The document summarizes research on the effects of violent video games on the brain and behavior. Studies found that teenagers who played violent video games like Medal of Honor showed increased activity in brain regions related to emotion and memory, while those who played the non-violent game Need for Speed did not. However, the document notes that increased emotional arousal does not necessarily mean teenagers will commit violent acts. While some research links violent games to aggression, other studies have been inconclusive. The document also discusses several common myths about video games and presents the results of a survey on whether violent games influence criminal behavior.
This powerpoint shows how violence/sexual contents in video games will affect teenager. Since teenagers are less mature than adult and have less experience, teenagers are most likely become victims of violence/sexual video games and may carry out crime.
This powerpoint contains slides that are explaining :
-What video games are.
-Can video games lead to violence.
-The media's influence on video games.
-The graphic violence inside the video games.
This powerpoint shows how violence/sexual contents in video games will affect teenager. Since teenagers are less mature than adult and have less experience, teenagers are most likely become victims of violence/sexual video games and may carry out crime.
This powerpoint contains slides that are explaining :
-What video games are.
-Can video games lead to violence.
-The media's influence on video games.
-The graphic violence inside the video games.
Violent Video Games
Violent Video Games
Violent Video Games
Violent Video Games
Violent Video Games Essay
Violent Video Games
Violent Video Games
Violent Video Games
WHEN LIFE IMITATES VIDEOJohn LeoU.S. News & World Report, May .docxalanfhall8953
WHEN LIFE IMITATES VIDEO
John Leo
U.S. News & World Report, May 3, 1999
Was it real life or an acted-out video game?
Marching through a large building using various bombs and guns to pick off victims is a conventional video-game scenario. In the Colorado massacre, Dylan Klebold and Eric Harris used pistol-grip shotguns, as in some video-arcade games. The pools of blood, screams of agony, and pleas for mercy must have been familiar–they are featured in some of the newer and more realistic kill-for-kicks games. "With each kill," the Los Angeles Times reported, "the teens cackled and shouted as though playing one of the morbid video games they loved." And they ended their spree by shooting themselves in the head, the final act in the game Postal, and, in fact, the only way to end it.
Did the sensibilities created by the modern, video kill games play a role in the Littleton massacre? Apparently so. Note the cool and casual cruelty, the outlandish arsenal of weapons, the cheering and laughing while hunting down victims one by one. All of this seems to reflect the style and feel of the video killing games they played so often.
No, there isn't any direct connection between most murderous games and most murders. And yes, the primary responsibility for protecting children from dangerous games lies with their parents, many of whom like to blame the entertainment industry for their own failings.
But there is a cultural problem here: We are now a society in which the chief form of play for millions of youngsters is making large numbers of people die. Hurting and maiming others is the central fun activity in video games played so addictively by the young. A widely cited survey of 900 fourth-through-eighth-grade students found that almost half of the children said their favorite electronic games involve violence. Can it be that all this constant training in make-believe killing has no social effects?
Dress rehearsal. The conventional argument is that this is a harmless activity among children who know the difference between fantasy and reality. But the games are often played by unstable youngsters unsure about the difference. Many of these have been maltreated or rejected and left alone most of the time (a precondition for playing the games obsessively). Adolescent feelings of resentment, powerlessness, and revenge pour into the killing games. In these children, the games can become a dress rehearsal for the real thing.
Psychologist David Grossman of Arkansas State University, a retired Army officer, thinks "point and shoot" video games have the same effect as military strategies used to break down a soldier's aversion to killing. During World War II only 15 to 20 percent of all American soldiers fired their weapon in battle. Shooting games in which the target is a man-shaped outline, the Army found, made recruits more willing to "make killing a reflex action."
Video games are much more powerful versions of the military's primitive discovery abou.
First article Shooting in the darkFull TextThe young .docxAKHIL969626
First article : Shooting in the dark:
Full Text
The young men who opened fire at Columbine High School, at the movie theater in Aurora, Colo., and in other massacres had this in common: they were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage -- or at least fueled their urges.
But did it really?
Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s. The issue is especially relevant today, because the games are more realistic and bloodier than ever, and because most American boys play them at some point. Girls play at lower rates and are significantly less likely to play violent games.
A burst of new research has begun to clarify what can and cannot be said about the effects of violent gaming. Playing the games can and does stir hostile urges and mildly aggressive behavior in the short term. Moreover, youngsters who develop a gaming habit can become slightly more aggressive -- as measured by clashes with peers, for instance -- at least over a period of a year or two.
Yet it is not at all clear whether, over longer periods, such a habit increases the likelihood that a person will commit a violent crime, like murder, rape, or assault, much less a Newtown-like massacre. (Such calculated rampages are too rare to study in any rigorous way, researchers agree.)
"I don't know that a psychological study can ever answer that question definitively," said Michael R. Ward, an economist at the University of Texas, Arlington. "We are left to glean what we can from the data and research on video game use that we have."
The research falls into three categories: short-term laboratory experiments; longer-term studies, often based in schools; and correlation studies -- between playing time and aggression, for instance, or between video game sales and trends in violent crime.
Lab experiments confirm what any gamer knows in his gut: playing games like "Call of Duty," "Killzone 3" or "Battlefield 3" stirs the blood. In one recent study, Christopher Barlett, a psychologist at Iowa State University, led a research team that had 47 undergraduates play "Mortal Kombat: Deadly Alliance" for 15 minutes. Afterward, the team took various measures of arousal, both physical and psychological. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce.
Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in "Mortal Kombat" were more aggressive across the board. They gave their fellow students significantly bigger portions of the hot sauce.
Many similar studies have found the same thing: A dose of violent gaming makes people act a little more rudely than they would otherwise, at le ...
Similar to Video Games Violence-Does It Affect ? (8)
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Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
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Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Are the X-Men Marvel or DC An In-Depth Exploration.pdfXtreame HDTV
The world of comic books is vast and filled with iconic characters, gripping storylines, and legendary rivalries. Among the most famous groups of superheroes are the X-Men. Created in the early 1960s, the X-Men have become a cultural phenomenon, featuring in comics, animated series, and blockbuster movies. A common question among newcomers to the comic book world is: Are the X-Men Marvel or DC? This article delves into the history, creators, and significant moments of the X-Men to provide a comprehensive answer.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
1. 1
Video game violence: Do they influence people?
violence:
by Scot James Thomas
There are arguments about this on different levels
In a recent research study of Indiana University School of Medicine, a group of gamers got divided into to
groups of two different genres of video games for 30 minutes. The games were named “Medal Of Honor” and
“Need for Speed.” Teens that played the game “Medal Of Honor” showed increased activity in emotion
arousal that is in the amygdalae’s, the brain is related to emotional reactions and memory.
This new study, employing state of the art brain scanning technology, suggests that the answers to the
question: “Does violent videogames influence people?” may be “yes”. Brain scans of kids who played the
violent video game showed an increase in emotional arousal and a decrease of activity in brain areas that
involved self-control, inhibition and attention. Does this mean teenagers will feel an uncontrollable urge to
go on a shooting rampage after playing “Medal Of Honor”? So far there have been no shootouts.
The same study that also shown that the group playing “Need for Speed” was less aroused by playing the
game, whilst the group playing “Medal Of Honor” got more aroused - this may be because the second group
was more focused, which needed greater attention levels to play the game. This is not shown in the game
“Need for Speed” because it is a driving game that makes you drive around a circuit over and over.
The 44 gamers were divided into two teams of 22. The first group were playing “Medal of Honor”; and the
second group played “Need for Speed”. The only difference was violent content. Comparing the results of
the groups, the “Medal Of Honor” group shown that there was a greater level of concentration and involved
more work while playing.
Another experiment, using similar technology, was taken, based on watching violent TV shows - the results
were very similar to the above. Does this mean that is it really violence in general or is it the video games?
The results of watching violent TV shows showed increased emotional arousal when watching short clips
from the boxing movie “Rocky IV.” So, why do video games get the blame? It’s been shown that researchers
haven’t been testing TV and movies as much as games, so they can’t get results to make a fair comparison.
Further in experimentation the same group of gamers were shown other disturbing images, such as dead
animals or ill children. The gamers had a more natural response to those. For this part of the experiment,
researchers measured a type of brain activity called the P300 response, which reflects the emotional impact
of an image. When gamers were shown images of real-life violence, the people who played violent video
games were found to have a diminished response. One of the researchers, Bruce Bartholow, said "As far as
I'm aware, this is the first study to show exposure to violent games has effects on the parts of the brain that
predicts aggressive behaviour.
2. 2
THE MYTHS FROM THE TRUTH
TRUTH
epidemic
The availability of video games has led to an epidemic of youth violence
According to “Reality Bytes: Eight Myths About Video Games Debunked” article by Henry Jenkins, MIT
Professor, published on http://www.pbs.org/kcts/videogamerevolution/impact/myths.html: “Federal crime
statistics (show) the rate of juvenile violent crime in the United States is at a 30-year low”. Offenders, who
are serving time for violent crimes, don’t think about their actions before committing their crimes. School
shootings were mainly committed by video game players. Most of the young aged gamers are boys, with the
ratio of gamers 90% boys and 40% girls.
Video game’s doesn’t make kids commit shootings, murders or any other antisocial acts. School shootings
were in the breach of mental stability, which doesn’t have proof that this was caused by video games alone.
Various causes contributed to ones mental stability – one of them, for example, could be person’s home life
style. People are panicking that video games are harmful: some kids feel like they are on their own, with
nobody really to care for them and saying that playing violent video games would lead to committing crimes
or murder will not help those who feels left out. I believe, society has it wrong and is putting a mass amount
of stress on kids.
Scientific evidence links violent game playing to youth aggression
A lot of the research that suggests there is a link between violent games and aggression is based on only a
few inconclusive studies. The people involved in the studies were asked to view violent media images out of
context from the game story and images did not represent the type of content these people would normally
watch or understand. Therefore, I believe, these studies were not based on a realistic game-playing setting.
What I found out on the research, aggression from violent films gives the same results as playing violent
video games, but this just shows violent people like aggressive entertainment. So why aim the blame at
violent games? The conclusion on the experiment says that playing violent video games contributes to
people’s anti-social behaviour, when no research was found that video games do persuade a person to do
crime or be a killer.
Children/adults are the primary target for violence playing video games
Children/adults
Many grownups believe that video games are mainly played by kids. This makes the main market of games
aimed at the kids. Kids will continue playing as they get older, which I say is true, and they will progress into
playing M-rated games (mature rated games) for aged 18 and above. Many young gamers love these games,
which make them their favourites. The problem is that parents buy games for kids because they assume
that all games are for kids. The parents don’t understand enough about the games to control what is
appropriate for their children. To help parents, the sellers list age restrictions details on the cover of the
games and it is usually easily seen with the “age 18 +” sign in a red circle, but most parents don’t take notice
of the rating on the game. The Federal Trade Commission found that 83% games bought inappropriately to
child’s age are purchased by parents.
Almost no girls play computer games
It’s a fact that males have dominated the video game market for years. But the quantity of female gamers
has increased from the year 2008, especially in the last 2-3 years. Studies have showed that females are
outnumbering males in web based games, such as the “Sims”. Females, who have never played videogames,
find the “Sims” very entertaining and interesting. This view has motivated non-gaming females start playing
these games.
3. 3
Because some games are used to train soldiers to kill, they have the same impact on the
kids who play them
David Grossman, a military psychologist, said that gamers are getting conditioned as aggressive and it’s one
of the reasons why the military uses games in soldiers’ training. For military, games are used to teach to
kill. David Grossman has described a model of the main specifications below:
• Remove training and education.
• Have no conscious and show no resistance to what they are taught.
• Enhanced learning when playing and getting consequences for not mastering skills.
Games are not a meaningful form of expression
Video games were ruled that they do not convey ideas; this was ruled out by Judge Stephen N. Limbaugh Sr.
Evidence followed with videotape of four games within certain genres. In general, people develop interest for
violence at an early age; this is why violent images and descriptions are shielded off from ages below 18.
This contributes to children or teens inability to cope with some things in the world. Some game designers
have made testing grounds within games; these testing grounds allow the gamer to move around in the
testing ground as their game-character. As gamer controls his or her character, such gamer will come
across various tasks. But because it’s a game, a gamer can witness the consequences to the actions made
and next time gamer can take a different approach to the same task. Also, there are designers that make
the testing grounds in a style of fantasy world, which includes things that one won’t come across in real life.
Video game play is socially isolating
People think that games are a single person experience; I can say they are wrong because video games are
one of the biggest ways of socialising. I can say this because about 60% people play with their mates on a
game; games are fun because 33% play with siblings and 25% playing with parents. Most games are co-op or
multiplayer. People still play as a group on single player games. In game playing, people share and take
turns; otherwise, some prefer to just watch or give advice. This is a bonding experience. People can play
over the Internet. People can play with people they don’t know – I believe this improves team skills,
regardless if your game forces you into killing things or working out a puzzle.
Video game play is desensitizing
In some researches, behaviour among apes was tested to see if they know the difference between play
fighting and actual fighting. Results have shown that apes had fun tousling and wrestling with one another
and knew the difference between the play and the fight. Human children have the greater than apes
intelligence and know the difference between game-fight and real fight. Although reformers say that kids
who play violent video games lack empathy for people and don’t know the difference between life and game,
some opinionated people say that the kid would react to real violence as if he or she was in a game. I
believe, kids know the difference between violent play and real life violence.
4. 4
Survey
I run a survey, asking my peers: “Do violent video games influence people to do crime?”
My Survey Results
Survey
Survey
yes no other
Table of participants
Name Yes No Other
Tracy Madden X
Shirly Bevan X
Victoria Poole X
Safi Khan X
Mair Havard X
Stella Elphick X
Ryan Williams X
Sharah Poole X
Diane Wilson X
Lauren O Hanlon X
Edward Membery X
Kirsty Mcdonald X
Daniel Smith X
Adam Davis X
Elena Chetri X
Andrew Arntzen X
Leia Fee X
Cath Kift X
The sites I have used:
• http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
• http://videogames.procon.org/view.resource.php?resourceID=003627
• http://www.msnbc.msn.com/id/16099971/ns/technology_and_science-games/t/does-game-violence-make-
teens-aggressive - Article “Does game violence make teens aggressive by Kristin Kalnin, Games editor
• http://www.msnbc.msn.com/id/16099971/ns/technology_and_science-games/t/does-game-violence-make-
teens aggressive
• http://news.bbc.co.uk/1/hi/health/4594376.stm
• http://www.flickr.com/photos/jmarty/2327288815 - image by Justin Marty
• Special thanks to all participants of my survey for giving me their signed permission to use their names.