SlideShare a Scribd company logo
Interaction Lab
#ixlab
Whatever it is,
it’s too dirty for the kids
A cross-comparison of German and US
gamers’ differential reactions to an
explicitly sexual or violent video game
Bowman (USA)
Kowert (USA)
Breuer (DE)
Elson (DE)
Kieslich (DE)
Kneer (NL)
Quandt (DE)
Lange, A. (USA)
Lange, R. (USA)
ANTISOCIAL GAMING
“Thus, rather than simply
consuming the media,
individuals must dynamically
negotiate within it to remain
entertained and progress
through the game. It is this key
difference that is believed to
magnify the impact of the
content portrayed in video
games and potentially influence
the user in negative ways.”
ANTISOCIAL GAMING
“Concerns are legitimated in that
even if the influence of media
content on audiences might be a
comparatively small effect, these
small effects can be easily
reduced by at least assigning
age-appropriateness ratings and
labels on or at most legally
restricting access to content.”
ANTISOCIAL GAMING
Violence in Video Games
• 68 to 80% of games
• Varying definitions
• Effects vary by age and
experience with games
• Subjective > Objective
Sex in Video Games
• 12% of M/AO games
• Hyper-sexualized female
characters
• Misogynistic/sexual
language in chats
• Objectification effects
• Findings similar to that of
other media
GAME RATINGS
ESRB (US)
• Violent games can be
found at lower rating
categories
• Sexual content will bump
a game rating (“Sims); no
common ground
PEGI (DE)
• Violence is a core
consideration
• War games nearly always
classify as 18+
• Kissing and partial nudity
found at lower ratings
CULTURE AND CONTENT
German
• Place more weight on
considerations of
Harm/Care
• Represented in:
– Media content lower in
violence
– Preference for news and
documentary film
US
• Place more weight on
considerations of
Purity/Sanctity
• Represented in:
– Media content lower in
sexuality
– Preference for action and
sports content
Studies based
on MIME
HYPOTHESES/RESEARCH ?S
Cultural Differences:
H1: German > US, age ratings of violent game
H2: US > German, age ratings of sexual game
RQ1: Will US v. German impact post-play evaluation?
Moral Foundations:
H3: + “Care/Harm”  + Age Rating (violent game)
H4: +“Purity/Sanctity”  + Age Ratings (sexual game)
RQ2: Will “Care/Harm” or “Purity/Sanctity” impact their
post-play evaluation?
METHOD
• N = 267
– 140 from US
– ~150 males
– Germans (M = 23.6) older than US (M = 20.3)
– Germans (M = 1.36 hrs/day) played more
video games than US (M = .581)
Focal measures included:
• Age-appropriateness (M = 16.42, SD = 1.75)
• Evaluations of game (M = 5.85, SD = 2.01)
• Moral foundations (MFQ)
• Care/Harm (M = 3.49, SD = .67)
• Purity/Sanctity (M = 2.00, SD = .97)*
*Lower for Germans than for US
METHOD
Manipulation check showed:
• Violent game as more violent (M = 4.92,
SD = 1.45 v. M = 2.47, SD = 1.57; d = 1.64)
• Sexual game as more sexual (M = 5.94,
SD = 1.14 v M = 1.38, SD = .915, d = 4.39)
RESULTS (H1,H2, RQ1)
F(1,250) = 11.66, p < .001,
eta-squared = .045
F(1,250) = 13.72, p < .001,
eta-squared = .052
RESULTS (H3,H4, RQ2)
Violent GameSexual Game
No impact of MFT on
evaluations of game quality!
DISCUSSION
“Purity/Sanctity concerns seem to be
the strongest predictor of the
assignment of higher age ratings,
regardless of either the participant’s
nationality (and other demographic
variables) or the violent or sexual
nature of the video game mission.”
One alternative explanation? “Senseless violent acts and killing” (DE)
and “graphic word choice” (US) might have represented purity
expectancy violations.
IMPLICATIONS+FUTURE WORK
• Sexual game was far more sexual than the
violent game as violent (“control”?)
• Violence is more than graphicness
• Impact of player performance not considered
• Expansion to other cultures in progress
FOR MORE INFORMATION
Nick Bowman, Ph.D. [CV]
Twitter (@bowmanspartan)
Skype (nicholasdbowman)
nicholas.bowman@mail.wvu.edu
http://comm.wvu.edu
/fs/research/lab
Interaction Lab
(#ixlab)

More Related Content

Similar to It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of German and U.S. gamers’ differential reactions to an explicitly sexual or violent video gameta+sex

Bahaya video games kekerasan
Bahaya video games kekerasanBahaya video games kekerasan
Bahaya video games kekerasanAndri Priyatna
 
Violent video games what is all the fuss about
Violent video games what is all the fuss aboutViolent video games what is all the fuss about
Violent video games what is all the fuss aboutSocial Care Ireland
 
Ethnographic & Gameplay Analysis Research Paper
Ethnographic & Gameplay Analysis Research PaperEthnographic & Gameplay Analysis Research Paper
Ethnographic & Gameplay Analysis Research PaperJoseph Thurmond
 
PSYA4 - Violent Video Games & Anti-Social Behaviour
PSYA4 - Violent Video Games & Anti-Social BehaviourPSYA4 - Violent Video Games & Anti-Social Behaviour
PSYA4 - Violent Video Games & Anti-Social BehaviourJobbles
 
Last Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docx
Last Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docxLast Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docx
Last Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docxsmile790243
 
The curse of the media and potential future
The curse of the media and potential futureThe curse of the media and potential future
The curse of the media and potential futurelucynka88
 
Video Games Violence-Does It Affect ?
Video Games Violence-Does It Affect ?Video Games Violence-Does It Affect ?
Video Games Violence-Does It Affect ?iteclearners
 
CDC’s Program to Incubate Games for Public Health Awareness
CDC’s Program to Incubate Games for Public Health AwarenessCDC’s Program to Incubate Games for Public Health Awareness
CDC’s Program to Incubate Games for Public Health AwarenessSeriousGamesAssoc
 
Undergraduate_Thesis
Undergraduate_ThesisUndergraduate_Thesis
Undergraduate_ThesisAmanda Jones
 
Topic research violence in videogames
Topic research violence in videogamesTopic research violence in videogames
Topic research violence in videogamesbaldeep17_
 
What characteristics of gamers’ profile should be taken into account in play...
What characteristics of gamers’ profile should be taken into account in play...What characteristics of gamers’ profile should be taken into account in play...
What characteristics of gamers’ profile should be taken into account in play...Thea24
 
Topic research violence in videogames
Topic research violence in videogamesTopic research violence in videogames
Topic research violence in videogamesbaldeep17_
 

Similar to It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of German and U.S. gamers’ differential reactions to an explicitly sexual or violent video gameta+sex (20)

Bahaya video games kekerasan
Bahaya video games kekerasanBahaya video games kekerasan
Bahaya video games kekerasan
 
GamingConference_2014
GamingConference_2014GamingConference_2014
GamingConference_2014
 
Violent video games what is all the fuss about
Violent video games what is all the fuss aboutViolent video games what is all the fuss about
Violent video games what is all the fuss about
 
Ethnographic & Gameplay Analysis Research Paper
Ethnographic & Gameplay Analysis Research PaperEthnographic & Gameplay Analysis Research Paper
Ethnographic & Gameplay Analysis Research Paper
 
Title: To Play, or to Be?" The Psychology of Video Games
Title: To Play, or to Be?" The Psychology of Video GamesTitle: To Play, or to Be?" The Psychology of Video Games
Title: To Play, or to Be?" The Psychology of Video Games
 
Toward a better understanding of the relation between violent videogame play ...
Toward a better understanding of the relation between violent videogame play ...Toward a better understanding of the relation between violent videogame play ...
Toward a better understanding of the relation between violent videogame play ...
 
Toward a better understanding of the relation between violent videogame play ...
Toward a better understanding of the relation between violent videogame play ...Toward a better understanding of the relation between violent videogame play ...
Toward a better understanding of the relation between violent videogame play ...
 
Research proposal
Research proposal Research proposal
Research proposal
 
PSYA4 - Violent Video Games & Anti-Social Behaviour
PSYA4 - Violent Video Games & Anti-Social BehaviourPSYA4 - Violent Video Games & Anti-Social Behaviour
PSYA4 - Violent Video Games & Anti-Social Behaviour
 
Last Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docx
Last Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docxLast Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docx
Last Name 1Student’s NameBrady AllenEnglish 102-36 Feb.docx
 
Adolescents, Morality and Interactive Entertainment: The influence of moral s...
Adolescents, Morality and Interactive Entertainment: The influence of moral s...Adolescents, Morality and Interactive Entertainment: The influence of moral s...
Adolescents, Morality and Interactive Entertainment: The influence of moral s...
 
Conference Poster
Conference PosterConference Poster
Conference Poster
 
The curse of the media and potential future
The curse of the media and potential futureThe curse of the media and potential future
The curse of the media and potential future
 
Video Games Violence-Does It Affect ?
Video Games Violence-Does It Affect ?Video Games Violence-Does It Affect ?
Video Games Violence-Does It Affect ?
 
Who's that behind the screen? A player-focused perspective to understanding v...
Who's that behind the screen? A player-focused perspective to understanding v...Who's that behind the screen? A player-focused perspective to understanding v...
Who's that behind the screen? A player-focused perspective to understanding v...
 
CDC’s Program to Incubate Games for Public Health Awareness
CDC’s Program to Incubate Games for Public Health AwarenessCDC’s Program to Incubate Games for Public Health Awareness
CDC’s Program to Incubate Games for Public Health Awareness
 
Undergraduate_Thesis
Undergraduate_ThesisUndergraduate_Thesis
Undergraduate_Thesis
 
Topic research violence in videogames
Topic research violence in videogamesTopic research violence in videogames
Topic research violence in videogames
 
What characteristics of gamers’ profile should be taken into account in play...
What characteristics of gamers’ profile should be taken into account in play...What characteristics of gamers’ profile should be taken into account in play...
What characteristics of gamers’ profile should be taken into account in play...
 
Topic research violence in videogames
Topic research violence in videogamesTopic research violence in videogames
Topic research violence in videogames
 

More from West Virginia University - Department of Communication Studies

More from West Virginia University - Department of Communication Studies (20)

Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
 
Virtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensionsVirtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensions
 
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
From toy and tool to partner and person: Phenomenal convergence/divergence ...From toy and tool to partner and person: Phenomenal convergence/divergence ...
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
 
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
 
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media FandomSport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
 
The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...
 
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
 
Taking video games to task
Taking video games to taskTaking video games to task
Taking video games to task
 
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
 
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
 
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
 
WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising) WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising)
 
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
 
The (not so) Secret Life of Avatars
The (not so) Secret Life of AvatarsThe (not so) Secret Life of Avatars
The (not so) Secret Life of Avatars
 
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
 
Social Media for the Social Classroom
Social Media for the Social Classroom Social Media for the Social Classroom
Social Media for the Social Classroom
 

Recently uploaded

Industrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportIndustrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportAvinash Rai
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
 
Sectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdfSectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdfVivekanand Anglo Vedic Academy
 
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...Nguyen Thanh Tu Collection
 
Basic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersBasic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersPedroFerreira53928
 
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...Nguyen Thanh Tu Collection
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaasiemaillard
 
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...Sayali Powar
 
Basic Civil Engg Notes_Chapter-6_Environment Pollution & Engineering
Basic Civil Engg Notes_Chapter-6_Environment Pollution & EngineeringBasic Civil Engg Notes_Chapter-6_Environment Pollution & Engineering
Basic Civil Engg Notes_Chapter-6_Environment Pollution & EngineeringDenish Jangid
 
Benefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational ResourcesBenefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational Resourcesdimpy50
 
Gyanartha SciBizTech Quiz slideshare.pptx
Gyanartha SciBizTech Quiz slideshare.pptxGyanartha SciBizTech Quiz slideshare.pptx
Gyanartha SciBizTech Quiz slideshare.pptxShibin Azad
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXMIRIAMSALINAS13
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfTamralipta Mahavidyalaya
 
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdfAdversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdfPo-Chuan Chen
 
2024_Student Session 2_ Set Plan Preparation.pptx
2024_Student Session 2_ Set Plan Preparation.pptx2024_Student Session 2_ Set Plan Preparation.pptx
2024_Student Session 2_ Set Plan Preparation.pptxmansk2
 
The Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve ThomasonThe Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
 
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptxslides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptxCapitolTechU
 
Accounting and finance exit exam 2016 E.C.pdf
Accounting and finance exit exam 2016 E.C.pdfAccounting and finance exit exam 2016 E.C.pdf
Accounting and finance exit exam 2016 E.C.pdfYibeltalNibretu
 
Forest and Wildlife Resources Class 10 Free Study Material PDF
Forest and Wildlife Resources Class 10 Free Study Material PDFForest and Wildlife Resources Class 10 Free Study Material PDF
Forest and Wildlife Resources Class 10 Free Study Material PDFVivekanand Anglo Vedic Academy
 

Recently uploaded (20)

Industrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportIndustrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training Report
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
 
Sectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdfSectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdf
 
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
 
Basic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersBasic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumers
 
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
 
Basic Civil Engg Notes_Chapter-6_Environment Pollution & Engineering
Basic Civil Engg Notes_Chapter-6_Environment Pollution & EngineeringBasic Civil Engg Notes_Chapter-6_Environment Pollution & Engineering
Basic Civil Engg Notes_Chapter-6_Environment Pollution & Engineering
 
Benefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational ResourcesBenefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational Resources
 
Gyanartha SciBizTech Quiz slideshare.pptx
Gyanartha SciBizTech Quiz slideshare.pptxGyanartha SciBizTech Quiz slideshare.pptx
Gyanartha SciBizTech Quiz slideshare.pptx
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
 
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdfAdversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
Adversarial Attention Modeling for Multi-dimensional Emotion Regression.pdf
 
2024_Student Session 2_ Set Plan Preparation.pptx
2024_Student Session 2_ Set Plan Preparation.pptx2024_Student Session 2_ Set Plan Preparation.pptx
2024_Student Session 2_ Set Plan Preparation.pptx
 
The Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve ThomasonThe Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve Thomason
 
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptxslides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
 
Ethnobotany and Ethnopharmacology ......
Ethnobotany and Ethnopharmacology ......Ethnobotany and Ethnopharmacology ......
Ethnobotany and Ethnopharmacology ......
 
Accounting and finance exit exam 2016 E.C.pdf
Accounting and finance exit exam 2016 E.C.pdfAccounting and finance exit exam 2016 E.C.pdf
Accounting and finance exit exam 2016 E.C.pdf
 
Forest and Wildlife Resources Class 10 Free Study Material PDF
Forest and Wildlife Resources Class 10 Free Study Material PDFForest and Wildlife Resources Class 10 Free Study Material PDF
Forest and Wildlife Resources Class 10 Free Study Material PDF
 

It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of German and U.S. gamers’ differential reactions to an explicitly sexual or violent video gameta+sex

  • 1. Interaction Lab #ixlab Whatever it is, it’s too dirty for the kids A cross-comparison of German and US gamers’ differential reactions to an explicitly sexual or violent video game Bowman (USA) Kowert (USA) Breuer (DE) Elson (DE) Kieslich (DE) Kneer (NL) Quandt (DE) Lange, A. (USA) Lange, R. (USA)
  • 2. ANTISOCIAL GAMING “Thus, rather than simply consuming the media, individuals must dynamically negotiate within it to remain entertained and progress through the game. It is this key difference that is believed to magnify the impact of the content portrayed in video games and potentially influence the user in negative ways.”
  • 3. ANTISOCIAL GAMING “Concerns are legitimated in that even if the influence of media content on audiences might be a comparatively small effect, these small effects can be easily reduced by at least assigning age-appropriateness ratings and labels on or at most legally restricting access to content.”
  • 4. ANTISOCIAL GAMING Violence in Video Games • 68 to 80% of games • Varying definitions • Effects vary by age and experience with games • Subjective > Objective Sex in Video Games • 12% of M/AO games • Hyper-sexualized female characters • Misogynistic/sexual language in chats • Objectification effects • Findings similar to that of other media
  • 5. GAME RATINGS ESRB (US) • Violent games can be found at lower rating categories • Sexual content will bump a game rating (“Sims); no common ground PEGI (DE) • Violence is a core consideration • War games nearly always classify as 18+ • Kissing and partial nudity found at lower ratings
  • 6. CULTURE AND CONTENT German • Place more weight on considerations of Harm/Care • Represented in: – Media content lower in violence – Preference for news and documentary film US • Place more weight on considerations of Purity/Sanctity • Represented in: – Media content lower in sexuality – Preference for action and sports content Studies based on MIME
  • 7. HYPOTHESES/RESEARCH ?S Cultural Differences: H1: German > US, age ratings of violent game H2: US > German, age ratings of sexual game RQ1: Will US v. German impact post-play evaluation? Moral Foundations: H3: + “Care/Harm”  + Age Rating (violent game) H4: +“Purity/Sanctity”  + Age Ratings (sexual game) RQ2: Will “Care/Harm” or “Purity/Sanctity” impact their post-play evaluation?
  • 8. METHOD • N = 267 – 140 from US – ~150 males – Germans (M = 23.6) older than US (M = 20.3) – Germans (M = 1.36 hrs/day) played more video games than US (M = .581) Focal measures included: • Age-appropriateness (M = 16.42, SD = 1.75) • Evaluations of game (M = 5.85, SD = 2.01) • Moral foundations (MFQ) • Care/Harm (M = 3.49, SD = .67) • Purity/Sanctity (M = 2.00, SD = .97)* *Lower for Germans than for US
  • 9. METHOD Manipulation check showed: • Violent game as more violent (M = 4.92, SD = 1.45 v. M = 2.47, SD = 1.57; d = 1.64) • Sexual game as more sexual (M = 5.94, SD = 1.14 v M = 1.38, SD = .915, d = 4.39)
  • 10. RESULTS (H1,H2, RQ1) F(1,250) = 11.66, p < .001, eta-squared = .045 F(1,250) = 13.72, p < .001, eta-squared = .052
  • 11. RESULTS (H3,H4, RQ2) Violent GameSexual Game No impact of MFT on evaluations of game quality!
  • 12. DISCUSSION “Purity/Sanctity concerns seem to be the strongest predictor of the assignment of higher age ratings, regardless of either the participant’s nationality (and other demographic variables) or the violent or sexual nature of the video game mission.” One alternative explanation? “Senseless violent acts and killing” (DE) and “graphic word choice” (US) might have represented purity expectancy violations.
  • 13. IMPLICATIONS+FUTURE WORK • Sexual game was far more sexual than the violent game as violent (“control”?) • Violence is more than graphicness • Impact of player performance not considered • Expansion to other cultures in progress
  • 14. FOR MORE INFORMATION Nick Bowman, Ph.D. [CV] Twitter (@bowmanspartan) Skype (nicholasdbowman) nicholas.bowman@mail.wvu.edu http://comm.wvu.edu /fs/research/lab Interaction Lab (#ixlab)