this is about center of mass, center of mass for complicated shapes, center of mass of hemisphere, center of mass of many particles, center of mass of solids, center of mass of uniform cylinder, center of mass of uniform rod
this is about center of mass, center of mass for complicated shapes, center of mass of hemisphere, center of mass of many particles, center of mass of solids, center of mass of uniform cylinder, center of mass of uniform rod
Motion in a Plane' with these comprehensive notes on Chapter 4. Explore the fundamental concepts of scalars and vectors, dissecting displacement and distance. Dive into the realm of velocity, understanding its nuances in both average and instantaneous forms. Grasp the essence of acceleration, whether uniform or non-uniform, and unravel the intricacies of projectile motion as objects traverse the sky under the influence of gravity.
11th physics chapter 3: motion in a plane notes
chapter 4: motion in a plane notes
This ppt is as per class 12 Maharashtra State Board's new syllabus w.e.f. 2020. Images are taken from Google public sources and Maharashtra state board textbook of physics. Gif(videos) from Giphy.com. Only intention behind uploading these ppts is to help state board's class 12 students understand physics concepts.
A Strategic Approach: GenAI in EducationPeter Windle
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
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It is possible to hide or invisible some fields in odoo. Commonly using βinvisibleβ attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
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http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasnβt one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
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In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Operation βBlue Starβ is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Model Attribute Check Company Auto PropertyCeline George
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In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
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Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Hanβs Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insiderβs LMA Course, this piece examines the courseβs effects via a variety of Tim Han LMA course reviews and Success Insider comments.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesarβs dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empireβs birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empireβs society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. CLASS β XIth STANDARD -
SUBJECT NAME β PHYSICS
UNIT - 2
TOPIC NAME β KINEMATICS
2. INTRODUCTION - PHYSICS
β’ Physics is basically an experimental science. Physics rests on two pillarsβExperiments & Mathematics.
β’ 2300 years ago the Greek librarian Eratosthenes measured the radius of the Earth.
β’ The size of the atom was measured in the beginning of the 20th century.
β’ The central aspect in physics is motion.
β’ Microscopic level (within the atom) - Macroscopic and galactic level (planetary system and beyond).
β’ In short the entire Universe is governed by various types of motion.
β’ How do objects move? How fast or slow do they move?
β’ Example, when ten athletes run in a race, Their performance cannot be qualitatively recorded by usage of
words like βfastestβ, βfasterβ, βaverageβ, βslowerβ or βslowestβ. It has to be quantified.
β’ Quantifying means assigning numbers to each athleteβs motion.
β’ Comparing these numbers, one can analyse how fast or slow each athlete runs when compared to others.
β’ In this unit, the basic mathematics needed for analyzing motion in terms of its direction and magnitude is
covered.
β’ Kinematics is the branch of mechanics which deals with the motion of objects without taking force into
account.
β’ The Greek word βkinemaβ means βmotionβ.
3. CONCEPT OF REST & MOTION
β’ A person sitting in a moving bus is at rest with respect to a fellow
passenger but is in motion with respect to a person outside the
bus.
β’ The concepts of rest and motion have meaning only with respect
to some reference frame.
β’ To understand rest or motion we need a convenient fixed
reference frame.
FRAME OF REFERENCE
β’ Imagine a coordinate system and the position of an object is
described relative to it, then such a coordinate system is called
frame of reference.
β’ At any given instant of time, the frame of reference with respect
to which the position of the object is described in terms of
position coordinates (x, y, z) (i.e., distances of the given position
of an object along the x, y, and zβaxes.) is called βCartesian
coordinate systemβ as shown in fig.
β’ It is to be noted that if the x, y and z axes are drawn in
anticlockwise direction then the coordinate system is called as
βright β handed Cartesian coordinate systemβ.
4. POINT MASSβ’ To explain the motion of an object which has finite mass, the
concept of βpoint massβ is required and is very useful.
β’ Let the mass of any object be assumed to be concentrated at a
point. Then this idealized mass is called βpoint massβ.
β’ It has no internal structure like shape and size.
β’ Mathematically a point mass has finite mass with zero dimension.
β’ In reality a point mass does not exist, it often simplifies our
calculations.
β’ It has meaning only with respect to a reference frame and with
respect to the kind of motion that we analyse.
EXAMPLE
β’ To analyse the motion of Earth with respect to Sun, Earth can be treated as a point mass.
β’ This is because the distance between the Sun and Earth is very large compared to the size of the Earth.
β’ If we throw an irregular object like a small stone in the air, to analyse its motion it is simpler to consider the
stone as a point mass as it moves in space. The size of the stone is very much smaller than the distance
through which it travels.
5. TYPES OF MOTION
β’ In our dayβtoβday life the following kinds of motion.
LINEAR MOTION
β’ An object is said to be in linear motion if it moves in a straight line.
EX - An athlete running on a straight track,
A particle falling vertically downwards to the Earth.
CIRCULAR MOTION
β’ It is defined as a motion described by an object traversing a circular path.
EX - The whirling motion of a stone attached to a string
The motion of a satellite around the Earth
6. ROTATIONAL MOTION
β’ If any object moves in a rotational motion about an axis, the motion is
called βrotationβ.
β’ During rotation every point in the object transverses a circular path about
an axis, (except the points located on the axis).
EXAMPLE
β’ Rotation of a disc about an axis through its centre.
β’ Spinning of the Earth about its own axis.
VIBRATORY MOTION - OSCILLATORY MOTION
β’ If an object or particle executes a toβandβfro motion about a fixed point,
it is said to be in vibratory motion.
EXAMPLE
β’ Vibration of a string on a guitar
β’ Movement of a swing
TYPES OF MOTION
7. MOTION IN ONE, TWO AND THREE DIMENSION
β’ Let the position of a particle in space be expressed in terms of
rectangular coordinates X, Y & Z.
β’ When these coordinates change with time, then the particle is
said to be in motion.
β’ It is not necessary that all the three coordinates should
together change with time.
β’ If one or two coordinates change with time, the particle is said
to be in motion.
MOTION IN ONE DIMENSION
β’ One dimensional motion is the motion of a particle moving
along a straight line.
β’ In this motion, only one of the three rectangular coordinates
specifying the position of the object changes with time.
β’ If a car moves from position A to
position B along xβdirection, as shown
in Fig., then a variation in xβcoordinate
alone is noticed
β’ Motion of a train along a straight railway track.
β’ An object falling freely under gravity close to Earth.
8. MOTION IN TWO DIMENSIONS
β’ If a particle is moving along a curved path in a plane, then it is said to
be in two dimensional motion.
β’ In this motion, two of the three rectangular coordinates specifying
the position of object change with time.
EXAMPLE
β’ Motion of a coin on a carrom board.
β’ An insect crawling over the floor of a room.
9. β’ A particle moving in usual three dimensional space has three dimensional motion.
β’ In this motion, all the three coordinates specifying the position of an object change with respect to time.
EXAMPLE
β’ A bird flying in the sky.
β’ Random motion of a gas molecule.
β’ Flying of a kite on a windy day.
MOTION IN THREE DIMENSIONS
10. ELEMENTARY CONCEPTS OF VECTOR ALGEBRA
SCALAR
β’ It is a property which can be described only by magnitude.
EX - Distance, mass, temperature, speed and energy.
VECTOR
β’ It is a quantity which is described by both magnitude and direction.
β’ Geometrically a vector is a directed line segment which is shown in Fig.
EX - Force, velocity, displacement, position vector, acceleration, linear momentum
and angular momentum
MAGNITUDE OF A VECTOR
β’ The length of a vector is called magnitude of the vector.
β’ It is always a positive quantity.
β’ Sometimes the magnitude of a vector is also called βnormβ of the vector. For a
vector π¨, the magnitude or norm is denoted by π¨ π¨r simply βAβ
β’ In physics, some quantities possess only magnitude and some quantities possess both magnitude and direction.
β’ To understand these physical quantities, it is very important to know the properties of vectors and scalars.
12. UNIT VECTOR
β’ A vector divided by its magnitude is a unit vector.
β’ The unit vector for π¨ is denoted by ΰ·‘π¨ (read as A cap or A hat).
β’ It has a magnitude equal to unity or one.
β’ ΰ·‘π¨ =
π¨
π¨
, we can write π¨ = A ΰ·‘π¨
β’ The unit vector specifies only the direction of the vector quantity.
ORTHOGONAL UNIT VECTORS
β’ Let ΖΈπ, ΖΈπ, & ΰ·‘π be three unit vectors which specify the directions
along positive xβaxis, positive yβaxis and positive zβaxis
respectively.
β’ These three unit vectors are directed perpendicular to each other,
the angle between any two of them is 90Β°.
β’ ΖΈπ, ΖΈπ, & ΰ·‘π are examples of orthogonal vectors.
β’ Two vectors which are perpendicular to each other are called
orthogonal vectors as is shown in the Fig
TYPES OF VECTORS
16. COMPONENTS OF A VECTOR
β’ Consider a 3βdimensional coordinate system.
β’ With respect to this a vector can be written in component form as
π¨ = π¨ π ΖΈπ + π¨ π ΖΈπ + π¨ π
ΰ·‘π
β’ π¨ π = X - Component
β’ π¨ π = Y - Component
β’ π¨ π = Z β Component
In a 2βdimensional Cartesian coordinate
system the vector π¨ is given by
π¨ = π¨ π ΖΈπ + π¨ π ΖΈπ
β’ In the Cartesian coordinate system any vector π¨ can be resolved into three components along X, Y & Z directions.
If π¨ makes an angle ΞΈ with X axis, and π¨ π and π¨ π are the components of π¨ along Xβaxis and Yβaxis respectively,
then as shown in Fig, π¨ π = A Cos ΞΈ , π¨ π = A Sin ΞΈ
βAβ is the magnitude (length) of the vector π¨,
A = π¨ π
2 +π¨ π
2
18. MULTIPLICATION OF VECTOR BY A SCALAR
β’ A vector π¨ multiplied by a scalar Ξ» results in another vector, Ξ».π¨ .
β’ If Ξ» is a positive number then (Ξ». π¨) is also in the direction of π¨.
β’ If Ξ» is a negative number, (Ξ». π¨) is in the opposite direction to the vector π¨.
24. POSITION VECTOR
β’ It is a vector which denotes the position of a particle at any
instant of time, with respect to some reference frame or
coordinate system.
β’ The position vector Τ¦π of the particle at a point P is given by,
π = π ΖΈπ + π ΖΈπ + π ΰ·‘π
β’ Where X, Y and Z are components of π, Fig. shows the
position vector π
β’ The position vector for the point P is π π = 3 ΖΈπ
β’ The position vector for the point Q is π πΈ = 5 ΖΈπ + 4 ΖΈπ
β’ The position vector for the point R is π πΉ = -2 ΖΈπ
β’ The position vector for the point S is π πΊ = 3 ΖΈπ - 6 ΖΈπ
26. UNIT VECTOR
β’ A vector divided by its magnitude is a unit vector.
β’ The unit vector for π¨ is denoted by ΰ·‘π¨ (read as A cap or A hat).
β’ It has a magnitude equal to unity or one.
β’ ΰ·‘π¨ =
π¨
π¨
, we can write π¨ = A ΰ·‘π¨
β’ The unit vector specifies only the direction of the vector quantity.
ORTHOGONAL UNIT VECTORS
β’ Let ΖΈπ, ΖΈπ, & ΰ·‘π be three unit vectors which specify the directions
along positive xβaxis, positive yβaxis and positive zβaxis
respectively.
β’ These three unit vectors are directed perpendicular to each other,
the angle between any two of them is 90Β°.
β’ ΖΈπ, ΖΈπ, & ΰ·‘π are examples of orthogonal vectors.
β’ Two vectors which are perpendicular to each other are called
orthogonal vectors as is shown in the Fig
TYPES OF VECTORS
30. COMPONENTS OF A VECTOR
β’ Consider a 3βdimensional coordinate system.
β’ With respect to this a vector can be written in component form as
π¨ = π¨ π ΖΈπ + π¨ π ΖΈπ + π¨ π
ΰ·‘π
β’ π¨ π = X - Component
β’ π¨ π = Y - Component
β’ π¨ π = Z β Component
In a 2βdimensional Cartesian coordinate
system the vector π¨ is given by
π¨ = π¨ π ΖΈπ + π¨ π ΖΈπ
β’ In the Cartesian coordinate system any vector π¨ can be resolved into three components along X, Y & Z directions.
If π¨ makes an angle ΞΈ with X axis, and π¨ π and π¨ π are the components of π¨ along Xβaxis and Yβaxis respectively,
then as shown in Fig, π¨ π = A Cos ΞΈ , π¨ π = A Sin ΞΈ
βAβ is the magnitude (length) of the vector π¨,
A = π¨ π
2 +π¨ π
2
32. MULTIPLICATION OF VECTOR BY A SCALAR
β’ A vector π¨ multiplied by a scalar Ξ» results in another vector, Ξ».π¨ .
β’ If Ξ» is a positive number then (Ξ». π¨) is also in the direction of π¨.
β’ If Ξ» is a negative number, (Ξ». π¨) is in the opposite direction to the vector π¨.
38. POSITION VECTOR
β’ It is a vector which denotes the position of a particle at any
instant of time, with respect to some reference frame or
coordinate system.
β’ The position vector Τ¦π of the particle at a point P is given by,
π = π ΖΈπ + π ΖΈπ + π ΰ·‘π
β’ Where X, Y and Z are components of π, Fig. shows the
position vector π
β’ The position vector for the point P is π π = 3 ΖΈπ
β’ The position vector for the point Q is π πΈ = 5 ΖΈπ + 4 ΖΈπ
β’ The position vector for the point R is π πΉ = -2 ΖΈπ
β’ The position vector for the point S is π πΊ = 3 ΖΈπ - 6 ΖΈπ
39. DISTANCE & DISPLACEMENT
DISTANCE
β’ It is the actual path length travelled by an object in the
given interval of time during the motion.
β’ It is a positive scalar quantity.
DISPLACEMENT
β’ It is the difference between the final and initial positions
of the object in a given interval of time.
β’ It is a vector quantity.
β’ Its direction is from the initial to final position of the
object, during the given interval of time.
40. DIFFERENTIAL CALCULUS
β’ Any physical quantity is represented by a βfunctionβ in mathematics.
EXAMPLE
β’ TASK β To fine the temperature T.
β’ We know that the temperature of the surroundings is changing
throughout the day.
β’ It increases till noon and decreases in the evening.
β’ At anytime βtβ the temperature T has a unique value.
β’ Mathematically this variation can be represented by the notation
βT (t)β and it should be called βtemperature as a function of timeβ.
β’ It implies that if the value of βtβ is given, then the function βT (t)β will
give the value of the temperature at that time βtβ.
β’ FUNCTION : Y = X2
β’ Y - Dependent variable, X - Independent variable
β’ It means as X changes, Y also changes.
β’ Once a physical quantity is represented by a function, one can study
the variation of the function over time or over the independent
variable on which the quantity depends.
A particle moves along the Y direction.
The function Y(t) gives the particles
position at any time t β₯ 0:
β’ Function Y(t) = 4t2 + 3t β 2
β’ If t = 1, Y(1) = 4(1)2 + 3(1) β 2
β’ Y(1) = 5
After 1 seconds, the particle will travel
in 5m in Y axis.
β’ Function Y(t) = 4t2 + 3t β 2
β’ If t = 2, Y(2) = 4(2)2 + 3(2) β 2
β’ Y(2) = 18
After 2 seconds, the particle will travel
in 18 m in Y axis.
β’ With the help of this function, we
can predict the desired position of
the particle.
41. DIFFERENTIAL CALCULUS
A particle moves along the Y direction. The function Y(t) Y(t) = 4t2 + 3t β 2 gives the particles position at any time
t β₯ 0: Find the position at 2 S time. Find the velocity.
β’ Function Y(t) = 4t2 + 3t β 2
β’ If t = 1, Y(1) = 4(1)2 + 3(1) β 2
β’ Y(1) = 5 m
After 1 seconds, the particle will travel in 5m in Y axis.
β’ Function Y(t) = 4t2 + 3t β 2
β’ If t = 2, Y(2) = 4(2)2 + 3(2) β 2
β’ Y(2) = 18 m
VELOCITY - Rate of change of its position
β’ V =
π π
π π
= 8 t + 3 , Velocity Equation
β’ If t = 2 S, V = 8 (2) + 3 = 19 m/s
β’ By using this differential calculus, we can the velocity of the particle using the position equation.
β’ After 2 seconds, the particle will travel in 18 m in Y axis.
β’ With the help of this function, we can predict the desired
position of the particle.
42. INTEGRAL CALCULUS
β’ Integration is an area finding process.
β’ For certain geometric shapes we can directly find the area. But for
irregular shapes the process of integration is used.
β’ The area of the rectangle is simply given by
β’ A = length Γ breadth = (bβa) c
β’ To find the area of the irregular
shaped curve given by f(x), we
divide the area into rectangular
strips as shown in the Fig.
β’ The area under the curve is
approximately equal to sum of
areas of each rectangular strip.
β’ A = f (a) βπ + f (π π) βπ + f (π π)
βπ + f (π π) βπ
β’ If we increase the number of
strips, the area evaluated
becomes more accurate.
43. β’ If the area under the curve is divided into N strips, the area under the curve is given by
β’ A = Ο π=π
π΅
π (π π) βπ
β’ As the number of strips goes to infinity, N β β , the sum becomes an integral
β’ A = β«Χ¬β¬π
π
π π π π , a β Lower limit, b β Upper Limit
β’ The integration will give the total area under the curve f (x).
INTEGRAL CALCULUS
44. β’ In physics the work done by a force F(x) on an
object to move it from point βaβ to point βbβ
in one dimension is given by
β’ W = β«Χ¬β¬π
π
π π π π
β’ The work done is the area under the force
displacement graph as shown in Fig.
β’ Motion β One dimension
INTEGRAL CALCULUS - EXAMPLE
β’ The impulse given by the force in an interval of time is
calculated between the interval from time t = 0 to time t =
t1 as
β’ Impulse I = β«Χ¬β¬π
ππ
π π π
β’ The impulse is the area under the force function F (t) - t
graph as shown in Fig.
45. AVERAGE VELOCITY
β’ A particle located initially at point P having position
vector π π.
β’ In a time interval βπ the particle is moved to the point Q
having position vector π π.
β’ The displacement vector is βπ= π π - π π. This is shown
in Fig.
β’ The average velocity is defined as ratio of the
displacement vector to the corresponding time interval.
β’ π½ πππ =
βπ
βπ
β’ It is a vector quantity.
β’ The direction of average velocity is in the direction of the
displacement vector (βπ).
AVERAGE SPEED
β’ The average speed is defined as the ratio of total path
length travelled by the particle in a time interval.
β’ Average speed =
Total path length
Total time
46. VELOCITY - PROBLEM
Consider an object travelling in a semicircular path
from point O to point P in 5 second, as shown in the
Figure given below.
β’ Calculate the average velocity and average speed.
47. INSTANTANEOUS VELOCITY OR VELOCITY
β’ The instantaneous velocity at an instant t or simply βvelocityβ at an instant t is defined as limiting value of the
average velocity as βt β 0, evaluated at time t.
β’ Velocity is equal to rate of change of position vector with respect to time.
β’ Velocity is a vector quantity.
β’ π½ = lim
βπβπ
βπ
βπ
β’ The position vector Τ¦π of the particle at a point P is given by, π = π ΖΈπ + π ΖΈπ + π ΰ·‘π
β’ In component form, this velocity is
β’ π½ =
π π
π π
=
π
π π
(π ΖΈπ + π ΖΈπ + π ΰ·‘π) =
π π
π π
ΖΈπ +
π π
π π
ΰ·‘π +
π π
π π
ΰ·‘π
β’ π½ = π½ π ΖΈπ + π½ π
ΰ·‘π + π½ π
ΰ·‘π
β’ The magnitude of velocity (V) is called speed & is given by
β’ V = π½ π
π
+ π½ π
π
+ π½ π
π
β’ Speed is always a positive scalar. The unit of speed is also meter per second (m/s).
β’
π π
π π
= π½ π = X β Component of velocity
β’
π π
π π
= π½ π = Y β Component of velocity
β’
π π
π π
= π½ π = Z β Component of velocity
48.
49. MOMENTUM
β’ The linear momentum or simply momentum of a particle
is defined as product of mass with velocity.
β’ It is denoted as π·. Momentum is also a vector quantity.
π· = mπ½
β’ The direction of momentum is also in the direction of
velocity, & the magnitude of momentum is equal to
product of mass & speed of the particle.
β’ P = mV
β’ π· π ΖΈπ + π· π
ΰ·‘π + π· π
ΰ·‘π= m π½ π ΖΈπ + m π½ π
ΰ·‘π + m π½ π
ΰ·‘π
β’ π· π = X component of momentum and is equal to m.Vx
β’ π· π = Y component of momentum and is equal to m.Vy
β’ π· π = Z component of momentum and is equal to m.Vz
β’ Unit of the momentum is kg m s-1
50. MOTION ALONG ONE DIMENSION
AVERAGE VELOCITY
β’ If a particle moves in one dimension, say for example along the x direction,
β’ The average velocity =
βπ
βπ
=
π π β π π
π π β π π
β’ The instantaneous velocity or velocity is π½ = π₯π’π¦
βπβπ
βπ
βπ
=
π π
π π
β’ The average velocity is also a vector quantity.
β’ In one dimension we have only two directions (positive and negative βXβ direction), hence we use positive and
negative signs to denote the direction.
β’ If velocity time graph is given, the distance and displacement are determined by calculating the area under
the curve.
β’ Velocity is given by
π π
π π
= V, dx = V.dt
β’ By integrating both sides, we get β«Χ¬β¬π π
π π
π π = β«Χ¬β¬π π
π π
π½. π π
β’ As already seen, integration is equivalent to area under the given curve. So the term β«Χ¬β¬π π
π π
π½. π π represents the
area under the curve βVβ as a function of time.
53. ACCELERATED MOTION
β’ During non-uniform motion of an object, the velocity of the object changes from instant to instant.
β’ The velocity of the object is no more constant but changes with time. This motion is said to be an accelerated
motion.
β’ In accelerated motion, if the change in velocity of an object per unit time is same (constant) then the object
is said to be moving with uniformly accelerated motion.
β’ On the other hand, if the change in velocity per unit time is different at different times, then the object is
said to be moving with non-uniform accelerated motion.
54. AVERAGE ACCELERATION
β’ If an object changes its velocity from to in a time interval βt = π π β π π, then the average acceleration is
defined as the ratio of change in velocity over the time interval βt = π π β π π.
β’ π πππ =
π π βπ π
π π β π π
=
βπ
βπ
β’ Average acceleration is a vector quantity in the same direction as the vector βπ.
β’ The average acceleration will give the change in velocity only over the entire time interval.
β’ It will not give value of the acceleration at any instant time t.
INSTANTANEOUS ACCELERATION
β’ Instantaneous acceleration or acceleration of a particle at time βtβ is given by the ratio of change in velocity
over Ξt, as Ξt approaches zero.
β’ The acceleration of the particle at an instant t is equal to rate of change of velocity.
β’ Acceleration is positive if its velocity is increasing, and is negative if the velocity is decreasing.
β’ The negative acceleration is called retardation or deceleration.
β’ Acceleration is a vector quantity. Its SI unit is ms-2 & its dimensional formula is M0L1T-2
β’ Acceleration π = π₯π’π¦
πβπ
βπ
βπ
=
π π
π π
55. INSTANTANEOUS ACCELERATION
β’ In terms of components, we can write π =
π π π
π π
ΖΈπ +
π π π
π π
ΰ·‘π +
π π π
π π
ΰ·‘π
β’ π π =
π π π
π π
, π π =
π π π
π π
, π π =
π π π
π π
- components of instantaneous acceleration.
β’ Each component of velocity is the derivative of the corresponding coordinate, we can express the
components π π , π π & π π as
β’ π =
π π π
π π π ΖΈπ +
π π π
π π π
ΰ·‘π +
π π π
π π π
ΰ·‘π
β’ Thus acceleration is the second derivative of position vector with respect to time.
β’ Graphically the acceleration is the slope in the velocity-time graph.
β’ At the same time, if the acceleration-time graph is given, then the velocity can be found from the area under
the acceleration-time graph.
β’
π π
π π
= a, dv = a.dt V = β«Χ¬β¬π π
π π
π. π π For an initial time t1 and final time t2
56. EQUATIONS OF UNIFORMLY ACCELERATED MOTION
BY CALCULUS METHOD
β’ An object moving in a straight line with uniform acceleration (or) constant acceleration βaβ.
β’ Velocity of object at time (t = 0) β u
β’ Velocity of object at time (t = t ) β V
VELOCITY β TIME RELATON
β’ The acceleration of the body at any instant is given by the first derivative of the velocity with respect to
time.
β’
π π
π π
= a (or) dv = a dt
β’ Integrating both sides with the condition that as time changes from 0 to t , the velocity changes from u to v.
β’ β«Χ¬β¬π
π
π π = β«Χ¬β¬π
π
π π π = a β«Χ¬β¬π
π
π π
β’ π π
π
= a π π
π
β’ v β u = a (t β 0) = a.t (or) v = u + a.t
57. DISPLACEMENT β TIME RELATION
β’ The velocity of the body is given by the first derivative of the displacement with respect to time.
β’ V =
π π
π π
(or) ds = v dt We know that, v = u + a.t
β’ ds = ( u+ at ) dt
β’ At time, t = 0, then the particle started from the origin.
β’ At time, t = t, then the particle displacement is βsβ.
β’ Assume that acceleration is time β independent,
β’ β«Χ¬β¬π
π
π π = β«Χ¬β¬π
π
π π π + β«Χ¬β¬π
π
π. π π π
β’ S = u π π
π
+ a π π
β’ S = u.t +
π
π
aπ π
EQUATIONS OF UNIFORMLY ACCELERATED MOTION
BY CALCULUS METHOD
58. VELOCITY β DISPLACEMENT RELATION
β’ The acceleration is given by the first derivative of velocity with respect to time.
β’ a =
π π
π π
=
π π
π π
π π
π π
=
π π
π π
v π π
π π
= v
β’ This can be rewritten as
β’ a =
π
π
π
π π
(π π)
β’ ds =
π
ππ
d(π π)
β’ Integrating the equation, velocity changes from u to v, displacement changes from 0 to s.
β’ β«Χ¬β¬π
π
π π = β«Χ¬β¬π
π π
ππ
d(π π)
β’ S =
π
ππ
π π β π π
β’ π π = π π + 2 a.s
EQUATIONS OF UNIFORMLY ACCELERATED MOTION
BY CALCULUS METHOD
59. DISPLACEMENT βSβ IN TERMS OF INITIAL
VELOCITY βuβ AND FINAL VELOCITY βvβ
β’ Velocity β Time relation, v = u + a.t
β’ a.t = v β u β¦β¦β
β’ Displacement β Time Relation
β’ S = u.t +
π
π
aπ π = u.t +
π
π
a.t (t) β¦..β‘
β’ Substitute β in equ. β‘
β’ S = u.t +
π
π
(a.t) (t) = u.t +
π
π
(v β u ) (t) = u.t +
π
π
v.t β
π
π
u.t =
π
π
v.t +
π
π
u.t =
π+π π
π
β’ v = u + a.t
β’ S = u.t +
π
π
aπ π
β’ π π = π π + 2 a.s
β’ S =
π+π π
π
β’ It is to be noted that all these kinematic equations are valid only if the
motion is in a straight line with constant acceleration.
β’ For circular motion and oscillatory motion these equations are not
applicable.
60. EQUATION OF MOTION UNDER GRAVITY
CASE (I): A BODY FALLING FROM A HEIGHT H
β’ Consider an object of mass m falling from a height h.
β’ Assume there is no air resistance.
β’ For convenience, let us choose the downward direction as positive y-axis
as shown in the fig.
β’ The object experiences acceleration βgβ due to gravity which is constant
near the surface of the Earth.
β’ The acceleration π = gΰ·‘π
β’ By comparing the components, π π = 0, π π = g , π π = π
β’ For simplicity, π π = a = g
β’ If the particle is thrown with initial velocity βuβ downward which is in
negative βyβ axis, then velocity & position of the particle any time βtβ is
given by,
β’ v = u + a.t , V = u + g.t
β’ S = u.t +
π
π
aπ π , Y = u.t +
π
π
gπ π
β’ π π = π π + 2 a.s , π π = π π + 2 g.y
61. β’ v = u + a.t , V = u + g.t β¦.β
β’ S = u.t +
π
π
aπ π
, Y = u.t +
π
π
gπ π
β¦.. β‘
β’ π π = π π + 2 a.s , π π = π π + 2 g.y β¦β¦β’
β’ The particle starts from rest, u = 0.
β’ Equ. β v = g.t
β’ Equ. β‘ y =
π
π
gπ π
β’ Equ. β’ π π = 2 g.y
β’ The time (t = T) taken by the particle to reach the ground (y= h) is given by the equation
β’ Equ. β‘ y =
π
π
gπ π
, h =
π
π
gπ» π, π» π =
π.π
π
β’ T =
ππ
π
β’ This equation implies that greater the height(h), particle takes more time(T) to reach the ground.
β’ For lesser height(h), it takes lesser time to reach the ground.
β’ The speed of the particle when it reaches the ground (y =h) , π π
= 2 g.y , π π
= 2 g.h , π ππππππ = πππ
EQUATION OF MOTION UNDER GRAVITY
62. An iron ball and a feather are both falling from a height of 10 m.
a) What are the time taken by the iron ball and feather to reach
the ground?
b) What are the velocities of iron ball and feather when they reach
the ground? (Ignore air resistance and take g = 10 m s-2)
SOLUTION
β’ kinematic equations are independent of mass of the object, the
time taken by both iron ball and feather to reach the ground are
the same.
β’ T =
ππ
π
=
π(ππ)
ππ
= π S = 1414 S
β’ Both feather and iron ball reach ground at the same time.
β’ Both iron ball and feather reach the Earth with the same speed. It
is given by V = πππ = π ππ (ππ) = πππ m s-1 = 14.14 m.s-1
EQUATION OF MOTION UNDER GRAVITY
63. PROJECTILE MOTION
β’ When an object is thrown in the air with some initial velocity (NOT just upwards), and then allowed to move
under the action of gravity alone, the object is known as a projectile.
β’ The path followed by the particle is called its trajectory.
EXAMPLES
β’ An object dropped from window of a moving train.
β’ A bullet fired from a rifle.
β’ A ball thrown in any direction.
β’ A javelin or shot put thrown by an athlete.
β’ A jet of water issuing from a hole near the bottom of a water tank.
ASSUMPTIONS IN PROJECTILE MOTION
β’ Air resistance is neglected.
β’ The effect due to rotation of Earth and
curvature of Earth is negligible.
β’ The acceleration due to gravity is constant in
magnitude and direction at all points of the
motion of the projectile.
64. It is found that a projectile moves under the combined effect of two velocities.
1. A uniform velocity in the horizontal direction, which will not change provided there is no air resistance.
2. A uniformly changing velocity (i.e., increasing or decreasing) in the vertical direction.
PROJECTILE MOTION
TYPES OF PROJECTILE MOTION
β’ Projectile given an initial velocity in the
horizontal direction (horizontal projection)
β’ Projectile given an initial velocity at an angle
to the horizontal (angular projection).
65. PROJECTILE IN HORIZONTAL PROJECTION
β’ A projectile, say a ball, thrown horizontally with an initial velocity from
the top of a tower of height βhβ.
β’ As the ball moves, it covers a horizontal distance due to its uniform
horizontal velocity βuβ, and a vertical downward distance because of
constant acceleration due to gravity βgβ.
β’ Under the combined effect the ball moves along the path OPA.
β’ The motion is in a 2-dimensional plane. The ball take time βtβ to reach the
ground at point A.
β’ The horizontal distance travelled by the ball is X (t) = X & the vertical
distance travelled is Y (t) = Y.
β’ Apply the kinematic equations along the βXβ direction & βYβ directions
separately. Horizontal Component π π & Vertical Component π π
MOTION ALONG HORIZONTAL DIRECTION
β’ The distance travelled by the projectile at a time βtβ is given by the
equation, X = π π .t +
π
π
π. π π
β’ The particle has zero acceleration along direction. a = 0
β’ The initial velocity π π remain constant throughout the motion. , X = π π .t
66. β’ v = u + a.t , V = u + g.t β¦.β
β’ S = u.t +
π
π
aπ π
, Y = u.t +
π
π
gπ π
β¦.. β‘
β’ π π = π π + 2 a.s , π π = π π + 2 g.y β¦β¦β’
β’ The particle starts from rest, u = 0.
β’ Equ. β v = g.t
β’ Equ. β‘ y =
π
π
gπ π
β’ Equ. β’ π π = 2 g.y
β’ The time (t = T) taken by the particle to reach the ground (y= h) is given by the equation
β’ Equ. β‘ y =
π
π
gπ π
, h =
π
π
gπ» π, π» π =
π.π
π
β’ T =
ππ
π
β’ This equation implies that greater the height(h), particle takes more time(T) to reach the ground.
β’ For lesser height(h), it takes lesser time to reach the ground.
β’ The speed of the particle when it reaches the ground (y =h) , π π
= 2 g.y , π π
= 2 g.h , π ππππππ = πππ
EQUATION OF MOTION UNDER GRAVITY
67. An iron ball and a feather are both falling from a height of 10 m.
a) What are the time taken by the iron ball and feather to reach
the ground?
b) What are the velocities of iron ball and feather when they reach
the ground? (Ignore air resistance and take g = 10 m s-2)
SOLUTION
β’ kinematic equations are independent of mass of the object, the
time taken by both iron ball and feather to reach the ground are
the same.
β’ T =
ππ
π
=
π(ππ)
ππ
= π S = 1414 S
β’ Both feather and iron ball reach ground at the same time.
β’ Both iron ball and feather reach the Earth with the same speed. It
is given by V = πππ = π ππ (ππ) = πππ m s-1 = 14.14 m.s-1
EQUATION OF MOTION UNDER GRAVITY
68. PROJECTILE MOTION
β’ When an object is thrown in the air with some initial velocity (NOT just upwards), and then allowed to move
under the action of gravity alone, the object is known as a projectile.
β’ The path followed by the particle is called its trajectory.
EXAMPLES
β’ An object dropped from window of a moving train.
β’ A bullet fired from a rifle.
β’ A ball thrown in any direction.
β’ A javelin or shot put thrown by an athlete.
β’ A jet of water issuing from a hole near the bottom of a water tank.
ASSUMPTIONS IN PROJECTILE MOTION
β’ Air resistance is neglected.
β’ The effect due to rotation of Earth and
curvature of Earth is negligible.
β’ The acceleration due to gravity is constant in
magnitude and direction at all points of the
motion of the projectile.
69. It is found that a projectile moves under the combined effect of two velocities.
1. A uniform velocity in the horizontal direction, which will not change provided there is no air resistance.
2. A uniformly changing velocity (i.e., increasing or decreasing) in the vertical direction.
PROJECTILE MOTION
TYPES OF PROJECTILE MOTION
β’ Projectile given an initial velocity in the
horizontal direction (horizontal projection)
β’ Projectile given an initial velocity at an angle
to the horizontal (angular projection).
70. PROJECTILE IN HORIZONTAL PROJECTION
β’ A projectile, say a ball, thrown horizontally with an initial velocity from
the top of a tower of height βhβ.
β’ As the ball moves, it covers a horizontal distance due to its uniform
horizontal velocity βuβ, and a vertical downward distance because of
constant acceleration due to gravity βgβ.
β’ Under the combined effect the ball moves along the path OPA.
β’ The motion is in a 2-dimensional plane. The ball take time βtβ to reach the
ground at point A.
β’ The horizontal distance travelled by the ball is X (t) = X & the vertical
distance travelled is Y (t) = Y.
β’ Apply the kinematic equations along the βXβ direction & βYβ directions
separately. Horizontal Component π π & Vertical Component π π
MOTION ALONG HORIZONTAL DIRECTION
β’ The distance travelled by the projectile at a time βtβ is given by the
equation, X = π π .t +
π
π
π. π π
β’ The particle has zero acceleration along direction. a = 0
β’ The initial velocity π π remain constant throughout the motion. , X =π π .t
71. β’ π π = 0, Initial velocity has no downward component.
β’ a = g , ( + Y β Axis in downward direction)
β’ Distance βYβ at time βtβ , Y = u.t +
π
π
a.π π
β’ Substitute the values in the equ. Y =
π
π
g.π π
β’ Substitute the value of βtβ ( X = π π .t, t =
π
π π
),
β’ Y =
π
π
g.
π π
π π
π =
π
ππ π
π π π = π. π π
β’ Y = π. π π , the equation of a parabola. The path followed by the projectile is a parabola.
β’ K =
π
ππ π
π is a constant.
TIME OF FLIGHT
β’ The time taken for the projectile to complete its trajectory or time taken by the projectile to hit the ground is
called time of flight.
β’ πΊ π = π π +
π
π
a.π π (Vertical Motion), πΊ π = h, t = T, π π = 0 (Initial Velocity = 0.) , h =
π
π
g.π π (or) T =
ππ
π
PROJECTILE IN DOWNWARD DIRECTION
72. HORIZONTAL RANGE
β’ The horizontal distance by the projectile from the foot of the tower to
the point where the projectile hits the ground is called horizontal
range.
β’ Horizontal range, πΊ πΏ = π πΏ.t +
π
π
a.π π
β’ πΊ πΏ = R (Range) , π πΏ = u , a = 0 (No horizontal acceleration)
β’ T β Time of flight.
β’ Horizontal Range πΊ πΏ = u.T
β’ Time of flight T =
ππ
π
β’ Horizontal Range πΊ πΏ = u . T = u.
ππ
π
β’ The above equation implies that the range R is directly proportional
to the initial velocity u and inversely proportional to acceleration due
to gravity g.
PROJECTILE MOTION
73. RESULTANT VELOCITY (VELOCITY OF PROJECTILE AT ANY TIME)
β’ At any instant t, the projectile has velocity components along
both x-axis and y-axis.
β’ The resultant of these two components gives the velocity of
the projectile at that instant t, as shown in fig.
β’ The velocity component at any βtβ along horizontal (X-Axis) is
π½ π = π π + π π.t
β’ π π = u , π π = 0
β’ π½ π = u
β’ The component of velocity along vertical direction (y-axis) is
β’ π½ π = π π + π π.t
β’ π π = u , π π = g
β’ π½ π = g.t
β’ The velocity of the particle at any instant is, π = u. ΖΈπ + g.t. ΖΈπ
PROJECTILE MOTION
β’ The speed of the particle at any instant βtβ is given by , V = π½ π
π
+ π½ π
π
= π π + π π π π
74. SPEED OF THE PROJECTILE WHEN IT HITS THE GROUND
β’ When the projectile hits the ground after initially thrown horizontally
from the top of tower of height βhβ, the time of flight is T =
ππ
π
β’ The horizontal component velocity of the projectile remains the same,
π½ π = u
β’ The vertical component velocity of the projectile at time βTβ is π½ π = g.t
β’ π½ π = g.t = g.
ππ
π
= π. π. π
β’ The speed of the particle when it reaches the ground is π π + π. π. π
PROJECTILE MOTION
75. PROJECTILE UNDER AN ANGULAR PROJECTION
β’ This projectile motion takes place when the initial velocity is
not horizontal, but at some angle with the vertical, as shown
in Fig.
β’ Oblique projectile
β’ Water ejected out of a hose pipe held obliquely.
β’ Cannon fired in a battle ground.
β’ An object thrown with initial velocity π at an angle ΞΈ with
horizontal.(Fig.)
β’ π = π π. ΖΈπ + π π. ΖΈπ
β’ Horizontal Component π π = u.cos ΞΈ
β’ Vertical Component π π = u.sin ΞΈ
β’ After the time βtβ, the velocity along horizontal motion
β’ π½ π = π π + π π. π = π π. =u.cos ΞΈ
β’ The horizontal distance travelled by projectile in time βtβ is
β’ πΊ πΏ = π πΏ.t +
π
π
π π.π π
76. β’ The horizontal distance travelled by projectile in time βtβ is
β’ πΊ πΏ = π πΏ.t +
π
π
π π.π π Here, πΊ πΏ = x , π π = u.cos ΞΈ , π π = 0.
β’ πΊ πΏ = π πΏ.t +
π
π
π π.π π
= u.cos ΞΈ. t (or) t =
π
π.ππππ½
β’ Vertical motion , π½ π = π π + π π.t Here, π π = u.sin ΞΈ, π π = - g
β’ π½ π = π π + π π.t = u.sin ΞΈ β g.t
β’ The vertical distance travelled by the projectile in the same time
βtβ is πΊ π = π π.t +
π
π
π π.π π
β’ Here, πΊ π = y , π π = u.sin ΞΈ , π π = - g.
PROJECTILE UNDER AN ANGULAR PROJECTION
β’ πΊ π = π π.t +
π
π
π π.π π , Y = u.sin ΞΈ.t -
π
π
g.π π
β’ Substitute the value of βtβ in this equation (t =
π
π.ππππ½
)
β’ Y = u.sin ΞΈ.
π
π.ππππ½
-
π
π
g.
π π
π π πππ π π½
= X.tan ΞΈ -
π
π
g.
π π
π π πππ π π½
β’ The path followed by the
projectile is an inverted
parabola.
77. PROJECTILE UNDER AN ANGULAR PROJECTION
β’ This projectile motion takes place when the initial velocity is
not horizontal, but at some angle with the vertical, as shown
in Fig.
β’ Oblique projectile
β’ Water ejected out of a hose pipe held obliquely.
β’ Cannon fired in a battle ground.
β’ An object thrown with initial velocity π at an angle ΞΈ with
horizontal.(Fig.)
β’ π = π π. ΖΈπ + π π. ΖΈπ
β’ Horizontal Component π π = u.cos ΞΈ
β’ Vertical Component π π = u.sin ΞΈ
β’ After the time βtβ, the velocity along horizontal motion
β’ π½ π = π π + π π. π = π π. =u.cos ΞΈ
β’ The horizontal distance travelled by projectile in time βtβ is
β’ πΊ πΏ = π πΏ.t +
π
π
π π.π π
78. β’ The horizontal distance travelled by projectile in time βtβ is
β’ πΊ πΏ = π πΏ.t +
π
π
π π.π π Here, πΊ πΏ = x , π π = u.cos ΞΈ , π π = 0.
β’ πΊ πΏ = π πΏ.t +
π
π
π π.π π
= u.cos ΞΈ. t (or) t =
π
π.ππππ½
β’ Vertical motion , π½ π = π π + π π.t Here, π π = u.sin ΞΈ, π π = - g
β’ π½ π = π π + π π.t = u.sin ΞΈ β g.t
β’ The vertical distance travelled by the projectile in the same time
βtβ is πΊ π = π π.t +
π
π
π π.π π
β’ Here, πΊ π = y , π π = u.sin ΞΈ , π π = - g.
PROJECTILE UNDER AN ANGULAR PROJECTION
β’ πΊ π = π π.t +
π
π
π π.π π , Y = u.sin ΞΈ.t -
π
π
g.π π
β’ Substitute the value of βtβ in this equation (t =
π
π.ππππ½
)
β’ Y = u.sin ΞΈ.
π
π.ππππ½
-
π
π
g.
π π
π π πππ π π½
= X.tan ΞΈ -
π
π
g.
π π
π π πππ π π½
β’ The path followed by the
projectile is an inverted
parabola.
79. MAXIMUM HEIGHT(hmax)
β’ The maximum vertical distance travelled by the projectile during its journey is called maximum height.
β’ For the vertical part of the motion, π π
π = π π
π + 2.π π.s
β’ Here π π = u.sinπ½ , π π = - g , s = hmax & at the maximum height π π =0.
β’ 0 = π π.πππ π π½ β 2.g.hmax
β’ hmax =
π π πππ π π½
π.π
TIME OF FLIGHT
β’ The total time taken by the projectile from the point of projection till it hits the horizontal plane is called time
of flight.
β’ πΊ π = π π.t +
π
π
π π.π π
Here πΊ π = Y = 0 Net displacement is zero, π π = u.sin π½, π π = - g , t = Tf.
β’ 0 = u.sin π½ Tf -
π
π
π π.Tf
π
β’ Tf = 2 u
πππ π½
π
PROJECTILE UNDER AN ANGULAR PROJECTION
80. HORIZONTAL RANGE (R)
β’ The maximum horizontal distance between the point of projection and the point on the horizontal plane where
the projectile hits the ground is called horizontal range (R).
β’ Range (R) = Horizontal component of velocity Γ Time of flight = u cos π½ Γ Tf
β’ R = u cos π½ Γ
ππ ππππ½
π
=
ππ π πππ π½ . πππ π½
π
=
π π πππ ππ½
π
β’ For a given initial speed u,
β’ the maximum possible range is reached when sin2π½ is maximum, sin2π½ = 1. This implies 2ΞΈ =
π
π
or ΞΈ =
π
π
β’ This means that if the particle is projected at 45 degrees with respect to horizontal. It attains maximum
range. πΉ πππ =
π π
π
PROJECTILE UNDER AN ANGULAR PROJECTION
81.
82. INTRODUCTION TO DEGREES & RADIANS
β’ In measuring angles, there are several possible units used, but
the most common units are degrees and radians.
β’ Radians are used in measuring area, volume, and circumference
of circles and surface area of spheres.
β’ Radian is defined as the length of the arc divided by the radius
of the arc.
β’ One radian is the angle subtended at the centre of a circle by an
arc that is equal in length to the radius of the circle.
β’ Degree is the unit of measurement which is used to determine
the size of an angle.
β’ When an angle goes all the way around in a circle, the total
angle covered is equivalent to 360Β°.
β’ A circle has 360Β°.
β’ In terms of radians, the full circle has 2.Ο radian.
β’ 360Β°= 2.Ο radians
β’ 1 radians =
πππ
π
degrees
β’ 1 rad β 57.27Β°
84. ANGULAR DISPLACEMENT
β’ Consider a particle revolving around a point O in a circle of radius r (Fig.)
β’ Let the position of the particle at time t = 0 be A and after time t, its
position is B.
β’ The angle described by the particle about the axis of rotation (or centre O)
in a given time is called angular displacement.
β’ Angular displacement = β AOB = π½.
β’ The unit of angular displacement is radian.
β’ π½ =
πΊ
π
(or) S = r.π½ S β Arc length, r β radius
85. ANGULAR VELOCITY
β’ The rate of change of angular displacement is called angular velocity.
β’ If ΞΈ is the angular displacement in time t, then the angular velocity Ο is
β’ Ο = lim
βπβπ
βπ½
βπ
=
π π½
π π
β’ The unit of angular velocity is radian per second (rad s-1).
ANGULAR ACCELERATION (Ξ±)
β’ The rate of change of angular velocity is called angular acceleration.
β’ πΆ =
π Ο
π π
β’ The angular acceleration is also a vector quantity which need not be in the
same direction as angular velocity.
86. TANGENTIAL ACCELERATION
β’ Consider an object moving along a circle of radius r. In a time βt, the object
travels an arc distance βs as shown in Fig.
β’ The corresponding angle subtended is ΞΞΈ. ΞS = r. ΞΞΈ.
β’
βπΊ
βπ
= r .
βπ½
βπ
, In the limit βπ β π, the equation becomes,
π π
π π
= r.Ο
β’
π π
π π
is linear speed (v) which is tangential to the circle & Ο is angular speed
π π
π π
= v = r.Ο
β’ Angular velocity π = Ο Γ π
β’
π π
π π
=
π.π Ο
π π
= r . πΆ
β’ π π = r . πΆ
β’ The tangential acceleration at experienced by an object in circular motion
is shown in fig.
β’ The tangential acceleration is in the direction of linear velocity.
β’
π π
π π
= the tangential acceleration (π π)
β’
π Ο
π π
= Angular acceleration πΆ
87. CIRCULAR MOTION
β’ When a point object is moving on a circular path with a constant
speed, it covers equal distances on the circumference of the circle in
equal intervals of time.
β’ In uniform circular motion, the velocity is always changing but speed
remains the same.
β’ If the velocity changes in both speed and direction during the circular
motion, we get non uniform circular motion.
CENTRIPETAL ACCELERATION
β’ In uniform circular motion the velocity vector turns continuously
without changing its magnitude (speed), as shown in fig.
β’ The length of the velocity vector (blue) is not changed during the
motion, implying that the speed remains constant.
β’ Even though the velocity is tangential at every point in the circle, the
acceleration is acting towards the centre of the circle.
β’ This is called centripetal acceleration. It always points towards the
centre of the circle.
88. CENTRIPETAL ACCELERATION
β’ The centripetal acceleration is derived
from a simple geometrical relationship
between position and velocity vectors.
β’ Let the directions of position & velocity
vectors shift through the same angle π½ in a
small interval of time βπ , as shown in fig.
β’ For uniform circular motion, r = π π = π π
β’ v = π π = π π .
β’ If the particle moves from position vector π π to π π.
β’ The displacement, βπ = π π - π π
β’ Change in velocity, βπ = π π - π π
β’ The magnitudes of the displacement Ξr and of Ξv satisfy the following relation,
βπ
π
= -
βπ
π
= π½
β’ βπ = - v
βπ
π
, a =
βπ
βπ
= -
π
π
βπ
βπ
= -
π π
π
β’ For uniform circular motion ( v = r.Ο ). The centripetal acceleration a = - Ο πr
89. NON UNIFORM CIRCULAR MOTION
β’ If the speed of the object in circular motion is not constant, then we
have non-uniform circular motion.
β’ For example, when the bob attached to a string moves in vertical
circle, the speed of the bob is not the same at all time.
β’ Whenever the speed is not same in circular motion, the particle will
have both centripetal and tangential acceleration as shown in the
Fig.
β’ The resultant acceleration is obtained by vector sum of centripetal
and tangential acceleration.
β’ Centripetal acceleration = π π =
π π
π
β’ Resultant acceleration π πΉ = π π
π
+
π π
π
π
β’ This resultant acceleration makes an angle π½ with the radius vector
as shown in Fig.
CENTRIPETAL ACCELERATION
Angle , tan π½ =
π π
π π
π
90. KINEMATIC EQUATIONS OF CIRCULAR MOTION
β’ If an object is in circular motion with
constant angular acceleration Ξ±, we
can derive kinematic equations for
this motion, analogous to those for
linear motion.
β’ Let us consider a particle executing
circular motion with initial angular
velocity Ο0.
β’ After a time interval (t) it attains a
final angular velocity Ο.
β’ During this time, it covers an angular
displacement π½ . Because of the
change in angular velocity there is an
angular acceleration Ξ±.