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Job role sound designer task 4
1. Job Role
Sound Designer
A soundengineerordesignerworkinginthe computerandvideogame industryischargedwith
makingthe game and itscharacters come to life.Byaddingbackgroundmusic,aswell asgivingthe
characters a voice,computerandvideogamesbecome anentertainmentexperience,notjusta
hobby.The soundengineerdesignersalsoadd otherkindsof soundstothe game.He or she is
responsible formakingthe game more interestingbymakingsure that the soundeffectslikethe
explosions,carchases,crowdnoises,andweatherconditionslike stormsorrainare includedinthe
game. Thispart of the videogame productionteamneedstouse theircreativitytomake sure that
the game hasthe rightsoundeffectstofititstone and storyline.Theymayneedtocreate justthe
rightsoundeffectfora game as part of theirjobresponsibilities.Familiarityandanappreciationfor
the game industryare essentialforanyone whowantstoworkin thiscapacity. The soundengineer
designersmaybe workingwithreal ormanufacturedsounds.He orshe may needtoeditandmix
the soundswhenworkingona game project.Anotherpartof the sounddesignjob descriptionis
researchingaboutthe type of soundthat youmightneedor mightuse andgather informationthat
wouldhelpyououtto use a specificsoundthatyou’ll use.
These are some examplesonwhattype sounddesignersworkonandwhat itis about:
The SoundDesignermaycreate soundeffects,atmospheres,sonictexturesandfilmic
ambiencesthatwill create naturalisticandabstractworldsforthe show'sstory,as well as
aidthe audience'semotionalanddramaticconnectionwiththe performance.Thismight
alsoinclude the use of propsonstage or otheroffstage effects.
The SoundDesignermaychoose editandremix musicworkwitha composertomake
original musicorworkwithlive musiciansinthe theatre.
The SoundDesignermayadvise onhow to besthearthe performers,whichmayinvolve
acousticadjustmentstothe theatre andset,or the additionandconfigurationof radio
and/orfloatmicsfor the performers.
The SoundDesignerwill designasoundsystem, be spoke tothe specificproductionand
auditoriumthatwill give the audience the bestexperience of the show.
In orderto be successful,the professional SoundDesignermusthave a huge array of creative and
technical skill sets,includingawell developedsenseof hearing;acomprehensive understandingof
musical historyandgenre a musician’ssensitivitytobalance,timbre,rhythm, melody,harmonyand
musical structure;anda deepunderstandingof psychoacoustics,systemengineering,acoustics,
computernetworking,componentintegration,andof the systemsforsophisticatedaudio
distribution.Technical skillsacrossa varietyof computeroperatingsystemsandsoftware are
fundamental,asisthe abilitytolearnnew conceptsandequipmentina worldof fast paced
technological development.Butperhapsmostimportantly,SoundDesignersunderstandthe
tremendouspowerof soundtoaidthe storytellingprocess.Totransportan audience directlyinto
the vortex of the performance andto make that performance atrulyunforgettableexperience.
2. Sound Equipment
Recordingstudiosgenerallyconsistof three roomsthe studioitself wherethe soundforthe
recordingiscreatedoftenreferredtoasthe live room,the control room, where the soundfromthe
studioisrecordedandmanipulated,andthe machine room, where noisierequipmentthatmay
interfere withthe recordingprocessiskept.Recordingstudiosare carefullydesignedaroundthe
principlesof room acoustics tocreate a setof spaceswiththe acoustical propertiesrequired for
recordingsoundwithprecisionandaccuracy.Thiswill consistof bothroomtreatmentthroughthe
use of absorption anddiffusion materialsonthe surfacesof the room, andalso considerationof the
physical dimensionsof the roomitself inordertomake the room respondtosoundin a desiredway
and soundproofingalsotoprovide sonicisolationbetweenthe roomstopreventsoundfromleaving
the property.A recordingstudiomayinclude additional rooms,suchasa vocal booth a small room
designedforvoice recording,aswell asone or more extracontrol rooms. These are some examples
of whatequipment’sthatyou’ll use forsoundyou’duse thistomake music,editingsoundlike
sequence sounds,soundeffects.Theseare basicallythe studiorecordingandthisisreallyusefulif
youare makinga specifictype of noise whichcomesoutina highqualitysoundwhichisloudand
clearso that youwouldn’tbe able tohear anymuzzle noisesoranysounddelayandprobablythe
mostthingis usedina studiorecordingplace isthe editingof asoundand the amountof different
thingsyoucoulddo to editstuff byhavingsomany choicesandwhatyou coulddo.
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