4. Design Thinking Process
EMPATHIZE
Understand users’
issue(s)
RESEARCH
DEFINE
Constraints
Guiding Principles
MODEL &
PROTOTYPE
Concrete
Format
IDEATE
&
BRAINSTORM
Possible solutions to
address
issue(s)
TEST &
EVALUATE
Field test
Feedback
REFINE &
PUBLISH
Continue gathering
feedback, continue
refinement
5. Step 1: Design Challenge to Create Online, On-demand PD Platform
EMPATHIZE
Understand users’
issue(s)
RESEARCH
6.
7. Step 2: Design Challenge to Create Online, On-demand PD Platform
EMPATHIZE
Understand users’
issue(s)
RESEARCH
DEFINE
Constraints
Guiding Principles
8.
9. Step 3: Design Challenge to Create Online, On-demand PD Platform
EMPATHIZE
Understand users’
issue(s)
RESEARCH
DEFINE
Constraints
Guiding Principles
IDEATE
&
BRAINSTORM
Possible solutions to
address
issue(s)
11. Step 4: Design Challenge to Create Online, On-demand PD Platform
EMPATHIZE
Understand users’
issue(s)
RESEARCH
DEFINE
Constraints
Guiding Principles
MODEL &
PROTOTYPE
Concrete
Format
IDEATE
&
BRAINSTORM
Possible solutions to
address
issue(s)
12. Tiered Course Structure
Institutional Professional
Practices
➢ Fundamental tools,
components, practices
integral to job in
MUHSD
Above and beyond training
➢ Require administrative
approval and paid at
standard hourly rate
13. Earning Micro-credentials in InnovatED
InnovatED has an element of gamification, in that participants can earn digital micro-
credentials for successfully completing Tier 1 courses, as specified.
Level Up!
14. Participants can elect to complete multiple Tier
2 courses in a learning pathway to earn
Certifications. Each pathway certification
entails different course and/or portfolio
requirements.
Tier 2 Certifications
15. Instructional Technology Trends & Strategies
Blended Learning
Combination of online and face-to-face learning
Flipped Classroom
Refers to moving aspects of teaching out of the
classroom and into the homework space.
Gamification
Applying typical elements of game playing
(e.g., point scoring, competition with others,
rules of play) to other areas of activity.
Common Sense Media and Free Technology for Teachers are always featuring new games and
simulations.
eLearning Article
16. Step 5: Design Challenge to Create Online, On-demand PD Platform
EMPATHIZE
Understand users’
issue(s)
RESEARCH
DEFINE
Constraints
Guiding Principles
MODEL &
PROTOTYPE
Concrete
Format
IDEATE
&
BRAINSTORM
Possible solutions to
address
issue(s)
TEST &
EVALUATE
Field test
Feedback
17. Level 1 Review
Sheryl or Jamie (whoever didn’t
create the course)
Level 2 Review
Site instructional coaches
Site teacher librarians
Level 3 Review
District Admin/Supervisors
Recruit Users to Test & Evaluate
Enroll in & Complete Course
Submit Google Feedback Form
Revise Course
Open Course
18. Step 6: Design Challenge to Create Online, On-demand PD Platform
EMPATHIZE
Understand users’
issue(s)
RESEARCH
DEFINE
Constraints
Guiding Principles
MODEL &
PROTOTYPE
Concrete
Format
IDEATE
&
BRAINSTORM
Possible solutions to
address
issue(s)
TEST &
EVALUATE
Field test
Feedback
REFINE &
PUBLISH
Continue gathering
feedback, continue
refinement