The document discusses research into how violence in video games affects youth. It notes that video games encourage players to become part of the game itself on a deeper physical and emotional level than passive media like TV and films. This deeper engagement could make youth more susceptible to influence. Both positives and negatives are discussed, with positives including improved skills but negatives including increased aggression and poor academic performance. Statistics are presented showing youth dedicate many hours to media entertainment. The document also lists some of the most violent video games of 2015.
This powerpoint contains slides that are explaining :
-What video games are.
-Can video games lead to violence.
-The media's influence on video games.
-The graphic violence inside the video games.
Violent Video Games
Violent Video Games
Violent Video Games
Violent Video Games
Violent Video Games Essay
Violent Video Games
Violent Video Games
Violent Video Games
This powerpoint contains slides that are explaining :
-What video games are.
-Can video games lead to violence.
-The media's influence on video games.
-The graphic violence inside the video games.
Violent Video Games
Violent Video Games
Violent Video Games
Violent Video Games
Violent Video Games Essay
Violent Video Games
Violent Video Games
Violent Video Games
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This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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1. RESEARCH INTO MY TOPIC
How violence in video games affects youths growing
up.
Baldeep Gahir
2. I researched into our chosen topic of violence in video games and have
found a lot of information regarding my topic. Video games include
and encourage the person playing to become part of the videogame
itself. Players are engaged on a deeper level, both physically and
emotionally than watching films and television. This is perhaps a reason
as to why it its easier for younger people to get easily influenced as
people who play violent video games are more regularly exposed to an
aggressive nature.
3. Listed below are some of the positive impacts of playing video games:
Positives:
- improves computer literacy
- improves hand-eye co-ordination
- increases quick thinking and accuracy
Encourages team work
Improves decision making
4. The negative impacts:
- increases aggressive behaviour
- Social isolation
- teaches wrong values
- linked to poor academic performance
5. In 2010, a survey by the Kaiser family foundation found that youths aged
between eight and ten dedicate a period of seven and a half hours
towards entertainment in media
Gentille and Anderson (2003) state that playing video games could
increase aggressive behaviour because if so much time and the repetition
of violent acts are shown then its easier to be influenced.
6. “Blood and gore.Intense violence.Strong sexual violent.Use of
drugs.These are just a few of the phrases that the entertainment
software rating board (esrb) uses to describe the content of several
games in the Grand theft auto.
7. Many of the most popular games emphasize negative themes and
promote:
-The killing of people and animals
- Use of abuse of drugs and alcohol
- Criminal behaviour
- Disrespect for authority/law
- Sexual exploitation-violence towards women
- Racial/sexual and gender stereotypes
- Foul language and obscene gestures
8. Here are 10 of the most violent video games in 2015:
- Battlefield-Hardline
- Bloodborne
- Dying light
- Hatred
- Mad Max
- Metal gear solid V:The phantom pain
- Mortal Kombat X
- Onechanbara 72=chaos
- The order 1886
- Until dawn
9. Bibliography:
Slide 2: Sutterhealth: palo auto medical foundation (pamf.org)
Slide 3/4/5: Momjunction.com
Slide 6: Harvard health publications Harvard medical school
(health.harvard.edu)
Slide 7: American academy of child and adolescnet phyciatry (ascap.org)
Slide 8: commonsensemedia.org