Introduction to User Experience Design
School of Visual Arts | 7 December 2019 Robert Stribley
Today’s presentation will be available on SlideShare following the
workshop:
www.slideshare.net/stribs
Robert Stribley
Associate Creative Director,
Experience
Introductions
Sample clients:
β€’ Citibank, JPMorgan, Morgan Stanley,
Oppenheimer Funds, Prudential, Wachovia
β€’ Boston Scientific, Nasonex
β€’ AMResorts, Choice Hotels, RCI, Sotheby’s
International Realty
β€’ Computer Associates, EMC
β€’ Ford, Lincoln
β€’ Mercedes-Benz, MBFS, Mercedes-Benz
Vans, smart
β€’ AT&T, Nextel
β€’ Red Cross, Smithsonian National Air &
Space Museum
β€’ Pearson, Travel Channel, Women’s Wear
Daily
β€’ I’m an Associate Creative Director,
Experience at Publicis Sapient/Razorfish
β€’ I enjoy literature, cinema, music,
photography
β€’ I drink coffee
About You
β€’ What’s your name?
β€’ What do you do for work?
β€’ What do you do for fun?
β€’ Coffee, tea or bottled water?
Introductions
Goals for our workshop today:
β€’ Understand the basic concepts of user experience (UX)
design
β€’ Review the basic deliverables a UXer develops within a
project
β€’ Experience the general process and techniques used on
a design project
Introductions
Morning
β€’ History & Definition
β€’ UX Principles
β€’ Design Process
β€’ Agile
β€’ Deliverables
β€’ Our Project
β€’ User Research
Agenda
Afternoon
β€’ Competitive Review
β€’ Card Sorting
β€’ Site Maps
β€’ Page Types
β€’ Navigation
β€’ Sketching
β€’ Break
β€’ Wireframes
β€’ Usability Testing
β€’ Responsive Design
β€’ Q&A
Agenda
History & Definition
information
architectur
e
interactio
n design
content
strategy
usability
testing
user
research
user
experience
Background
Image by Oliver Reichenstein on
flickr
Walt Disney,
the original
user
experience
designer?
A Brief History of UX
1975
β€’ Richard Saul Wurman coined the term β€œinformation architecture”
to describe the field now more often described as β€œinformation
design”
1994
β€’ Argus Associates founded in Ann Arbor, MI, the first firm devoted
to IA
1998
β€’ First edition of Peter Morville and Lou Rosenfeld’s Information
Architecture for the World Wide Web, affectionately known as
β€œThe Polar Bear” book
2000
β€’ First IA Summit, Boston, MA – Defining Information Architecture
History of UX
Partially adapted from: β€œA brief history of information architecture” by Peter Morville and Information Architecture: Designing
information environments for purpose, edited by Alan Gilchrist and Barry Mahon
A Brief History of UX
2002
β€’ Boxes & Arrows, online journal for UX and design goes
live
β€’ 3 new books on UX published, including Jesse James
Garrett’s The Elements of User Experience
2014
β€’ Capital One purchases Garrett’s UX-consulting firm
Adaptive Path
2020
β€’ The 20th IA Conference will be held in New Orleans,
April 2020
History of UX
inβ€’forβ€’maβ€’tion arβ€’chiβ€’tecβ€’ture n.
β€’ The combination of organization, labeling,
and navigation schemes within an information
system.
β€’ The structural design of an information space
to facilitate task completion and intuitive
access to content.
β€’ The art and science of structuring and
classifying web sites and intranets to help
people find and manage information.
β€’ An emerging discipline and community of
practice focused on bringing principles of
design and architecture to the digital
landscape.Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
Navigation
Interaction
Art/Science
Discipline/
Community
Defining UX
userscontent
context
IA
Defining UX
Information Ecology Diagram
by Peter Morville and Louis
Rosenfeld
interface
(skin)
information architecture
(skeleton)
Defining UX
Defining UX
metaphor: architectural plans
Defining UX
Flickr.com: Cornell University Library
UX Principles
Scent of Information
1
3 Clicks? A myth
Designing for
scent is more
successful than
designing for
navigation.
– Jared Spool, UIE
If there is a scientific
basis to the Three-Click
Rule, we couldn't find it
in our data.
- User Interface Engineering,
April 2003
Self Study
β€œDesigning for the scent of information” - Jared M. Spool, Christine Perfetti & David Brittan, User Interface Engineering
Progressive Disclosure
2
Tease users.
Then draw them to the
details.
β€œProgressive disclosure
defers advanced or rarely
used features to a
secondary screen, making
applications easier to learn
and less error-prone.”
- Jakob NielsenSelf Study
β€œProgressive Disclosure” - Jakob Nielsen, December 4, 2006
Information Clustering
& Hierarchy
3
β€œDesigners can create
normalcy out of chaos; they
can clearly communicate
ideas through the organizing
and manipulating of words
and pictures.”
β€”Jeffery Veen, The Art and Science of Web
When information is
clustered appropriately on
a screen, users can scan
and quickly come to terms
with the intent of the
content.
1. Group features
and content by
type
1. Group features
and content by
type
2. Position them
according to an
intuitive hierarchy
1. Group features
and content by
type
2. Position them
according to an
intuitive hierarchy
3. Drop or demote
the less
important content
Remove Paths Not
4
Reduce the field of view
Once users commit to a
path, remove irrelevant
navigation
Example
Screenshot
1
2
3
The Tyranny of Consistency
5
Consistency is an important but
sometimes over-rated tool
It’s key in maintaining a coherent
experience
But develop an eye to know when to
break from it
Clarity trumps
consistency.
– Steve Krug, Don’t Make Me Think
Related: Design pages so they’re
scalable
Suppress modules or sections of the
page until they're needed
Don’t labor to create content just to
ensure every screen or element is
β€œconsistently” populated
Death of the Home
Page
6
People may come to your homepage
But more and more likely not
They’re more likely coming from Google or social
media
Many sites report only 20% of visitors landing on their
homepages
Some as few as 10 or 5%
β€’ 88% of traffic coming to The Atlantic not hitting home page
β€’ More than 50% of visitors to the NYT not arriving at the home
page
Have you ever bought a book on Amazon.com
More Important?
β€’ SEO*
β€’ Taxonomy
β€’ Metadata + Tagging
β€’ Mobile friendly
*search engine optimization
Example
Screenshot
There Is No Fold
7
iamthefold.com
Large Apple desktop monitor iPhone 6S
β€œWeb users spend 80% of their
time looking at information above
the page fold. Although users do
scroll, they allocate only 20% of
their attention below the fold.”
- Jakob Nielsen, β€œScrolling and Attention,” March 22, 2010
β€œPeople will look very far down a page if (a) the layout encourages scanning, and (b) the initially viewable
information makes them believe that it will be worth their time to scroll.
Finally, while placing the most important stuff on top, don't forget to put a nice morsel at the very bottom.”
- Jakob Nielsen, β€œScrolling and Attention,” March 22, 2010
Know Your Audience
8
Consider the amount
of attention an
audience needs on a
particular screen*
*It may be zero
Recapping:
β€’ Scent of Information
β€’ Progressive Disclosure
β€’ Information Clustering & Hierarchy
β€’ Remove Paths Not Taken
β€’ The Tyranny of Consistency
β€’ Death of the Home Page
β€’ There Is No Fold
β€’ Know Your Audience
Design Process
Discovery Definition Development
Design Process
Design
Discovery Definition Development
β€’ Stakeholder Interviews
β€’ Business Requirements
β€’ Feature Prioritization Matrix
β€’ Competitive/Comparative Audit
β€’ User Research
β€’ Analytics
β€’ Site Inventory
β€’ Site Map
Design Process
Design
Discovery Definition Design Development
β€’ Personas
β€’ Content Audit
β€’ Card Sorts
β€’ Use Cases
β€’ Site Map
β€’ User Journeys
β€’ Sketching
β€’ Conceptual Wires/Design
β€’ Experience Brief
Design Process
Discovery Definition Design Development
β€’ Site Map
β€’ Content Matrix
β€’ User Flows
β€’ Sketching
β€’ Concept Diagrams
β€’ Wireframes
β€’Functional Specifications
β€’ Visual Design
β€’ Stakeholder Reviews
β€’ Prototype
β€’ Usability Testing
Design Process
Discovery Definition Development
β€’ User Acceptance Testing
(UAT)
β€’ Quality Assurance (QA)
β€’ Usability Testing
Design Process
Design
Design Process
Design Process
Design Process
Self Study
β€œDesign Thinking 101” by Sarah Gibbons on July 31, 2016 -Nielsen Norman Group
Design Process
Self Study
β€œHow to solve problems applying a Design Thinking, UX, HCD or any Creative Process from scratch V2” – Dan Nessler, February 6, 2018, Medium
Agile
What is β€œagile”?
relating to or denoting a method of project management, used especially for
software development, that is characterized by the division of tasks into short
phases of work and frequent reassessment and adaptation of plans.
"agile methods replace high-level design with frequent redesign”
β€”Oxford English Dictionary, contrast with β€œwaterfall”
Agile Methodology
What is β€œagile”?
points
stories
epics
scrum
sprints
standu
p
backlog
backlog
grooming
kanban board
Agile Methodology
Bug fixing for past sprints
Sprint Diagram by Sasha Tsimbler
Agile Methodology
Lean UX
Agile Methodology
β€œLean UX … is less focused on deliverables than traditional UX. It requires a
greater level of collaboration with the entire team. The core objective is to focus
on obtaining feedback as early as possible so that it can be used to make quick
decisions. The nature of Agile development is to work in rapid, iterative cycles
and Lean UX mimics these cycles to ensure that data generated can be used in
each iteration.”
β€”A Simple Introduction to Lean UX, Interaction Design Foundation
Deliverables
Site Map Discovery
Personas Definition
TOP NEEDS
Fast Fueling, Parking, Showers
Minimal Out of Pocket Costs
TOP NEEDS
Safe and Clean Services
Variety of Food Options
TOP NEEDS
Assurance (parking, dumping, fueling lanes)
Saving Money on the Road
PROFESSIONAL DRIVERS RVERS 4-W HEELERS
User Journeys Definition
Self Study
β€œAn introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
User Stories Definition
Use Cases Definition
User Flows Definition
Sketching > Wireframe > Design Design
Concept Diagrams Design
Wireframes Design
Prototypes Design
Our Project
Our Project
Events.com
Events.com want to revamp their website to become the go-to
online resource for people wanting to attend or promote a
large variety of events across the United States.
It should default to the city you’re inβ€”New Yorkβ€”but allow
users to change to other cities within the U.S.
Discovery
User Research
User Research in Copenhagen’s Elderly Homes
β€œThrough research, we aim to learn
enough about the business goals,
the users, and the information
ecology to develop a solid strategy.”
– Louis Rosenfeld & Peter Morville
Discovery: User Research
Goal
Identify patterns and trends in user behavior, tasks,
preferences, obstacles.
Methodology
β€’ Focus Groups
β€’ Surveys
β€’ Interviews
Discovery: User Research
William James on User Research?
β€œ[I]n a delicate inquiry like this, little is
to be gained by distributing circulars.
A single patient with the right sort of
lesion and a scientific mind, carefully
cross-examined, is more likely to
deepen our knowledge than a
thousand circulars answered as the
average patient answers them, even
though the answers be never so
thoroughly collated by the
investigator.”
– William James, β€œThe Consciousness of Lost Limbs,”
1887
Discovery: User Research
Class Exercise: Survey Questions
β€’ How do you learn about events in NYC?
β€’ What type of events are you interested in?
β€’ What’s more important to you:
– Price
– Type of Event
– Location
– Date
β€’ Do you ever need to promote an event?
β€’ Do you ever invite people to an event?
Discovery: User Research
Lunch
Afternoon
β€’ Competitive Review
β€’ Card Sorting
β€’ Site Maps
β€’ Page Types
β€’ Navigation
β€’ Break
β€’ Sketching
β€’ Wireframes
β€’ Usability Testing
β€’ Responsive Design
β€’ Q&A
Agenda
Competitive Review
image by brandon schauer
β€œThis type of assessment helps set an industry
β€˜marker’ by looking at what the competition is up to,
what features and functionalities are standard, and
how others have solved the same problems you
might be tasked with.”
– Dorelle Rabinowitz
Discovery: Competitive Review
Heuristic Evaluation
… involves evaluators examining the
interface and judging its compliance with
recognized usability principles (the
β€œheuristics”) β€”Wikipedia
Self Study
For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics.
Discovery: Competitive Review
Sample Usability Criteria
These examples aren’t comprehensive. Appropriate criteria will depend on the project to be completed.
Home Page
β€’ Elements are appropriately weighted and distributed
β€’ Information is clustered in meaningful ways
Navigation
β€’ Navigation structure is concise and consistent
β€’ Paths to important information are intuitive and unobstructed
Content
β€’ Content is content chunked appropriately
β€’ Headings and titles are scannable
β€’ Content is current. There are visible indications of content freshness.
Design
β€’ Colors are appropriate for the Web. White space is used appropriately. Text is readable.
Search
β€’ Search results are relevant and cleanly presented
Functionality
β€’ Functionality and forms are efficiently designed
Messaging
β€’ Errors messages are presented in clear language. Help readily available contextually to users
β€’ Appropriate channels are provided for user feedback
Discovery: Competitive Review
Methodology
β€’ Review and analyze competitor sites according to
particular criteria (heuristics)
β€’ Draw key findings, which can influence and guide IA
through the design phase
β€’ Include a scorecard for high-level comparison of
points across all sites
Also: Comparative Reviews
Discovery: Competitive Review
Competitive Review
Our
Competitors
Discovery: Competitive Review
Key Findings
β€’ Search is fairly prominent on each site
β€’ Filtering on events is valuable, but not always easily available
β€’ Calendars are helpful, but not always prominent
β€’ Profiles and social features are handled with varying degrees of detail
β€’ Free events are often highlighted
β€’ Event detail pages may have maps, RSVP, sharing, rating, commenting
functionality
β€’ Displaying other venues and restaurants adds utility
β€’ Option to add or promote an event isn’t always prominent
Discovery: Competitive Review
Definition
Card Sorts
β€œThere are often better ways to organize data
than the traditional ones that first occur to us.
Each organization of the same set of data
expresses different attributes and messages.
It is also important to experiment, reflect, and
choose which organization best
communicates our messages.”
– Nathan Shedroff, Experience Strategist
Definition: Card Sorts
Methodology
β€’ Grouping and labeling with index cards, post it notes
β€’ Two types:
Open – Participants sort cards with no pre-established categories. Useful for new
architectures
Closed – Participants sort cards into predetermined, provided groups. Useful for fitting
content into existing architectures
β€’ Online card sorts
– E.g. OptimalSort
Goals
β€’ Organize content more efficiently
β€’ Find names for categories based on users’ perspectives
Self Study
"Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
Definition: Card Sorts
Case Studies:
β€’ Wachovia Wealth Management Group
β€’ American Red Cross
β€’ Mercedes Benz
Definition: Card Sorts
Card Sort
As individuals:
β€’ Take 5 minutes to think of all the events a person could
attend
β€’ Write each event you come up with on a Post-It note
Definition: Card Sorts
5mins
Card Sort
Now, as a group:
β€’ Take a few minutes to organize your events into
categories (group & label them)
β€’ Then we’ll share some categories
Definition: Card Sorts
15mins
Characteristics & Findings
β€’ Looking for redundancies
β€’ Lumping and splitting
β€’ Outliers and miscellaneous items
β€’ Placing items in multiple categories
β€’ Categories versus filters
–E.g. Free, Family, Outdoors
β€’ Unique but intuitive labels
–E.g. Geeks, Relax
Definition: Card Sorts
Next Steps
With the results of a card sort we then can:
β€’ Build consensus
β€’ Refine terminology
β€’ Create a site map
β€’ Help define navigation
Definition: Card Sorts
Definition: Card Sort Tools
Post-It Plus
This app from 3M allows
you to scan your Post-It
Notes, organize and share
them.
Design
Site Maps
Conceptual DesignDesign: Site Maps
β€œA site map is a high level diagram
showing the hierarchy of a system.
Site maps reflect the information
structure, but are not necessarily
indicative of the navigation
structure.” – Step Two Designs
Site Map Tools:
β€’ Omnigraffle (Mac)
β€’ Microsoft Visio
β€’ InDesign
β€’ Sketch
Design: Site Maps
Page Types & Templates
The Mercator Atlas of Europe
From The British Library
Home Page Category Page Details Page
Examples:
Design: Page Types & Templates
Navigation
Navigation Bridge, USS
Enterprise
β€œNavigation refers to those
elements in the UI that allow
users to reach specific
information on the site.”
– Nielsen Norman Group
Self Study
The Difference Between Information Architecture (IA) and Navigation
Design: Navigation
Types of Navigation
β€’ Site Structure – major nav
β€’ Hierarchical – product families
β€’ Function – sitemap, privacy
β€’ Direct – banner ad/shortcut
β€’ Reference – related links
β€’ Dynamic – search results
β€’ Faceted Navigation – filters results
β€’ Breadcrumb – location
β€’ Step Navigation – sequence through forms/results
Self Study
Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
Design: Navigation
Areas of Navigation
β€’ Global – universal header/footer
β€’ Local – left nav/right nav
β€’ Local content – text links, buttons
Self Study
Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
Styles of
Navigation
β€’ Rollover
β€’ Dropdown
β€’ Flyout
β€’ Tabs
β€’ Accordion
β€’ Hamburger
Design: Navigation
Mega Dropdowns
Design: Navigation
Design: Navigation
Power Footers
Design: Navigation
Design: Navigation
Afternoon Break
Sketching
Aerial Screw by Leonardo da Vinci, 1485-1487
β€œThere are techniques and
processes whereby we can put
experience front and center in
design. My belief is that the
basis for doing so lies in
extending the traditional practice
of sketching. ”
β€”Bill Buxton
Design: Sketching
Attributes of a Sketch
β€’ Quick
β€’ Timely
β€’ Inexpensive
β€’ Disposable
β€’ Plentiful
β€’ Clear vocabulary
β€’ Distinct gesture
β€’ Minimal detail
β€’ Appropriate degree of refinement
β€’ Suggest & explore rather than confirm
β€’ Ambiguity
Design: Sketching
- Stefan Klocek, β€œBetter
together; the practice of
successful creative
collaboration,” Cooper Journal
β€œNinja. Rockstar. Gifted
genius. Many of the ways
we talk about creative
work (whether it’s design
or development) only
capture the brilliance of a
single individual.”
Design: Sketching
Emphasizing
Collaboration
Defining Collaborative Sketching
β€’ Rooted in Design Studio Methodology
β€’ Grew out of industrial design and
architecture
β€’ No β€œrockstars”
β€’ Todd Zaki Warfel
o Create. Pitch. Critique.
o 6.8.5 (6 to 8 sketches in 5 minutes)
β€’ Different versions/methods but steps
included to encourage outcomes
Design: Sketching
Goals for Collaborative Sketching
β€’ To communicate your ideas effectively by visualizing them
β€’ To benefit from the participation of your colleagues
β€’ To quickly generate ideas and refine through iterations
Design: Sketching
1. Discuss
2. Sketch
3. Share
4. Iterate
Design: Sketching
Process
β€’ Discuss the purpose of the specific experience you’re
sketching
β€’ What does it need to accomplish?
β€’ What features are necessary?
β€’ How would you prioritize them?
β€’ Who’s the audience?
β€’ You’re not discussing layout or design
β€’ Just the problem you’re trying to solve
β€’ You’re not sketching yet
Discuss
Design: Sketching
Sketch
β€’ Sketch silently
β€’ Limit your time – 5,10 minutes
β€’ Sketch as much as possible, as many different
ideas as possible
β€’ Don’t worry about mistakes or style
β€’ Emphasis is on the quantity of ideas, not the
quality of the sketches
Design: Sketching
Design: Sketching
Share
β€’ Review your work with your team
β€’ Keep it short – 60 seconds each
β€’ Offer your feedback to others
β€’ What you like
β€’ Questions about what didn’t work for you
β€’ You’re not grilling your colleagues and this
isn’t a competition
Design: Sketching
Iterate
β€’ Now sketch again if you need to
β€’ Or collaborate on a high-level wireframe (e.g.
via whiteboard)
β€’ Then begin your wireframe with a more
informed view, with more and better ideas
β€’ Iterate on your design
Design: Sketching
Class Exercise:
In teams, sketch your
ideas.
Event Detail Page
1. Take 15 minutes first to
discuss what features
belong here
Remember, no sketching
yet
Design: Sketching
Class Exercise:
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features belong
here
2. Time for silent sketching
Design: Sketching
Class Exercise:
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features belong
here
2. Time for silent sketching
3. Time for sharing your sketches
Design: Sketching
Class Exercise:
Did you come up with any
differentiating ideas for an
event page?
Design: Sketching
Sketching Tools:
The following apps are all for the
iPad:
β€’ Adobe Ideas (Free)
β€’ Bamboo Paper (Free)
β€’ Muji Notebook ($3.99)
β€’ Penultimate (Free)
β€’ SketchBook (Free)
β€’ Paper (Free)
β€’ Adonit Forge (Free)
Design: Sketching
Wireframes
sculpture by Jaume Plensa, Yorkshire Sculpture Park
Wireframes
β€œWeb site wireframes are blue prints
that define a Web page’s content and
functionality. They do not convey
design – e.g. colors, graphics, or
fonts.”
- FatPurple
Design: Wireframes
Design a Home Page
In your teams, create your final
deliverable, a home page for Events.com
1) Discuss features needed
for a homepage
2) Sketch your ideas for a
homepage individually
3) Discuss your sketches
again with your team
Design: Home Page
Discussion
Did you think to incorporate …
1) Filter by date, price, location?
2) City switcher?
3) Add an event?
4) What differentiates your design from others?
Design: Home Page
Wireframing & Prototyping
Tools:
β€’ Adobe InDesign
β€’ Adobe XD
β€’ Axure
β€’ Omnigraffle (Mac)
β€’ Microsoft Visio
β€’ Sketch
β€’ Invision Studio
β€’ Mockingbird (online, free)
Self Study
Smashing Magazine: 35 Excellent Wireframing Resources
Also:
β€’ Balsamiq
β€’ iPlotz
β€’ iMockups (iPad)
β€’ Omnigraffle (iPad)
Design: Wireframes
Usability Testing
Testing apps on the iPad by K2_UX
Usability Testing
β€œUsability testing refers to evaluating a product or service by
testing it with representative users. Typically, during a test,
participants will try to complete typical tasks while observers
watch, listen and takes notes. The goal is to identify any
usability problems, collect qualitative and quantitative data and
determine the participant's satisfaction with the product.”
- usability.gov
Design: Usability Testing
Types
β€’ Paper prototype
β€’ Clickable prototype
β€’ Full HTML
β€’ Eyetracking
Design: Usability Testing
Methods
β€’ In person/remote
β€’ Moderated/unmoderated
β€’ β€œGuerilla”
Responsive Design
Responsive Web Design
β€œRather than tailoring disconnected designs to each of an ever-
increasing number of web devices, we can treat them as
facets of the same experience. We can design for an optimal
viewing experience, but embed standards-based technologies
into our designs to make them not only more flexible, but more
adaptive to the media that renders them. In short, we need to
practice responsive web design.”
– Ethan Marcotte, Responsive Web Design, A List Apart
Self Study
Ethan Marcotte: Responsive Web Design
Design: Responsive Design
Design: Responsive Design
Responsive Design Characteristics
β€’ Think β€œmobile first”
β€’ Maintain content and features across devices
β€’ Adjust designs to display content effectively on various
devices or resolutions
β€’ Reposition modules if needed but maintain hierarchies
β€’ Much more in my Guidelines for Responsive UX Design
class
Design: Responsive Design
Final Home Page Collaboration
In your teams, create your final deliverable, a home page for Events.com
Collaborate as a team on a final version of the home
page
Design: Final Exercise
Development
Books:
β€’ Information Architecture for the World
Wide Web – Louis Rosenfeld, Peter
Morville
β€’ Information Architecture: Blueprints for the
Web – Christina Wodtke, Austin Govella
β€’ The Elements of User Experience – Jesse
James Garrett
β€’ Designing Web Navigation: Optimizing the
User Experience – James Kalbach, Aaron
Gustafson
β€’ Design of Everyday Things – Donald
Norman
β€’ Don’t Make Me Think – Steve Krug
β€’ Lean UX – Jeff Gothelf, Josh Seiden
β€’ Responsive Web Design – Ethan
Marcotte
Additional Resources
Web Sites:
β€’ Alertbox
β€’ A List Apart
β€’ Boxes & Arrows
β€’ wireframes.tumblr.com
Further Studies:
β€’ School of Visual Arts
β€’ Continuing Ed classes
β€’ MFA in Interaction Design
β€’ The IA Summit
β€’ Interaction 19 (IXDA)
β€’ Pratt – Course in Information Design
β€’ Rosenfeld Media
β€’ General Assembly
β€’ Skillshare
β€’ The Information Architecture Institute
β€’ Nielsen Norman Group
β€’ User Interface Engineering
Additional Resources
Videos:
β€’ The Design Studio Method – Todd Zaki
Warfel (Vimeo)
β€’ The Right Way to Wireframe – Russ Unger
(YouTube)
Podcast
Khoi Vinh
My article on how to find a UX job:
UX: Your Guerilla Guide to Breaking In
My next class
Also Recommended
Dates and Location TBD
Slideshare address:
http://www.slideshare.net/stribs
stribley@outlook.com
@stribs
Q&A
thank you

Introduction to User Experience Design 12/07/19

  • 1.
    Introduction to UserExperience Design School of Visual Arts | 7 December 2019 Robert Stribley
  • 2.
    Today’s presentation willbe available on SlideShare following the workshop: www.slideshare.net/stribs
  • 3.
    Robert Stribley Associate CreativeDirector, Experience Introductions Sample clients: β€’ Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds, Prudential, Wachovia β€’ Boston Scientific, Nasonex β€’ AMResorts, Choice Hotels, RCI, Sotheby’s International Realty β€’ Computer Associates, EMC β€’ Ford, Lincoln β€’ Mercedes-Benz, MBFS, Mercedes-Benz Vans, smart β€’ AT&T, Nextel β€’ Red Cross, Smithsonian National Air & Space Museum β€’ Pearson, Travel Channel, Women’s Wear Daily β€’ I’m an Associate Creative Director, Experience at Publicis Sapient/Razorfish β€’ I enjoy literature, cinema, music, photography β€’ I drink coffee
  • 4.
    About You β€’ What’syour name? β€’ What do you do for work? β€’ What do you do for fun? β€’ Coffee, tea or bottled water? Introductions
  • 5.
    Goals for ourworkshop today: β€’ Understand the basic concepts of user experience (UX) design β€’ Review the basic deliverables a UXer develops within a project β€’ Experience the general process and techniques used on a design project Introductions
  • 7.
    Morning β€’ History &Definition β€’ UX Principles β€’ Design Process β€’ Agile β€’ Deliverables β€’ Our Project β€’ User Research Agenda
  • 8.
    Afternoon β€’ Competitive Review β€’Card Sorting β€’ Site Maps β€’ Page Types β€’ Navigation β€’ Sketching β€’ Break β€’ Wireframes β€’ Usability Testing β€’ Responsive Design β€’ Q&A Agenda
  • 9.
  • 10.
  • 11.
    Image by OliverReichenstein on flickr
  • 12.
  • 13.
    A Brief Historyof UX 1975 β€’ Richard Saul Wurman coined the term β€œinformation architecture” to describe the field now more often described as β€œinformation design” 1994 β€’ Argus Associates founded in Ann Arbor, MI, the first firm devoted to IA 1998 β€’ First edition of Peter Morville and Lou Rosenfeld’s Information Architecture for the World Wide Web, affectionately known as β€œThe Polar Bear” book 2000 β€’ First IA Summit, Boston, MA – Defining Information Architecture History of UX
  • 14.
    Partially adapted from:β€œA brief history of information architecture” by Peter Morville and Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon A Brief History of UX 2002 β€’ Boxes & Arrows, online journal for UX and design goes live β€’ 3 new books on UX published, including Jesse James Garrett’s The Elements of User Experience 2014 β€’ Capital One purchases Garrett’s UX-consulting firm Adaptive Path 2020 β€’ The 20th IA Conference will be held in New Orleans, April 2020 History of UX
  • 15.
    inβ€’forβ€’maβ€’tion arβ€’chiβ€’tecβ€’ture n. β€’The combination of organization, labeling, and navigation schemes within an information system. β€’ The structural design of an information space to facilitate task completion and intuitive access to content. β€’ The art and science of structuring and classifying web sites and intranets to help people find and manage information. β€’ An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape.Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville Navigation Interaction Art/Science Discipline/ Community Defining UX
  • 16.
    userscontent context IA Defining UX Information EcologyDiagram by Peter Morville and Louis Rosenfeld
  • 17.
  • 18.
  • 19.
    metaphor: architectural plans DefiningUX Flickr.com: Cornell University Library
  • 20.
  • 21.
  • 22.
    3 Clicks? Amyth Designing for scent is more successful than designing for navigation. – Jared Spool, UIE If there is a scientific basis to the Three-Click Rule, we couldn't find it in our data. - User Interface Engineering, April 2003 Self Study β€œDesigning for the scent of information” - Jared M. Spool, Christine Perfetti & David Brittan, User Interface Engineering
  • 24.
  • 25.
    Tease users. Then drawthem to the details.
  • 26.
    β€œProgressive disclosure defers advancedor rarely used features to a secondary screen, making applications easier to learn and less error-prone.” - Jakob NielsenSelf Study β€œProgressive Disclosure” - Jakob Nielsen, December 4, 2006
  • 30.
  • 31.
    β€œDesigners can create normalcyout of chaos; they can clearly communicate ideas through the organizing and manipulating of words and pictures.” β€”Jeffery Veen, The Art and Science of Web
  • 32.
    When information is clusteredappropriately on a screen, users can scan and quickly come to terms with the intent of the content.
  • 33.
    1. Group features andcontent by type
  • 34.
    1. Group features andcontent by type 2. Position them according to an intuitive hierarchy
  • 35.
    1. Group features andcontent by type 2. Position them according to an intuitive hierarchy 3. Drop or demote the less important content
  • 37.
  • 38.
    Reduce the fieldof view Once users commit to a path, remove irrelevant navigation
  • 39.
  • 40.
  • 41.
    The Tyranny ofConsistency 5
  • 42.
    Consistency is animportant but sometimes over-rated tool It’s key in maintaining a coherent experience But develop an eye to know when to break from it
  • 43.
    Clarity trumps consistency. – SteveKrug, Don’t Make Me Think
  • 45.
    Related: Design pagesso they’re scalable Suppress modules or sections of the page until they're needed Don’t labor to create content just to ensure every screen or element is β€œconsistently” populated
  • 46.
    Death of theHome Page 6
  • 47.
    People may cometo your homepage But more and more likely not They’re more likely coming from Google or social media Many sites report only 20% of visitors landing on their homepages Some as few as 10 or 5% β€’ 88% of traffic coming to The Atlantic not hitting home page β€’ More than 50% of visitors to the NYT not arriving at the home page Have you ever bought a book on Amazon.com
  • 48.
    More Important? β€’ SEO* β€’Taxonomy β€’ Metadata + Tagging β€’ Mobile friendly *search engine optimization
  • 49.
  • 50.
  • 51.
  • 52.
    Large Apple desktopmonitor iPhone 6S
  • 53.
    β€œWeb users spend80% of their time looking at information above the page fold. Although users do scroll, they allocate only 20% of their attention below the fold.” - Jakob Nielsen, β€œScrolling and Attention,” March 22, 2010
  • 54.
    β€œPeople will lookvery far down a page if (a) the layout encourages scanning, and (b) the initially viewable information makes them believe that it will be worth their time to scroll. Finally, while placing the most important stuff on top, don't forget to put a nice morsel at the very bottom.” - Jakob Nielsen, β€œScrolling and Attention,” March 22, 2010
  • 55.
  • 56.
    Consider the amount ofattention an audience needs on a particular screen* *It may be zero
  • 57.
    Recapping: β€’ Scent ofInformation β€’ Progressive Disclosure β€’ Information Clustering & Hierarchy β€’ Remove Paths Not Taken β€’ The Tyranny of Consistency β€’ Death of the Home Page β€’ There Is No Fold β€’ Know Your Audience
  • 58.
  • 59.
  • 60.
    Discovery Definition Development β€’Stakeholder Interviews β€’ Business Requirements β€’ Feature Prioritization Matrix β€’ Competitive/Comparative Audit β€’ User Research β€’ Analytics β€’ Site Inventory β€’ Site Map Design Process Design
  • 61.
    Discovery Definition DesignDevelopment β€’ Personas β€’ Content Audit β€’ Card Sorts β€’ Use Cases β€’ Site Map β€’ User Journeys β€’ Sketching β€’ Conceptual Wires/Design β€’ Experience Brief Design Process
  • 62.
    Discovery Definition DesignDevelopment β€’ Site Map β€’ Content Matrix β€’ User Flows β€’ Sketching β€’ Concept Diagrams β€’ Wireframes β€’Functional Specifications β€’ Visual Design β€’ Stakeholder Reviews β€’ Prototype β€’ Usability Testing Design Process
  • 63.
    Discovery Definition Development β€’User Acceptance Testing (UAT) β€’ Quality Assurance (QA) β€’ Usability Testing Design Process Design
  • 64.
  • 65.
  • 66.
    Design Process Self Study β€œDesignThinking 101” by Sarah Gibbons on July 31, 2016 -Nielsen Norman Group
  • 67.
    Design Process Self Study β€œHowto solve problems applying a Design Thinking, UX, HCD or any Creative Process from scratch V2” – Dan Nessler, February 6, 2018, Medium
  • 68.
  • 69.
    What is β€œagile”? relatingto or denoting a method of project management, used especially for software development, that is characterized by the division of tasks into short phases of work and frequent reassessment and adaptation of plans. "agile methods replace high-level design with frequent redesign” β€”Oxford English Dictionary, contrast with β€œwaterfall” Agile Methodology
  • 70.
  • 71.
    Bug fixing forpast sprints Sprint Diagram by Sasha Tsimbler Agile Methodology
  • 72.
    Lean UX Agile Methodology β€œLeanUX … is less focused on deliverables than traditional UX. It requires a greater level of collaboration with the entire team. The core objective is to focus on obtaining feedback as early as possible so that it can be used to make quick decisions. The nature of Agile development is to work in rapid, iterative cycles and Lean UX mimics these cycles to ensure that data generated can be used in each iteration.” β€”A Simple Introduction to Lean UX, Interaction Design Foundation
  • 73.
  • 74.
  • 75.
    Personas Definition TOP NEEDS FastFueling, Parking, Showers Minimal Out of Pocket Costs TOP NEEDS Safe and Clean Services Variety of Food Options TOP NEEDS Assurance (parking, dumping, fueling lanes) Saving Money on the Road PROFESSIONAL DRIVERS RVERS 4-W HEELERS
  • 76.
    User Journeys Definition SelfStudy β€œAn introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows
  • 77.
  • 78.
  • 79.
  • 80.
    Sketching > Wireframe> Design Design
  • 81.
  • 82.
  • 83.
  • 84.
  • 85.
    Our Project Events.com Events.com wantto revamp their website to become the go-to online resource for people wanting to attend or promote a large variety of events across the United States. It should default to the city you’re inβ€”New Yorkβ€”but allow users to change to other cities within the U.S.
  • 86.
  • 87.
    User Research User Researchin Copenhagen’s Elderly Homes
  • 88.
    β€œThrough research, weaim to learn enough about the business goals, the users, and the information ecology to develop a solid strategy.” – Louis Rosenfeld & Peter Morville Discovery: User Research
  • 89.
    Goal Identify patterns andtrends in user behavior, tasks, preferences, obstacles. Methodology β€’ Focus Groups β€’ Surveys β€’ Interviews Discovery: User Research
  • 90.
    William James onUser Research? β€œ[I]n a delicate inquiry like this, little is to be gained by distributing circulars. A single patient with the right sort of lesion and a scientific mind, carefully cross-examined, is more likely to deepen our knowledge than a thousand circulars answered as the average patient answers them, even though the answers be never so thoroughly collated by the investigator.” – William James, β€œThe Consciousness of Lost Limbs,” 1887 Discovery: User Research
  • 91.
    Class Exercise: SurveyQuestions β€’ How do you learn about events in NYC? β€’ What type of events are you interested in? β€’ What’s more important to you: – Price – Type of Event – Location – Date β€’ Do you ever need to promote an event? β€’ Do you ever invite people to an event? Discovery: User Research
  • 92.
  • 93.
    Afternoon β€’ Competitive Review β€’Card Sorting β€’ Site Maps β€’ Page Types β€’ Navigation β€’ Break β€’ Sketching β€’ Wireframes β€’ Usability Testing β€’ Responsive Design β€’ Q&A Agenda
  • 94.
  • 95.
    β€œThis type ofassessment helps set an industry β€˜marker’ by looking at what the competition is up to, what features and functionalities are standard, and how others have solved the same problems you might be tasked with.” – Dorelle Rabinowitz Discovery: Competitive Review
  • 96.
    Heuristic Evaluation … involvesevaluators examining the interface and judging its compliance with recognized usability principles (the β€œheuristics”) β€”Wikipedia Self Study For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics. Discovery: Competitive Review
  • 97.
    Sample Usability Criteria Theseexamples aren’t comprehensive. Appropriate criteria will depend on the project to be completed. Home Page β€’ Elements are appropriately weighted and distributed β€’ Information is clustered in meaningful ways Navigation β€’ Navigation structure is concise and consistent β€’ Paths to important information are intuitive and unobstructed Content β€’ Content is content chunked appropriately β€’ Headings and titles are scannable β€’ Content is current. There are visible indications of content freshness. Design β€’ Colors are appropriate for the Web. White space is used appropriately. Text is readable. Search β€’ Search results are relevant and cleanly presented Functionality β€’ Functionality and forms are efficiently designed Messaging β€’ Errors messages are presented in clear language. Help readily available contextually to users β€’ Appropriate channels are provided for user feedback Discovery: Competitive Review
  • 98.
    Methodology β€’ Review andanalyze competitor sites according to particular criteria (heuristics) β€’ Draw key findings, which can influence and guide IA through the design phase β€’ Include a scorecard for high-level comparison of points across all sites Also: Comparative Reviews Discovery: Competitive Review
  • 100.
  • 101.
    Key Findings β€’ Searchis fairly prominent on each site β€’ Filtering on events is valuable, but not always easily available β€’ Calendars are helpful, but not always prominent β€’ Profiles and social features are handled with varying degrees of detail β€’ Free events are often highlighted β€’ Event detail pages may have maps, RSVP, sharing, rating, commenting functionality β€’ Displaying other venues and restaurants adds utility β€’ Option to add or promote an event isn’t always prominent Discovery: Competitive Review
  • 102.
  • 103.
  • 104.
    β€œThere are oftenbetter ways to organize data than the traditional ones that first occur to us. Each organization of the same set of data expresses different attributes and messages. It is also important to experiment, reflect, and choose which organization best communicates our messages.” – Nathan Shedroff, Experience Strategist Definition: Card Sorts
  • 105.
    Methodology β€’ Grouping andlabeling with index cards, post it notes β€’ Two types: Open – Participants sort cards with no pre-established categories. Useful for new architectures Closed – Participants sort cards into predetermined, provided groups. Useful for fitting content into existing architectures β€’ Online card sorts – E.g. OptimalSort Goals β€’ Organize content more efficiently β€’ Find names for categories based on users’ perspectives Self Study "Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07 Definition: Card Sorts
  • 106.
    Case Studies: β€’ WachoviaWealth Management Group β€’ American Red Cross β€’ Mercedes Benz Definition: Card Sorts
  • 107.
    Card Sort As individuals: β€’Take 5 minutes to think of all the events a person could attend β€’ Write each event you come up with on a Post-It note Definition: Card Sorts 5mins
  • 108.
    Card Sort Now, asa group: β€’ Take a few minutes to organize your events into categories (group & label them) β€’ Then we’ll share some categories Definition: Card Sorts 15mins
  • 109.
    Characteristics & Findings β€’Looking for redundancies β€’ Lumping and splitting β€’ Outliers and miscellaneous items β€’ Placing items in multiple categories β€’ Categories versus filters –E.g. Free, Family, Outdoors β€’ Unique but intuitive labels –E.g. Geeks, Relax Definition: Card Sorts
  • 110.
    Next Steps With theresults of a card sort we then can: β€’ Build consensus β€’ Refine terminology β€’ Create a site map β€’ Help define navigation Definition: Card Sorts
  • 111.
    Definition: Card SortTools Post-It Plus This app from 3M allows you to scan your Post-It Notes, organize and share them.
  • 112.
  • 113.
  • 114.
    Conceptual DesignDesign: SiteMaps β€œA site map is a high level diagram showing the hierarchy of a system. Site maps reflect the information structure, but are not necessarily indicative of the navigation structure.” – Step Two Designs
  • 117.
    Site Map Tools: β€’Omnigraffle (Mac) β€’ Microsoft Visio β€’ InDesign β€’ Sketch Design: Site Maps
  • 118.
    Page Types &Templates The Mercator Atlas of Europe From The British Library
  • 119.
    Home Page CategoryPage Details Page Examples: Design: Page Types & Templates
  • 120.
  • 121.
    β€œNavigation refers tothose elements in the UI that allow users to reach specific information on the site.” – Nielsen Norman Group Self Study The Difference Between Information Architecture (IA) and Navigation Design: Navigation
  • 122.
    Types of Navigation β€’Site Structure – major nav β€’ Hierarchical – product families β€’ Function – sitemap, privacy β€’ Direct – banner ad/shortcut β€’ Reference – related links β€’ Dynamic – search results β€’ Faceted Navigation – filters results β€’ Breadcrumb – location β€’ Step Navigation – sequence through forms/results Self Study Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites Design: Navigation
  • 123.
    Areas of Navigation β€’Global – universal header/footer β€’ Local – left nav/right nav β€’ Local content – text links, buttons Self Study Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites Styles of Navigation β€’ Rollover β€’ Dropdown β€’ Flyout β€’ Tabs β€’ Accordion β€’ Hamburger Design: Navigation
  • 124.
  • 125.
  • 126.
  • 127.
  • 128.
  • 129.
    Sketching Aerial Screw byLeonardo da Vinci, 1485-1487
  • 130.
    β€œThere are techniquesand processes whereby we can put experience front and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching. ” β€”Bill Buxton Design: Sketching
  • 131.
    Attributes of aSketch β€’ Quick β€’ Timely β€’ Inexpensive β€’ Disposable β€’ Plentiful β€’ Clear vocabulary β€’ Distinct gesture β€’ Minimal detail β€’ Appropriate degree of refinement β€’ Suggest & explore rather than confirm β€’ Ambiguity Design: Sketching
  • 132.
    - Stefan Klocek,β€œBetter together; the practice of successful creative collaboration,” Cooper Journal β€œNinja. Rockstar. Gifted genius. Many of the ways we talk about creative work (whether it’s design or development) only capture the brilliance of a single individual.” Design: Sketching Emphasizing Collaboration
  • 133.
    Defining Collaborative Sketching β€’Rooted in Design Studio Methodology β€’ Grew out of industrial design and architecture β€’ No β€œrockstars” β€’ Todd Zaki Warfel o Create. Pitch. Critique. o 6.8.5 (6 to 8 sketches in 5 minutes) β€’ Different versions/methods but steps included to encourage outcomes Design: Sketching
  • 134.
    Goals for CollaborativeSketching β€’ To communicate your ideas effectively by visualizing them β€’ To benefit from the participation of your colleagues β€’ To quickly generate ideas and refine through iterations Design: Sketching
  • 135.
    1. Discuss 2. Sketch 3.Share 4. Iterate Design: Sketching Process
  • 136.
    β€’ Discuss thepurpose of the specific experience you’re sketching β€’ What does it need to accomplish? β€’ What features are necessary? β€’ How would you prioritize them? β€’ Who’s the audience? β€’ You’re not discussing layout or design β€’ Just the problem you’re trying to solve β€’ You’re not sketching yet Discuss Design: Sketching
  • 138.
    Sketch β€’ Sketch silently β€’Limit your time – 5,10 minutes β€’ Sketch as much as possible, as many different ideas as possible β€’ Don’t worry about mistakes or style β€’ Emphasis is on the quantity of ideas, not the quality of the sketches Design: Sketching
  • 139.
  • 140.
    Share β€’ Review yourwork with your team β€’ Keep it short – 60 seconds each β€’ Offer your feedback to others β€’ What you like β€’ Questions about what didn’t work for you β€’ You’re not grilling your colleagues and this isn’t a competition Design: Sketching
  • 141.
    Iterate β€’ Now sketchagain if you need to β€’ Or collaborate on a high-level wireframe (e.g. via whiteboard) β€’ Then begin your wireframe with a more informed view, with more and better ideas β€’ Iterate on your design Design: Sketching
  • 142.
    Class Exercise: In teams,sketch your ideas. Event Detail Page 1. Take 15 minutes first to discuss what features belong here Remember, no sketching yet Design: Sketching
  • 143.
    Class Exercise: In teams,sketch your ideas. Event Detail Page 1. Take 15 minutes first to discuss what features belong here 2. Time for silent sketching Design: Sketching
  • 144.
    Class Exercise: In teams,sketch your ideas. Event Detail Page 1. Take 15 minutes first to discuss what features belong here 2. Time for silent sketching 3. Time for sharing your sketches Design: Sketching
  • 145.
    Class Exercise: Did youcome up with any differentiating ideas for an event page? Design: Sketching
  • 146.
    Sketching Tools: The followingapps are all for the iPad: β€’ Adobe Ideas (Free) β€’ Bamboo Paper (Free) β€’ Muji Notebook ($3.99) β€’ Penultimate (Free) β€’ SketchBook (Free) β€’ Paper (Free) β€’ Adonit Forge (Free) Design: Sketching
  • 147.
    Wireframes sculpture by JaumePlensa, Yorkshire Sculpture Park
  • 148.
    Wireframes β€œWeb site wireframesare blue prints that define a Web page’s content and functionality. They do not convey design – e.g. colors, graphics, or fonts.” - FatPurple Design: Wireframes
  • 153.
    Design a HomePage In your teams, create your final deliverable, a home page for Events.com 1) Discuss features needed for a homepage 2) Sketch your ideas for a homepage individually 3) Discuss your sketches again with your team Design: Home Page
  • 154.
    Discussion Did you thinkto incorporate … 1) Filter by date, price, location? 2) City switcher? 3) Add an event? 4) What differentiates your design from others? Design: Home Page
  • 155.
    Wireframing & Prototyping Tools: β€’Adobe InDesign β€’ Adobe XD β€’ Axure β€’ Omnigraffle (Mac) β€’ Microsoft Visio β€’ Sketch β€’ Invision Studio β€’ Mockingbird (online, free) Self Study Smashing Magazine: 35 Excellent Wireframing Resources Also: β€’ Balsamiq β€’ iPlotz β€’ iMockups (iPad) β€’ Omnigraffle (iPad) Design: Wireframes
  • 156.
    Usability Testing Testing appson the iPad by K2_UX
  • 157.
    Usability Testing β€œUsability testingrefers to evaluating a product or service by testing it with representative users. Typically, during a test, participants will try to complete typical tasks while observers watch, listen and takes notes. The goal is to identify any usability problems, collect qualitative and quantitative data and determine the participant's satisfaction with the product.” - usability.gov Design: Usability Testing
  • 158.
    Types β€’ Paper prototype β€’Clickable prototype β€’ Full HTML β€’ Eyetracking Design: Usability Testing Methods β€’ In person/remote β€’ Moderated/unmoderated β€’ β€œGuerilla”
  • 159.
  • 160.
    Responsive Web Design β€œRatherthan tailoring disconnected designs to each of an ever- increasing number of web devices, we can treat them as facets of the same experience. We can design for an optimal viewing experience, but embed standards-based technologies into our designs to make them not only more flexible, but more adaptive to the media that renders them. In short, we need to practice responsive web design.” – Ethan Marcotte, Responsive Web Design, A List Apart Self Study Ethan Marcotte: Responsive Web Design Design: Responsive Design
  • 161.
  • 162.
    Responsive Design Characteristics β€’Think β€œmobile first” β€’ Maintain content and features across devices β€’ Adjust designs to display content effectively on various devices or resolutions β€’ Reposition modules if needed but maintain hierarchies β€’ Much more in my Guidelines for Responsive UX Design class Design: Responsive Design
  • 163.
    Final Home PageCollaboration In your teams, create your final deliverable, a home page for Events.com Collaborate as a team on a final version of the home page Design: Final Exercise
  • 164.
  • 165.
    Books: β€’ Information Architecturefor the World Wide Web – Louis Rosenfeld, Peter Morville β€’ Information Architecture: Blueprints for the Web – Christina Wodtke, Austin Govella β€’ The Elements of User Experience – Jesse James Garrett β€’ Designing Web Navigation: Optimizing the User Experience – James Kalbach, Aaron Gustafson β€’ Design of Everyday Things – Donald Norman β€’ Don’t Make Me Think – Steve Krug β€’ Lean UX – Jeff Gothelf, Josh Seiden β€’ Responsive Web Design – Ethan Marcotte Additional Resources Web Sites: β€’ Alertbox β€’ A List Apart β€’ Boxes & Arrows β€’ wireframes.tumblr.com
  • 166.
    Further Studies: β€’ Schoolof Visual Arts β€’ Continuing Ed classes β€’ MFA in Interaction Design β€’ The IA Summit β€’ Interaction 19 (IXDA) β€’ Pratt – Course in Information Design β€’ Rosenfeld Media β€’ General Assembly β€’ Skillshare β€’ The Information Architecture Institute β€’ Nielsen Norman Group β€’ User Interface Engineering Additional Resources Videos: β€’ The Design Studio Method – Todd Zaki Warfel (Vimeo) β€’ The Right Way to Wireframe – Russ Unger (YouTube)
  • 167.
  • 168.
    My article onhow to find a UX job: UX: Your Guerilla Guide to Breaking In
  • 169.
  • 170.
  • 171.
  • 172.
  • 173.

Editor's Notes

  • #2Β Introduction to User Experience Design - Robert Stribley 7 December 2019 Brazilian Jaguar byΒ @titoferrara, Bushwick, Brooklyn, NY- Photo by Robert Stribley
  • #3Β Preliminaries
  • #4Β Introductions
  • #5Β Introductions
  • #6Β Workshop goals
  • #7Β Agenda
  • #8Β Agenda – Afternoon
  • #9Β Agenda – Afternoon
  • #10Β UX History
  • #11Β User Experience
  • #12Β The Spectrum of User Experience https://www.flickr.com/photos/formforce/3663684287/
  • #13Β Walt Disney – The original user experience designer? https://uxmag.com/articles/walt-disney-the-worlds-first-ux-designer
  • #14Β Brief History of UX
  • #15Β Partially adapted from: β€œA brief history of information architecture” by Peter Morville Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  • #16Β Navigation, interaction design, art/science, discipline/community
  • #17Β Background: Defining IA - Information Ecology Venn Diagram by Peter Morville and Louis Rosenfeld
  • #18Β Background: Defining IA: skin/skeleton
  • #19Β Oft-used examples like this of β€œusers” creating their own paths
  • #20Β Using architectural plans/blueprints as a metaphor for an IA’s work Flickr.com: Cornell University Library
  • #21Β UX Principles Image from 10 Basic Principles of Visual Design by Jose Torre - https://blog.prototypr.io/10-basic-principles-of-visual-design-55b86b9f7241 – which is definitely worth a read
  • #22Β Scent of Information
  • #23Β If you were to take only one thing away with you today, it would be that the 3-click rule is bunk. Can actually make for a very cluttered site if you try to flatten content so it’s all available within three clicks Users will happily click away 5, 6, 7, 8 times without noticing, if there are clear paths to what they’re looking for, concise navigation, intuitive labels, etc. Background: Studies in β€œinformation foraging” in the early 90s at PARCΒ (Palo Alto Research Center Incorporated) Better: a dynamic tension between reducing the number of clicks and providing strong scent to content
  • #24Β Uniqlo Site
  • #25Β Progressive Disclosure
  • #26Β Reduce clutter, cognitiveΒ overload, so there’s less to process at once - Across multiple pages – or within a page or overlay
  • #27Β β€œProgressive Disclosure” by Jakob Nielsen, December 4, 2006 Originated with studies in the 80s by user interface specialists Jack Carroll's lab work at IBM
  • #28Β Progressive disclosure in an app – weather details Reduce clutter, cognitiveΒ overload, so there’s less to process at once - Across multiple pages – or within a page or overlay
  • #29Β Mercedes Benz product information
  • #30Β Mercedes Benz product information
  • #31Β Information Clustering & Hierarchy
  • #32Β Jeffery Veen quote from The Art and Science of Web Design
  • #33Β When information is clustered appropriately on a screen, users can scan and quickly come to terms with the intent of the content.
  • #34Β Information clustering
  • #35Β Information clustering
  • #36Β Information clustering Isn’t to say that you couldn’t have a lot of content on the page – e.g. Pinterest. But content is grouped logically, can be scanned easily.
  • #37Β Mercedes Benz
  • #38Β Remove paths not taken
  • #39Β Seems simple, but a lot of sites could benefit from adhering to this principle
  • #40Β Remove paths not taken
  • #41Β Remove paths not taken
  • #42Β The Tyranny of Consistency
  • #43Β This is a β€œKnow it when you see it” kind of problem – sometimes tough to put a finger on
  • #44Β β€œClarity trumps consistency.” - Steve Krug, Don’t Make Me Think Photo from Interview with Steve Krug: how to get DIY usability testingΒ right by Oliver Lindberg - https://medium.com/the-lindberg-interviews/interview-with-steve-krug-how-to-get-diy-usability-testing-right-63dedddbd0ae Photo by Daniel Byrne - https://www.danielbyrnephoto.com/
  • #45Β Varying dropdown styles on MBUSA.com are not β€œconsistent,” per se, but tailored to the needs of the user and the content in each case.
  • #46Β But be sure when you break with consistency, you do have a principle in mind for doing so
  • #47Β Found this site by searching on Worst Home Page in the World. Clearly, it’s trying to be all things to all people. Instead, it looks like a dog’s breakfast.
  • #48Β Jakob Nielsen wrote in 2002 that home pages are β€œthe most valuable real estate in the world.” Sourcing: http://www.niemanlab.org/2012/08/coming-in-the-side-door-the-value-of-homepages-is-shifting-from-traffic-driver-to-brand/ 88% of traffic coming to The Atlantic not hitting home page More than 50% of visitors to the NYT not arriving at the home page Have you ever bought a book on Amazon.com because you saw it on the homepage?
  • #49Β *Search engine optimization
  • #50Β Note how the site offers plenty of scent
  • #51Β There is no fold – Photo by Gavin Bell
  • #52Β There is no fold - Iamthefold.com
  • #53Β Simple illustration of dramatic difference in β€œthe fold” using Brooklyn Brainery
  • #54Β Jakob Nielsen, β€œScrolling and Attention,” March 22, 2010
  • #55Β Eyetracking tests by Nielsen Norman Group–Jakob Nielsen, β€œScrolling and Attention,” March 22, 2010
  • #56Β Know Your Audience
  • #57Β Yes, your site typically has multiple audiences. But not all of them need to be addressed at once. Giving proper thought to who defines a site's audience helps clean out the chaff. Example: Placing find an event functionality in an area where a using is creating an event. Not necessary for that audience.
  • #58Β Recap of UX Principles
  • #59Β The Design Process Illustration from The teapot model: how to explain a fuzzy design process to anxiousΒ clients. https://blog.prototypr.io/the-teapot-model-how-to-explain-a-fuzzy-design-process-to-anxious-clients-4a2e8487bc87
  • #60Β The Design Process
  • #61Β 1. Discovery Stakeholder interviewers, Business requirements, Competitive & Comparative Audits, User Research
  • #62Β 2. Definition Persona/Scenario Development, Content & Meta Data Audits, Use cases, Creative Brief, Mood boards
  • #63Β 3. Design Sitemaps, Task Flows, Content Strategy, Sketching, Wireframes, Visual Design, Prototypes, Usability Testing
  • #64Β 4. Development User Acceptance Testing, Quality Assurance Testing, Usability Testing, Site development
  • #65Β The Design Process – Illustration from the Interaction Design Foundation
  • #66Β Illustration from Design Thinking 101 byΒ Sarah GibbonsΒ onΒ July 31, 2016 - https://www.nngroup.com/articles/design-thinking/ Nielsen Norman Group
  • #67Β Illustration from Design Thinking 101 byΒ Sarah GibbonsΒ onΒ July 31, 2016 - https://www.nngroup.com/articles/design-thinking/ Nielsen Norman Group
  • #68Β Diagram from β€œHow to solve problems applying a Design Thinking, UX, HCD or any Creative Process from scratchΒ V2” by Dan Nessler February 6, 2018, Medium
  • #69Β Agile Image from unsplash by Cam Adams / @camadams – Thousand Oaks, United States
  • #70Β Deliverables
  • #71Β Deliverables
  • #72Β Sprint Diagram by Sasha Tsimbler
  • #73Β Lean UX explanation taken from β€”A Simple Introduction to Lean UX, Interaction Design Foundation
  • #74Β Deliverables Image of New Delhi newspaper delivery from the Financial Times
  • #75Β Site map
  • #76Β Personas
  • #77Β User Journey https://www.toptal.com/designers/product-design/customer-journey-maps
  • #78Β User Story – example taken from Requirements 101: User Stories vs. Use Cases https://www.stellman-greene.com/2009/05/03/requirements-101-user-stories-vs-use-cases/
  • #79Β Use Cases – example taken from Requirements 101: User Stories vs. Use Cases https://www.stellman-greene.com/2009/05/03/requirements-101-user-stories-vs-use-cases/
  • #80Β User Flows
  • #81Β Wireframe
  • #82Β Concept Diagram – I sometimes use a concept diagram just to show an outline of the content which would go on a screen so we can agree to content and hierarchy at a very high level before fleshing it out to be a true wireframe // you might call this a visual outline or something else. Sometimes I present this with the wireframes up front, as it’s easier to digest at a bird’s eye view than a wireframe.
  • #83Β Wireframe Wireframe example from here: https://www.mockplus.com/blog/post/basic-uiux-design-concept-difference-between-wireframe-prototype
  • #84Β Wireframe Wireframe example from here: https://www.mockplus.com/blog/post/basic-uiux-design-concept-difference-between-wireframe-prototype
  • #85Β Our Project Photo from Unsplash by Danny Howe @dannyhowe - https://unsplash.com/photos/bn-D2bCvpik
  • #86Β Events.com
  • #87Β Discovery
  • #88Β User Research in Copenhagen’s Elderly Homes - http://www.localhiddenvariable.com/ciid/user-research-in-copenhagens-elderly-homes/
  • #89Β Value of Research
  • #90Β Goals & Methodology
  • #91Β William James on User Research and the advantages of one-on-one interviews? William James, The Consciousness of Lost Limbs, 1887 First published in Proceedings of the American Society for Psychical Research, 1, 249-258 I happened across this quote reading Oliver Sacks’ excellent book Hallucinations
  • #92Β Class Exercise: Survey Questions
  • #93Β Lunch break AP photo of men lunching on a construction beam from Sept. 29, 1932,
  • #94Β Agenda – Afternoon
  • #95Β Competitive Review
  • #96Β Discovery: Competitive Review – or Audit
  • #97Β Heuristics reviews can also be conducted on a single site, of course. For example, to review a client’s site and give them feedback on the existing site, as well as prioritized changes.
  • #99Β Heuristics reviews can also be conducted on a single site, of course. For example, to review a client’s site and give them feedback on the existing site, as well as prioritized changes.
  • #101Β We review each of these sites live during class: Eventbrite, NYCgo.com, Meetup
  • #102Β Key Findings
  • #104Β http://www.flickr.com/photos/cannedtuna/
  • #105Β Nathan ShedroffΒ is Program Director of the MBA in Design Strategy program at the California College of the Arts. His books includeΒ Experience Design 1,Β Making Meaning,Β and contributing to Richard Saul Wurman'sΒ Information Anxiety 2. Advisor for Rosenfeld Media
  • #106Β http://www.optimalworkshop.com
  • #107Β Case Studies: These are stories I share from experiences at Wachovia and Razorfish
  • #108Β Project Guidelines
  • #109Β Project Guidelines
  • #110Β Characteristics & Findings
  • #111Β Characteristics & Findings
  • #112Β Characteristics & Findings
  • #113Β Design
  • #114Β Site Maps
  • #115Β Defining site maps
  • #116Β Site map for Red Cross
  • #117Β Site map for Nextel Brazil
  • #118Β Site map tools
  • #119Β Page Types
  • #120Β Examples: Home page, category page, details page/product page
  • #121Β Navigation
  • #122Β Navigation https://www.nngroup.com/articles/ia-vs-navigation – Nielsen Norman Group
  • #123Β Adapted from Atsushi HASEGAWA’s The 7 Navigation Types of Web Sites http://www.slideshare.net/atsushi/the-7-navigation-types-of-web-site
  • #124Β Adapted from Atsushi HASEGAWA’s The 7 Navigation Types of Web Sites http://www.slideshare.net/atsushi/the-7-navigation-types-of-web-site
  • #125Β Mega Dropdowns
  • #126Β Mega Dropdowns
  • #127Β Power Footers
  • #128Β Power Footers
  • #129Β Break
  • #130Β Sketching
  • #131Β Bill Buxton
  • #132Β Attributes of a Sketch
  • #133Β From Design Studio Methodology – Article by Will Evans http://www.uie.com/articles/design_studio_methodology/ Photo of Stefan from his Twitter profile No rockstars, two heads are better than one
  • #134Β Defining collaborative sketching Todd Zaki Warfel, The Design Studio Method – see the video on Vimeo
  • #135Β Sketching Methodology
  • #136Β Sketching Process
  • #137Β Discuss
  • #138Β Discuss: Example of whiteboarded features and functionality
  • #139Β Sketch
  • #140Β Sketching Example
  • #141Β Share
  • #142Β Revise
  • #143Β Class Exercise: Collaborative Sketching
  • #144Β Class Exercise: Collaborative Sketching
  • #145Β Class Exercise: Collaborative Sketching
  • #146Β Class Exercise: Collaborative Sketching
  • #147Β Sketching Tools
  • #148Β Wireframes - sculpture by Jaume Plensa, Yorkshire Sculpture Park
  • #149Β Defining wireframes
  • #150Β Mercedes Benz Vans – Technology wireframe by SapientRazorfish
  • #151Β Mercedes Benz Vans – Technology visual design by SapientRazorfish
  • #152Β Mercedes Benz wireframe by Razorfish
  • #153Β Mercedes Benz comp/visual design based on wireframe by Razorfish
  • #154Β Final Exercise Home page characteristics: access different cities, add events, category nav, main nav, surfacing events in different ways, search/calendar/map/etc? Also, what can you offer as a differentiator?
  • #155Β Final Exercise Home page characteristics: access different cities, add events, category nav, main nav, surfacing events in different ways, search/calendar/map/etc? Also, what can you offer as a differentiator?
  • #156Β Wireframing Tools
  • #157Β Usability Testing Image - Testing apps on the iPad by K2_UX
  • #158Β Usability testing
  • #159Β Usability testing methods Image from this article: β€œA guide to paper prototyping & testing for web interfaces” by Dan Nessler https://medium.com/digital-experience-design/a-guide-to-paper-prototyping-testing-for-web-interfaces-49e542ba765f
  • #160Β Wireframes
  • #161Β Defining Responsive Web Design
  • #162Β Responsive design example
  • #163Β Responsive design characteristics
  • #164Β Home page collaboration
  • #165Β Development
  • #166Β Additional Resources
  • #167Β Additional Resources
  • #168Β Podcast
  • #169Β IA Job article: https://medium.com/@stribs/ux-your-guerilla-guide-to-breaking-in-75eb3e221fc7
  • #170Β Next class
  • #171Β Next class
  • #172Β Slideshare address: http://www.slideshare.net/stribs @stribs / stribley AT outlook.com
  • #173Β Q&A
  • #174Β Thank you!