11. Death Race, 1976
The game triggered outrage not only because it was
violent, but because it depicted violence which
questioned the state’s monopoly on legitimized violence
and did not follow culturally accepted narratives of
violence, such as military or police violence, or the
western.
The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race
Carly A. Kocurek
12. Death Race, 1976
We were really unhappy with that game. We (Atari) had
an internal rule that we wouldn’t allow violence against
people. You could blow up a tank or you could blow up a
flying saucer, but you couldn’t blow up people. We felt
that that was not good form, and we adhered to that all
during my tenure.
Nolan Bushnell, Atari founder
18. Grand Theft Auto, 2003
Two teenagers – William and Joshua Buckner, 16 and
14 years old, respectively – opened fire on vehicles on
the Interstate 40 highway in Tennessee with a 0.22
calibre rifle, killing one person and injuring another
severely.
They told the police who arrested them that they were
bored, and decided to mimic their favorite videogame,
Grand Theft Auto.
The Register UK
36. Addiction
He cuts himself off from the world, in exile from reality,
far from objective reality and the real life of the city and
the community; … it makes one lose any sense of true
reality. In the end, it is always, I think, under this charge
that the interdiction is declared. We do not object to the
user’s pleasure per se, but to a pleasure taken in an
experience without truth…
Derrida (1995)