1. 3D Content Development
and AR/VR Authoring
Part 2: AR/VR Authoring: Zi Siang See
International Society on Virtual Systems and MultiMedia 2017
(VSMM2017)
Research &
collaboration
Presentation: Zi Siang See
Research Workshop
Centre for Research-Creation in Digital Media
Zi Siang See
zisiangsee@sunway.edu.my
FB: www.facebook.com/zisiang
Research track: www.zisiangsee/research
6. What to expect
Part 1
• 3D content for AR and VR
• Introduction to photogrammetry
Part 2
• AR and VR fundamental
• Basic AR authoring
• Demo on Unity + Vuforia
• Experience room-scale VR
Researcher: Zi Siang See
9. Photogrammetry
Paul Debevec
• PhD Thesis and contribution in photogrammetry (1996)
• High Dynamic Range (Debevec and Malik, 1997)
• Matrix bullet time effect
Researcher: Zi Siang See
Paul Debevec in SIGGRAPH Asia, Light stage with multiple cameras configuration
11. Presentation: Zi Siang See
User Experience: Quiver
Print, Color, Play, try it at http://www.quivervision.com
12. Is user interface, user experience
important to you?
Presentation: Zi Siang See
13. Researcher: Zi Siang See
Creative & Interactive Design
Business and Corporate Branding
Augmented Reality & Virtual Reality Research
Industrial Involvement since 2003/04
Presentation: Zi Siang See
14. Research and Specialization
Professional Interest
• Creative Advertising
• Computational Photography
• Interactive Multimedia
• Virtual Reality 360 (VR360)
• Augmented Reality
• Imography Research
• Human Computer Interaction
Presentation: Zi Siang See
29. Can we develop systems that
allow us to share what we are
seeing, hearing and feeling
with others?
Researcher: Zi Siang See
(Empathic Computing, Mark Billinghurst)
31. How Google Glass Works?
• Google Glass, developer version, 2013
• Can be configured on user’s customized or personal spectacles, Android connectivity.
• Enterprise version available in 2017
Presentation: Zi Siang See
32. Recon Jet
• Fitness glass
• Smartphone compatible
• Various use cases: solution-based applications
Presentation: Zi Siang See
34. • Displays, tracers, and AR systems in general need to become more accurate, lighter,
cheaper, and less power consuming (Azuma, 2001).
Figure: wearable computing, Steve Mann.
Presentation: Zi Siang See
35. ideas worth spreading:
How can we develop AR and VR
content or systems for good
purposes?
Presentation: Zi Siang See
36. Augmented, Virtual, Mixed Reality
• Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality
Gameplay. (Dey et al., 2017)
• Digital Taste Interface project, Electronic taste stimulation (Ranasinghe et al., 2011)
• Billinghurst, M. (2011). The Future of Augmented Reality in Our Everyday Life.
Presentation: Zi Siang See
37. Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites (2017)
Demo: Exhibition Approach Using an AR and VR Pillar. Siggraph Asia 2017 Mobile Graphics and Interactive Applications.
An Augmented Reality and Virtual Reality Pillar for Exhibitions
AR and VR Pillar Project
Presentation: Zi Siang See
Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites (2017)
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration. ICAT-EGVE.
39. Google Cardboard
Programmable NFC
Tag
Low cost resin
/plastic lens
Mobile device as
computing module
Endless configurable size and
shapes (and materials)
Magnetometer
Presentation: Zi Siang See
43. Samsung (Oculus) Gear VR
• VR /AR for end users
• Control interface included
• Social Media?
• UX prototyping
Figure: consumer product of HMD, suitable for AR and VR content
Presentation: Zi Siang See
45. Gear 360
Lens 1 far from Lens 2
Lens 2 far from Lens 1
Nodal point is still not
centered, this can cause
serious parallax error
Figure: commercially available consumer 360 camera
Presentation: Zi Siang See
48. AR and VR for Public Events
• User Experience is the focus - Distributable, medium of communications, believable
Figure: iLabs launching, 05 April 2017
Presentation: Zi Siang See
Delas Santano, Zi Siang See, Chi How Fong, Harold Thwaites (2017) Aerial 360-Degree Video Research-Creation.
International Conference on Virtual Systems and Multimedia
52. Apple’s Recent Initiatives: ARKit and SteamVR Compatiblity
SteamVR Coming To Mac (unveiled in WWDC 2017), AR Kit will be available too.
Presentation: Zi Siang See
53. Google Daydream
Figure: Android VR collaborating with other developers
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
54. Google Daydream
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
59. Researcher: Zi Siang Seewww.businessinsider.com/augmented-reality-in-the-enterprise-2017-6
60. Researcher: Zi Siang Seehttps://www.vrfocus.com/2017/06/500-new-vrar-jobs-to-be-created-as-nycedc-and-mome-announce-plan-for-immersive-lab
Office of Media and Entertainment (MOME)
66. Definitions
Virtual Reality
• Virtual Reality (VR) which can be referred to as immersive multimedia or computer-
simulated life, replicates an environment that simulates physical presence in places in the
real world or imagined worlds and lets the user interact in that world. Virtual reality
artificially creates sensory experiences, which can even include sight, hearing, touch, and
smell.
Augmented Reality
• Augmented Reality (AR) mixes a live real-world view with virtual interactive content on a
mobile or wearable device. One of the key enablers for this is tracking technology, such
as computer vision techniques for tracking off pre-defined markers or markerless images.
Presentation: Zi Siang See
67. Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Presentation: Zi Siang See
69. Presentation: Zi Siang See
https://filmora.wondershare.com/virtual-reality/difference-between-vr-ar-mr.html
70. 54% Want To Use VR/AR In Physical Stores
• 85% -- Travel experiences
• 84% -- Museums and galleries
• 84% -- Education, training
• 83% -- For designing something
• 79% -- Live entertainment
• 77% -- Exercise or sport
• 75% -- Navigation
• 74% -- Retail and shopping
• 70% -- Business
• 69% -- Meditation
• 63% -- Fully immersive gaming
• 53% -- Gaming through mobile
Presentation: Zi Siang See
• Comprised interviews of 16,000 consumers.
• Consumer's perspective: the main reason for not having tried VR or AR is the lack of
opportunity, based on a new study.
https://www.mediapost.com/publications/article/301863/54-want-to-use-vrar-in-physical-stores.html
76. Figure: Quiver, the 3D Augmented Reality coloring book technology, originally called colAR, was developed at the HIT Lab NZ.
Presentation: Zi Siang See
77. Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
78. Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
79. Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
81. Practical consideration
• Emphatic computing
• Shared experience, emotion, same viewpoint
• Real-time
• “Put myself in their shoes”
• Achieve and complete tasks together
Presentation: Zi Siang See
84. Practical consideration
• Ubiquitous computing – the installation of hardware are invisible to users
• Focus on user experience
• Has strong storyline
• Brings social good and awareness
Presentation: Zi Siang See
87. Practical consideration
• Mix computing and entertainment
• High level of usability design
• Focus on bringing the intended outcome – going to the aquarium
• Make use of existing mobile devices and capability
Presentation: Zi Siang See
88. Huggy Pajama
James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai (2008) Huggy Pajama: a mobile parent and child hugging communication system.
Proceedings of the 7th international conference on Interaction design and children.
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=hQ6usrx-GPM
89. Mobile Audible AR
Zi Siang See, Mark Billinghurst, Vimalan Rengganaten, Shelly Soo (2016) Medical Learning Murmurs Simulation with Mobile Audible Augmented Reality.
Siggraph Asia 2016 Mobile Graphics and Interactive Application
Presentation: Zi Siang See
90. Presentation: Zi Siang See
Mobile Audible AR
https://www.youtube.com/watch?v=VGsaTDKC2qY
91. Virtual Reality in Medicine Leadning
University of Basel, Switzerland
https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html
Presentation: Zi Siang See
99. Research Possibilities
Exploration
• Method and apparatus for augmented reality
• Method and apparatus for virtual reality
• Ubiquitous computing
• Obstacles and issues
• Technology management
• Education technology
• Engineering and concept design
• User interface (UI) design
• User experience (UX)
Researcher: Zi Siang See
100. Can we use VR/AR technologies to help more people?
Effort
• Empathic computing
• Experience synchronization
• Improve well-being
• Medical-based benefits
• Archeology, cultural heritage: see the whole story in 360 (digital preservation)
• Sharing community and social stories
• Combine interest of different professional disciplines
Researcher: Zi Siang See
102. “Creativity is not an option, it’s an absolute necessity”
Sir Ken Robinson 2014
Researcher: Zi Siang See
103. Researcher: Zi Siang See
Figure: European researchers used 3D-modeling and Instagram to recreate Mosul Museum destroyed in civil war.
104. Researcher: Zi Siang See
VR brings ninth century Viking invaders' camp to life (YorkShire Museum, 2017) - staged in partnership with the British Museum, new research by the universities of York and Sheffield.
https://www.theguardian.com/artanddesign/2017/may/17/virtual-reality-brings-ninth-century-viking-invaders-camp-to-life
105. Figure: VSMM2016 also features the system by Prof Sarah Kenderdine
Presentation: Zi Siang See
107. Figure: VSMM2016 featured the system by Prof Sarah Kenderdine
Researcher: Zi Siang See
Pureland: Inside the Mogao Grottoes at Dunhuang
108. Building Information Modeling VR
On-going Project Development
• FARO 3D Scanning (University of Reading)
• VR with freedom of room-scale locomotion (Sunway University)
Researcher: Zi Siang See
Research
collaboration
109. VR for Disaster Relief
On-going Project Development
• Asia-Pacific SpatioTemporal Institute (Taiwan)
• Location-based VR visualization
Researcher: Zi Siang See
Research
collaboration
Semi-automated
post-processing
Acquisition and
Technical Setup
User experience
/Distribution
Disaster sites:
- scenario?
- consideration?
UC Berkeley
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
– 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Asia-Pacific SpatioTemporal Institute
UC Berkeley
INTERNATIONAL WORKSHOP ON
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
– 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
110. Virtual Reality Cultural Heritage
On-going Project Development
• Electronic Cultural Atlas Initiative (ECAI) & CRCDM
• Bujang Valley - digital preservation research-creation
Researcher: Zi Siang See
Research
collaboration
UC Berkeley
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
111. Researcher: Zi Siang See
Museum VR: ECAI
• Electronic Cultural Atlas Initiative
• User experience and digital preservation of cultural artifacts
112. Researcher: Zi Siang See
Museum VR: The Tomb of Sultan
• 3D Scanned /Photogrammetry of artifacts
• User experience –revisiting an ancient site where the king rested.
113. Researcher: Zi Siang See
Museum VR: The Tomb of Sultan – Interaction?
• Can we see the hands? And can we gain some control? Physics?
114. Researcher: Zi Siang See
Museum VR: The Tomb of Sultan – Interaction?
• Hands VR assisted by Paul Tschirgi (2017), allowed to be customizable.
118. Sign up for a developer account: https://www.layar.com/accounts/register
119. Login to Layar Creator
We can see that the simple interface allows us
to create “NEW CAMPAIGN” and manage our
developer account.
Researcher: Zi Siang See
120. Create “NEW CAMPAIGN”
Provide a unique project name, you can call it
anything that matches your content or ideas.
For demonstration, we choose “Magazine” for
our setting, and then create a new campaign.
Researcher: Zi Siang See
121. Create “NEW CAMPAIGN”
To begin, we need to have “pages” which
allows content to be tracked. We usually call
these image-based tracker an “AR marker”.
Researcher: Zi Siang See
122. ar001-004 sample images are provided for
quick development and testing, use these
images as content you want to be
augmented.
You may consider to move these files to any
new folder based of your project.
marker001-004 sample marker images are
provided for quick development and testing.
These images are to be tracked by your AR
application and AR content being augmented
on top of them.
To do: you may also want to print these images
out so that you can test it as you develop you
content.
Researcher: Zi Siang See
123. marker001-004: select and drag these tracker
images to Layar’s website where you can “ADD
NEW PAGES”.
Researcher: Zi Siang See
124. Drag all the “tracker” sample images into
“ADD NEW PAGES” area.
This is where you have sample pages of your
magazine prototype.
Researcher: Zi Siang See
125. ADD 4 PAGES
Once all “markers” images are accepted and
uploaded, proceed with adding these pages.
Note: we have to think that these are pages of
our sample magazine
Researcher: Zi Siang See
126. Pages are being analyzed and uploaded as we
can see. Once completed we can start to add
tons of features on it.
Researcher: Zi Siang See
128. Select “Basic”
We can begin with having “SHOW
AN IMAGE” feature on top of this
magazine sample cover.
Researcher: Zi Siang See
129. SHOW AN IMAGE
You will see that a template is
being prepared and instruction says
we can drag an image or upload an
image here.
Researcher: Zi Siang See
130. SHOW AN IMAGE
Drag the image “ar001” from the
sample folder here to be uploaded.
Once okay, click save.
Researcher: Zi Siang See
132. Reposition and scale your AR image
You can scale, reposition your ar
image to be placed at a suitable
location as you prefer.
Researcher: Zi Siang See
133. Repeat the process for tracker 002-004
Process can be repeated for tracker002
to 004 as provided in the sample folder.
Of course, you might want to try some
features from media, social and
advanced too.
Researcher: Zi Siang See
134. Example: adding video
We may also copy URL from youtube
and include it into our project
Researcher: Zi Siang See
135. Example: adding video
We may also copy URL from youtube
and include it into our project
Researcher: Zi Siang See
136. Mixing multiple AR content
We may also mix multiple ar content
such as a map image (provided in the
sample folder) and a facebook button.
Researcher: Zi Siang See
138. TEST
Before we decided to publish (which
requires a cost from platform provider),
click on the “Test” tab which we can
experiment with full feature.
However we may not be able to share
the content unless we get it published.
Researcher: Zi Siang See
139. TEST YOUR CAMPAIGN
As we follow the instruction. We should
have a Layar app installed in our mobile
or tablet device. Then scan the “page”
as we follow the on-screen instruction
on the mobile device. Then we should
be seeing the samples working.
You may also want to print these
samples to see it working when you
have a mockup magazine.
Researcher: Zi Siang See
141. Researcher: Zi Siang See
Multiple
AR contentImage-based
AR content
Video AR
content
142. Researcher: Zi Siang See
Pro and Cons: using portal-based development
Advantages
• Easy for quick prototyping
• Free for testing
• Content hosted on provider’s server
Disadvantages
• Minimum customization (eg. lack of 3D)
• Rely on the provider’s app and brand
• Less flexible payment method or costly for publishing
145. Researcher: Zi Siang See
What preparations do we need?
A Set of Usable Markers (Trackers)
• Image-based
• 3D
• Hybrid approach?
Configuration
• Unity
• Vuforia SDK
• Mobile or tablet device
146. Researcher: Zi Siang See
What preparations do we need?
A Set of Usable Markers (Trackers)
• Image-based
• 3D
• Hybrid approach?
Configuration
• Unity
• Vuforia SDK
• Mobile or tablet device
Are these images suitable markers?
149. Thank you
Researcher: Zi Siang See
Research Workshop Seminar
Centre for Research-Creation in Digital Media
150. MOOC:
Virtual Reality, Augmented Reality:
The Promise of Sci-Fi?
Researcher: Zi Siang See
Massive Open Online Course: AR and VR
Preparation: Zi Siang See
Center for Research-Creation in Digital Media
https://www.openlearning.com/sunway-university
163. Virtual Monitors, Navigation
Figure: over 10,000 surgeries have been successfully completed using Scopis technology and the Navigation Platform has a lot of potential for use beyond spinal surgery.
https://uploadvr.com/berlin-company-using-hololens-improve-surgical-procedures/
Presentation: Zi Siang Seehttps://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
164. Presentation: Zi Siang See
Virtual Monitors, Navigation
https://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
167. In the future, we see people
interacting with the virtual world and
real world in seamless, frictionless
and continuous ways, not bound by
delineations of experience between
“VR,” “AR” or “MR.”
Presentation: Zi Siang See
(snap, 2017)
https://techcrunch.com/2017/05/02/xr-a-new-way-to-consider-the-reality-continuum/