This document provides an overview of a week 9 course on design for immersive realities. The course will include a guest talk on identities and representation in immersive reality, a VR design case study on emergency response in cardiac arrest, and design discussions. Students will learn about VR interface design elements, identities and representation in immersive realities, and analyze a case study VR game for emergency cardiac arrest response training. They will provide feedback and insights on interface design considerations for VR learning applications.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Virtual Reality VR is a computer technology that generates realistic images, sounds and other sensations that simulate a users physical presence in a virtual or imaginary environment. The proposed system nurtures personal traits of an individual which plays a major role in every sector. The system helps to improve an individuals social, personal, and language skills as well as cures phobia of standing in front of audience. With advancement in technology, we are developing a system on Unreal Engine for creation of various environments as well as 3ds Max for creating Virtual Objects which are been placed. The learner is supposed to be in an environment where he she is been judged while appearing for various rounds. Further, video is captured and uploaded on the system and trainers does the evaluation. Trainers are supposed to suggest area of improvement by commenting on the parameters defined. Regular usage of software enhances skills of the user. The proposed system is a VR based verbal non verbal interactive system for enhancing communication skills based on predefined and planned of greeting scenario. Results in each stage are compared and analyzed to get the clear idea of where the person is lacking. The outcome of this practice test leads to improvement in individuals personality, difficulties raised in each environment results in upgradation of selfdom. Tejas Sayankar | Insiyah Kanchwala | Nikita Mahajan | Sayali Mahajan ""Communication Skills Improving Assistance"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd23748.pdf
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/23748/communication-skills-improving-assistance/tejas-sayankar
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Virtual Reality VR is a computer technology that generates realistic images, sounds and other sensations that simulate a users physical presence in a virtual or imaginary environment. The proposed system nurtures personal traits of an individual which plays a major role in every sector. The system helps to improve an individuals social, personal, and language skills as well as cures phobia of standing in front of audience. With advancement in technology, we are developing a system on Unreal Engine for creation of various environments as well as 3ds Max for creating Virtual Objects which are been placed. The learner is supposed to be in an environment where he she is been judged while appearing for various rounds. Further, video is captured and uploaded on the system and trainers does the evaluation. Trainers are supposed to suggest area of improvement by commenting on the parameters defined. Regular usage of software enhances skills of the user. The proposed system is a VR based verbal non verbal interactive system for enhancing communication skills based on predefined and planned of greeting scenario. Results in each stage are compared and analyzed to get the clear idea of where the person is lacking. The outcome of this practice test leads to improvement in individuals personality, difficulties raised in each environment results in upgradation of selfdom. Tejas Sayankar | Insiyah Kanchwala | Nikita Mahajan | Sayali Mahajan ""Communication Skills Improving Assistance"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd23748.pdf
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/23748/communication-skills-improving-assistance/tejas-sayankar
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Join us for the ui/ux training institutes in Hyderabad at Edux factor and enrich your carrier.
Dream for wonderful carrier we make to achieve your dreams come true Hurry up & enroll now.
<a href="https://eduxfactor.com/ui-ux-online-training">ui/ux training institutes in Hyderabad</a>
Join us for the ui/ux training institutes in Hyderabad at Edux factor and enrich your carrier.
Dream for wonderful carrier we make to achieve your dreams come true Hurry up & enroll now.
<a href="URL">ui/ux training institutes in Hyderabad</a>
In this hands-on UI/UX Design Masters Program, you will cover comprehensive approaches to all UI/UX design development stages. You will learn the concepts of UX research, design thinking, UI prototyping and styling, information architecture, usability and testing.
In this hands-on UI/UX Design Masters Program, you will cover comprehensive approaches to all UI/UX design development stages. You will learn the concepts of UX research, design thinking, UI prototyping and styling, information architecture, usability and testing.
This presentation is an exploration into why companies that invest in user experience (UX) design have better customer experience (CX) outcomes and how the resulting overall brand experience (BX) builds the value of the brand. Today, more than at any other time, it is becoming increasingly clear there a strong link between designing for experience and the resulting value to its respective brand.
Although design is often difficult to define and measure, the correlation between design investment and its resulting, extraordinary stock performance is undeniable. So, what is UX and how does it affect the CX, which in turn affects the brand BX? The difference between a customer and a user for a product is a subtle but important one, but one that business stakeholders need to keep in mind.
In this presentation, we will explore the differences between the user, customer and resulting brand experience and its correlation to one another. We will present tangible results from companies who invested in design, believed in its value and succeeded.
Learn more: http://www.ics.com/ux-video
Presented this at Mobility LIVE! in Atlanta on Sep'24th 2014 on the topic "Cognitive Internet of Things (IoT) : Making Devices Intelligent" which was under the theme OVER THE HORIZON. The theme of the session was to present a view point on how IoT apps / solutions can harness cognitive computing services & capabilities from IBM Watson and hence become intelligent.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Shalin Hai-Jew
Augmented reality (AR)—the use of digital overlays over physical space—manifests in a wide range of spaces (indoor, outdoor; virtual) and ways (in real space (with unaided human vision); in head gear; in smart glasses; on mobile devices, and others). There are various authoring technologies that enable the making of AR experiences for various users. This work uses a particular tool (Adobe Aero®) to explore ways to build AR for multiple dimensions, including the fourth dimension (motion, changes over time).
Based on the respective purposes of the AR experience, some basic heuristics are captured for
space design (1),
motion design (2),
multiple perception design (sight, smell, taste, sound, touch) (3),
and virtual- and tangible- interactivity (4).
Tips & tricks *for developers, by a developer* on how to work with end users and the business, making software development a bit easier.
This was delivered at Link State 2014 at Case Western Reserve University in Cleveland, OH on September 20, 2014.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Join us for the ui/ux training institutes in Hyderabad at Edux factor and enrich your carrier.
Dream for wonderful carrier we make to achieve your dreams come true Hurry up & enroll now.
<a href="https://eduxfactor.com/ui-ux-online-training">ui/ux training institutes in Hyderabad</a>
Join us for the ui/ux training institutes in Hyderabad at Edux factor and enrich your carrier.
Dream for wonderful carrier we make to achieve your dreams come true Hurry up & enroll now.
<a href="URL">ui/ux training institutes in Hyderabad</a>
In this hands-on UI/UX Design Masters Program, you will cover comprehensive approaches to all UI/UX design development stages. You will learn the concepts of UX research, design thinking, UI prototyping and styling, information architecture, usability and testing.
In this hands-on UI/UX Design Masters Program, you will cover comprehensive approaches to all UI/UX design development stages. You will learn the concepts of UX research, design thinking, UI prototyping and styling, information architecture, usability and testing.
This presentation is an exploration into why companies that invest in user experience (UX) design have better customer experience (CX) outcomes and how the resulting overall brand experience (BX) builds the value of the brand. Today, more than at any other time, it is becoming increasingly clear there a strong link between designing for experience and the resulting value to its respective brand.
Although design is often difficult to define and measure, the correlation between design investment and its resulting, extraordinary stock performance is undeniable. So, what is UX and how does it affect the CX, which in turn affects the brand BX? The difference between a customer and a user for a product is a subtle but important one, but one that business stakeholders need to keep in mind.
In this presentation, we will explore the differences between the user, customer and resulting brand experience and its correlation to one another. We will present tangible results from companies who invested in design, believed in its value and succeeded.
Learn more: http://www.ics.com/ux-video
Presented this at Mobility LIVE! in Atlanta on Sep'24th 2014 on the topic "Cognitive Internet of Things (IoT) : Making Devices Intelligent" which was under the theme OVER THE HORIZON. The theme of the session was to present a view point on how IoT apps / solutions can harness cognitive computing services & capabilities from IBM Watson and hence become intelligent.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Shalin Hai-Jew
Augmented reality (AR)—the use of digital overlays over physical space—manifests in a wide range of spaces (indoor, outdoor; virtual) and ways (in real space (with unaided human vision); in head gear; in smart glasses; on mobile devices, and others). There are various authoring technologies that enable the making of AR experiences for various users. This work uses a particular tool (Adobe Aero®) to explore ways to build AR for multiple dimensions, including the fourth dimension (motion, changes over time).
Based on the respective purposes of the AR experience, some basic heuristics are captured for
space design (1),
motion design (2),
multiple perception design (sight, smell, taste, sound, touch) (3),
and virtual- and tangible- interactivity (4).
Tips & tricks *for developers, by a developer* on how to work with end users and the business, making software development a bit easier.
This was delivered at Link State 2014 at Case Western Reserve University in Cleveland, OH on September 20, 2014.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
1. ICS3211 - Intelligent
Interfaces II
Combining design with technology for effective human-
computer interaction
Week 9 Department of AI,
University of Malta
2. Design for Immersive
Realities
Week 9 overview:
• Guest Talk - Identities & Representation in Immersive Reality
• VR Design - a case study on emergency response in
cardiac arrest
• Design Discussions (Feedback & Insights)
3. Learning Outcomes
At the end of this session you should be able to:
• Have a better understanding of Identities and Representation in
Immersive Reality
• Develop practical skills in VR Design using MetaQuest 2
• Analyse a Case Study: Emergency Response in Cardiac Arrest
• Provide feedback and give insights into interface design
considerations for VR
4. VR Interfaces
• Design Elements for
• Immersion
• Presence
• Engagement
• Interaction
• AI (agents, environment)
5. Immersive Realities
• Identities – How are identities shaped? How do
humans interact with each other, with agents and
with the immersive environment?
• Representation – How do humans choose to
represent themselves in the immersive reality? How
does the interface help to create this representation
of the self? What design considerations should be
used?
6. Case Study in VR
• 10 VR Headsets (please
share)
• The game is developed
by the company Axon
Park in collaboration with
the University of
Michigan.
• A learning course in
Cardiac Arrest
7. Discussion
• Your insights are useful.
• Consider the following issues in the design process:
• What makes a good interface for a learning game inside a
VR?
• What elements of a VR-interface should be exploited for the
design of learning game?
• Consider the Emergency Preparedness game. What are its
strengths? What are its weaknesses?
• What AI techniques can be applied to improve its interface?
8. Pre-VR Experience
Questions
Understanding Expectations:
• What are your expectations from using a VR headset for learning about emergency response in cardiac arrest?
• How do you think VR differs from traditional training methods in terms of engagement and learning outcomes?
Theoretical Concepts:
• What are the key components of an intelligent interface, and how do they contribute to an effective learning
experience?
• How do you anticipate VR technology will enhance your understanding of emergency procedures for cardiac
arrest?
User Experience Considerations:
• What are the important factors to consider in designing a VR application for emergency medical training?
• How can VR interfaces be designed to accommodate users with different levels of experience and learning
styles?
Ethical and Practical Implications:
• What are the ethical considerations when using VR for medical training?
• Discuss potential limitations or challenges you might expect when using VR for learning about cardiac arrest
response.
9. Pre-VR Experience
Questions
Reflecting on the Experience:
• How did your experience with the VR headset meet or differ from your initial expectations?
• What aspects of the VR simulation made the learning experience more effective or challenging?
Learning Outcomes:
• How has the VR experience impacted your understanding of emergency response procedures for cardiac arrest?
• What were the key takeaways regarding the use of intelligent interfaces in medical training?
User Interface and Design Feedback:
• What elements of the VR interface did you find most intuitive or helpful?
• Were there any aspects of the VR design that you found confusing or that could be improved for better learning?
Comparative Analysis:
• How does the VR training compare to other methods of learning you have experienced for emergency preparedness?
• In what ways do you think VR technology could be further utilized or improved in emergency medical training
scenarios?
Future Applications:
• How do you see intelligent interfaces like VR evolving in the field of medical training and emergency response?
• What other applications of VR in healthcare or emergency scenarios can you envision?