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Game designer nominated for Nobel Peace Prize by 2023
 
 
 
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1994 :  We start playing  Warcraft   Are we on the threshold of our own   epic game ?
90 million Farmville players 1 in every 75 people on the planet is currently playing FarmVille 1 in 200 logs in on any given day to manage and grow their virtual farm.
 
Show Epic Win Trailer
 
 
 
 
 
Watch Groundcrew Demo
 
 
 
Show Foldit Demo
 
 
 
 
 
Show EVOKE trailer
 
Demo the game site www.urgentevoke.com
 
Game designer nominated for Nobel Peace Prize by 2023
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worldchanging
worldchanging [email_address] @avantgame www.gameful.org

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Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD

Editor's Notes

  1. Born to play games. We are fortunate that we were born at this moment in history, when the games we play can possibly change the real world.
  2. It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  3. It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  4. More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  5. EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  6. Researchers have documented the top 10 positive emotions that games activate: joy, relief, love (really!), surprise, pride, curiosity, excitement, awe and wonder, contentment, and creativity. Scientists have shown that playing games helps us actively provoke these 10 positive emotions anywhere, anytime – no matter what else is going on in our lives.   Knowing which games provoke which emotions gives us the power to control our emotions and to manage our stress, boredom, loneliness or frustration – and most importantly, to achieve the 3:1 ratio of positive emotions in our lives.
  7. Crucially, scientists have determined that these successes are NOT what make happy people happy. Instead, feeling strong positive emotions on a regular basis creates the conditions for success to occur.   In other words, science tells us: We can’t wait for success to make us happy. We have to activate our positive emotions first, and all of these successes come naturally as a result.
  8. Strive to meet or exceed this ratio over a stretch of several days or even weeks. According to scientists, your positivity ratio forecasts your entire life trajectory. Below a 3:1 ratio, you tend toward negativity and failure ( a downward spiral ). Above it, you tend toward positivity and success ( an upward spiral ). We humans are not static. We are always on either a positive trajectory or on a negative one, and our ability to achieve the 3:1 ratio determines which trajectory we are on.
  9. Every day, you are changing more than 250 lives – for better or for worse – just by how you feel.   Amazingly, you’re not only changing the lives of the people you care about most – you’re also changing the lives of people whom you don’t know yet, and some of whom you’ll never meet at all. You already have that power – and you wield it every single day, whether you know it or not.
  10. I think we should get this even higher. 21 billion hours a week!
  11. These powers don’t just stay in games. They filter into our real-world actions… EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  12. Every game is a power fantasy… but not the power of blowing things up, etc…
  13. http://www.youtube.com/watch?v=AmKwF_Si734
  14. http://www.youtube.com/watch?v=9FPMGfAenZg
  15. http://www.youtube.com/watch?v=E0J9H3Yxjec
  16. http://vimeo.com/9094186
  17. Urgentevoke.com
  18. above or beyond the human or demanding more than human power or endurance; "superhuman beings"; "superhuman strength"; "soldiers driven mad by superhuman misery" wordnetweb.princeton.edu/perl/webwn Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the distant future. ...
  19. Okay, maybe not superhumans exactly… more like super-empowered humans.