This document discusses the history and development of touchscreen technology. It describes early touchscreen devices from the 1980s that used infrared sensors to detect touch input. It then covers the development of multi-touch screens in the 2000s and 2010s, including innovations like Frustrated Total Internal Reflection that enabled intuitive multi-touch interfaces. The document also provides details on the working of different types of touchscreen sensors and controllers. Finally, it introduces touchless touchscreen technology developed by Elliptic Labs that allows control of devices through hand gestures without physical contact.
This presentation provides an overview of multi-touch hardware, products, applications and market examples as well as samples of projects of TNO. More information on http://www.tno.nl/nui
A touchscreen is an electronic display that can detect touches within the display area using technologies like resistive, surface acoustic wave, and capacitive. Touchscreens allow direct interaction with the display without intermediate devices like mice or keyboards. They are common in devices like computers, tablets, phones, and GPS devices.
Multi touch screen technology allows users to interact directly with digital content on a screen using multiple simultaneous finger touches. It recognizes differences in touch points and gestures like swiping and pinching. Multi touch screens are made of layers that can detect electrical charges from fingers. They are used in devices like phones and tables and allow for richer interaction than single-point devices. Applications include maps, photos, and games where users can directly manipulate content with gestures. While more flexible than other inputs, multi touch screens are still more expensive and may not be suitable for long data entry.
This document discusses touch screen technology. It provides a brief history, describing the development of early touch sensors in the 1970s and the growing popularity and use of touch screens. It then describes the main touch screen technologies - resistive, capacitive, and interruptive - and explains the basic components of a touch screen system, including the touch sensor, controller, and software driver. Finally, it outlines some key advantages of touch screen technology, such as its usefulness for public displays, retail/restaurant systems, customer self-service, control systems, computer-based training, and assistive technology applications.
This document provides an overview of touchless touchscreen technology. It describes the hardware and software requirements including sensor installation and calibration. The document then analyzes how touchless touchscreens work by detecting hand movements using sensors without physical contact. Several applications are discussed including use in medical settings where sterile conditions are required, as interactive kiosks or displays, and future possibilities like interactive walls or surfaces. The conclusion is that this technology has significant potential in healthcare and other fields by providing more natural human-computer interaction.
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGYpharmaindexing
This document summarizes numerous developments in multi-touch technology. It discusses various multi-touch technologies categorized as either sensor-based or computer vision-based. Sensor-based technologies like FMTSID, DiamondTouch and SmartSkin are able to simultaneously detect multiple touch points but are costly to build. Computer vision-based technologies like FTIR, DI and Microsoft Surface use optical techniques and cameras to detect touches and are more scalable and affordable. The document also outlines key technologies for multi-touch like touch detection accuracy, user identification, and bimanual interaction support.
The touch screen technology is widely used in PDA, smart phone, PMP, ATM, information kiosk and many other types of equipment in industrial, medical and commercial environment. Actually the technology enabling these devices is not new, since it was invented by Dr. Samuel C. Hurst in 1971. But it becomes hotter after the release of popular iPhone and iPod touch. With new patents filed for the touch screen technology, Apple brings a new wave to this mature segment and more companies are involved in this revolution with improved interactive UI, ICs, assembly modules and software components.
This presentation provides an overview of multi-touch hardware, products, applications and market examples as well as samples of projects of TNO. More information on http://www.tno.nl/nui
A touchscreen is an electronic display that can detect touches within the display area using technologies like resistive, surface acoustic wave, and capacitive. Touchscreens allow direct interaction with the display without intermediate devices like mice or keyboards. They are common in devices like computers, tablets, phones, and GPS devices.
Multi touch screen technology allows users to interact directly with digital content on a screen using multiple simultaneous finger touches. It recognizes differences in touch points and gestures like swiping and pinching. Multi touch screens are made of layers that can detect electrical charges from fingers. They are used in devices like phones and tables and allow for richer interaction than single-point devices. Applications include maps, photos, and games where users can directly manipulate content with gestures. While more flexible than other inputs, multi touch screens are still more expensive and may not be suitable for long data entry.
This document discusses touch screen technology. It provides a brief history, describing the development of early touch sensors in the 1970s and the growing popularity and use of touch screens. It then describes the main touch screen technologies - resistive, capacitive, and interruptive - and explains the basic components of a touch screen system, including the touch sensor, controller, and software driver. Finally, it outlines some key advantages of touch screen technology, such as its usefulness for public displays, retail/restaurant systems, customer self-service, control systems, computer-based training, and assistive technology applications.
This document provides an overview of touchless touchscreen technology. It describes the hardware and software requirements including sensor installation and calibration. The document then analyzes how touchless touchscreens work by detecting hand movements using sensors without physical contact. Several applications are discussed including use in medical settings where sterile conditions are required, as interactive kiosks or displays, and future possibilities like interactive walls or surfaces. The conclusion is that this technology has significant potential in healthcare and other fields by providing more natural human-computer interaction.
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGYpharmaindexing
This document summarizes numerous developments in multi-touch technology. It discusses various multi-touch technologies categorized as either sensor-based or computer vision-based. Sensor-based technologies like FMTSID, DiamondTouch and SmartSkin are able to simultaneously detect multiple touch points but are costly to build. Computer vision-based technologies like FTIR, DI and Microsoft Surface use optical techniques and cameras to detect touches and are more scalable and affordable. The document also outlines key technologies for multi-touch like touch detection accuracy, user identification, and bimanual interaction support.
The touch screen technology is widely used in PDA, smart phone, PMP, ATM, information kiosk and many other types of equipment in industrial, medical and commercial environment. Actually the technology enabling these devices is not new, since it was invented by Dr. Samuel C. Hurst in 1971. But it becomes hotter after the release of popular iPhone and iPod touch. With new patents filed for the touch screen technology, Apple brings a new wave to this mature segment and more companies are involved in this revolution with improved interactive UI, ICs, assembly modules and software components.
The document summarizes research on several multi-touch systems including Jeff Han's FTIR tabletop, ThinSight, and direct-touch tabletop designs. It describes the contributions of each system, such as Han's use of acrylic as an inexpensive medium and ThinSight's thin form factor. It also discusses the advantages and disadvantages of different approaches as well as research on evaluating direct-touch tabletop interfaces and interaction techniques.
This document discusses multi-touch technology, which allows multiple touch points to be recognized simultaneously. It describes how multi-touch uses Frustrated Total Internal Reflection (FTIR) to sense touch points through infrared light reflection. FTIR multi-touch works by generating an infrared light mesh on the screen and using a camera to detect where light is frustrated by touch points. This provides a simple and inexpensive way to enable high-resolution multi-touch sensing. The document outlines some applications of multi-touch technology including personal computers, mobile phones, and interactive tabletop displays.
This document discusses multi-touch technology. It provides an overview of the history of multi-touch from 1982 onwards. It describes different types of multi-touch technologies including capacitive, resistive, optical and infrared. It outlines common multi-touch gestures and applications. It then focuses on frustrated total internal reflection (FTIR) as a new approach, describing how it works and its advantages over other methods like high resolution, low cost and scalability. It concludes that touch screens are the interface for the 21st century and FTIR provides a simple method for multi-touch displays.
The document discusses multi-touch technology used in interfaces like Minority Report, the iPhone, MacBook Air, and Microsoft Surface. It explains how multi-touch surfaces use infrared light and cameras to detect finger touches. It also provides instructions for a DIY multi-touch project using a webcam and discusses potential applications for multi-touch technologies.
The document provides an overview of resistive touchscreen technology. It describes how resistive touchscreens work using two electrically resistive layers separated by a small gap. When the layers are pressed together at a point, this allows the location to be detected. It discusses the different types of resistive technologies including analog 4-wire, 5-wire, 8-wire and digital matrix. The key features of resistive touchscreens are also summarized such as low cost, ability to work with any input material, and improved durability and visibility compared to earlier versions.
This document discusses surface computing and multi-touch display devices. It describes how multi-touch devices allow direct interaction through multiple simultaneous touches rather than using a keyboard and mouse. It explains the hardware and software components of resistive, capacitive, and optical touchscreen technologies. It also outlines the process of building a basic multi-touch table using an infrared camera and laser projection plane, and developing applications using the CCV and TUIO protocols.
Multi touch interactive screen, MIE CompetitionHadeel M. Yusef
Multi touch Interactive Screen is a Graduation Project for the 2010 year,computer science, Ain Shams University, It is extended project of Interactive Wall 2009. Multi touch interactive Screen won the first rank in Made in Egypt Competition, IEEE Egypt section
The document discusses the working of touchscreen technology. It describes four main types of touchscreen technologies: resistive, capacitive, surface acoustic wave, and infrared. It provides details on resistive touchscreens, including four-wire, eight-wire, six-wire, and seven-wire variations. It also explains the basic components and working of a touchscreen, including the touch sensor, controller, and software driver.
The document provides an overview of multi-touch technology. It discusses how multi-touch allows users to interact with devices using multiple fingers on a touchscreen. The technology has emerged in recent years in devices like phones, tablets, and monitors. The document traces the history of touch technology from early experiments in the 1970s to mainstream exposure through products from Microsoft and Apple in 2007. It examines insights that can be gained from analyzing patent data related to touch technologies.
The document discusses touchless touchscreen technology that allows users to control devices without physically touching the screen. It can detect hand motions from up to 15cm away using optical sensors. The technology was developed by Elliptic Labs and allows navigation on devices by pointing and gesturing in front of the screen. Applications include touchless monitors, user interfaces similar to movies like Minority Report, and a touchless SDK that uses webcams to enable touch-based apps without touching. The technology could be incorporated into computers, phones, and laptops in the future through gesture recognition.
The document discusses touchless touchscreen technology, including touch walls that use infrared lasers to scan surfaces, touchless UIs that sense finger movements in 3D space without touching the screen, and touchless monitors that detect 3D motion without sensors. It provides examples of touchless technology inspired by Minority Report including eye tracking, gesture recognition, and motion sensing devices. The document concludes that touchless interfaces could transform bodies into virtual input devices in the future.
Touch screen technology allows direct manipulation of digital content on a screen without physical buttons or keys. It detects touch input from fingers or passive objects. There are four main types of touchscreen technologies: resistive, capacitive, surface acoustic wave, and infrared. Touch screens provide advantages like replacing keyboards/mice, intuitive interaction, space savings, durability, and accessibility. However, disadvantages include difficulty entering large amounts of data, potential performance issues if not designed well, and higher costs compared to traditional computers.
Multi-touch technology allows for multiple touch points on a touch screen. Early versions from the 1980s supported two fingers, while modern technology can support up to 20 fingers. Multi-touch was introduced on the iPhone in 2007 and later used in other Apple products like the MacBook. It works using frustrated total internal reflection, where infrared light and cameras detect touch points. Advantages include low cost and support for high-resolution graphics. Applications include personal computers, tablets, phones, and advanced gaming.
An Overview of Interactive Surfaces: Applications, Sensors, and Dimensionsgaup_geo
This document provides an overview of interactive surface technology by exploring applications, sensors, and dimensions. It surveys application areas such as entertainment, collaboration, communication, computer interfaces, and customer-vendor interfaces. It also breaks down sensing technologies like capacitive touch screens, optical imaging, and frustrated total internal reflection. Finally, it discusses the size and complexity of different interactive surfaces. The goal is to give a broad overview of current interactive surface technology applications and sensing methods.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry
Touchscreen technology has evolved significantly over the past few decades and become widespread. There are several main touchscreen technologies including resistive, surface acoustic wave, infrared, and capacitive. Each technology has advantages and disadvantages related to durability, transparency, response time, and sensitivity to environmental factors. Touchscreens are now commonly used in applications such as public kiosks, point-of-sale systems, mobile devices, and more to provide an intuitive user interface.
This document discusses multi-touch development in Flash and Flex. It covers supported platforms and hardware, touch events versus gestures, the API for handling user interaction, new Flex touch and gesture events, and provides a code example.
This document summarizes a study on touch screen technology. It begins with an introduction to touch screens and their basic functions. It then provides a block diagram and overview of the major components of a touch screen, including the touch sensor, controller, and software driver. The document discusses and compares the four main types of touch screen technologies: resistive, capacitive, surface acoustic wave, and infrared/optical. It provides examples of current and potential future applications of touch screen technology. It concludes by noting that while touch screens offer advantages like ease of use, they can also have drawbacks such as reduced visibility and lack of tactile feedback.
This document provides an overview of touch screen technology. It discusses the main components of a touch screen system including the touch sensor, controller, and software driver. It then summarizes different touch screen technologies such as resistive, capacitive, infrared, and surface acoustic wave and compares their advantages and disadvantages. The document also discusses uses of touch screens in information kiosks and provides specifications for different touch screen types.
The document discusses the history and development of touch screen technology from its inception in 1971 to current applications, providing details on the different types of touch screen technologies including resistive, surface acoustic wave, capacitive, and infrared as well as describing the key components and manufacturers in the industry.
The document discusses touch screen technology. It provides an overview of the group members working on the project, objectives of the document, introduction to touch screens including their history and applications. The key technologies used in touch screens are described along with advantages like intuitive interfaces and disadvantages like fingerprints. Examples of popular touch screen devices are given and the large and growing touch screen market is highlighted. The document concludes by noting how touch screens are becoming more widely used and replacing other input devices.
The document summarizes research on several multi-touch systems including Jeff Han's FTIR tabletop, ThinSight, and direct-touch tabletop designs. It describes the contributions of each system, such as Han's use of acrylic as an inexpensive medium and ThinSight's thin form factor. It also discusses the advantages and disadvantages of different approaches as well as research on evaluating direct-touch tabletop interfaces and interaction techniques.
This document discusses multi-touch technology, which allows multiple touch points to be recognized simultaneously. It describes how multi-touch uses Frustrated Total Internal Reflection (FTIR) to sense touch points through infrared light reflection. FTIR multi-touch works by generating an infrared light mesh on the screen and using a camera to detect where light is frustrated by touch points. This provides a simple and inexpensive way to enable high-resolution multi-touch sensing. The document outlines some applications of multi-touch technology including personal computers, mobile phones, and interactive tabletop displays.
This document discusses multi-touch technology. It provides an overview of the history of multi-touch from 1982 onwards. It describes different types of multi-touch technologies including capacitive, resistive, optical and infrared. It outlines common multi-touch gestures and applications. It then focuses on frustrated total internal reflection (FTIR) as a new approach, describing how it works and its advantages over other methods like high resolution, low cost and scalability. It concludes that touch screens are the interface for the 21st century and FTIR provides a simple method for multi-touch displays.
The document discusses multi-touch technology used in interfaces like Minority Report, the iPhone, MacBook Air, and Microsoft Surface. It explains how multi-touch surfaces use infrared light and cameras to detect finger touches. It also provides instructions for a DIY multi-touch project using a webcam and discusses potential applications for multi-touch technologies.
The document provides an overview of resistive touchscreen technology. It describes how resistive touchscreens work using two electrically resistive layers separated by a small gap. When the layers are pressed together at a point, this allows the location to be detected. It discusses the different types of resistive technologies including analog 4-wire, 5-wire, 8-wire and digital matrix. The key features of resistive touchscreens are also summarized such as low cost, ability to work with any input material, and improved durability and visibility compared to earlier versions.
This document discusses surface computing and multi-touch display devices. It describes how multi-touch devices allow direct interaction through multiple simultaneous touches rather than using a keyboard and mouse. It explains the hardware and software components of resistive, capacitive, and optical touchscreen technologies. It also outlines the process of building a basic multi-touch table using an infrared camera and laser projection plane, and developing applications using the CCV and TUIO protocols.
Multi touch interactive screen, MIE CompetitionHadeel M. Yusef
Multi touch Interactive Screen is a Graduation Project for the 2010 year,computer science, Ain Shams University, It is extended project of Interactive Wall 2009. Multi touch interactive Screen won the first rank in Made in Egypt Competition, IEEE Egypt section
The document discusses the working of touchscreen technology. It describes four main types of touchscreen technologies: resistive, capacitive, surface acoustic wave, and infrared. It provides details on resistive touchscreens, including four-wire, eight-wire, six-wire, and seven-wire variations. It also explains the basic components and working of a touchscreen, including the touch sensor, controller, and software driver.
The document provides an overview of multi-touch technology. It discusses how multi-touch allows users to interact with devices using multiple fingers on a touchscreen. The technology has emerged in recent years in devices like phones, tablets, and monitors. The document traces the history of touch technology from early experiments in the 1970s to mainstream exposure through products from Microsoft and Apple in 2007. It examines insights that can be gained from analyzing patent data related to touch technologies.
The document discusses touchless touchscreen technology that allows users to control devices without physically touching the screen. It can detect hand motions from up to 15cm away using optical sensors. The technology was developed by Elliptic Labs and allows navigation on devices by pointing and gesturing in front of the screen. Applications include touchless monitors, user interfaces similar to movies like Minority Report, and a touchless SDK that uses webcams to enable touch-based apps without touching. The technology could be incorporated into computers, phones, and laptops in the future through gesture recognition.
The document discusses touchless touchscreen technology, including touch walls that use infrared lasers to scan surfaces, touchless UIs that sense finger movements in 3D space without touching the screen, and touchless monitors that detect 3D motion without sensors. It provides examples of touchless technology inspired by Minority Report including eye tracking, gesture recognition, and motion sensing devices. The document concludes that touchless interfaces could transform bodies into virtual input devices in the future.
Touch screen technology allows direct manipulation of digital content on a screen without physical buttons or keys. It detects touch input from fingers or passive objects. There are four main types of touchscreen technologies: resistive, capacitive, surface acoustic wave, and infrared. Touch screens provide advantages like replacing keyboards/mice, intuitive interaction, space savings, durability, and accessibility. However, disadvantages include difficulty entering large amounts of data, potential performance issues if not designed well, and higher costs compared to traditional computers.
Multi-touch technology allows for multiple touch points on a touch screen. Early versions from the 1980s supported two fingers, while modern technology can support up to 20 fingers. Multi-touch was introduced on the iPhone in 2007 and later used in other Apple products like the MacBook. It works using frustrated total internal reflection, where infrared light and cameras detect touch points. Advantages include low cost and support for high-resolution graphics. Applications include personal computers, tablets, phones, and advanced gaming.
An Overview of Interactive Surfaces: Applications, Sensors, and Dimensionsgaup_geo
This document provides an overview of interactive surface technology by exploring applications, sensors, and dimensions. It surveys application areas such as entertainment, collaboration, communication, computer interfaces, and customer-vendor interfaces. It also breaks down sensing technologies like capacitive touch screens, optical imaging, and frustrated total internal reflection. Finally, it discusses the size and complexity of different interactive surfaces. The goal is to give a broad overview of current interactive surface technology applications and sensing methods.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry
Touchscreen technology has evolved significantly over the past few decades and become widespread. There are several main touchscreen technologies including resistive, surface acoustic wave, infrared, and capacitive. Each technology has advantages and disadvantages related to durability, transparency, response time, and sensitivity to environmental factors. Touchscreens are now commonly used in applications such as public kiosks, point-of-sale systems, mobile devices, and more to provide an intuitive user interface.
This document discusses multi-touch development in Flash and Flex. It covers supported platforms and hardware, touch events versus gestures, the API for handling user interaction, new Flex touch and gesture events, and provides a code example.
This document summarizes a study on touch screen technology. It begins with an introduction to touch screens and their basic functions. It then provides a block diagram and overview of the major components of a touch screen, including the touch sensor, controller, and software driver. The document discusses and compares the four main types of touch screen technologies: resistive, capacitive, surface acoustic wave, and infrared/optical. It provides examples of current and potential future applications of touch screen technology. It concludes by noting that while touch screens offer advantages like ease of use, they can also have drawbacks such as reduced visibility and lack of tactile feedback.
This document provides an overview of touch screen technology. It discusses the main components of a touch screen system including the touch sensor, controller, and software driver. It then summarizes different touch screen technologies such as resistive, capacitive, infrared, and surface acoustic wave and compares their advantages and disadvantages. The document also discusses uses of touch screens in information kiosks and provides specifications for different touch screen types.
The document discusses the history and development of touch screen technology from its inception in 1971 to current applications, providing details on the different types of touch screen technologies including resistive, surface acoustic wave, capacitive, and infrared as well as describing the key components and manufacturers in the industry.
The document discusses touch screen technology. It provides an overview of the group members working on the project, objectives of the document, introduction to touch screens including their history and applications. The key technologies used in touch screens are described along with advantages like intuitive interfaces and disadvantages like fingerprints. Examples of popular touch screen devices are given and the large and growing touch screen market is highlighted. The document concludes by noting how touch screens are becoming more widely used and replacing other input devices.
Touch screen technology has evolved significantly since its inception in the 1970s. It began with Dr. Samuel Hurst developing the first touch sensor called "Elograph" in 1971. The first touch screen phone was the Apple phone in 1983. There are four main types of touch screen technologies - resistive, surface acoustic wave, capacitive, and infrared - each with their own advantages and disadvantages for applications like phones, tablets, kiosks and more. Touch screens continue to become more common and advanced, expected to account for over half of mobile phone sales by 2013.
Touchscreen technology has evolved significantly over the past few decades and become widespread. There are several main touchscreen technologies including resistive, surface acoustic wave, infrared, and capacitive. Each technology has advantages and disadvantages related to durability, transparency, response time, and sensitivity to environmental factors. Touchscreens are now commonly used in applications such as public kiosks, point-of-sale systems, mobile devices, and more to provide an intuitive user interface.
Daniel Taylor's senior capstone project involved designing a multi-touch table using Frustrated Total Internal Reflection (FTIR) technology. The hardware consisted of infrared LEDs arranged around the edges of an acrylic sheet, an infrared camera below the sheet, and a projector to display content on the acrylic surface. Software was used to track multiple touch points on the acrylic from the camera feed and allow manipulation of the projected content. The multi-touch table provided an inexpensive and scalable way for multiple users to directly interact with projected images and applications through touch.
This document provides information about surface computing. It discusses Microsoft Surface, a large multi-touch tabletop computer that allows multiple users to interact directly on its screen surface using hands, brushes or other objects. Key features of surface computing include multi-touch interaction, tangible user interfaces using physical objects, support for multiple simultaneous users, and object recognition capabilities. The document also outlines the hardware components of Microsoft Surface and provides examples of its applications.
SMARCOS HIG Paper on Designing Touch Screen InterfacesSmarcos Eu
This document discusses considerations for designing user interfaces for touch screen devices. It begins by providing background on the rise of touch screens. It then emphasizes the importance of understanding the touch screen technology being used, as this will impact the user interface design. The two main types of touch screen technology are described at a high level - capacitive and resistive. Capacitive touch screens provide better touch response but are more expensive, while resistive screens are cheaper but less smooth. The document also notes that other hardware components beyond the touch screen need to be taken into account in user interface design. Overall, the key message is that touch screen technology and hardware constraints must be well understood to create an effective user interface for a given touch screen device.
This document provides an overview of touchscreen technology. It begins with definitions of touchscreens and their ability to detect touch locations. Next, it discusses the history of touchscreen development from 1971-1983. Benefits of touchscreens are then outlined, such as intuitive use without training. The document proceeds to describe four main touchscreen technologies: resistive, capacitive, infrared, and surface acoustic wave. It explains the construction of a basic touchscreen including the touch sensor, controller, and software driver. Applications are listed in various industries. Disadvantages involve screen size and dirt. The conclusion discusses the growing adoption of touchscreens in devices and their potential to replace mice and keyboards.
Touch screens use pressure sensitivity to detect touch locations on a display. Neonode developed zForce touch technology using infrared light beams to detect touches without needing glass overlays. zForce can recognize touches from fingers, gloves, and styluses. The main touch screen technologies are resistive, capacitive, projected capacitance, infrared, and Neonode's zForce technology. zForce is a lower-cost alternative to capacitive screens that can also recognize multi-touch inputs.
Smart Playing Cards A Ubiquitous Computing Gameguest218195
Ubiquitous computing refers to computers integrated into everyday objects and environments. It is the next wave after desktop computing and aims to make many computers available throughout the environment, serving each person, but doing so invisibly. A key researcher who coined the term was Mark Weiser at Xerox PARC in the 1980s. Experiments included tabs, pads and boards, and applications now include smart devices, interactive displays, and augmented reality games. Challenges include designing for privacy, security, and seamless interactions across contexts.
The research highlights 200 emerging technologies and developments that could have an impact on society and business over the next 10-15 years. The technologies have been grouped under 10 categories:
1. End User Devices, Tools and Trends
2. Interfaces and Displays
3. Internet and Social Media
4. Communications, Collaboration and Networking Tools and Developments
5. Software Tools, Techniques and Trends
6. Artificial Intelligence (AI) and Intelligent Systems
7. Computing Technology and Devices
8. Management and Analysis of Data, Information and Knowledge
9. Security Technology
10. Disruptive Scientific Developments
Microsoft Surface Computing and BlueJackingMohitgupta8560
This slide is about the surface computing technology and also a another topic include in it which is related to the Bluetooth security i.e. BlueJacking
MONIKA S V.pptx skin put technology guidenc ofRavikiranaVS
Skin-put technology allows a user's skin to act as an input surface for controlling devices. It uses sensors in an armband to detect vibrations on the skin caused by taps and gestures. This information is used to display a projected interface and allow interactions like making calls or controlling music without directly touching a device. Some potential applications include mobile computing, healthcare monitoring, gaming and education. While it provides accessibility benefits, skin-put also faces challenges like cost, health effects, and size of the required armband equipment. Researchers continue working to improve the technology.
This document provides information about touchscreens and touchless touchscreen technology. It discusses the history and development of touchscreen technology. It describes how traditional touchscreens work using touch sensors, controllers, and drivers. It then introduces touchless touchscreen technology, which allows interaction through hand gestures in front of the screen rather than physical touch. Examples of touchless touchscreen products include touchless monitors, touch walls that can turn entire walls into touch interfaces using projected screens, and gesture-based user interfaces. The document explores several companies developing touchless technology solutions.
This document discusses the history and current state of gesture recognition technology. It begins with an overview of the technology's origins in the 1960s and increased research in the 1990s. It then describes how gesture recognition uses computer vision and algorithms to interpret gestures, particularly hand gestures and sign language. Examples are given of applications in areas like interactive displays, virtual interfaces, and immersive gaming. The document concludes by noting decreased costs and potential for combining image and device-based techniques.
This PowerPoint presentation discusses multitouch interaction technology. It provides an overview of hardware, software, user interfaces, market applications, gesture types, and implementation of multitouch. It describes several touch screen technologies including capacitive, resistive, surface acoustic wave, infrared, and optical. Examples of multitouch gestures like tap, pan, pinch zoom are presented. Current and future uses and markets of multitouch include interactive displays, tables, mobile devices. Research continues to enhance multitouch with 3D interaction and larger surfaces.
A touch screen is an electronic visual display that can detect the presence and location of a touch within the display area.
Touch screen can also sense other passive objects such as stylus.
The Screens are sensitive to pressure ; a user interacts with the computer by touching pictures or words on the screen .
A basic touch screen has three main components :
Touch sensor
Controller
Software driver
Touch screen technology allows users to interact directly with what is displayed on the screen, such as through gestures or writing, rather than using indirect input devices such as a mouse. It emerged from research labs in the 1970s and the first touch sensor was developed in 1971. There are two main types: capacitive, which supports multi-touch and works through conductive materials on fingers, and resistive, which requires pressing more firmly but works with styli. Touch screens are now widely used in devices like phones, tablets, and ATMs due to their user-friendly interface, but they can be expensive and screens may get dirty. The market for touchscreen devices is large and growing rapidly.
Each one of us is constantly surrounded by multi-touch technologies in everyday life. We keep our smartphones with us all the time, we work with tablet computers and touch screens. But also in stores, in museums and exhibitions, and on trade fairs, the intuitive touch-gesture on a surface has become second nature to us.
But how exactly does the underlying technology work, and how can businesses make optimal use of them, e.g. at their point of sale (POS)?
The multi-touch experts of Garamantis Interactive Technologies have gathered all information on this ubiquitous technology and “forged” them into one large infographic.
This graphic is addressed to anyone who wants to become an instant expert on multi-touch technology within a few minutes, but particularly to businesses and agencies looking for a way to optimally apply this technology in their work.
The document presents a case study on the emergence and applications of touch screen technology by companies such as Apple, Microsoft, and IBM. It discusses how touch screens are replacing traditional mouse-based interfaces and are being used in innovative ways. For example, Microsoft's Surface allows users to interact with digital content through touch and gestures. Starwood Hotels is implementing Surface computers to provide an interactive digital concierge service to guests. While touch technology offers benefits like intuitive interaction, challenges remain around usability and network reliance that could impact adoption.
TUNNELING IN HIMALAYAS WITH NATM METHOD: A SPECIAL REFERENCES TO SUNGAL TUNNE...IRJET Journal
1) The document discusses the Sungal Tunnel project in Jammu and Kashmir, India, which is being constructed using the New Austrian Tunneling Method (NATM).
2) NATM involves continuous monitoring during construction to adapt to changing ground conditions, and makes extensive use of shotcrete for temporary tunnel support.
3) The methodology section outlines the systematic geotechnical design process for tunnels according to Austrian guidelines, and describes the various steps of NATM tunnel construction including initial and secondary tunnel support.
STUDY THE EFFECT OF RESPONSE REDUCTION FACTOR ON RC FRAMED STRUCTUREIRJET Journal
This study examines the effect of response reduction factors (R factors) on reinforced concrete (RC) framed structures through nonlinear dynamic analysis. Three RC frame models with varying heights (4, 8, and 12 stories) were analyzed in ETABS software under different R factors ranging from 1 to 5. The results showed that displacement increased as the R factor decreased, indicating less linear behavior for lower R factors. Drift also decreased proportionally with increasing R factors from 1 to 5. Shear forces in the frames decreased with higher R factors. In general, R factors of 3 to 5 produced more satisfactory performance with less displacement and drift. The displacement variations between different building heights were consistent at different R factors. This study evaluated how R factors influence
A COMPARATIVE ANALYSIS OF RCC ELEMENT OF SLAB WITH STARK STEEL (HYSD STEEL) A...IRJET Journal
This study compares the use of Stark Steel and TMT Steel as reinforcement materials in a two-way reinforced concrete slab. Mechanical testing is conducted to determine the tensile strength, yield strength, and other properties of each material. A two-way slab design adhering to codes and standards is executed with both materials. The performance is analyzed in terms of deflection, stability under loads, and displacement. Cost analyses accounting for material, durability, maintenance, and life cycle costs are also conducted. The findings provide insights into the economic and structural implications of each material for reinforcement selection and recommendations on the most suitable material based on the analysis.
Effect of Camber and Angles of Attack on Airfoil CharacteristicsIRJET Journal
This document discusses a study analyzing the effect of camber, position of camber, and angle of attack on the aerodynamic characteristics of airfoils. Sixteen modified asymmetric NACA airfoils were analyzed using computational fluid dynamics (CFD) by varying the camber, camber position, and angle of attack. The results showed the relationship between these parameters and the lift coefficient, drag coefficient, and lift to drag ratio. This provides insight into how changes in airfoil geometry impact aerodynamic performance.
A Review on the Progress and Challenges of Aluminum-Based Metal Matrix Compos...IRJET Journal
This document reviews the progress and challenges of aluminum-based metal matrix composites (MMCs), focusing on their fabrication processes and applications. It discusses how various aluminum MMCs have been developed using reinforcements like borides, carbides, oxides, and nitrides to improve mechanical and wear properties. These composites have gained prominence for their lightweight, high-strength and corrosion resistance properties. The document also examines recent advancements in fabrication techniques for aluminum MMCs and their growing applications in industries such as aerospace and automotive. However, it notes that challenges remain around issues like improper mixing of reinforcements and reducing reinforcement agglomeration.
Dynamic Urban Transit Optimization: A Graph Neural Network Approach for Real-...IRJET Journal
This document discusses research on using graph neural networks (GNNs) for dynamic optimization of public transportation networks in real-time. GNNs represent transit networks as graphs with nodes as stops and edges as connections. The GNN model aims to optimize networks using real-time data on vehicle locations, arrival times, and passenger loads. This helps increase mobility, decrease traffic, and improve efficiency. The system continuously trains and infers to adapt to changing transit conditions, providing decision support tools. While research has focused on performance, more work is needed on security, socio-economic impacts, contextual generalization of models, continuous learning approaches, and effective real-time visualization.
Structural Analysis and Design of Multi-Storey Symmetric and Asymmetric Shape...IRJET Journal
This document summarizes a research project that aims to compare the structural performance of conventional slab and grid slab systems in multi-story buildings using ETABS software. The study will analyze both symmetric and asymmetric building models under various loading conditions. Parameters like deflections, moments, shears, and stresses will be examined to evaluate the structural effectiveness of each slab type. The results will provide insights into the comparative behavior of conventional and grid slabs to help engineers and architects select appropriate slab systems based on building layouts and design requirements.
A Review of “Seismic Response of RC Structures Having Plan and Vertical Irreg...IRJET Journal
This document summarizes and reviews a research paper on the seismic response of reinforced concrete (RC) structures with plan and vertical irregularities, with and without infill walls. It discusses how infill walls can improve or reduce the seismic performance of RC buildings, depending on factors like wall layout, height distribution, connection to the frame, and relative stiffness of walls and frames. The reviewed research paper analyzes the behavior of infill walls, effects of vertical irregularities, and seismic performance of high-rise structures under linear static and dynamic analysis. It studies response characteristics like story drift, deflection and shear. The document also provides literature on similar research investigating the effects of infill walls, soft stories, plan irregularities, and different
This document provides a review of machine learning techniques used in Advanced Driver Assistance Systems (ADAS). It begins with an abstract that summarizes key applications of machine learning in ADAS, including object detection, recognition, and decision-making. The introduction discusses the integration of machine learning in ADAS and how it is transforming vehicle safety. The literature review then examines several research papers on topics like lightweight deep learning models for object detection and lane detection models using image processing. It concludes by discussing challenges and opportunities in the field, such as improving algorithm robustness and adaptability.
Long Term Trend Analysis of Precipitation and Temperature for Asosa district,...IRJET Journal
The document analyzes temperature and precipitation trends in Asosa District, Benishangul Gumuz Region, Ethiopia from 1993 to 2022 based on data from the local meteorological station. The results show:
1) The average maximum and minimum annual temperatures have generally decreased over time, with maximum temperatures decreasing by a factor of -0.0341 and minimum by -0.0152.
2) Mann-Kendall tests found the decreasing temperature trends to be statistically significant for annual maximum temperatures but not for annual minimum temperatures.
3) Annual precipitation in Asosa District showed a statistically significant increasing trend.
The conclusions recommend development planners account for rising summer precipitation and declining temperatures in
P.E.B. Framed Structure Design and Analysis Using STAAD ProIRJET Journal
This document discusses the design and analysis of pre-engineered building (PEB) framed structures using STAAD Pro software. It provides an overview of PEBs, including that they are designed off-site with building trusses and beams produced in a factory. STAAD Pro is identified as a key tool for modeling, analyzing, and designing PEBs to ensure their performance and safety under various load scenarios. The document outlines modeling structural parts in STAAD Pro, evaluating structural reactions, assigning loads, and following international design codes and standards. In summary, STAAD Pro is used to design and analyze PEB framed structures to ensure safety and code compliance.
A Review on Innovative Fiber Integration for Enhanced Reinforcement of Concre...IRJET Journal
This document provides a review of research on innovative fiber integration methods for reinforcing concrete structures. It discusses studies that have explored using carbon fiber reinforced polymer (CFRP) composites with recycled plastic aggregates to develop more sustainable strengthening techniques. It also examines using ultra-high performance fiber reinforced concrete to improve shear strength in beams. Additional topics covered include the dynamic responses of FRP-strengthened beams under static and impact loads, and the performance of preloaded CFRP-strengthened fiber reinforced concrete beams. The review highlights the potential of fiber composites to enable more sustainable and resilient construction practices.
Survey Paper on Cloud-Based Secured Healthcare SystemIRJET Journal
This document summarizes a survey on securing patient healthcare data in cloud-based systems. It discusses using technologies like facial recognition, smart cards, and cloud computing combined with strong encryption to securely store patient data. The survey found that healthcare professionals believe digitizing patient records and storing them in a centralized cloud system would improve access during emergencies and enable more efficient care compared to paper-based systems. However, ensuring privacy and security of patient data is paramount as healthcare incorporates these digital technologies.
Review on studies and research on widening of existing concrete bridgesIRJET Journal
This document summarizes several studies that have been conducted on widening existing concrete bridges. It describes a study from China that examined load distribution factors for a bridge widened with composite steel-concrete girders. It also outlines challenges and solutions for widening a bridge in the UAE, including replacing bearings and stitching the new and existing structures. Additionally, it discusses two bridge widening projects in New Zealand that involved adding precast beams and stitching to connect structures. Finally, safety measures and challenges for strengthening a historic bridge in Switzerland under live traffic are presented.
React based fullstack edtech web applicationIRJET Journal
The document describes the architecture of an educational technology web application built using the MERN stack. It discusses the frontend developed with ReactJS, backend with NodeJS and ExpressJS, and MongoDB database. The frontend provides dynamic user interfaces, while the backend offers APIs for authentication, course management, and other functions. MongoDB enables flexible data storage. The architecture aims to provide a scalable, responsive platform for online learning.
A Comprehensive Review of Integrating IoT and Blockchain Technologies in the ...IRJET Journal
This paper proposes integrating Internet of Things (IoT) and blockchain technologies to help implement objectives of India's National Education Policy (NEP) in the education sector. The paper discusses how blockchain could be used for secure student data management, credential verification, and decentralized learning platforms. IoT devices could create smart classrooms, automate attendance tracking, and enable real-time monitoring. Blockchain would ensure integrity of exam processes and resource allocation, while smart contracts automate agreements. The paper argues this integration has potential to revolutionize education by making it more secure, transparent and efficient, in alignment with NEP goals. However, challenges like infrastructure needs, data privacy, and collaborative efforts are also discussed.
A REVIEW ON THE PERFORMANCE OF COCONUT FIBRE REINFORCED CONCRETE.IRJET Journal
This document provides a review of research on the performance of coconut fibre reinforced concrete. It summarizes several studies that tested different volume fractions and lengths of coconut fibres in concrete mixtures with varying compressive strengths. The studies found that coconut fibre improved properties like tensile strength, toughness, crack resistance, and spalling resistance compared to plain concrete. Volume fractions of 2-5% and fibre lengths of 20-50mm produced the best results. The document concludes that using a 4-5% volume fraction of coconut fibres 30-40mm in length with M30-M60 grade concrete would provide benefits based on previous research.
Optimizing Business Management Process Workflows: The Dynamic Influence of Mi...IRJET Journal
The document discusses optimizing business management processes through automation using Microsoft Power Automate and artificial intelligence. It provides an overview of Power Automate's key components and features for automating workflows across various apps and services. The document then presents several scenarios applying automation solutions to common business processes like data entry, monitoring, HR, finance, customer support, and more. It estimates the potential time and cost savings from implementing automation for each scenario. Finally, the conclusion emphasizes the transformative impact of AI and automation tools on business processes and the need for ongoing optimization.
Multistoried and Multi Bay Steel Building Frame by using Seismic DesignIRJET Journal
The document describes the seismic design of a G+5 steel building frame located in Roorkee, India according to Indian codes IS 1893-2002 and IS 800. The frame was analyzed using the equivalent static load method and response spectrum method, and its response in terms of displacements and shear forces were compared. Based on the analysis, the frame was designed as a seismic-resistant steel structure according to IS 800:2007. The software STAAD Pro was used for the analysis and design.
Cost Optimization of Construction Using Plastic Waste as a Sustainable Constr...IRJET Journal
This research paper explores using plastic waste as a sustainable and cost-effective construction material. The study focuses on manufacturing pavers and bricks using recycled plastic and partially replacing concrete with plastic alternatives. Initial results found that pavers and bricks made from recycled plastic demonstrate comparable strength and durability to traditional materials while providing environmental and cost benefits. Additionally, preliminary research indicates incorporating plastic waste as a partial concrete replacement significantly reduces construction costs without compromising structural integrity. The outcomes suggest adopting plastic waste in construction can address plastic pollution while optimizing costs, promoting more sustainable building practices.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Low power architecture of logic gates using adiabatic techniquesnooriasukmaningtyas
The growing significance of portable systems to limit power consumption in ultra-large-scale-integration chips of very high density, has recently led to rapid and inventive progresses in low-power design. The most effective technique is adiabatic logic circuit design in energy-efficient hardware. This paper presents two adiabatic approaches for the design of low power circuits, modified positive feedback adiabatic logic (modified PFAL) and the other is direct current diode based positive feedback adiabatic logic (DC-DB PFAL). Logic gates are the preliminary components in any digital circuit design. By improving the performance of basic gates, one can improvise the whole system performance. In this paper proposed circuit design of the low power architecture of OR/NOR, AND/NAND, and XOR/XNOR gates are presented using the said approaches and their results are analyzed for powerdissipation, delay, power-delay-product and rise time and compared with the other adiabatic techniques along with the conventional complementary metal oxide semiconductor (CMOS) designs reported in the literature. It has been found that the designs with DC-DB PFAL technique outperform with the percentage improvement of 65% for NOR gate and 7% for NAND gate and 34% for XNOR gate over the modified PFAL techniques at 10 MHz respectively.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.