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GDCV1845, GDSS1845 – Videogames and arts
Class 02
Interactivity, Games and Arts
GDCVSS1845 – Videogames and arts
Schedule
Ideas of games in art
Gaming elements in art
Interactive media
Interactive art
Framework
Computing
technology
Film
Videogame
s
Visual arts
Computing technology
Human computer interaction (HCI)
Graphical user interface (GUI)
Interaction devices
Virtual reality (VR)
Command line interface
Text Adventure Games
Graphical User Interface – Apple Lisa, 1983
Pointing device – Douglas Engelbart, 1968
Game controllers
Game controllers
Star Trek
Iron Man
Virtual reality
Oculus Rift
Flight simulator
Legible City, Jeffrey Shaw, 1989
Gravitron, Time’s Up, 2005
Myron Krueger, 1988
Text Rain, Camille Utterback, 1999
Film
Non-linear narrative
Parallel narrative
Audience generated plots
Reality TV
Machinima
Run Lola Run, Tom Tykwer, 1998
Time Code, Mike Figgis, 2000
Interactive media
Multimedia
Inter-media
Interactive media
Publication model (cdrom, dvd)
World Wide Web
Web 2.0
BlindRom, Gerald Van Der Kaap, 1993
Puppet Motel, Laurie Anderson, 1995
Aesthetics + Computing Group, MIT, 1998-2000
Visual arts
Media arts
Audience participation
Performance
Participation TV, Nam June Paik, 1969
Painstation, Reiff and Morawe, 2001
Reactable
Golden calf, Jeffrey Shaw, 1994
iButterfly
Body Movies, Hong Kong, Rafael Lozano-hemmer, 2006
Body Movies, Hong Kong, Rafael Lozano-hemmer, 2006

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Videogames, Art, and Interactive Media