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HKBU - Academy of Visual Arts, general education, class 02 - on interactivity and arts
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Videogames, Art, and Interactive Media
1.
GDCV1845, GDSS1845 –
Videogames and arts Class 02 Interactivity, Games and Arts
2.
GDCVSS1845 – Videogames
and arts Schedule Ideas of games in art Gaming elements in art Interactive media Interactive art
3.
Framework Computing technology Film Videogame s Visual arts
4.
Computing technology Human computer
interaction (HCI) Graphical user interface (GUI) Interaction devices Virtual reality (VR)
5.
Command line interface
6.
Text Adventure Games
7.
Graphical User Interface
– Apple Lisa, 1983
8.
Pointing device –
Douglas Engelbart, 1968
9.
Game controllers
10.
Game controllers
11.
Star Trek
12.
Iron Man
13.
Virtual reality
14.
Oculus Rift
15.
Flight simulator
16.
Legible City, Jeffrey
Shaw, 1989
17.
Gravitron, Time’s Up,
2005
18.
Myron Krueger, 1988
19.
Text Rain, Camille
Utterback, 1999
20.
Film Non-linear narrative Parallel narrative Audience
generated plots Reality TV Machinima
21.
Run Lola Run,
Tom Tykwer, 1998
22.
Time Code, Mike
Figgis, 2000
23.
Interactive media Multimedia Inter-media Interactive media Publication
model (cdrom, dvd) World Wide Web Web 2.0
24.
BlindRom, Gerald Van
Der Kaap, 1993
25.
Puppet Motel, Laurie
Anderson, 1995
26.
Aesthetics + Computing
Group, MIT, 1998-2000
27.
Visual arts Media arts Audience
participation Performance
28.
Participation TV, Nam
June Paik, 1969
29.
Painstation, Reiff and
Morawe, 2001
30.
Reactable
31.
Golden calf, Jeffrey
Shaw, 1994
32.
iButterfly
33.
Body Movies, Hong
Kong, Rafael Lozano-hemmer, 2006
34.
Body Movies, Hong
Kong, Rafael Lozano-hemmer, 2006
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