Virtual World Law Librarianship: Summer Wrap Up Kate Fitz, coordinator Sacramento County Public Law Library
Speakers Kate Fitz  SL: ‘Cat Galileo’ Diane Murley  SL: ‘Jezzie Woodget’ Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’
Exploring SL with AALL  Workshop Goals: Learn to navigate Second Life Review how other libraries and legal groups are using Second Life Create exhibits, displays and other items using Second Life’s building tools Brainstorm on how law librarians can use virtual worlds’ potential Project Wiki: http:// vwlawlibrarians.wetpaint.com
Recap and update: Virtual reality/virtual worlds Library and education use Lawyers and government use Virtual worlds legal issues
Why virtual worlds? “ You’ve practically got to be a gamer to use most of these tools — setup can be  arduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high. But within five years, the 3-D Internet will be as important for work as the Web is today. Information and knowledge management professionals should begin to investigate and experiment with  virtual worlds.” -- “Getting Real Work Done in Virtual Worlds”  Forrester Research, Inc. Jan. 2008 http://tinyurl.com/6z5uut
Some Virtual Worlds  (list from  terranova.blogs.com )‏ A Tale in the Desert   Achaea   Active Worlds   City of Heroes  Club Penguin   Counter-Strike   Dark Age of Camelot   Dark Ages   Dubit   EVE   EverQuest   EverQuest  II   Final Fantasy XI   Furcadia   Gaia online   Habbo  Hotel   Iron  Realms   Kaneva Kingdom of Loathing   Kingdom of the Winds  LambdaMOO   Legend of Mir   Lineage  Lineage II   Mabinogi   Matrix Online   Meridian 59   MU Online   Multiverse   Neopets   Neverwinter  Nights   Play.net   Playd   Project  Darkstar   Project  Entropia   Project Outback  Ragnarok  Online   Runescape   Ryzom   Second Life   Seed   Shadowbane   Skotos   Star Wars Galaxies   The Sims Online   There   ToonTown   Ultima  Online   Vanguard   Vzones   Whyville   World of  Warcraft Yohoho! Puzzle Pirates
Virtual worlds:  Entertainment Games:  Pre-scripted storylines and content such as quests and mini-games Character advancement while progressing through content – “leveling up”  Often attempt to exclude “Real Money Transactions” from the in-world economy (it’s cheating to pay $$ for game currency)‏ Generally ad-free
Virtual worlds: Socializing – and advertising Social worlds:  No storyline; less pre-made content;  tools  for “user-generated” content No set progression for  “leveling up” a character Generally encourage “Real Money Transactions” including selling their own currency for $$ Advertising partnerships common
Custom worlds: Professionally built  (at professional rates)‏ Custom worlds:  Can be games,  social, educational – anything you choose Often a big-budget  project “ Walled gardens” – each world self-contained Interoperability standards –one avatar for many worlds – in development, but very far away
Virtual world creation platforms: Tools to “do it yourself”  (if you’re a programmer)‏ Stndardized platforms for “plug and play” worlds:  Can be games, social, educational – anything  you choose Will still require some programming Open source and buillt with interoperability as a goal (at least within each platform)‏
Why Second Life? Best known, largest user base  (other than pure game worlds like  World of Warcraft)  User-generated content: buildings, vehicles, furniture, books, gadgets...  (BUT.... high learning curve)  Free! (BUT... requires a fairly  robust computer system)
Virtual worlds: Librarians and educators Info Islands Archipelago (Alliance Library System)  -- over 40 library, university, non-profit, and education islands http://infoisland.org/ School of Library & Info. Science, San Jose State U. -- campus and course in SL http://slisweb.sjsu.edu/sl/index.php/Main_Page SLEducation wiki lists dozens of projects and activities as well as many useful resources http://sleducation.wikispaces.com/educationaluses
Government and legal use  Law schools Government agencies SL Bar Association International Criminal Court Portuguese Justice Ministry cities
Second Life as  legal testing ground Residents' stake in Second Life User-generated content – IP rights belong to Residents Sales of goods and services facilitated and encouraged $L – US$ currency exchange Land “ownership”* who enforces? third-party sales discouraged
Linden Lab's libertarian policies No centralized “zoning” Minimal regulation of content No policing of transactions – caveat emptor  Second Life as  legal testing ground zoning in the offing increasing oversight
2007-08: The testing begins Lawsuits over IP, virtual land rights Abrupt ban on gambling, banking/secrities, “broadly offensive” content, LL trademarks Certain eyesore advertisements prohibited Zoning on mainland
How lawyers use  Second Life Networking / Client Development Informal Legal Education First formal CLE this summer Future – In-World Arbitration Future – Client Meetings -- Ben Duranske Author,  Virtual Law
How Law Librarians (can) Use Virtual Worlds Networking and virtual conferences Continuing education (teaching & learning)‏ Modelling new facilities and services Public outreach and education Marketing for firm, law school, or library ???
Summer workshop Tutorials: self-paced Office hours: Wed 9am, Thurs 10:30 am, Sat 9am (Pacific)‏ Video tutorials, live instruction sessions Participant project: create a display or recordable presentation in-world Open house August 21
So…. how did it go? 104 signed up for intro webinar; 70 attended 62 signed up on the workshop wiki 26 joined the in-world workshop group http://world.secondlife.com/group/3e4e740d-4ecf-fb16-390e-accc2411ec10 At least 16 completed a portion of the self-paced workshop 9 final projects at the open house
Projects: Display or Event using Second Life’s tools Open House slides here
Projects: Display or Event using Second Life’s tools http:// vwlawlibrarians.wetpaint.com/page/Open+house
Participant survey and comments comments from web2.0 survey participants after open house
Lessons learned:  Planning a workshop in Second Life Communication complications Everything takes longer than you think it will --  everything   Self-paced workshop format led to participants feeling alone in a strange new world Who’s who? Matching avatars and identities
Lessons learned: leading the learning experience Visual aids = good No such thing as “too many prims” Offer participants specific projects Encourage and support experimentation
Lessons learned:  Using SL for law libraries Strengths: Event programming vs static displays Interactive tutorials or simulations  Remote collaboration, guest lectures, virtual field trips Exposure to international issues
Lessons learned:  Using SL for law libraries Weaknesses: Very significant entry barriers remain Access to collections is awkward; the Web is superior for locating and viewing material Our patrons aren’t there (yet)‏
Workshop Wrap-up Questions & Answers For more info:  http://vwlawlibrarians.wetpaint.com [email_address] Instant Message ‘Cat Galileo’ in Second Life

Fitz082708

  • 1.
    Virtual World LawLibrarianship: Summer Wrap Up Kate Fitz, coordinator Sacramento County Public Law Library
  • 2.
    Speakers Kate Fitz SL: ‘Cat Galileo’ Diane Murley SL: ‘Jezzie Woodget’ Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’
  • 3.
    Exploring SL withAALL Workshop Goals: Learn to navigate Second Life Review how other libraries and legal groups are using Second Life Create exhibits, displays and other items using Second Life’s building tools Brainstorm on how law librarians can use virtual worlds’ potential Project Wiki: http:// vwlawlibrarians.wetpaint.com
  • 4.
    Recap and update:Virtual reality/virtual worlds Library and education use Lawyers and government use Virtual worlds legal issues
  • 5.
    Why virtual worlds?“ You’ve practically got to be a gamer to use most of these tools — setup can be arduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high. But within five years, the 3-D Internet will be as important for work as the Web is today. Information and knowledge management professionals should begin to investigate and experiment with virtual worlds.” -- “Getting Real Work Done in Virtual Worlds” Forrester Research, Inc. Jan. 2008 http://tinyurl.com/6z5uut
  • 6.
    Some Virtual Worlds (list from terranova.blogs.com )‏ A Tale in the Desert Achaea Active Worlds City of Heroes Club Penguin Counter-Strike Dark Age of Camelot Dark Ages Dubit EVE EverQuest EverQuest II Final Fantasy XI Furcadia Gaia online Habbo Hotel Iron Realms Kaneva Kingdom of Loathing Kingdom of the Winds LambdaMOO Legend of Mir Lineage Lineage II Mabinogi Matrix Online Meridian 59 MU Online Multiverse Neopets Neverwinter Nights Play.net Playd Project Darkstar Project Entropia Project Outback Ragnarok Online Runescape Ryzom Second Life Seed Shadowbane Skotos Star Wars Galaxies The Sims Online There ToonTown Ultima Online Vanguard Vzones Whyville World of Warcraft Yohoho! Puzzle Pirates
  • 7.
    Virtual worlds: Entertainment Games: Pre-scripted storylines and content such as quests and mini-games Character advancement while progressing through content – “leveling up” Often attempt to exclude “Real Money Transactions” from the in-world economy (it’s cheating to pay $$ for game currency)‏ Generally ad-free
  • 8.
    Virtual worlds: Socializing– and advertising Social worlds: No storyline; less pre-made content; tools for “user-generated” content No set progression for “leveling up” a character Generally encourage “Real Money Transactions” including selling their own currency for $$ Advertising partnerships common
  • 9.
    Custom worlds: Professionallybuilt (at professional rates)‏ Custom worlds: Can be games, social, educational – anything you choose Often a big-budget project “ Walled gardens” – each world self-contained Interoperability standards –one avatar for many worlds – in development, but very far away
  • 10.
    Virtual world creationplatforms: Tools to “do it yourself” (if you’re a programmer)‏ Stndardized platforms for “plug and play” worlds: Can be games, social, educational – anything you choose Will still require some programming Open source and buillt with interoperability as a goal (at least within each platform)‏
  • 11.
    Why Second Life?Best known, largest user base (other than pure game worlds like World of Warcraft) User-generated content: buildings, vehicles, furniture, books, gadgets... (BUT.... high learning curve) Free! (BUT... requires a fairly robust computer system)
  • 12.
    Virtual worlds: Librariansand educators Info Islands Archipelago (Alliance Library System) -- over 40 library, university, non-profit, and education islands http://infoisland.org/ School of Library & Info. Science, San Jose State U. -- campus and course in SL http://slisweb.sjsu.edu/sl/index.php/Main_Page SLEducation wiki lists dozens of projects and activities as well as many useful resources http://sleducation.wikispaces.com/educationaluses
  • 13.
    Government and legaluse Law schools Government agencies SL Bar Association International Criminal Court Portuguese Justice Ministry cities
  • 14.
    Second Life as legal testing ground Residents' stake in Second Life User-generated content – IP rights belong to Residents Sales of goods and services facilitated and encouraged $L – US$ currency exchange Land “ownership”* who enforces? third-party sales discouraged
  • 15.
    Linden Lab's libertarianpolicies No centralized “zoning” Minimal regulation of content No policing of transactions – caveat emptor Second Life as legal testing ground zoning in the offing increasing oversight
  • 16.
    2007-08: The testingbegins Lawsuits over IP, virtual land rights Abrupt ban on gambling, banking/secrities, “broadly offensive” content, LL trademarks Certain eyesore advertisements prohibited Zoning on mainland
  • 17.
    How lawyers use Second Life Networking / Client Development Informal Legal Education First formal CLE this summer Future – In-World Arbitration Future – Client Meetings -- Ben Duranske Author, Virtual Law
  • 18.
    How Law Librarians(can) Use Virtual Worlds Networking and virtual conferences Continuing education (teaching & learning)‏ Modelling new facilities and services Public outreach and education Marketing for firm, law school, or library ???
  • 19.
    Summer workshop Tutorials:self-paced Office hours: Wed 9am, Thurs 10:30 am, Sat 9am (Pacific)‏ Video tutorials, live instruction sessions Participant project: create a display or recordable presentation in-world Open house August 21
  • 20.
    So…. how didit go? 104 signed up for intro webinar; 70 attended 62 signed up on the workshop wiki 26 joined the in-world workshop group http://world.secondlife.com/group/3e4e740d-4ecf-fb16-390e-accc2411ec10 At least 16 completed a portion of the self-paced workshop 9 final projects at the open house
  • 21.
    Projects: Display orEvent using Second Life’s tools Open House slides here
  • 22.
    Projects: Display orEvent using Second Life’s tools http:// vwlawlibrarians.wetpaint.com/page/Open+house
  • 23.
    Participant survey andcomments comments from web2.0 survey participants after open house
  • 24.
    Lessons learned: Planning a workshop in Second Life Communication complications Everything takes longer than you think it will -- everything Self-paced workshop format led to participants feeling alone in a strange new world Who’s who? Matching avatars and identities
  • 25.
    Lessons learned: leadingthe learning experience Visual aids = good No such thing as “too many prims” Offer participants specific projects Encourage and support experimentation
  • 26.
    Lessons learned: Using SL for law libraries Strengths: Event programming vs static displays Interactive tutorials or simulations Remote collaboration, guest lectures, virtual field trips Exposure to international issues
  • 27.
    Lessons learned: Using SL for law libraries Weaknesses: Very significant entry barriers remain Access to collections is awkward; the Web is superior for locating and viewing material Our patrons aren’t there (yet)‏
  • 28.
    Workshop Wrap-up Questions& Answers For more info: http://vwlawlibrarians.wetpaint.com [email_address] Instant Message ‘Cat Galileo’ in Second Life