Immersive Technologies and the
Integration of Physical and Virtual Worlds




           David Wortley FRSA
          Serious Games Institute
Presentation Topics
   Introduction to the Serious Games Institute
   Immersive Technologies
   Example Serious Games
   Technology Trends
   Virtual vs Physical Spaces
   Immersive Technologies and GIS
   Research Opportunities
   Future Developments
Introduction to the SGI
Serious Games Institute (SGI)




 “An international centre of excellence for the application of
immersive technologies to serious social and economic issues”
SGI Areas of Interest


Education       Health         Environment        Smart Buildings




Relationships     Interface Technology   Innovation & Enterprise
Immersive Technologies
Immersive Technologies




  Games                Virtual Worlds         Social Networks
Immersive Technologies engage our hearts, minds and wallets
Games
Virtual Worlds
Social Networks
Serious Games
Serious Virtual Worlds
Serious Social Networks
Example Serious Games
Virtual Farmers Market
Technology Trends
Predicting the Future
 1961                   2010
Predicting the Future
 1949                   2010
Predicting the Future
 1949                   2010
Predicting the Future
 1949                   2010
Pinnacle of Steam Technology




The locomotive is younger than the driver !!
Predicting the Future
 1949                   2010
Predicting the Future
 1949                   2010
Predicting the Future
                              Rate of
                                        Predictable ?
                             Change ?
Price / Performance
(Faster, cheaper, Smaller)



 Use / Application
(How, What, Where, When)
Predicting the Future
The Most Disruptive Technology
Developments in History
The Agent for Change is Us
What we demand from technology is

      Choice
                         Cost
      Flexibility
                         Hassle
      Control
      Personalisation   Bureaucracy
      Experience
      Discovery
      Variety
      Engagement
We are driving technology to provide




 More control over our lives, our world and
             our relationships
           and we are prepared
               to pay for it !!
A Simple Illustration
      In-flight Entertainment




Yesterday        Today          Tomorrow ?
One size                          Intelligent
 fits all                       entertainment
Changing Relationship with Technology
   Personalisation vs one size fits all
   Ambient interfaces vs unnatural devices
   Persistent history vs blank pages
   Facilitated new discovery vs delivery of existing
   Understanding vs Memorisation
   Connected vs isolated
   Motivating and challenging vs boring & repetitive
   Creative expression vs standard responses
Coffee Break
Virtual vs Physical Spaces
Virtual vs
 Physical
  Spaces
Intelligent Shared Spaces




“Virtual spaces have greater intelligence than
               physical spaces”
SHASPA – Shared Spaces and the
Impact of Immersive Technologies
Shared Spaces


       “Passive”


        “Active”
The Boundaries between
Physical and Virtual Spaces
        are Blurring
Personalised Games Spaces




Every user has a personal and persistent experience
Virtual World Spaces




Shaping a relationship with a “Space”
Social Network Spaces
E-Commerce Spaces
Mobile Spaces




        The mobile is becoming an
         alter-ego containing our
                digital lives
Society & Embedded Technologies
Key Message 1

   “Personalised and persistent
 relationships with technology are
becoming embedded into our way of
     life across all generations”
Physical Spaces and
Relationships
Physical Spaces and Relationships
Shared Physical Spaces


       “Passive”                     “Active”



“Physical spaces are lagging behind virtual spaces in
the ability to respond intelligently to the individual”
Key Message 2
“Physical Spaces (and our experience of
  them) are important hubs for building
    social, economic and knowledge
 networks, yet they lack the intelligence
      for personalised, persistent
              relationships”
Embedding personalised,
persistent experiences into
shared spaces
The Challenge

      “How do I build my social,
  economic and knowledge network
   and make it accessible anytime,
            anywhere”
Building my Network




            “I need to connect to the
            right people and the right
               knowledge anytime,
                    anywhere”
Personalised and Persistent
Experience
Personalised and Persistent
Experience
Digital Identity
Key Message 3


     “Personalised, persistent
   experiences will be demanded
       from physical spaces”
Integrating Physical
and Virtual Places
The Components
Visualisation
3D Visualisation
3D Visualisation
3D Visualisation
Embedded Sensors




Sensors & 3D visualisations help us
   understand and manage our
           environment
Ambient Interfaces
Augmented Reality
MMORPG
Social Networking
Mobile Devices
          Mobile devices know who
         you are and where you are
         – they can be the gateway
              to a personalised
         relationship with physical
                    spaces
Artificial Intelligence
             Embedded smart agents
            can develop a personalised
            and persistent relationship
            between you and a virtual
                or physical space.
Immersive Technologies and GIS
Physical Simulation in a Game




Trains Paramedics to deal with casualties of explosions
             using realistic simulations
Disaster Simulation
Military Simulation
Augmented Reality
Daden Datascape
Google Earth Integration
Geotagging
Research Opportunities
Research Opportunities

      Smart spaces and location aware
   applications are emerging technologies
 which are likely to require multi-disciplinary
       applied research focused on the
     convergence of immersive and GIS
    technologies, wireless sensors, data
visualisation, simulation and mobile devices.
Research Opportunities
Future Developments
Our Relationship with Shared Spaces
   Personalised
   Persistent
   Ambient
   Serendipitous
   Understanding
   Connected
   Encouraging
   Creative
Making it Happen
• Infrastructure      • Society
 Sensors              Identity
 Wireless             Privacy
 Networks             Choice
 Mobile               Incentives
 Interface Devices    Security
 3D Environment       Sustainability
Smart Spaces



Museums             Hotels           Hospitals




          Schools            Boardrooms
SHASPA Home Energy
Any Questions ?
Immersive Technologies and the
Integration of Physical and Virtual Worlds




           David Wortley FRSA
          Serious Games Institute

David Wortley - Serious Gaming