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GDCV1845/GDSS1845 – Videogames and arts
Class 12
Videogames technology in art
Class 12
Schedule
Virtual reality
Augmented reality
Physical computing
Embodied interaction
Virtual reality
A computer simulated environment (3
dimensional space) that affords physical
presence and tactile interactions.
Virtual reality games
City University of Hong Kong
Pure Land
Virtual reality in game
Virtual reality in art – Lin Yilin & Nonny de la Pena
Augmented reality
A view of the physical world with elements
supplemented by computer generated
imageries.
Marker based AR
Markerless AR
AR in art – Tamiko Thiel
Physical computing
Using computer or micro-controller to interface
with the analog physical world.
Physical computing
LED output
Motor output
Students’ work – piano game
Maywa Denki
Nintendo Labo
Wiimote
Wiimote
Playstation Move
Playstation Move
Xbox Kinect
Live Driver
EverQuest
NFC Games
Mind games

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Class 12 - Videogames technology in art