This document provides a brief history of the development of interactive art and design. It outlines the evolution of participatory art forms like happenings and multimedia works. Key figures and their influential projects are mentioned, including Joseph Beuys' social sculpture concept from the 1960s, Allan Kaprow's happenings, and Jasia Reichardt's 1968 Cybernetic Serendipity exhibition. Early video and computer games, as well as interactive art installations from the 1990s onwards are also summarized.