Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Serious Games in Europe

1,563 views

Published on

This presentation was a guest a lecture at Hoseo University, Cheonan Asan, Korea

Published in: Technology
  • Be the first to comment

  • Be the first to like this

Serious Games in Europe

  1. 1. Serious Games in Europe Presentation to Hoseo University David Wortley FRSA Director Serious Games Institute
  2. 2. Topics <ul><li>Introduction to the Serious Games Institute </li></ul><ul><li>Serious Games & Immersive Technologies in UK </li></ul><ul><li>European Examples </li></ul><ul><li>Immersive Technologies and Learning </li></ul><ul><li>Industry Partnerships and Entrepreneurship </li></ul>
  3. 3. Introduction to the SGI
  4. 4. Serious Games Institute (SGI) “ An international centre of excellence for the application of immersive technologies to serious social and economic issues”
  5. 6. West Midlands Region London Coventry
  6. 7. Stratford upon Avon
  7. 8. Serious Games Institute Facilities <ul><li>Applied Research Centre </li></ul><ul><li>Business Incubation </li></ul><ul><li>Showcasing and Demonstration </li></ul>Networking & Collaboration
  8. 9. SGI Areas of Interest Education Health Environment Smart Buildings Relationships Interface Technology Innovation & Enterprise
  9. 10. SGI Virtual Events
  10. 11. Serious Games and Immersive Technologies in the UK
  11. 12. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
  12. 13. Games
  13. 14. Custom Developed Games Blitz Games (Trusim)
  14. 15. Triage Trainer Blitz Games (Trusim)
  15. 16. Patient Rescue Game Blitz Games (Trusim)
  16. 17. Corporate Games Pixelearning
  17. 18. Corporate Games Pixelearning
  18. 19. Corporate Games Pixelearning
  19. 20. Social Responsibility Games Playgen
  20. 21. Social Responsibility Games Playgen
  21. 22. Social Responsibility Games Digital 2.0 and Roll7
  22. 23. Serious Games Platforms Caspian Learning
  23. 24. Serious Games Platforms Caspian Learning
  24. 25. Virtual Worlds
  25. 27. Serious Virtual Worlds Collaboration Daden Ltd
  26. 28. Serious Virtual Worlds Collaboration Daden Ltd
  27. 29. Serious Virtual Worlds Conferencing The Walk in Web and ICE
  28. 30. Serious Virtual World Events
  29. 31. Serious Virtual Worlds Commerce Various Partners
  30. 32. Serious Virtual Worlds Commerce The Walk in Web and ICE
  31. 33. Serious Virtual Worlds Heritage
  32. 34. Serious Virtual Worlds Heritage The Virtual Experience Company
  33. 35. Serious Virtual Worlds Heritage The Virtual Experience Company
  34. 36. Serious Virtual Worlds Heritage Frank Lloyd Wright Museum
  35. 37. Serious Virtual Worlds Planning Geosim
  36. 38. Serious Virtual Worlds Planning 3D Concepts and Visualisation
  37. 39. Social Networks
  38. 40. Serious Social Networks Artificial Intelligence, Geo-location, profiling
  39. 41. Social Network Games 11 million people running their own virtual farm with friends
  40. 42. Serious Social Network Games Digital 2.0
  41. 43. Serious Social Network Games Mangahigh
  42. 44. Serious Games In Europe
  43. 45. Europe
  44. 46. France <ul><li>Valenciennes, Paris & Lyon Region </li></ul><ul><li>Government support </li></ul><ul><li>Games based learning </li></ul><ul><li>Virtual worlds </li></ul><ul><li>Business Games </li></ul><ul><li>Off the shelf catalogue </li></ul><ul><li>Conferences and Events </li></ul>
  45. 47. Netherlands VStep
  46. 48. Netherlands VStep
  47. 49. Italy I-maginary
  48. 50. Denmark Serious Games Interactive
  49. 51. Sweden Skovde University Simulator
  50. 52. South East Europe LUDUS Project Partners
  51. 53. Immersive Technologies & Learning
  52. 54. The Challenge of the Digital Native Tomorrow’s learners are using technologies access and manage a rapidly growing wealth of information BUT they need inspiration, motivation, and ability to live in a fast changing world
  53. 55. What does Education need from Technology ? In a rapidly changing Knowledge Society, Education needs tools and technologies to inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
  54. 56. Humanising Technology We are developing immersive technologies that recognise our voice, our actions and our preferences to deliver personalised experiences
  55. 57. New Devices Brain wave controllers
  56. 58. New Devices Motion / Voice Controllers
  57. 59. New Ways of Learning
  58. 60. Watch, Copy, Feedback, Learn Immersive Technologies changing the face of Learning
  59. 61. What will this mean in practice ? <ul><li>Personalised learning </li></ul><ul><li>Intelligent persistent lifelong profiling </li></ul><ul><li>Collaborative peer to peer learning </li></ul><ul><li>Learning by discovery </li></ul><ul><li>Virtual worlds linked to real world data </li></ul><ul><li>Tutor/Mentor/Coach tools for content </li></ul><ul><li>Learning communities </li></ul><ul><li>Serious Games linked to societal issues </li></ul>
  60. 62. Industry Partnerships and Entrepreneurship
  61. 63. West Midlands Region
  62. 64. Coventry Coventry has cultural and industrial heritage
  63. 65. Manufacturing & Regional Identity Industrial Heritage can also be a burden to regional identity
  64. 66. India Technology can transform social and economic wealth
  65. 67. Korea Technology can transform social and economic wealth
  66. 68. Stratford upon Avon Technology can leverage cultural heritage
  67. 69. Leamington Spa Leamington Spa is home to one of the world’s largest independent games developers – Blitz Games
  68. 70. Serious Games Institute Facilities <ul><li>Applied Research Centre </li></ul><ul><li>Business Incubation </li></ul><ul><li>Showcasing and Demonstration </li></ul>Networking & Collaboration
  69. 71. Any Questions ?
  70. 72. Serious Games in Europe Presentation to Hoseo University David Wortley FRSA Director Serious Games Institute

×