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GDCV1845/GDSS1845 – Videogames and arts
Class 07
Game and space
Class 07
Schedule
Understanding space
Representing space
Videogames and space
Outdoor game
Orthographic projection
Michael Wolf, Photography
Andreas Gursky, Photography
Tile based game
Space Invaders
Tempest
Tempest
Horizontal scroll
FlOw
Isometric projection
Isometric
Isometric
Isometric – Garden Tale
Isometric
Perspective projection
Single point perspective
Michael Wolf, Photography
Andreas Gursky, Photography
Narbacular Drop
Half Life
Flower
Pole Position
Grid 2
Portal
Echochrome
M. C. Escher, 1898-1972
Inception, 2010
Connectivity of space
Passability
Visibility
Reversibility
Contingency
Spaces in game
Spaces in game
Rule-based space
As defined by the mathematical rules that set, e.g.
physics, sounds, AI, and game-level architecture;
Spaces in game
Mediated space
As defined by the presentation, which is the space of the
image plane and the use of this image including the
cinematic form of presentation;
Spaces in game
Fictional space
That lives in the imagination, in other words, the space
imagined by the players from their comprehension of the
mediated space;
Spaces in game
Play space
Meaning space of the play, which includes the player
and the video game hardware;
Spaces in game
Social space
Defined by the interaction with others, meaning the
game space of other players affected (e.g., in a
multiplayer game).
X-File

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Class 07 - Game and space