
SuperBetter Health
SuperBetter HealthSuperBetter Health
SuperBetter Health
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaboration
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Etech 09: The End of Free Space
Etech 09: The End of Free SpaceEtech 09: The End of Free Space
Etech 09: The End of Free Space
 
Reinventing Survival: A Keynote from ETech 2019
Reinventing Survival: A Keynote from ETech 2019Reinventing Survival: A Keynote from ETech 2019
Reinventing Survival: A Keynote from ETech 2019
 
Free Space: How to invent the future by playing in the Signtific Lab
Free Space: How to invent the future by playing in the Signtific LabFree Space: How to invent the future by playing in the Signtific Lab
Free Space: How to invent the future by playing in the Signtific Lab
 
Gaming the Future of Museums - a lecture by Jane McGonigal
Gaming the Future of Museums - a lecture by Jane McGonigalGaming the Future of Museums - a lecture by Jane McGonigal
Gaming the Future of Museums - a lecture by Jane McGonigal
 
The Rise of the Happiness Brands
The Rise of the Happiness BrandsThe Rise of the Happiness Brands
The Rise of the Happiness Brands
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of Reality
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!
 
Reality is Broken: GDC08 Rant by Jane McGonigal
Reality is Broken: GDC08 Rant by Jane McGonigalReality is Broken: GDC08 Rant by Jane McGonigal
Reality is Broken: GDC08 Rant by Jane McGonigal
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
 

Recently uploaded

TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc
 
CORS (Kitworks Team Study 양다윗 발표자료 240510)
CORS (Kitworks Team Study 양다윗 발표자료 240510)CORS (Kitworks Team Study 양다윗 발표자료 240510)
CORS (Kitworks Team Study 양다윗 발표자료 240510)
Wonjun Hwang
 
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptxHarnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
FIDO Alliance
 
“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf
“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf
“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf
Muhammad Subhan
 

Recently uploaded (20)

ADP Passwordless Journey Case Study.pptx
ADP Passwordless Journey Case Study.pptxADP Passwordless Journey Case Study.pptx
ADP Passwordless Journey Case Study.pptx
 
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
 
Google I/O Extended 2024 Warsaw
Google I/O Extended 2024 WarsawGoogle I/O Extended 2024 Warsaw
Google I/O Extended 2024 Warsaw
 
Frisco Automating Purchase Orders with MuleSoft IDP- May 10th, 2024.pptx.pdf
Frisco Automating Purchase Orders with MuleSoft IDP- May 10th, 2024.pptx.pdfFrisco Automating Purchase Orders with MuleSoft IDP- May 10th, 2024.pptx.pdf
Frisco Automating Purchase Orders with MuleSoft IDP- May 10th, 2024.pptx.pdf
 
AI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by Anitaraj
 
State of the Smart Building Startup Landscape 2024!
State of the Smart Building Startup Landscape 2024!State of the Smart Building Startup Landscape 2024!
State of the Smart Building Startup Landscape 2024!
 
Overview of Hyperledger Foundation
Overview of Hyperledger FoundationOverview of Hyperledger Foundation
Overview of Hyperledger Foundation
 
CORS (Kitworks Team Study 양다윗 발표자료 240510)
CORS (Kitworks Team Study 양다윗 발표자료 240510)CORS (Kitworks Team Study 양다윗 발표자료 240510)
CORS (Kitworks Team Study 양다윗 발표자료 240510)
 
WebRTC and SIP not just audio and video @ OpenSIPS 2024
WebRTC and SIP not just audio and video @ OpenSIPS 2024WebRTC and SIP not just audio and video @ OpenSIPS 2024
WebRTC and SIP not just audio and video @ OpenSIPS 2024
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDM
 
UiPath manufacturing technology benefits and AI overview
UiPath manufacturing technology benefits and AI overviewUiPath manufacturing technology benefits and AI overview
UiPath manufacturing technology benefits and AI overview
 
AI mind or machine power point presentation
AI mind or machine power point presentationAI mind or machine power point presentation
AI mind or machine power point presentation
 
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptxHarnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
 
Event-Driven Architecture Masterclass: Challenges in Stream Processing
Event-Driven Architecture Masterclass: Challenges in Stream ProcessingEvent-Driven Architecture Masterclass: Challenges in Stream Processing
Event-Driven Architecture Masterclass: Challenges in Stream Processing
 
Cyber Insurance - RalphGilot - Embry-Riddle Aeronautical University.pptx
Cyber Insurance - RalphGilot - Embry-Riddle Aeronautical University.pptxCyber Insurance - RalphGilot - Embry-Riddle Aeronautical University.pptx
Cyber Insurance - RalphGilot - Embry-Riddle Aeronautical University.pptx
 
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
 
“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf
“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf
“Iamnobody89757” Understanding the Mysterious of Digital Identity.pdf
 
ChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps ProductivityChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps Productivity
 
The Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and InsightThe Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and Insight
 
Top 10 CodeIgniter Development Companies
Top 10 CodeIgniter Development CompaniesTop 10 CodeIgniter Development Companies
Top 10 CodeIgniter Development Companies
 

Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD

Editor's Notes

  1. Born to play games. We are fortunate that we were born at this moment in history, when the games we play can possibly change the real world.
  2. It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  3. It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  4. More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  5. EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  6. Researchers have documented the top 10 positive emotions that games activate: joy, relief, love (really!), surprise, pride, curiosity, excitement, awe and wonder, contentment, and creativity. Scientists have shown that playing games helps us actively provoke these 10 positive emotions anywhere, anytime – no matter what else is going on in our lives.   Knowing which games provoke which emotions gives us the power to control our emotions and to manage our stress, boredom, loneliness or frustration – and most importantly, to achieve the 3:1 ratio of positive emotions in our lives.
  7. Crucially, scientists have determined that these successes are NOT what make happy people happy. Instead, feeling strong positive emotions on a regular basis creates the conditions for success to occur.   In other words, science tells us: We can’t wait for success to make us happy. We have to activate our positive emotions first, and all of these successes come naturally as a result.
  8. Strive to meet or exceed this ratio over a stretch of several days or even weeks. According to scientists, your positivity ratio forecasts your entire life trajectory. Below a 3:1 ratio, you tend toward negativity and failure ( a downward spiral ). Above it, you tend toward positivity and success ( an upward spiral ). We humans are not static. We are always on either a positive trajectory or on a negative one, and our ability to achieve the 3:1 ratio determines which trajectory we are on.
  9. Every day, you are changing more than 250 lives – for better or for worse – just by how you feel.   Amazingly, you’re not only changing the lives of the people you care about most – you’re also changing the lives of people whom you don’t know yet, and some of whom you’ll never meet at all. You already have that power – and you wield it every single day, whether you know it or not.
  10. I think we should get this even higher. 21 billion hours a week!
  11. These powers don’t just stay in games. They filter into our real-world actions… EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  12. Every game is a power fantasy… but not the power of blowing things up, etc…
  13. http://www.youtube.com/watch?v=AmKwF_Si734
  14. http://www.youtube.com/watch?v=9FPMGfAenZg
  15. http://www.youtube.com/watch?v=E0J9H3Yxjec
  16. http://vimeo.com/9094186
  17. Urgentevoke.com
  18. above or beyond the human or demanding more than human power or endurance; "superhuman beings"; "superhuman strength"; "soldiers driven mad by superhuman misery" wordnetweb.princeton.edu/perl/webwn Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the distant future. ...
  19. Okay, maybe not superhumans exactly… more like super-empowered humans.