This document provides an overview of conducting effective training in a virtual classroom. It discusses personalizing the experience for online trainees, using tools to engage participants from different locations, and the various synchronous activities and applications that can be used. Some of the key considerations for online trainers are keeping presentations brief and interactive, monitoring text chats, working with a co-presenter, and utilizing resources on developing skills for live online presentations.
Effective training in virtual classrooms (reprise)Michael Coghlan
Slides from presentation given on May 7th, 2010. In conjunction with audio at http://michaelc.podomatic.com/entry/2010-05-12T05_19_37-07_00. Didn't have time to create a slidecast.
The document provides tips for creating effective presentations. It discusses parameters like audience profile and allowing time for questions. It recommends checking presentation station features like connectivity and software compatibility. Tips are provided for room arrangement, using PowerPoint effectively with bullet points and visuals, planning handouts, creating backups, practicing, and navigating between Mac and PC versions. The document also discusses transitioning from public to academic libraries, noting differences in work environment, relationships with students, and subject specialist roles.
Best practices in role playing soft skills in virtual worldsPatti Abshier
This document discusses best practices for using virtual worlds like Second Life for role playing and training soft skills. Some key benefits are allowing for interactive skills practice in a safe environment at a lower cost than traveling. Challenges include ensuring participants have the technical skills to navigate the virtual world and dealing with technology issues. The document provides tips like testing systems beforehand, using voice chat programs if in-world voice fails, and monitoring role plays discreetly with invisible avatars. It emphasizes preparing participants, trainers, and the virtual environment to make the most of virtual world training opportunities while avoiding issues.
Agile Development and Implementing ScrumEmre ŞAHİN
I've prepared and used this presentation for my Engineering Management master program graduation project in 16th of June, 2017 at IZTECH, Engineering Management department.
It is a topic i've been very interested in, and a topic I spent a good amount of time and effort to learn about.
Below topics are covered in this presentation:
What is Agile?
Agile Manifesto and Principles
Flavors of Agile Development
Why go Agile and What is Scrum?
Implementing Scrum.
In Implementing Scrum part, a small case studty/scenario may be found with a step by step guide to implement Scrum.
I'm open for feedback and correcting anything wrong in the presentation. I hope it helps someone out there who wishes to learn about Agile and Scrum. :)
This presentation provides a pattern for scaling scrum teams to programs as well as provides some guidance for kicking off larger programs, dealing with program stakeholders as well explores scaling alternatives.
Webinar: How to Conduct Unmoderated Remote Usability TestingUserZoom
The webinar covered how to conduct unmoderated remote usability testing in 3 parts: an introduction and case study, how to plan, design, recruit for, and analyze a remote unmoderated usability study. It discussed choosing goals and metrics, creating study scripts with tasks and questions, recruiting participants, and analyzing results including task success rates, efficiency metrics, satisfaction scores, and behavioral data. The presentation provided examples and tips for each part of the process.
This document provides an overview of conducting effective training in a virtual classroom. It discusses personalizing the experience for online trainees, using tools to engage participants from different locations, and the various synchronous activities and applications that can be used. Some of the key considerations for online trainers are keeping presentations brief and interactive, monitoring text chats, working with a co-presenter, and utilizing resources on developing skills for live online presentations.
Effective training in virtual classrooms (reprise)Michael Coghlan
Slides from presentation given on May 7th, 2010. In conjunction with audio at http://michaelc.podomatic.com/entry/2010-05-12T05_19_37-07_00. Didn't have time to create a slidecast.
The document provides tips for creating effective presentations. It discusses parameters like audience profile and allowing time for questions. It recommends checking presentation station features like connectivity and software compatibility. Tips are provided for room arrangement, using PowerPoint effectively with bullet points and visuals, planning handouts, creating backups, practicing, and navigating between Mac and PC versions. The document also discusses transitioning from public to academic libraries, noting differences in work environment, relationships with students, and subject specialist roles.
Best practices in role playing soft skills in virtual worldsPatti Abshier
This document discusses best practices for using virtual worlds like Second Life for role playing and training soft skills. Some key benefits are allowing for interactive skills practice in a safe environment at a lower cost than traveling. Challenges include ensuring participants have the technical skills to navigate the virtual world and dealing with technology issues. The document provides tips like testing systems beforehand, using voice chat programs if in-world voice fails, and monitoring role plays discreetly with invisible avatars. It emphasizes preparing participants, trainers, and the virtual environment to make the most of virtual world training opportunities while avoiding issues.
Agile Development and Implementing ScrumEmre ŞAHİN
I've prepared and used this presentation for my Engineering Management master program graduation project in 16th of June, 2017 at IZTECH, Engineering Management department.
It is a topic i've been very interested in, and a topic I spent a good amount of time and effort to learn about.
Below topics are covered in this presentation:
What is Agile?
Agile Manifesto and Principles
Flavors of Agile Development
Why go Agile and What is Scrum?
Implementing Scrum.
In Implementing Scrum part, a small case studty/scenario may be found with a step by step guide to implement Scrum.
I'm open for feedback and correcting anything wrong in the presentation. I hope it helps someone out there who wishes to learn about Agile and Scrum. :)
This presentation provides a pattern for scaling scrum teams to programs as well as provides some guidance for kicking off larger programs, dealing with program stakeholders as well explores scaling alternatives.
Webinar: How to Conduct Unmoderated Remote Usability TestingUserZoom
The webinar covered how to conduct unmoderated remote usability testing in 3 parts: an introduction and case study, how to plan, design, recruit for, and analyze a remote unmoderated usability study. It discussed choosing goals and metrics, creating study scripts with tasks and questions, recruiting participants, and analyzing results including task success rates, efficiency metrics, satisfaction scores, and behavioral data. The presentation provided examples and tips for each part of the process.
This document provides guidance on how to conduct rapid usability testing with minimal resources and quick turnaround times. It discusses preparing for a study by determining goals, participants, tasks and questions. Methods covered include moderated tests, unmoderated tests using tools like Treejack and UserTesting.com. The document also outlines conducting tests, analyzing results, and debriefing stakeholders. The goal is to identify usability issues and improve interfaces through inexpensive, lightweight testing.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing different types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities to help participants effectively utilize survey data.
This document provides an overview of the Train the Trainer 2012 course for Apps for Good. It introduces the AfG team and discusses the agenda. It explains the 5 steps of the AfG process - problem definition, market research, solution design, product design, and first build and test. It discusses facilitation techniques and the roles of AfG experts. It also outlines the AfG lifecycle, schedule, and sessions. Finally, it introduces the AfG online platform and educator community resources available to support delivering the AfG course.
This document discusses how agile project management methods can be applied to eLearning development. Some key benefits of the agile approach include prioritizing individuals and collaboration over processes and tools. The document outlines the scrum framework, including sprints, backlogs, stories and tasks. An example workflow for course development is presented, showing iterations within a sprint. Best practices are provided for designing large blended learning curriculums using agile methods.
Creating a backlog of user stories is pretty straightforward but it doesn’t help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan a project, and how to visualize overall progress. This is a big challenge for many agile teams especially when beginning a project. To do this, we need more context.
Personas and story maps are tools that bring the user and their experience to life. They provide context for the work throughout the development stream. Personas generate and capture insight about the customers or users. Story maps are multi-dimensional representations of goals and activities that span the user’s experience from start to finish and become the source for our product backlog. Finer-grained user stories are born from the story map and retain context when flowing through development. This improves the value-based decision making of scoping, prioritizing, planning, and measuring progress through the entire development stream because we have context that ties back to users’ goals and experience.
The session will start with what personas are and how to create them. From there, we will explore the creation of story maps as a group through a real world example. In this collaborative session, attendees will learn new tools for generating a user-centered product roadmap that goes beyond the basic backlog and becomes a solid foundation during the inception of a project.
EDUC5103 7th Adobe Connect Session Presentation (March 30, 2016)Robert Power
The document outlines an agenda for an online session on using surveys in education, including discussing common survey types used by educators, how to analyze survey data, best practices for student satisfaction surveys and pre-test/post-test analyses, and tools for qualitative and quantitative survey analysis. Participants will break into groups to discuss how to apply insights from videos on survey topics to their own practices and to plan a professional development session. The session will conclude with reviewing ethics and resources for further exploring survey use and analysis.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities on effectively utilizing different types of survey data.
Usability Primer - for Alberta Municipal Webmasters Working GroupNormanMendoza
Presentation provided on December 1, 2006. References:
“A Practical Guide to Usability Testing” by Joseph S. Dumas and Janice C. Redish
The Elements of User Experience, diagram by Jesse James Garrett
Organization strategies to increase development productivityAaron Grant
Organization Strategies to Increase Development Productivity discusses how to increase productivity through a student worker program. It outlines how the speaker's team at Oakland University hired and trained student workers to take on development work. Key aspects included identifying mentors, varying work tasks, setting expectations, and involving students in open source contributions. When implemented well, the student program provides hands-on learning opportunities for students and additional development capacity for the organization. One student speaker discussed his positive experience in the program, where he gained real-world skills while having a flexible work schedule around his classes.
Generating Mobile Application Onboarding Insights Through Minimalist Instructioncolin gray
Mobile application designers use onboarding task flows to help first time users learn and engage with key application functionality. Although some guidelines for designing onboarding flows have been offered by practitioners, a systematic, research-informed approach is needed. In this paper, we present the creation of a method for designing mobile application onboarding experiences. We used the minimalist instruction framework to engage twelve university students in an iterative set of design and evaluation activities. Participants interacted with a physical prototype of an educational badging mobile application through a semi-structured exploration and reflection activity, bookended by structured mini-interviews. We found that this method facilitated engagement with participants’ meaning-making processes, resulting in useful design insights and the creation of an onboarding task flow. Research opportunities for integrating instructional design and learning approaches in HCI in the context of onboarding are considered.
The document provides an overview of remote user testing. It discusses why remote testing should be used, as well as when it should not be used. It then covers different types of remote testing, popular tools for remote testing, tips for effective remote testing, and answers questions from participants. The document concludes by discussing analysis and deliverables from remote testing projects.
This document discusses various usability methods that can be used at different stages of electronic medical record (EMR) development to improve usability. It describes contextual inquiry, personas, use case scenarios, requirements gathering, user stories, prototyping, card sorting, concept exploration, usability testing, incorporating user feedback, and maintaining design intent. Implementing usability methods early in the development process is most cost-effective, as it allows findings to be incorporated before significant code is written. While usability adds costs, it can provide measurable benefits like improved productivity, satisfaction, and safety.
The document summarizes the process used by a student group to design an app to improve the Blackboard learning platform. It describes their procedures, including brainstorming scenarios, creating storyboards and prototypes, and conducting usability testing. The group started with contextual interviews to understand user needs. They developed 4 scenarios and created storyboards to explore solutions. Through an iterative process including card sorting and testing, they refined their design into low- and high-fidelity prototypes. The goal was to address issues like privacy, notifications, discussion participation, note-taking and task organization.
The document provides a syllabus for a Programming 1 course taught at Cagayan State University. The syllabus outlines the intended learning outcomes at the university, college, and program level focusing on developing competence in programming. It then details the specific course learning outcomes, content, schedule, teaching methods, and assessments. The course aims to teach students to design, implement, test, and debug programs using fundamental programming constructs like variables, data types, control structures, arrays, and functions. The syllabus emphasizes hands-on learning and includes both written and practical exams to evaluate students.
Engaging students with inquiry: Project-based learning and problem-based lear...Michael M Grant
This document discusses strategies for engaging students in inquiry through project-based learning (PBL) and problem-based learning (PBL). It begins by distinguishing different types of authentic learning approaches before focusing on PBL and PBL. The key principles of PBL are described, including having students take responsibility for their own learning through open-ended problems. Effective PBL uses ill-structured problems, integrates multiple disciplines, relies on collaboration, and has students apply their learning back to the problem. Examples of PBL units on math/environmental science and genetics/math are provided. Guidance is given on generating authentic problems and developing driving questions for projects. Attributes of successful PBL and factors influencing the success of inquiry approaches are
The document discusses the SAMR model of technology integration created by Dr. Ruben Puentedura. The SAMR model categorizes ways that technology can be used in education as substitution, augmentation, modification, or redefinition. Examples are provided of how teachers can classify student technology use within these categories. Additional resources on the SAMR model including websites and articles are also listed.
Campaign Operations - a Primer for Production TeamsJosh Hill
The document provides an overview of campaign operations processes and roles. It discusses key aspects of managing campaign production including defining program types, setting service level agreements (SLAs), understanding team capacity, and measuring key performance indicators. Common challenges like prioritizing work, handling errors, and assessing internal vs external resources are also addressed. Career paths within campaign operations such as campaign management, platform operations, and marketing intelligence are outlined.
A presentation I did on integrating the iPad for staff at my school. While nothing here is new I wanted to pull together a few concepts like SAMR, Bloom's taxonomy and workflows.
I think this is a great summary.
This document provides guidance on how to conduct rapid usability testing with minimal resources and quick turnaround times. It discusses preparing for a study by determining goals, participants, tasks and questions. Methods covered include moderated tests, unmoderated tests using tools like Treejack and UserTesting.com. The document also outlines conducting tests, analyzing results, and debriefing stakeholders. The goal is to identify usability issues and improve interfaces through inexpensive, lightweight testing.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing different types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities to help participants effectively utilize survey data.
This document provides an overview of the Train the Trainer 2012 course for Apps for Good. It introduces the AfG team and discusses the agenda. It explains the 5 steps of the AfG process - problem definition, market research, solution design, product design, and first build and test. It discusses facilitation techniques and the roles of AfG experts. It also outlines the AfG lifecycle, schedule, and sessions. Finally, it introduces the AfG online platform and educator community resources available to support delivering the AfG course.
This document discusses how agile project management methods can be applied to eLearning development. Some key benefits of the agile approach include prioritizing individuals and collaboration over processes and tools. The document outlines the scrum framework, including sprints, backlogs, stories and tasks. An example workflow for course development is presented, showing iterations within a sprint. Best practices are provided for designing large blended learning curriculums using agile methods.
Creating a backlog of user stories is pretty straightforward but it doesn’t help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan a project, and how to visualize overall progress. This is a big challenge for many agile teams especially when beginning a project. To do this, we need more context.
Personas and story maps are tools that bring the user and their experience to life. They provide context for the work throughout the development stream. Personas generate and capture insight about the customers or users. Story maps are multi-dimensional representations of goals and activities that span the user’s experience from start to finish and become the source for our product backlog. Finer-grained user stories are born from the story map and retain context when flowing through development. This improves the value-based decision making of scoping, prioritizing, planning, and measuring progress through the entire development stream because we have context that ties back to users’ goals and experience.
The session will start with what personas are and how to create them. From there, we will explore the creation of story maps as a group through a real world example. In this collaborative session, attendees will learn new tools for generating a user-centered product roadmap that goes beyond the basic backlog and becomes a solid foundation during the inception of a project.
EDUC5103 7th Adobe Connect Session Presentation (March 30, 2016)Robert Power
The document outlines an agenda for an online session on using surveys in education, including discussing common survey types used by educators, how to analyze survey data, best practices for student satisfaction surveys and pre-test/post-test analyses, and tools for qualitative and quantitative survey analysis. Participants will break into groups to discuss how to apply insights from videos on survey topics to their own practices and to plan a professional development session. The session will conclude with reviewing ethics and resources for further exploring survey use and analysis.
The document outlines the agenda for an 8th Adobe Connect session on using surveys in education, including checking in, discussing types of surveys used by educators, analyzing survey data in instructional design, conducting breakout sessions on best practices and pitfalls of surveys, reviewing ethical standards and common survey analysis tools, and wrapping up assignments. Key surveys that will be covered are student satisfaction surveys, pre-tests and post-tests, and competency/aptitude profiles. The session will provide information and activities on effectively utilizing different types of survey data.
Usability Primer - for Alberta Municipal Webmasters Working GroupNormanMendoza
Presentation provided on December 1, 2006. References:
“A Practical Guide to Usability Testing” by Joseph S. Dumas and Janice C. Redish
The Elements of User Experience, diagram by Jesse James Garrett
Organization strategies to increase development productivityAaron Grant
Organization Strategies to Increase Development Productivity discusses how to increase productivity through a student worker program. It outlines how the speaker's team at Oakland University hired and trained student workers to take on development work. Key aspects included identifying mentors, varying work tasks, setting expectations, and involving students in open source contributions. When implemented well, the student program provides hands-on learning opportunities for students and additional development capacity for the organization. One student speaker discussed his positive experience in the program, where he gained real-world skills while having a flexible work schedule around his classes.
Generating Mobile Application Onboarding Insights Through Minimalist Instructioncolin gray
Mobile application designers use onboarding task flows to help first time users learn and engage with key application functionality. Although some guidelines for designing onboarding flows have been offered by practitioners, a systematic, research-informed approach is needed. In this paper, we present the creation of a method for designing mobile application onboarding experiences. We used the minimalist instruction framework to engage twelve university students in an iterative set of design and evaluation activities. Participants interacted with a physical prototype of an educational badging mobile application through a semi-structured exploration and reflection activity, bookended by structured mini-interviews. We found that this method facilitated engagement with participants’ meaning-making processes, resulting in useful design insights and the creation of an onboarding task flow. Research opportunities for integrating instructional design and learning approaches in HCI in the context of onboarding are considered.
The document provides an overview of remote user testing. It discusses why remote testing should be used, as well as when it should not be used. It then covers different types of remote testing, popular tools for remote testing, tips for effective remote testing, and answers questions from participants. The document concludes by discussing analysis and deliverables from remote testing projects.
This document discusses various usability methods that can be used at different stages of electronic medical record (EMR) development to improve usability. It describes contextual inquiry, personas, use case scenarios, requirements gathering, user stories, prototyping, card sorting, concept exploration, usability testing, incorporating user feedback, and maintaining design intent. Implementing usability methods early in the development process is most cost-effective, as it allows findings to be incorporated before significant code is written. While usability adds costs, it can provide measurable benefits like improved productivity, satisfaction, and safety.
The document summarizes the process used by a student group to design an app to improve the Blackboard learning platform. It describes their procedures, including brainstorming scenarios, creating storyboards and prototypes, and conducting usability testing. The group started with contextual interviews to understand user needs. They developed 4 scenarios and created storyboards to explore solutions. Through an iterative process including card sorting and testing, they refined their design into low- and high-fidelity prototypes. The goal was to address issues like privacy, notifications, discussion participation, note-taking and task organization.
The document provides a syllabus for a Programming 1 course taught at Cagayan State University. The syllabus outlines the intended learning outcomes at the university, college, and program level focusing on developing competence in programming. It then details the specific course learning outcomes, content, schedule, teaching methods, and assessments. The course aims to teach students to design, implement, test, and debug programs using fundamental programming constructs like variables, data types, control structures, arrays, and functions. The syllabus emphasizes hands-on learning and includes both written and practical exams to evaluate students.
Engaging students with inquiry: Project-based learning and problem-based lear...Michael M Grant
This document discusses strategies for engaging students in inquiry through project-based learning (PBL) and problem-based learning (PBL). It begins by distinguishing different types of authentic learning approaches before focusing on PBL and PBL. The key principles of PBL are described, including having students take responsibility for their own learning through open-ended problems. Effective PBL uses ill-structured problems, integrates multiple disciplines, relies on collaboration, and has students apply their learning back to the problem. Examples of PBL units on math/environmental science and genetics/math are provided. Guidance is given on generating authentic problems and developing driving questions for projects. Attributes of successful PBL and factors influencing the success of inquiry approaches are
The document discusses the SAMR model of technology integration created by Dr. Ruben Puentedura. The SAMR model categorizes ways that technology can be used in education as substitution, augmentation, modification, or redefinition. Examples are provided of how teachers can classify student technology use within these categories. Additional resources on the SAMR model including websites and articles are also listed.
Campaign Operations - a Primer for Production TeamsJosh Hill
The document provides an overview of campaign operations processes and roles. It discusses key aspects of managing campaign production including defining program types, setting service level agreements (SLAs), understanding team capacity, and measuring key performance indicators. Common challenges like prioritizing work, handling errors, and assessing internal vs external resources are also addressed. Career paths within campaign operations such as campaign management, platform operations, and marketing intelligence are outlined.
A presentation I did on integrating the iPad for staff at my school. While nothing here is new I wanted to pull together a few concepts like SAMR, Bloom's taxonomy and workflows.
I think this is a great summary.
Similar to Intentional Instructional App Selection (20)
Voyager is a feature available at the Google Earth site. It can be used to encourage learners to dive deeper into topic while providing learners with linkages to global locations. This guide introduces 3 different ways to use to explore indigenous peoples, lands and cultures.
The document provides instructions for playing Geoguessr's Daily Challenge game. It explains how to create a free Geoguessr account, select the Daily Challenge game which presents 5 random global locations, view the Street View at each location to make guesses, pin guesses on the map, view results between guesses, and see performance summaries after completing all locations.
How To Microsoft Immersive Reader for Word2019John Allan
The document provides instructions for using the immersive reader feature in Microsoft Word 2019:
1. Open a Word document and click on the Immersive Reader icon under the View menu to launch the immersive reader interface.
2. The immersive reader toolbar appears and formats the text with smaller margins and more spacing to reduce distractions and focus on the text.
3. Various settings and display options can be adjusted within the immersive reader, such as reading speed and volume, line and page formatting, and visualizing syllables.
The document describes H5P's interactive book tool, which allows instructors to create interactive books with multiple pages of content. Students can access pages through a menu and each page has its own URL. The tool guides how to add a book cover, pages with different interactive content types, and display options. It also describes the student and teacher experience, with students completing interactive elements on pages and teachers able to view student attempts and reports.
H5P's Dictation tool allows instructors to set up listening and writing activities. An H5P dictation activity allows instructors to set up normal and slow audio for student consideration. As well, alternate spellings can be set up to ensure that students can use alternate spelling or numbers. An example of short dictation activity can be viewed https://h5p.org/dictation.
The document discusses business strategies and processes. It advocates for collaborative thinking to grow the holistic world view of disruptive innovation through workplace diversity. It also discusses capitalizing on opportunities, podcasting operational changes, and dynamically procurrastinating to draw convergence across platforms. Potential roadblocks like clicks-and-mortar solutions are addressed, as well as profiting through synergizing relationships and dynamically innovating customer service. Reflection on processes to predominate testing and engage web services is also provided.
The document provides step-by-step instructions for improving the accessibility of a Microsoft Word document. It details how to check for accessibility issues, customize text styles and structure, add alternative text descriptions to images and other non-text elements, format lists and tables for screen readers, and remove watermarks and add descriptive text to hyperlinks. The goal is to ensure the content can be understood when read aloud by a screen reader.
Qatar University Conference 2021 Interactive video W/ H5P SlidesJohn Allan
This document discusses creating interactive videos using H5P. It begins with acknowledging the traditional territories of Indigenous peoples. It then introduces John Allan and lists his credentials. The document outlines objectives to demonstrate interactive video features and generation using H5P. It provides an example H5P interactive video and lists other interactive video tools. It describes how to enhance videos with annotations, questions, and other interactions. It provides sources for finding H5P interactive videos and links to tutorials and documentation for creating them. In the end, it asks if the reader has any other questions.
This is How To document for teachers who are trying to improve their online and blended courses without purchasing complex software. Windows 10 arrives with the Photos Video Editor. It provides essential tools for teachers to edit their video for educational purposes.
This document provides instructions for editing audio files using the Audacity Online Editor Chrome Extension. It describes how to upload and import audio clips, select portions of audio to edit, add silence or apply effects like normalization and fading. Editing techniques covered include cropping, removing tracks, and using the envelope tool to adjust volume over time. The document explains how to export edited audio files from the online editor.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
18. Modification
• A student cooperates with other
students on a shared cloud server
to generate a graphic organizer.
(e.g.: concept map, concept diagram)
19. Redefinition
• A student prepares for an online
conference with students from
other countries. They meet and
create a multimedia report based
on their discussions. It is published
for a global audience.
21. Exemplar - Outcome(s)
Course name: Foreign Language 1070
Learning outcome
Speak at a CEFR High A2 level when giving a four (4) minute presentation
on a general topic and answer up to two (2) follow-up questions.
Learning objective
3.1.5 Design and make a short presentation with:
3.1.5.1 Reasons for opinions
3.1.5.2 Explanations for opinions
22. Exemplar - Bloom’s Level
Bloom’s: CREATE
3.1.5 Design and make a short presentation with:
3.1.5.1 Reasons for opinions
3.1.5.2 Explanations for opinions
23. Exemplar - Action Verb
Category: CREATE
Action Verbs: DESIGN AND MAKE
3.1.5 Design and make a short presentation with:
3.1.5.1 Reasons for opinions
3.1.5.2 Explanations for opinions
24. Exemplar - Activities
Category: CREATE
Action Verbs: DESIGN and MAKE
Activities: PRESENTATION
3.1.5 Design and make a short presentation with:
3.1.5.1 Reasons for opinions
3.1.5.2 Explanations for opinions
25. Exemplar - App
Category: CREATE
Action Verbs: DESIGN AND MAKE
Activities: PRESENTATION
App: PADLET
3.1.5 Design and make a short presentation with:
3.1.5.1 Reasons for opinions
3.1.5.2 Explanations for opinions
26. SAMR
Category: CREATE
Action Verbs: DESIGN AND MAKE
Activities: PRESENTATION
App: PADLET
SAMR: REDEFINITION
3.1.5 Design and make a short presentation with:
3.1.5.1 Reasons for opinions
3.1.5.2 Explanations for opinions