This document provides an overview of game user interfaces throughout history and discusses principles of good UI design for games. It begins with early experimental electronic games from the 1940s-1970s with simple control schemes like dials and buttons. Modern consoles starting in the 1980s introduced more complex dual-hand controllers. Case studies examine first-person shooter games and how they integrated heads-up displays. The document concludes with guidelines for game UI design including understanding the design space and game context, establishing player agency, and strengthening the player-avatar link.