This document discusses principles of user interface design for games. It emphasizes the importance of understanding the user and their tasks within the game. Different types of gamers and gameplay are discussed, including Bartle's taxonomy of gamer types. The relationship between gameplay and the user interface is explored, noting they are not always distinct. Good interfaces aim to support users of all skill levels and prioritize minimizing errors. City of Heroes is presented as a case study for applying user-centered design principles to games.