32. Spaces in game
Rule-based space
As defined by the mathematical rules that set, e.g.
physics, sounds, AI, and game-level architecture;
33. Spaces in game
Mediated space
As defined by the presentation, which is the space of the
image plane and the use of this image including the
cinematic form of presentation;
34. Spaces in game
Fictional space
That lives in the imagination, in other words, the space
imagined by the players from their comprehension of the
mediated space;
35. Spaces in game
Play space
Meaning space of the play, which includes the player
and the video game hardware;
36. Spaces in game
Social space
Defined by the interaction with others, meaning the
game space of other players affected (e.g., in a
multiplayer game).