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3D Content Development
and AR/VR Authoring
Part 2: AR/VR Authoring: Zi Siang See
International Society on Virtual Systems and MultiMedia 2017
(VSMM2017)
Research &
collaboration
Presentation: Zi Siang See
Research Workshop
Centre for Research-Creation in Digital Media
Zi Siang See
zisiangsee@sunway.edu.my
FB: www.facebook.com/zisiang
Research track: www.zisiangsee/research
Presentation: Zi Siang See
Presentation: Zi Siang See
UC Berkeley
Collaboration
Presentation: Zi Siang See
Founding Projects
The Project
Presentation: Zi Siang See
What to expect
Part 1
• 3D content for AR and VR
• Introduction to photogrammetry
Part 2
• AR and VR fundamental
• Basic AR authoring
• Demo on Unity + Vuforia
• Experience room-scale VR
Researcher: Zi Siang See
Photogrammetry
Researcher: Zi Siang See
Photogrammetry
Researcher: Zi Siang See
Photogrammetry
Paul Debevec
• PhD Thesis and contribution in photogrammetry (1996)
• High Dynamic Range (Debevec and Malik, 1997)
• Matrix bullet time effect
Researcher: Zi Siang See
Paul Debevec in SIGGRAPH Asia, Light stage with multiple cameras configuration
Download this workshop content
http://www.su2crcdm.org/vsmm2017/layar_ar_sample.zip
Presentation: Zi Siang See
User Experience: Quiver
Print, Color, Play, try it at http://www.quivervision.com
Is user interface, user experience
important to you?
Presentation: Zi Siang See
Researcher: Zi Siang See
Creative & Interactive Design
Business and Corporate Branding
Augmented Reality & Virtual Reality Research
Industrial Involvement since 2003/04
Presentation: Zi Siang See
Research and Specialization
Professional Interest
• Creative Advertising
• Computational Photography
• Interactive Multimedia
• Virtual Reality 360 (VR360)
• Augmented Reality
• Imography Research
• Human Computer Interaction
Presentation: Zi Siang See
Figure: Emphatic Computing Lab, University of South Australia
Presentation: Zi Siang See
Presentation: Zi Siang See
Introduction
Multimedia (Combination of Elements)
• Text
• Image
• Sound
• Video
• Animation
Presentation: Zi Siang See
Industries
• Creative and advertising
• Corporate communications visuals
• Architectural imaging
• Cultural heritage preservation
• Scientific achieve
Introduction
Multimedia (Combination of Elements)
• Text
• Image
• Sound
• Video
• Animation
• Touch
• Scent
• Taste
• Sight
Presentation: Zi Siang See
Industries
• Creative and advertising
• Corporate communications visuals
• Architectural imaging
• Cultural heritage preservation
• Scientific achieve
Development /Trend
• Augmented and Virtual Reality
• Human Computer Interaction
Presentation: Zi Siang See
Presentation: Zi Siang See
Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
Presentation: Zi Siang See
Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
Presentation: Zi Siang See
Desk /Table Pocket /Palm /Hand Head /Eye Ubiquitous
Major changes in computing platforms
Presentation: Zi Siang See
Presentation: Zi Siang See
Presentation: Zi Siang SeePresentation: Zi Siang See
Figure: Super cockpit project, Tom Furness.
Presentation: Zi Siang See
Virtual Reality
Figure: NASA, 1988 Virtual Environment System
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=NAuytnYU6JQ
Can we develop systems that
allow us to share what we are
seeing, hearing and feeling
with others?
Researcher: Zi Siang See
(Empathic Computing, Mark Billinghurst)
Augmented Reality
Presentation: Zi Siang See
How Google Glass Works?
• Google Glass, developer version, 2013
• Can be configured on user’s customized or personal spectacles, Android connectivity.
• Enterprise version available in 2017
Presentation: Zi Siang See
Recon Jet
• Fitness glass
• Smartphone compatible
• Various use cases: solution-based applications
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=BhBtuNe_8is
• Displays, tracers, and AR systems in general need to become more accurate, lighter,
cheaper, and less power consuming (Azuma, 2001).
Figure: wearable computing, Steve Mann.
Presentation: Zi Siang See
ideas worth spreading:
How can we develop AR and VR
content or systems for good
purposes?
Presentation: Zi Siang See
Augmented, Virtual, Mixed Reality
• Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality
Gameplay. (Dey et al., 2017)
• Digital Taste Interface project, Electronic taste stimulation (Ranasinghe et al., 2011)
• Billinghurst, M. (2011). The Future of Augmented Reality in Our Everyday Life.
Presentation: Zi Siang See
Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites (2017)
Demo: Exhibition Approach Using an AR and VR Pillar. Siggraph Asia 2017 Mobile Graphics and Interactive Applications.
An Augmented Reality and Virtual Reality Pillar for Exhibitions
AR and VR Pillar Project
Presentation: Zi Siang See
Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites (2017)
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration. ICAT-EGVE.
Google Cardboard
Presentation: Zi Siang See
Google Cardboard
Programmable NFC
Tag
Low cost resin
/plastic lens
Mobile device as
computing module
Endless configurable size and
shapes (and materials)
Magnetometer
Presentation: Zi Siang See
Google Cardboard v2
Presses the
screen
Presentation: Zi Siang See
What do I see?
http://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html Presentation: Zi Siang See
Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=hjKd24UCPYY
Samsung (Oculus) Gear VR
• VR /AR for end users
• Control interface included
• Social Media?
• UX prototyping
Figure: consumer product of HMD, suitable for AR and VR content
Presentation: Zi Siang See
Gear 360
Presentation: Zi Siang See
Gear 360
Lens 1 far from Lens 2
Lens 2 far from Lens 1
Nodal point is still not
centered, this can cause
serious parallax error
Figure: commercially available consumer 360 camera
Presentation: Zi Siang See
Gear 360
Presentation: Zi Siang See
360 Reproduction
Presentation: Zi Siang See
AR and VR for Public Events
• User Experience is the focus - Distributable, medium of communications, believable
Figure: iLabs launching, 05 April 2017
Presentation: Zi Siang See
Delas Santano, Zi Siang See, Chi How Fong, Harold Thwaites (2017) Aerial 360-Degree Video Research-Creation.
International Conference on Virtual Systems and Multimedia
Oculus
Figure: Oculus, by Facebook
Presentation: Zi Siang See
Oculus
Figure: Oculus, by Facebook
Presentation: Zi Siang See
Oculus
Figure: Oculus, by Facebook
Presentation: Zi Siang See
Apple’s Recent Initiatives: ARKit and SteamVR Compatiblity
SteamVR Coming To Mac (unveiled in WWDC 2017), AR Kit will be available too.
Presentation: Zi Siang See
Google Daydream
Figure: Android VR collaborating with other developers
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
Google Daydream
Google has announced eight hardware partners that will make Daydream-ready phones,
including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel.
Presentation: Zi Siang See
Presentation: Zi Siang See
Steam VR
Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
Steam VR
Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
Presentation: Zi Siang See
Researcher: Zi Siang Seewww.businessinsider.com/augmented-reality-in-the-enterprise-2017-6
Researcher: Zi Siang Seehttps://www.vrfocus.com/2017/06/500-new-vrar-jobs-to-be-created-as-nycedc-and-mome-announce-plan-for-immersive-lab
Office of Media and Entertainment (MOME)
Researcher: Zi Siang See
Researcher: Zi Siang Seewww.businessinsider.com/augmented-reality-in-the-enterprise-2017-6
User Experience
Presentation: Zi Siang Seehttp://www.aveva.com/en/Solutions/Product_Finder/AVEVA_AVP/
User Experience
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=sfowhrpS-6M
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=sfowhrpS-6M
Definitions
Virtual Reality
• Virtual Reality (VR) which can be referred to as immersive multimedia or computer-
simulated life, replicates an environment that simulates physical presence in places in the
real world or imagined worlds and lets the user interact in that world. Virtual reality
artificially creates sensory experiences, which can even include sight, hearing, touch, and
smell.
Augmented Reality
• Augmented Reality (AR) mixes a live real-world view with virtual interactive content on a
mobile or wearable device. One of the key enablers for this is tracking technology, such
as computer vision techniques for tracking off pre-defined markers or markerless images.
Presentation: Zi Siang See
Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
Presentation: Zi Siang See
AR + VR + MR = XR?
Presentation: Zi Siang See
Presentation: Zi Siang See
https://filmora.wondershare.com/virtual-reality/difference-between-vr-ar-mr.html
54% Want To Use VR/AR In Physical Stores
• 85% -- Travel experiences
• 84% -- Museums and galleries
• 84% -- Education, training
• 83% -- For designing something
• 79% -- Live entertainment
• 77% -- Exercise or sport
• 75% -- Navigation
• 74% -- Retail and shopping
• 70% -- Business
• 69% -- Meditation
• 63% -- Fully immersive gaming
• 53% -- Gaming through mobile
Presentation: Zi Siang See
• Comprised interviews of 16,000 consumers.
• Consumer's perspective: the main reason for not having tried VR or AR is the lack of
opportunity, based on a new study.
https://www.mediapost.com/publications/article/301863/54-want-to-use-vrar-in-physical-stores.html
Gartner’s Hype Cycle
Presentation: Zi Siang See
Gartner’s Hype Cycle
Presentation: Zi Siang See
Gartner’s Hype Cycle
Presentation: Zi Siang See
Through Heart and Eyes:
Sharing what you feel and
interacting with what you see
(Thammathip Piumsomboon, 2017)
Presentation: Zi Siang See
Brings value to the community
Researcher: Zi Siang See
Figure: Quiver, the 3D Augmented Reality coloring book technology, originally called colAR, was developed at the HIT Lab NZ.
Presentation: Zi Siang See
Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
Empathy Glasses
Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=CdgWVDbMwp4
Practical consideration
• Emphatic computing
• Shared experience, emotion, same viewpoint
• Real-time
• “Put myself in their shoes”
• Achieve and complete tasks together
Presentation: Zi Siang See
Hair Raising Message
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=064ipuBiWDg
Practical consideration
• Ubiquitous computing – the installation of hardware are invisible to users
• Focus on user experience
• Has strong storyline
• Brings social good and awareness
Presentation: Zi Siang See
Penguin Navi
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=IK4-zPD_25U
Practical consideration
• Mix computing and entertainment
• High level of usability design
• Focus on bringing the intended outcome – going to the aquarium
• Make use of existing mobile devices and capability
Presentation: Zi Siang See
Huggy Pajama
James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai (2008) Huggy Pajama: a mobile parent and child hugging communication system.
Proceedings of the 7th international conference on Interaction design and children.
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=hQ6usrx-GPM
Mobile Audible AR
Zi Siang See, Mark Billinghurst, Vimalan Rengganaten, Shelly Soo (2016) Medical Learning Murmurs Simulation with Mobile Audible Augmented Reality.
Siggraph Asia 2016 Mobile Graphics and Interactive Application
Presentation: Zi Siang See
Presentation: Zi Siang See
Mobile Audible AR
https://www.youtube.com/watch?v=VGsaTDKC2qY
Virtual Reality in Medicine Leadning
University of Basel, Switzerland
https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://youtu.be/AttXbcLUyR0
Presentation: Zi Siang See
Presentation: Zi Siang See
VRPhysio
Presentation: Zi Siang See
VRPhysio
• Customizable
• Clinic can track and help patients remotely
• Analytics
Presentation: Zi Siang See
Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=WmSyWb6djDU
VRPhysio
Presentation: Zi Siang See
Research Possibilities
Exploration
• Method and apparatus for augmented reality
• Method and apparatus for virtual reality
• Ubiquitous computing
• Obstacles and issues
• Technology management
• Education technology
• Engineering and concept design
• User interface (UI) design
• User experience (UX)
Researcher: Zi Siang See
Can we use VR/AR technologies to help more people?
Effort
• Empathic computing
• Experience synchronization
• Improve well-being
• Medical-based benefits
• Archeology, cultural heritage: see the whole story in 360 (digital preservation)
• Sharing community and social stories
• Combine interest of different professional disciplines
Researcher: Zi Siang See
Some on-going Projects
Researcher: Zi Siang See
“Creativity is not an option, it’s an absolute necessity”
Sir Ken Robinson 2014
Researcher: Zi Siang See
Researcher: Zi Siang See
Figure: European researchers used 3D-modeling and Instagram to recreate Mosul Museum destroyed in civil war.
Researcher: Zi Siang See
VR brings ninth century Viking invaders' camp to life (YorkShire Museum, 2017) - staged in partnership with the British Museum, new research by the universities of York and Sheffield.
https://www.theguardian.com/artanddesign/2017/may/17/virtual-reality-brings-ninth-century-viking-invaders-camp-to-life
Figure: VSMM2016 also features the system by Prof Sarah Kenderdine
Presentation: Zi Siang See
Figure: VSMM2016 featured the system by Prof Sarah Kenderdine
Researcher: Zi Siang See
Figure: VSMM2016 featured the system by Prof Sarah Kenderdine
Researcher: Zi Siang See
Pureland: Inside the Mogao Grottoes at Dunhuang
Building Information Modeling VR
On-going Project Development
• FARO 3D Scanning (University of Reading)
• VR with freedom of room-scale locomotion (Sunway University)
Researcher: Zi Siang See
Research
collaboration
VR for Disaster Relief
On-going Project Development
• Asia-Pacific SpatioTemporal Institute (Taiwan)
• Location-based VR visualization
Researcher: Zi Siang See
Research
collaboration
Semi-automated
post-processing
Acquisition and
Technical Setup
User experience
/Distribution
Disaster sites:
- scenario?
- consideration?
UC Berkeley
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
– 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Asia-Pacific SpatioTemporal Institute
UC Berkeley
INTERNATIONAL WORKSHOP ON
ADVANCED DIGITAL IMAGING FOR
PRESERVATION, CONSERVATION
AND EXHIBITION DESIGN
SCHEDULE. 11th
– 13th
SEPTEMBER 2013
WEDNESDAY 11th
SEPTEMBER
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Virtual Reality Cultural Heritage
On-going Project Development
• Electronic Cultural Atlas Initiative (ECAI) & CRCDM
• Bujang Valley - digital preservation research-creation
Researcher: Zi Siang See
Research
collaboration
UC Berkeley
9:30 – 9:40 Welcome to workshop DR. SARAH
KENDERDINE(SK)
9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB
10:00 – 10:15 Outline of workshop
10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE
(JA)
Ms. Mie KADO,
Mr Kouji OKUMURA
11:15 – 12:30 Introduction to immersive museums SK
12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE
1:30 – 2:30 Lunch
2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE
3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE-
EKTEBASSI (AIE)
5:00 – 5:30 Q& A TEAM
5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please
register with Kyle Chung
for catering purposes
before 1st September)
6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org>
7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at
NLG(HK$450 & *students HK$225 per head)
THURSDAY 12th
SEPTEMBER
9:30 – 10:30 Ultra high resolution and high colour definition AIE
10:30 – 12:00 Analytical Imaging I: Introduction to Analytical
Imaging
JA
12:00 – 12:30 Introduction to Hong Kong Maritime Museum
project
MR. ROBERTTRIO
12:30 – 1:00 Q& A TEAM
1:00 – 2:00 Lunch
2:00 – 4:30 Scanning and training JA
4:30 – 6:00 Tour of Creative Media Centre exhibitions
including the Pure Land projects (optional).
Proceed to venue by taxi.
SK
Researcher: Zi Siang See
Museum VR: ECAI
• Electronic Cultural Atlas Initiative
• User experience and digital preservation of cultural artifacts
Researcher: Zi Siang See
Museum VR: The Tomb of Sultan
• 3D Scanned /Photogrammetry of artifacts
• User experience –revisiting an ancient site where the king rested.
Researcher: Zi Siang See
Museum VR: The Tomb of Sultan – Interaction?
• Can we see the hands? And can we gain some control? Physics?
Researcher: Zi Siang See
Museum VR: The Tomb of Sultan – Interaction?
• Hands VR assisted by Paul Tschirgi (2017), allowed to be customizable.
Authoring Basics
Researcher: Zi Siang See
Download this workshop content
http://www.su2crcdm.org/vsmm2017/layar_ar_sample.zip
Researcher: Zi Siang See
Start here: https://www.layar.com
Researcher: Zi Siang See
Sign up for a developer account: https://www.layar.com/accounts/register
Login to Layar Creator
We can see that the simple interface allows us
to create “NEW CAMPAIGN” and manage our
developer account.
Researcher: Zi Siang See
Create “NEW CAMPAIGN”
Provide a unique project name, you can call it
anything that matches your content or ideas.
For demonstration, we choose “Magazine” for
our setting, and then create a new campaign.
Researcher: Zi Siang See
Create “NEW CAMPAIGN”
To begin, we need to have “pages” which
allows content to be tracked. We usually call
these image-based tracker an “AR marker”.
Researcher: Zi Siang See
ar001-004 sample images are provided for
quick development and testing, use these
images as content you want to be
augmented.
You may consider to move these files to any
new folder based of your project.
marker001-004 sample marker images are
provided for quick development and testing.
These images are to be tracked by your AR
application and AR content being augmented
on top of them.
To do: you may also want to print these images
out so that you can test it as you develop you
content.
Researcher: Zi Siang See
marker001-004: select and drag these tracker
images to Layar’s website where you can “ADD
NEW PAGES”.
Researcher: Zi Siang See
Drag all the “tracker” sample images into
“ADD NEW PAGES” area.
This is where you have sample pages of your
magazine prototype.
Researcher: Zi Siang See
ADD 4 PAGES
Once all “markers” images are accepted and
uploaded, proceed with adding these pages.
Note: we have to think that these are pages of
our sample magazine
Researcher: Zi Siang See
Pages are being analyzed and uploaded as we
can see. Once completed we can start to add
tons of features on it.
Researcher: Zi Siang See
Start Editing!
We can now add AR features
Researcher: Zi Siang See
Select “Basic”
We can begin with having “SHOW
AN IMAGE” feature on top of this
magazine sample cover.
Researcher: Zi Siang See
SHOW AN IMAGE
You will see that a template is
being prepared and instruction says
we can drag an image or upload an
image here.
Researcher: Zi Siang See
SHOW AN IMAGE
Drag the image “ar001” from the
sample folder here to be uploaded.
Once okay, click save.
Researcher: Zi Siang See
SHOW AN IMAGE
Save to proceed.
Researcher: Zi Siang See
Reposition and scale your AR image
You can scale, reposition your ar
image to be placed at a suitable
location as you prefer.
Researcher: Zi Siang See
Repeat the process for tracker 002-004
Process can be repeated for tracker002
to 004 as provided in the sample folder.
Of course, you might want to try some
features from media, social and
advanced too.
Researcher: Zi Siang See
Example: adding video
We may also copy URL from youtube
and include it into our project
Researcher: Zi Siang See
Example: adding video
We may also copy URL from youtube
and include it into our project
Researcher: Zi Siang See
Mixing multiple AR content
We may also mix multiple ar content
such as a map image (provided in the
sample folder) and a facebook button.
Researcher: Zi Siang See
Testing
Researcher: Zi Siang See
TEST
Before we decided to publish (which
requires a cost from platform provider),
click on the “Test” tab which we can
experiment with full feature.
However we may not be able to share
the content unless we get it published.
Researcher: Zi Siang See
TEST YOUR CAMPAIGN
As we follow the instruction. We should
have a Layar app installed in our mobile
or tablet device. Then scan the “page”
as we follow the on-screen instruction
on the mobile device. Then we should
be seeing the samples working.
You may also want to print these
samples to see it working when you
have a mockup magazine.
Researcher: Zi Siang See
Researcher: Zi Siang See
AR Content
loaded!
Tap Screen
Researcher: Zi Siang See
Multiple
AR contentImage-based
AR content
Video AR
content
Researcher: Zi Siang See
Pro and Cons: using portal-based development
Advantages
• Easy for quick prototyping
• Free for testing
• Content hosted on provider’s server
Disadvantages
• Minimum customization (eg. lack of 3D)
• Rely on the provider’s app and brand
• Less flexible payment method or costly for publishing
Researcher: Zi Siang See
Ideas for AR? Start building yours :)
Demo: Unity + Vuforia
Researcher: Zi Siang See
Researcher: Zi Siang See
What preparations do we need?
A Set of Usable Markers (Trackers)
• Image-based
• 3D
• Hybrid approach?
Configuration
• Unity
• Vuforia SDK
• Mobile or tablet device
Researcher: Zi Siang See
What preparations do we need?
A Set of Usable Markers (Trackers)
• Image-based
• 3D
• Hybrid approach?
Configuration
• Unity
• Vuforia SDK
• Mobile or tablet device
Are these images suitable markers?
Researcher: Zi Siang See
3D content from photogrammetry?
.fbx
.obj
Thank you
Researcher: Zi Siang See
Research Workshop Seminar
Centre for Research-Creation in Digital Media
MOOC:
Virtual Reality, Augmented Reality:
The Promise of Sci-Fi?
Researcher: Zi Siang See
Massive Open Online Course: AR and VR
Preparation: Zi Siang See
Center for Research-Creation in Digital Media
https://www.openlearning.com/sunway-university
Additional
Researcher: Zi Siang See
VR Experiences: Mobile, Room-scale, World-scale
Researcher: Zi Siang See
Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=67yLuiSfMWM
User Experience
Researcher: Zi Siang See
User Experience
Researcher: Zi Siang See•https://www.youtube.com/watch?v=YJg02ivYzSs
Use Cases: Ikea AR
Researcher: Zi Siang See
Researcher: Zi Siang See•https://www.youtube.com/watch?v=vDNzTasuYEw
Use Cases: McDonald’s
Researcher: Zi Siang See
Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=laIqVPTXT88
Researcher: Zi Siang See
User Experience: Octagon 4D
Occupation Series Animal Series
User Experience
Researcher: Zi Siang See
Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=YKWI4Lbrnj8
Virtual Monitors, Navigation
Figure: over 10,000 surgeries have been successfully completed using Scopis technology and the Navigation Platform has a lot of potential for use beyond spinal surgery.
https://uploadvr.com/berlin-company-using-hololens-improve-surgical-procedures/
Presentation: Zi Siang Seehttps://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
Presentation: Zi Siang See
Virtual Monitors, Navigation
https://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
Input
Researcher: Zi Siang See
Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=bhA4PBns0Mo
In the future, we see people
interacting with the virtual world and
real world in seamless, frictionless
and continuous ways, not bound by
delineations of experience between
“VR,” “AR” or “MR.”
Presentation: Zi Siang See
(snap, 2017)
https://techcrunch.com/2017/05/02/xr-a-new-way-to-consider-the-reality-continuum/
Empathic Computing:
Systems that create and share
understanding
Researcher: Zi Siang See
(Mark Billinghurst)
Researcher: Zi Siang See
See you again :)
www.zisiangsee.com/portfolio
www.zisiangsee.com/research

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3D Content Development and AR/VR Authoring

  • 1. 3D Content Development and AR/VR Authoring Part 2: AR/VR Authoring: Zi Siang See International Society on Virtual Systems and MultiMedia 2017 (VSMM2017) Research & collaboration Presentation: Zi Siang See Research Workshop Centre for Research-Creation in Digital Media Zi Siang See zisiangsee@sunway.edu.my FB: www.facebook.com/zisiang Research track: www.zisiangsee/research
  • 6. What to expect Part 1 • 3D content for AR and VR • Introduction to photogrammetry Part 2 • AR and VR fundamental • Basic AR authoring • Demo on Unity + Vuforia • Experience room-scale VR Researcher: Zi Siang See
  • 9. Photogrammetry Paul Debevec • PhD Thesis and contribution in photogrammetry (1996) • High Dynamic Range (Debevec and Malik, 1997) • Matrix bullet time effect Researcher: Zi Siang See Paul Debevec in SIGGRAPH Asia, Light stage with multiple cameras configuration
  • 10. Download this workshop content http://www.su2crcdm.org/vsmm2017/layar_ar_sample.zip
  • 11. Presentation: Zi Siang See User Experience: Quiver Print, Color, Play, try it at http://www.quivervision.com
  • 12. Is user interface, user experience important to you? Presentation: Zi Siang See
  • 13. Researcher: Zi Siang See Creative & Interactive Design Business and Corporate Branding Augmented Reality & Virtual Reality Research Industrial Involvement since 2003/04 Presentation: Zi Siang See
  • 14. Research and Specialization Professional Interest • Creative Advertising • Computational Photography • Interactive Multimedia • Virtual Reality 360 (VR360) • Augmented Reality • Imography Research • Human Computer Interaction Presentation: Zi Siang See
  • 15. Figure: Emphatic Computing Lab, University of South Australia Presentation: Zi Siang See
  • 17. Introduction Multimedia (Combination of Elements) • Text • Image • Sound • Video • Animation Presentation: Zi Siang See Industries • Creative and advertising • Corporate communications visuals • Architectural imaging • Cultural heritage preservation • Scientific achieve
  • 18. Introduction Multimedia (Combination of Elements) • Text • Image • Sound • Video • Animation • Touch • Scent • Taste • Sight Presentation: Zi Siang See Industries • Creative and advertising • Corporate communications visuals • Architectural imaging • Cultural heritage preservation • Scientific achieve Development /Trend • Augmented and Virtual Reality • Human Computer Interaction
  • 20. Presentation: Zi Siang See Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
  • 21. Presentation: Zi Siang See Figure: a vision about 2000 imagined in 1910, through 24 illustrations by Villemard.
  • 23. Desk /Table Pocket /Palm /Hand Head /Eye Ubiquitous Major changes in computing platforms Presentation: Zi Siang See
  • 25. Presentation: Zi Siang SeePresentation: Zi Siang See
  • 26. Figure: Super cockpit project, Tom Furness. Presentation: Zi Siang See
  • 27. Virtual Reality Figure: NASA, 1988 Virtual Environment System Presentation: Zi Siang See
  • 28. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=NAuytnYU6JQ
  • 29. Can we develop systems that allow us to share what we are seeing, hearing and feeling with others? Researcher: Zi Siang See (Empathic Computing, Mark Billinghurst)
  • 31. How Google Glass Works? • Google Glass, developer version, 2013 • Can be configured on user’s customized or personal spectacles, Android connectivity. • Enterprise version available in 2017 Presentation: Zi Siang See
  • 32. Recon Jet • Fitness glass • Smartphone compatible • Various use cases: solution-based applications Presentation: Zi Siang See
  • 33. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=BhBtuNe_8is
  • 34. • Displays, tracers, and AR systems in general need to become more accurate, lighter, cheaper, and less power consuming (Azuma, 2001). Figure: wearable computing, Steve Mann. Presentation: Zi Siang See
  • 35. ideas worth spreading: How can we develop AR and VR content or systems for good purposes? Presentation: Zi Siang See
  • 36. Augmented, Virtual, Mixed Reality • Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay. (Dey et al., 2017) • Digital Taste Interface project, Electronic taste stimulation (Ranasinghe et al., 2011) • Billinghurst, M. (2011). The Future of Augmented Reality in Our Everyday Life. Presentation: Zi Siang See
  • 37. Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites (2017) Demo: Exhibition Approach Using an AR and VR Pillar. Siggraph Asia 2017 Mobile Graphics and Interactive Applications. An Augmented Reality and Virtual Reality Pillar for Exhibitions AR and VR Pillar Project Presentation: Zi Siang See Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites (2017) An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration. ICAT-EGVE.
  • 39. Google Cardboard Programmable NFC Tag Low cost resin /plastic lens Mobile device as computing module Endless configurable size and shapes (and materials) Magnetometer Presentation: Zi Siang See
  • 40. Google Cardboard v2 Presses the screen Presentation: Zi Siang See
  • 41. What do I see? http://www.zisiangsee.com/vtour/vtour_hdr_sphericalpanorama/index.html Presentation: Zi Siang See
  • 42. Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=hjKd24UCPYY
  • 43. Samsung (Oculus) Gear VR • VR /AR for end users • Control interface included • Social Media? • UX prototyping Figure: consumer product of HMD, suitable for AR and VR content Presentation: Zi Siang See
  • 45. Gear 360 Lens 1 far from Lens 2 Lens 2 far from Lens 1 Nodal point is still not centered, this can cause serious parallax error Figure: commercially available consumer 360 camera Presentation: Zi Siang See
  • 48. AR and VR for Public Events • User Experience is the focus - Distributable, medium of communications, believable Figure: iLabs launching, 05 April 2017 Presentation: Zi Siang See Delas Santano, Zi Siang See, Chi How Fong, Harold Thwaites (2017) Aerial 360-Degree Video Research-Creation. International Conference on Virtual Systems and Multimedia
  • 49. Oculus Figure: Oculus, by Facebook Presentation: Zi Siang See
  • 50. Oculus Figure: Oculus, by Facebook Presentation: Zi Siang See
  • 51. Oculus Figure: Oculus, by Facebook Presentation: Zi Siang See
  • 52. Apple’s Recent Initiatives: ARKit and SteamVR Compatiblity SteamVR Coming To Mac (unveiled in WWDC 2017), AR Kit will be available too. Presentation: Zi Siang See
  • 53. Google Daydream Figure: Android VR collaborating with other developers Google has announced eight hardware partners that will make Daydream-ready phones, including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel. Presentation: Zi Siang See
  • 54. Google Daydream Google has announced eight hardware partners that will make Daydream-ready phones, including Samsung, HTC, LG, Xiaomi, Huawei, ZTE, Asus, and Alcatel. Presentation: Zi Siang See
  • 56. Steam VR Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
  • 57. Steam VR Presentation: Zi Siang SeeVinay Narayan - HTC Vive (https://visionsummit2017.com)
  • 59. Researcher: Zi Siang Seewww.businessinsider.com/augmented-reality-in-the-enterprise-2017-6
  • 60. Researcher: Zi Siang Seehttps://www.vrfocus.com/2017/06/500-new-vrar-jobs-to-be-created-as-nycedc-and-mome-announce-plan-for-immersive-lab Office of Media and Entertainment (MOME)
  • 62. Researcher: Zi Siang Seewww.businessinsider.com/augmented-reality-in-the-enterprise-2017-6
  • 63. User Experience Presentation: Zi Siang Seehttp://www.aveva.com/en/Solutions/Product_Finder/AVEVA_AVP/
  • 64. User Experience Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=sfowhrpS-6M
  • 65. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=sfowhrpS-6M
  • 66. Definitions Virtual Reality • Virtual Reality (VR) which can be referred to as immersive multimedia or computer- simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual reality artificially creates sensory experiences, which can even include sight, hearing, touch, and smell. Augmented Reality • Augmented Reality (AR) mixes a live real-world view with virtual interactive content on a mobile or wearable device. One of the key enablers for this is tracking technology, such as computer vision techniques for tracking off pre-defined markers or markerless images. Presentation: Zi Siang See
  • 67. Milgram’s Reality-Virtuality continuum Mixed Reality Reality - Virtuality (RV) Continuum Real Environment Augmented Reality (AR) Augmented Virtuality (AV) Virtual Environment "...anywhere between the extrema of the virtuality continuum." P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994. Presentation: Zi Siang See
  • 68. AR + VR + MR = XR? Presentation: Zi Siang See
  • 69. Presentation: Zi Siang See https://filmora.wondershare.com/virtual-reality/difference-between-vr-ar-mr.html
  • 70. 54% Want To Use VR/AR In Physical Stores • 85% -- Travel experiences • 84% -- Museums and galleries • 84% -- Education, training • 83% -- For designing something • 79% -- Live entertainment • 77% -- Exercise or sport • 75% -- Navigation • 74% -- Retail and shopping • 70% -- Business • 69% -- Meditation • 63% -- Fully immersive gaming • 53% -- Gaming through mobile Presentation: Zi Siang See • Comprised interviews of 16,000 consumers. • Consumer's perspective: the main reason for not having tried VR or AR is the lack of opportunity, based on a new study. https://www.mediapost.com/publications/article/301863/54-want-to-use-vrar-in-physical-stores.html
  • 74. Through Heart and Eyes: Sharing what you feel and interacting with what you see (Thammathip Piumsomboon, 2017) Presentation: Zi Siang See
  • 75. Brings value to the community Researcher: Zi Siang See
  • 76. Figure: Quiver, the 3D Augmented Reality coloring book technology, originally called colAR, was developed at the HIT Lab NZ. Presentation: Zi Siang See
  • 77. Empathy Glasses Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Presentation: Zi Siang See
  • 78. Empathy Glasses Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Presentation: Zi Siang See
  • 79. Empathy Glasses Katsutoshi Masai, Kai Kunze, Maki sugimoto, Mark Billinghurst (2016) Empathy Glasses. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Presentation: Zi Siang See
  • 80. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=CdgWVDbMwp4
  • 81. Practical consideration • Emphatic computing • Shared experience, emotion, same viewpoint • Real-time • “Put myself in their shoes” • Achieve and complete tasks together Presentation: Zi Siang See
  • 83. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=064ipuBiWDg
  • 84. Practical consideration • Ubiquitous computing – the installation of hardware are invisible to users • Focus on user experience • Has strong storyline • Brings social good and awareness Presentation: Zi Siang See
  • 86. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=IK4-zPD_25U
  • 87. Practical consideration • Mix computing and entertainment • High level of usability design • Focus on bringing the intended outcome – going to the aquarium • Make use of existing mobile devices and capability Presentation: Zi Siang See
  • 88. Huggy Pajama James Keng Soon Teh, Adrian David Cheok, Roshan L. Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai (2008) Huggy Pajama: a mobile parent and child hugging communication system. Proceedings of the 7th international conference on Interaction design and children. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=hQ6usrx-GPM
  • 89. Mobile Audible AR Zi Siang See, Mark Billinghurst, Vimalan Rengganaten, Shelly Soo (2016) Medical Learning Murmurs Simulation with Mobile Audible Augmented Reality. Siggraph Asia 2016 Mobile Graphics and Interactive Application Presentation: Zi Siang See
  • 90. Presentation: Zi Siang See Mobile Audible AR https://www.youtube.com/watch?v=VGsaTDKC2qY
  • 91. Virtual Reality in Medicine Leadning University of Basel, Switzerland https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html Presentation: Zi Siang See
  • 92. Presentation: Zi Siang Seehttps://youtu.be/AttXbcLUyR0
  • 96. VRPhysio • Customizable • Clinic can track and help patients remotely • Analytics Presentation: Zi Siang See
  • 97. Presentation: Zi Siang Seehttps://www.youtube.com/watch?v=WmSyWb6djDU
  • 99. Research Possibilities Exploration • Method and apparatus for augmented reality • Method and apparatus for virtual reality • Ubiquitous computing • Obstacles and issues • Technology management • Education technology • Engineering and concept design • User interface (UI) design • User experience (UX) Researcher: Zi Siang See
  • 100. Can we use VR/AR technologies to help more people? Effort • Empathic computing • Experience synchronization • Improve well-being • Medical-based benefits • Archeology, cultural heritage: see the whole story in 360 (digital preservation) • Sharing community and social stories • Combine interest of different professional disciplines Researcher: Zi Siang See
  • 102. “Creativity is not an option, it’s an absolute necessity” Sir Ken Robinson 2014 Researcher: Zi Siang See
  • 103. Researcher: Zi Siang See Figure: European researchers used 3D-modeling and Instagram to recreate Mosul Museum destroyed in civil war.
  • 104. Researcher: Zi Siang See VR brings ninth century Viking invaders' camp to life (YorkShire Museum, 2017) - staged in partnership with the British Museum, new research by the universities of York and Sheffield. https://www.theguardian.com/artanddesign/2017/may/17/virtual-reality-brings-ninth-century-viking-invaders-camp-to-life
  • 105. Figure: VSMM2016 also features the system by Prof Sarah Kenderdine Presentation: Zi Siang See
  • 106. Figure: VSMM2016 featured the system by Prof Sarah Kenderdine Researcher: Zi Siang See
  • 107. Figure: VSMM2016 featured the system by Prof Sarah Kenderdine Researcher: Zi Siang See Pureland: Inside the Mogao Grottoes at Dunhuang
  • 108. Building Information Modeling VR On-going Project Development • FARO 3D Scanning (University of Reading) • VR with freedom of room-scale locomotion (Sunway University) Researcher: Zi Siang See Research collaboration
  • 109. VR for Disaster Relief On-going Project Development • Asia-Pacific SpatioTemporal Institute (Taiwan) • Location-based VR visualization Researcher: Zi Siang See Research collaboration Semi-automated post-processing Acquisition and Technical Setup User experience /Distribution Disaster sites: - scenario? - consideration? UC Berkeley ADVANCED DIGITAL IMAGING FOR PRESERVATION, CONSERVATION AND EXHIBITION DESIGN SCHEDULE. 11th – 13th SEPTEMBER 2013 WEDNESDAY 11th SEPTEMBER 9:30 – 9:40 Welcome to workshop DR. SARAH KENDERDINE(SK) 9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB 10:00 – 10:15 Outline of workshop 10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE (JA) Ms. Mie KADO, Mr Kouji OKUMURA 11:15 – 12:30 Introduction to immersive museums SK 12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE 1:30 – 2:30 Lunch 2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE 3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE- EKTEBASSI (AIE) 5:00 – 5:30 Q& A TEAM 5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please register with Kyle Chung for catering purposes before 1st September) 6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org> 7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at NLG(HK$450 & *students HK$225 per head) THURSDAY 12th SEPTEMBER 9:30 – 10:30 Ultra high resolution and high colour definition AIE 10:30 – 12:00 Analytical Imaging I: Introduction to Analytical Imaging JA 12:00 – 12:30 Introduction to Hong Kong Maritime Museum project MR. ROBERTTRIO 12:30 – 1:00 Q& A TEAM 1:00 – 2:00 Lunch 2:00 – 4:30 Scanning and training JA 4:30 – 6:00 Tour of Creative Media Centre exhibitions including the Pure Land projects (optional). Proceed to venue by taxi. SK Asia-Pacific SpatioTemporal Institute UC Berkeley INTERNATIONAL WORKSHOP ON ADVANCED DIGITAL IMAGING FOR PRESERVATION, CONSERVATION AND EXHIBITION DESIGN SCHEDULE. 11th – 13th SEPTEMBER 2013 WEDNESDAY 11th SEPTEMBER 9:30 – 9:40 Welcome to workshop DR. SARAH KENDERDINE(SK) 9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB 10:00 – 10:15 Outline of workshop 10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE (JA) Ms. Mie KADO, Mr Kouji OKUMURA 11:15 – 12:30 Introduction to immersive museums SK 12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE 1:30 – 2:30 Lunch 2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE 3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE- EKTEBASSI (AIE) 5:00 – 5:30 Q& A TEAM 5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please register with Kyle Chung for catering purposes before 1st September) 6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org> 7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at NLG(HK$450 & *students HK$225 per head) THURSDAY 12th SEPTEMBER 9:30 – 10:30 Ultra high resolution and high colour definition AIE 10:30 – 12:00 Analytical Imaging I: Introduction to Analytical Imaging JA 12:00 – 12:30 Introduction to Hong Kong Maritime Museum project MR. ROBERTTRIO 12:30 – 1:00 Q& A TEAM 1:00 – 2:00 Lunch 2:00 – 4:30 Scanning and training JA 4:30 – 6:00 Tour of Creative Media Centre exhibitions including the Pure Land projects (optional). Proceed to venue by taxi. SK
  • 110. Virtual Reality Cultural Heritage On-going Project Development • Electronic Cultural Atlas Initiative (ECAI) & CRCDM • Bujang Valley - digital preservation research-creation Researcher: Zi Siang See Research collaboration UC Berkeley 9:30 – 9:40 Welcome to workshop DR. SARAH KENDERDINE(SK) 9:40 – 10:00 Welcome to HKSTP, ALiVE& LUXLAB 10:00 – 10:15 Outline of workshop 10:15 – 11:15 Demonstration of optical scanning DR. JAYARRETOQUE (JA) Ms. Mie KADO, Mr Kouji OKUMURA 11:15 – 12:30 Introduction to immersive museums SK 12:30 – 1:30 Highlights fromoptical scanning projects DR. JAYARRETOQUE 1:30 – 2:30 Lunch 2:30 – 3:30 Tour of ALiVEexhibitions DR. KENDERDINE 3:30 – 5.00 Highlights fromoptical scanning projects PROF. ARI IDE- EKTEBASSI (AIE) 5:00 – 5:30 Q& A TEAM 5:30 – 6:30 Transfer to Diamond Hill by bus OPTIONAL(please register with Kyle Chung for catering purposes before 1st September) 6:30 – 7:30 Tour of NamLian Gardens < nlgarden.org> 7:30 – 9:00 Vegetarian banquet at the Chi Lin Restaurant at NLG(HK$450 & *students HK$225 per head) THURSDAY 12th SEPTEMBER 9:30 – 10:30 Ultra high resolution and high colour definition AIE 10:30 – 12:00 Analytical Imaging I: Introduction to Analytical Imaging JA 12:00 – 12:30 Introduction to Hong Kong Maritime Museum project MR. ROBERTTRIO 12:30 – 1:00 Q& A TEAM 1:00 – 2:00 Lunch 2:00 – 4:30 Scanning and training JA 4:30 – 6:00 Tour of Creative Media Centre exhibitions including the Pure Land projects (optional). Proceed to venue by taxi. SK
  • 111. Researcher: Zi Siang See Museum VR: ECAI • Electronic Cultural Atlas Initiative • User experience and digital preservation of cultural artifacts
  • 112. Researcher: Zi Siang See Museum VR: The Tomb of Sultan • 3D Scanned /Photogrammetry of artifacts • User experience –revisiting an ancient site where the king rested.
  • 113. Researcher: Zi Siang See Museum VR: The Tomb of Sultan – Interaction? • Can we see the hands? And can we gain some control? Physics?
  • 114. Researcher: Zi Siang See Museum VR: The Tomb of Sultan – Interaction? • Hands VR assisted by Paul Tschirgi (2017), allowed to be customizable.
  • 116. Download this workshop content http://www.su2crcdm.org/vsmm2017/layar_ar_sample.zip Researcher: Zi Siang See
  • 118. Sign up for a developer account: https://www.layar.com/accounts/register
  • 119. Login to Layar Creator We can see that the simple interface allows us to create “NEW CAMPAIGN” and manage our developer account. Researcher: Zi Siang See
  • 120. Create “NEW CAMPAIGN” Provide a unique project name, you can call it anything that matches your content or ideas. For demonstration, we choose “Magazine” for our setting, and then create a new campaign. Researcher: Zi Siang See
  • 121. Create “NEW CAMPAIGN” To begin, we need to have “pages” which allows content to be tracked. We usually call these image-based tracker an “AR marker”. Researcher: Zi Siang See
  • 122. ar001-004 sample images are provided for quick development and testing, use these images as content you want to be augmented. You may consider to move these files to any new folder based of your project. marker001-004 sample marker images are provided for quick development and testing. These images are to be tracked by your AR application and AR content being augmented on top of them. To do: you may also want to print these images out so that you can test it as you develop you content. Researcher: Zi Siang See
  • 123. marker001-004: select and drag these tracker images to Layar’s website where you can “ADD NEW PAGES”. Researcher: Zi Siang See
  • 124. Drag all the “tracker” sample images into “ADD NEW PAGES” area. This is where you have sample pages of your magazine prototype. Researcher: Zi Siang See
  • 125. ADD 4 PAGES Once all “markers” images are accepted and uploaded, proceed with adding these pages. Note: we have to think that these are pages of our sample magazine Researcher: Zi Siang See
  • 126. Pages are being analyzed and uploaded as we can see. Once completed we can start to add tons of features on it. Researcher: Zi Siang See
  • 127. Start Editing! We can now add AR features Researcher: Zi Siang See
  • 128. Select “Basic” We can begin with having “SHOW AN IMAGE” feature on top of this magazine sample cover. Researcher: Zi Siang See
  • 129. SHOW AN IMAGE You will see that a template is being prepared and instruction says we can drag an image or upload an image here. Researcher: Zi Siang See
  • 130. SHOW AN IMAGE Drag the image “ar001” from the sample folder here to be uploaded. Once okay, click save. Researcher: Zi Siang See
  • 131. SHOW AN IMAGE Save to proceed. Researcher: Zi Siang See
  • 132. Reposition and scale your AR image You can scale, reposition your ar image to be placed at a suitable location as you prefer. Researcher: Zi Siang See
  • 133. Repeat the process for tracker 002-004 Process can be repeated for tracker002 to 004 as provided in the sample folder. Of course, you might want to try some features from media, social and advanced too. Researcher: Zi Siang See
  • 134. Example: adding video We may also copy URL from youtube and include it into our project Researcher: Zi Siang See
  • 135. Example: adding video We may also copy URL from youtube and include it into our project Researcher: Zi Siang See
  • 136. Mixing multiple AR content We may also mix multiple ar content such as a map image (provided in the sample folder) and a facebook button. Researcher: Zi Siang See
  • 138. TEST Before we decided to publish (which requires a cost from platform provider), click on the “Test” tab which we can experiment with full feature. However we may not be able to share the content unless we get it published. Researcher: Zi Siang See
  • 139. TEST YOUR CAMPAIGN As we follow the instruction. We should have a Layar app installed in our mobile or tablet device. Then scan the “page” as we follow the on-screen instruction on the mobile device. Then we should be seeing the samples working. You may also want to print these samples to see it working when you have a mockup magazine. Researcher: Zi Siang See
  • 140. Researcher: Zi Siang See AR Content loaded! Tap Screen
  • 141. Researcher: Zi Siang See Multiple AR contentImage-based AR content Video AR content
  • 142. Researcher: Zi Siang See Pro and Cons: using portal-based development Advantages • Easy for quick prototyping • Free for testing • Content hosted on provider’s server Disadvantages • Minimum customization (eg. lack of 3D) • Rely on the provider’s app and brand • Less flexible payment method or costly for publishing
  • 143. Researcher: Zi Siang See Ideas for AR? Start building yours :)
  • 144. Demo: Unity + Vuforia Researcher: Zi Siang See
  • 145. Researcher: Zi Siang See What preparations do we need? A Set of Usable Markers (Trackers) • Image-based • 3D • Hybrid approach? Configuration • Unity • Vuforia SDK • Mobile or tablet device
  • 146. Researcher: Zi Siang See What preparations do we need? A Set of Usable Markers (Trackers) • Image-based • 3D • Hybrid approach? Configuration • Unity • Vuforia SDK • Mobile or tablet device Are these images suitable markers?
  • 148. 3D content from photogrammetry? .fbx .obj
  • 149. Thank you Researcher: Zi Siang See Research Workshop Seminar Centre for Research-Creation in Digital Media
  • 150. MOOC: Virtual Reality, Augmented Reality: The Promise of Sci-Fi? Researcher: Zi Siang See Massive Open Online Course: AR and VR Preparation: Zi Siang See Center for Research-Creation in Digital Media https://www.openlearning.com/sunway-university
  • 152. VR Experiences: Mobile, Room-scale, World-scale Researcher: Zi Siang See
  • 153. Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=67yLuiSfMWM
  • 155. User Experience Researcher: Zi Siang See•https://www.youtube.com/watch?v=YJg02ivYzSs
  • 156. Use Cases: Ikea AR Researcher: Zi Siang See
  • 157. Researcher: Zi Siang See•https://www.youtube.com/watch?v=vDNzTasuYEw
  • 159. Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=laIqVPTXT88
  • 160. Researcher: Zi Siang See User Experience: Octagon 4D Occupation Series Animal Series
  • 162. Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=YKWI4Lbrnj8
  • 163. Virtual Monitors, Navigation Figure: over 10,000 surgeries have been successfully completed using Scopis technology and the Navigation Platform has a lot of potential for use beyond spinal surgery. https://uploadvr.com/berlin-company-using-hololens-improve-surgical-procedures/ Presentation: Zi Siang Seehttps://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
  • 164. Presentation: Zi Siang See Virtual Monitors, Navigation https://youtu.be/xvbWE4OsKxY?list=PLCHEesPXRgF74fGSPd6SK-mda35E32up-
  • 166. Researcher: Zi Siang Seehttps://www.youtube.com/watch?v=bhA4PBns0Mo
  • 167. In the future, we see people interacting with the virtual world and real world in seamless, frictionless and continuous ways, not bound by delineations of experience between “VR,” “AR” or “MR.” Presentation: Zi Siang See (snap, 2017) https://techcrunch.com/2017/05/02/xr-a-new-way-to-consider-the-reality-continuum/
  • 168. Empathic Computing: Systems that create and share understanding Researcher: Zi Siang See (Mark Billinghurst)
  • 169. Researcher: Zi Siang See See you again :) www.zisiangsee.com/portfolio www.zisiangsee.com/research