2. INTRODUCTION
The concepts of position, displacement, velocity and
acceleration that are needed to describe the motion of an
object along a straight line.
The directional aspect of these quantities can be taken care
of by + and β signs, as in one dimension only two directions
are possible.
In order to describe motion of an object in two dimensions
(a plane) or three dimensions (space), we need to use vectors.
4. POSITION AND VECTOR
DISPLACEMENT
Position Vector: Position vector of an object at time t is the
position of the object relative to the origin. It is represented by
a straight line between the origin and the position at time t.
Position vector is used to specify the position of a certain
body.
Knowing the position of a body is vital when it comes to
describe the motion of that body.
5. The position vector of an object is
measured from the origin, in
general. Suppose an object is
placed in the space as shown:
So if an object is at a certain point P (say) at a certain
time, its position vector is given as described above.
6. Displacement Vector:
It is the vector which tells how much and in which direction
an object has changed its position in a given time interval.
B
A
O
Y
X
Consider that object is moving in
XY plane.
Object is at point A at any instant t
and at point B at any later instant
tβ.
Displacement vector π΄π΅ is the
displacement vector of the object in
time π‘ π‘π π‘β²
Displacement
vector
7. Now, the displacement vector of the object from time interval 0
to t will be:
The displacement of the particle would be the vector line AB,
headed in the direction A to B.
The direction of displacement vector is always headed from
initial point to the final point.
9. Representation of Two-Dimensional Vectors
Two-dimensional vectors can be represented in three ways
as follows:
Geometric Representation of Vectors:
In this vector representation, we use an
arrow.
The length of the arrow denotes the
magnitude of the vector and the
direction of the vector is indicated by the
arrowhead.
The vector shown in the diagram can be written as ππ and
its magnitude is written as |OQ|.
10. EQUAL VECTORS
Two vectors are said to be equal if they have the same
magnitude and same direction.
π΄
π΅
NEGATIVE OF A VECTOR
Two vectors are said to be negative vector having the same
magnitude but having opposite direction
π΄
π΅ = βπ΄
11. MODULIUS OF A VECTOR
Modulus of a vector means the length or the magnitude of
that vector. It is a scalar quantity.
πππ ππππ ππ ππππππ π¨ = π¨ = π¨
UNIT VECTOR
A unit vector is a vector of unit vector drawn in the
direction of a given vector.
π΄ =
π΄
π΄
=
π΄
π΄
Magnitude of a unit vector is a unity.
It gives direction of a vector.
It has no units and dimensions
12. FIXED VECTOR
The vector whose initial position is fixed is called fixed
vector or a localized vector
FREE VECTOR
The vector whose initial position is NOT fixed is called
FREE vector or a non-localized vector.
For example: the velocity vector of a particle moving along
a straight line is a free vector.
13. COLINEAR VECTOR
The vector which either act along the same line or along
parallel lines are called collinear vector.
Two vector having same direction (π½ = πΒ°) are called like
or parallel vectors.
Two vector having opposite direction (π½ = πππΒ°) are called
unlike or antiparallel vectors.
π΄ π΅
π΄
π΅
π΄
π΅
π΄
π΅
(Like vectors)
(Unlike vectors)
14. COPLANAR VECTOR
The vector which act in the same plane are called coplanar
vector.
CO-INITIAL VECTOR
The vector which have the same initial point are called co-
initial vectors.
16. ZERO VECTOR
A zero vector or null vector is a vector that has a zero
magnitude and no direction.
Properties of Zero Vector (Null Vector)
When a zero vector is added to a non-zero vector, the
resultant vector is equal to the given non-zero vector.
π¨ + π = π¨
When a real number is multiplied by a zero vector, we get
zero vector.
ππ = π
18. Multiplication of Vectors with real
numbers
Multiplying a π¨ with a positive number Ξ» gives
a vector whose magnitude is changed by the
factor Ξ» but the direction is the same as that of
A :
ππ¨ = π π¨ if π > π¨
For example, if π¨ is multiplied by 2, the
resultant vector 2π¨ is in the same direction as
π¨ and has a magnitude twice of |π¨| as shown
in Fig.
19. Multiplying a π¨ by a negative number
βΞ» gives another vector whose direction
is opposite to the direction of π¨ and
whose magnitude is Ξ» times |π¨|.
Multiplying a given vector A by negative
numbers, say β1 and β1.5, gives vectors
as shown in Fig
20.
21. Addition and composition of Vectors
The resultant of two or more vectors is that single which
produces the same effect as the individual vectors together
would produce.
The process of adding two or more vectors is called
composition of vectors.
Vectors can be added geometrically.
Three laws of vector addition are
1. Triangle law of vector addition.
2. Parallelogram law of vector addition.
3. Polygon law of vector addition
22. 1. Triangle law of vector addition.
This law is used to add two vectors when the first vector's head is
joined to the tail of the second vector and then joining the tail of
the first vector to the head of the second vector to form a triangle,
and hence obtain the resultant sum vector.
It is also called the head-to-tail method for the addition of
vectors.
Two vectors P and Q as given and we
need to find their sum, then we can move
the vector Q in a way without changing
its magnitude and direction such its tail
is joined to the head of the vector P.
The sum of the vectors written as π = π + π
24. Vector addition is commutative
Two vectors π πππ π be represented in
magnitude and direction by two sides
ππ΄ πππ π΄π΅.
Complete parallelogram ππ΄π΅πΆ , such that
ππ΄ = πΆπ΅ = π πππ π΄π΅ = ππΆ = π then join OB.
In Ξππ΄π΅ ππ΄ + π΄π΅ = ππ΅
(By triangle law of vector addition)
π· + πΈ = πΉ β¦ β¦ . (π)
25. In ΞππΆπ΅ ππΆ + πΆπ΅ = ππ΅
(By triangle law of vector addition)
πΈ + π· = πΉ β¦ β¦ . (π)
From equation (1) and (2)
π· + πΈ = πΈ + π·
28. RESOLUTION OF A VECTOR IN A
PLANE
It is the process of splitting a vector into two or more
vectors in such a way that their combined effect is same as
that of given vector. The vectors into which the given vector
is splitted are called components of vector.
A vector can be expressed in terms of
other vectors in the same plane.
If there are 3 vectors A, a and b, then A
can be expressed as sum of a and b
after multiplying them with some real
numbers
29. A can be resolved into two component vectors Ξ»a and ΞΌb.
Hence,
A = Ξ»a + ΞΌb.
Here Ξ» and ΞΌ are real numbers.
This is called resolution of π£πππ‘ππ π΄ in the direction of
π£πππ‘ππ π and π£πππ‘ππ π
30. RESOLUTION OF A VECTOR IN A
PLANE-RECTANGULAR
COMPONENTS
Consider the following vector r; the
vector r can be resolved into horizontal
and vertical components, these two
components add up to give us the
resultant vector i.e. vector r.
The horizontal component and the vertical component, the
horizontal component lies on the x-axis whereas the
vertical component lies on the y-axis,
31. The horizontal component will resemble
the shadow of the vector r falling on the
x-axis if the light were shining from
above.
Similarly, the vertical component will
resemble the shadow of vector r falling on
the y-axis if the light were shining from
the side.
π΄π₯
π΄π¦
π΄
π
37. SCALAR AND VECTOR
PRODUCTS OF VACTOR
SCALAR OR DOT PRODUCT OF TWO VECTORS
The scalar product of two vectors is equal to the
product of their magnitudes and the cosine of the
smaller angle between them. It is denoted by .
(dot).
41. VECTOR OR DOT PRODUCT OF TWO VECTORS
The vector product of two vectors is equal to the product of their
magnitudes and the sine of the smaller angle between them. It is
denoted by (cross).
44. MOTION IN A PLANE
Position vector
The position vector r of a particle P located in
a plane with reference to the origin of an x-y
reference frame.
π = ππ + ππ
where x and y are components of π along x-,
and y- axes
45. (Displacement βr and
average velocity πof a
particle.)
A particle moves along the curve shown by
the thick line and is at P at time t and Pβ² at
time tβ² .Then, the displacement is :
βπ = πβ² β π
directed from P to Pβ².
In a component form can be written as
βπ = πβ²π + ππ β ππ + ππ = πβπ + πβπ
Displacement vector:
46. Velocity
The average velocity (v) of an object is the ratio of the
displacement and the corresponding time interval :
π£ =
βπ
βπ‘
=
βππ + βππ
βπ‘
= π
βπ
βπ
+ π
βπ
βπ
π = πππ + πππ
The direction of the average velocity is the same as that of βr
The velocity (instantaneous velocity) is given by the limiting
value of the average velocity as the time interval approaches
zero :
π = π₯π’π¦
βπβπ
βπ
βπ
=
π π
π π
47. The meaning of the limiting process can be easily understood
with the help of Fig
In these figures, the thick line represents the path of an
object,
Object position P at time t. P1 , P2 and P3 represent the
positions of the object after times βt1 ,βt2 , and βt3 .
βr1 , βr2 , and βr3 are the displacements of the object in times
βt1 , βt2 , and βt3
48. The direction of velocity at any point on the path of an object
is tangential to the path at that point and is in the direction
of motion
π =
π π
π π
β΄ π = π₯π’π¦
βπβπ
π
βπ
βπ
+ π
βπ
βπ
β΄ π= ππ₯π’π¦
βπβπ
βπ
βπ
+ π π₯π’π¦
βπβπ
βπ
βπ
β΄ π= π
π π
βπ
+ π
π π
βπ
= ππ π + ππ π
ππππ ππ =
π π
βπ
, ππ =
π π
βπ
49. If the expressions for the coordinates x and y are known as
functions of time, we can use these equations to ππ find ππ and
The magnitude of π is then
π = ππ
π + ππ
π
and the direction of v is given by the angle ΞΈ
πππ§ π½ =
ππ
ππ
, π½ = πππβπ ππ
ππ
50. Acceleration
The average acceleration π of an object for a time interval βt
moving in x-y plane is the change in velocity divided by the
time interval :
π =
βπ
βπ
=
β(πππ + πππ)
βπ
=
βππ
βπ
π +
βππ
βπ
π
β΄ π = πππ + πππ
The acceleration (instantaneous acceleration) is the limiting
value of the average acceleration as the time interval
approaches zero :
52. Graphically limiting process has been shown in figure.
π represents the position of the object at time t and
π1 , π2 , π3 positions after time βπ‘ , βπ‘ 2 , βπ‘ 3 , respectively (βt
1 > βt 2 >βt 3 ).
The velocity vectors at points π, π1 , π2 , π3 are also shown in
Figs
53. In each case of βπ‘, βπ£ is obtained using the triangle law of
vector addition.
Direction of average acceleration is the same as that of βπ£.
βt decreases, the direction of βv changes and consequently,
the direction of the acceleration changes.
54. Finally, in the limit βπ‘ β 0 the average acceleration becomes
the instantaneous acceleration and has the direction as
shown.
55. MOTION IN A PLANE WITH
CONSTANT ACCELERATION
Suppose that an object is moving in x-y plane and its
acceleration a is constant. Over an interval of time, the
average acceleration will equal this constant value.
Let
velocity of the object be π£0 at time π‘ = 0.
π£ at time π‘.
Then as per definition
π =
π β ππ
π β π
=
π β ππ
π
β΄ π = ππ + ππ
56. In terms of components :
ππ = πππ + πππ
ππ = πππ + πππ
Changes in position vector π with time.
πΏππ‘ ππ‘
π‘ = 0, position vector π0, velocity π£0
π‘ = π‘, position vector π, velocity π£
πππππππ ππππππππ =
ππ + π
π
The displacement is the average velocity multiplied by the
time interval :
π β ππ =
ππ + π
π
π
57. β΄ π β ππ =
(ππ + ππ) + ππ
π
π
β΄ π β ππ =
πππ + ππ
π
π
β΄ π β ππ = πππ +
πππ
π
β΄ π = ππ + πππ +
πππ
π
Above equation in can be written as
π = ππ + ππππ +
π
π
ππππ
, π² = ππ + ππππ +
π
π
ππ ππ
Motion in a plane (two-dimensions) can be treated as two separate
simultaneous one-dimensional motions with constant acceleration along
two perpendicular directions.
58. PROJECTILE MOTION
When an object is in flight after being projected or thrown then
that object is called projectile and this motion is called
projectile motion.
Example: motion of cricket ball, baseball(Resistance of air is
neglected)
It is a result of two separate simultaneously occurring
components of motion.
1.Horizontal component without any acceleration.(no force in
this direction)
2.Vertical component with constant acceleration due to force of
gravity.
59. Projectile is projected with velocity
π£0 and makes an angle π0 with X-
axis.
Acceleration acting on the projectile is
due to gravity which is directed
vertically downward
β¦β¦β¦β¦β¦.(1)
For initial velocity π£0
β¦β¦β¦β¦β¦.(2)
β¦β¦β¦β¦β¦.(3)
60. For the initial position
Using equation (2) and (3)
β¦β¦β¦β¦β¦.(4)
β¦β¦β¦β¦β¦.(5)
The component of velocity at any time t can be obtained from
β¦β¦β¦β¦β¦.(7)
β¦β¦β¦β¦β¦.(6)
61. Equation of trajectory of a
projectile
From equation (4)
β¦β¦β¦β¦β¦.(8)
π = ππππππ½π π
π =
π
ππππππ½π
Put value of above equation in (5)
62. In equation (8),quantities ΞΈ0,g and v0 are all constants and equation (8)
can be compared with the equation
π = ππ β πππ
where π and π are constants
This equation π = ππ β πππ is the equation of the parabola.
From this we conclude that path of the projectile is a parabola as shown
in figure
63. Time taken to achieve maximum height
Let maximum height be π», maximum time is ππ
When projectile attains maximum height, the y component of its
velocity(π£π¦) becomes zero.
So equation (7) ππ = ππππππ½π β ππ becomes
β¦β¦β¦β¦β¦.(9)
67. UNIFORM CIRCULAR MOTION
When an object moves in a circular path at a constant
speed then motion of the object is called uniform
circular motion.
If the speed of motion is constant for a particle moving
in a circular motion still the particles accelerates
because of constantly changing direction of the velocity.
Here in circular motion ,we use angular velocity in
place of velocity we used while studying linear motion
68. (A) Centripetal Acceleration
When a particle moves along a
circular path it must have components
of acceleration perpendicular to the
path when its speed is constant. Such
type of circular motion is called
Uniform circular motion .
Let us consider the particle moves in
a circular path with constant speed.
69. This figure represent a particle
that is moving in circular path of
radius R and have its centre at O.
Here vectors v1 and v2 represents
the velocities at points P and Q
respectively.
Figure given below shows the
vector change in velocity that
is Ξv as the particle moves
from P to Q in time Ξt.
70. In circular motion, an acceleration acts on the body,
whose direction is always towards the centre of the path.
This acceleration is called centripetal acceleration.
71. Angular Displacement:
Angular displacement is the angle subtended by the
position vector at the centre of the circular path.
Angular displacement (ΞΞΈ) = (ΞS/r)
where Ξs is the linear displacement and r is the radius.
Its unit is radian.
72. Angular Velocity:
The time rate of change of angular displacement (ΞΞΈ) is
called angular velocity.
Angular velocity (Ο) = (ΞΞΈ/Ξt)
Angular velocity is a vector quantity and its unit is
rad/s.
Relation between linear velocity (v) and angular velocity
(Ο) is given by
v = rΟ
73. Angular Acceleration:
The time rate of change of angular velocity (dΟ) is called
angular acceleration.
Its unit is πππ
π 2 and dimensional formula is [πβ2
].
Relation between linear acceleration (a) and angular acceleration
(Ξ±).
a = rΞ±
where, r = radius