The name Surface comes from Surface Computing, and Microsoft envisions the coffee-table machine as the first of many such devices. Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world — an idea the Milan team refers to as "blended reality." The table can be built with a variety of wireless transceivers, including Bluetooth, Wi-Fi and (eventually) radio frequency identification (RFID) and is designed to sync instantly with any device that touches its surface.
It supports multiple touch points – Microsoft says "dozens and dozens" -- as well as multiple users simultaneously, so more than one person could be using it at once, or one person could be doing multiple tasks.
The term "surface" describes how it's used. There is no keyboard or mouse. All interactions with the computer are done via touching the surface of the computer's screen with hands or brushes, or via wireless interaction with devices such as smartphones, digital cameras or Microsoft's Zune music player. Because of the cameras, the device can also recognize physical objects; for instance credit cards or hotel "Loyalty" cards.
For instance, a user could set a digital camera down on the tabletop and wirelessly transfer pictures into folders on Surface's hard drive. Or setting a music player down would let a user drag songs from his or her home music collection directly into the player, or between two players, using a finger – or transfer mapping information for the location of a restaurant where you just made reservations through a Surface tabletop over to a smartphone just before you walk out the door.
The way we use computers today will soon change. The technology of the future will allow us to interact with the computer on a whole different level from what we are used to. The tools we use to communicate with the computer - such as the mouse and the keyboard, will slowly disappear and be replaced with tools more comfortable and more natural for the human being to use. That future is already here. The increase rate of how touch screen hardware and applications are used is growing rapidly and will break new grounds in years to come. This new technology requires new ways of detecting inputs from the user-inputs which will be made out of on-screen gestures rather than by the pressing of buttons or rolling mouse wheels.
The name Surface comes from "surface computing”. Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world. Multi-touch technology is an advanced human-computer interaction technique that recognizes multiple touch points and also includes the hardware devices that implement it.
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Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation.
Early work in this area was done at the University of Toronto, Alias Research, and MIT.Surface work has included customized solutions from vendors such as LM3LABS or GestureTek, Applied Minds for Northrop Grumman.Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX,the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface).
The way we use computers today will soon change. The technology of the future will allow us to interact with the computer on a whole different level from what we are used to. The tools we use to communicate with the computer - such as the mouse and the keyboard, will slowly disappear and be replaced with tools more comfortable and more natural for the human being to use. That future is already here. The increase rate of how touch screen hardware and applications are used is growing rapidly and will break new grounds in years to come. This new technology requires new ways of detecting inputs from the user-inputs which will be made out of on-screen gestures rather than by the pressing of buttons or rolling mouse wheels.
The name Surface comes from "surface computing”. Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world. Multi-touch technology is an advanced human-computer interaction technique that recognizes multiple touch points and also includes the hardware devices that implement it.
You can download this file from here
https://adf.ly/Porg1
Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation.
Early work in this area was done at the University of Toronto, Alias Research, and MIT.Surface work has included customized solutions from vendors such as LM3LABS or GestureTek, Applied Minds for Northrop Grumman.Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX,the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface).
Microsoft Surface Computing and BlueJackingMohitgupta8560
This slide is about the surface computing technology and also a another topic include in it which is related to the Bluetooth security i.e. BlueJacking
Microsoft surface .. sohan singh grover 9996402177Sohan Grover
Microsoft Surface is a Multi-touch product from Microsoft which is developed as software and hardware combination technology that allows a user, or multiple users, to manipulate digital content by the use of natural motions, hand gestures, or physical objects
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
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For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
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2. What is Surface Computing?
• Surface computing is a new way of working with computers
that moves beyond the traditional mouse-and-keyboard
experience.
• It is a natural user interface that allows people to
interact with digital content the same way they have
interacted with everyday items
2
3. Origins 2001 2003 2004 2005 2007
An Idea Inspired by Cross-Division Collaboration
In 2001, Stevie Bathiche of Microsoft Hardware and Andy
Wilson of Microsoft Research began brainstorming concepts for an
interactive table. Their vision was to mix the physical and virtual
worlds to provide a rich, interactive experience.
3
4. Origins
1st prototype model named T1
which is based on an IKEA
table was born. Team saw the
value of the surface
computer beyond simply
gaming and began to favor
those applications that took
advantage of the unique
ability of Surface to
recognize physical objects
placed on the table.
2001 2003 2004 2005 2007
T1 prototype
4
5. Origins 2001 2003 2004 2005 2007
• Humble Beginnings on a Table
In 2004, the team grew and became the Surface
Computing group. Surface prototypes, functionality and applications
were continuously refined. The team built more than 85 early
prototypes for use by software developers, hardware developers and
user researchers.
5
6. • Attention turned to its form factor- Tub
proto type was designed
• By late 2004, the Microsoft Surface
development platform was established and attention
turned its form. A number of different experimental
prototypes were built, including the “tub” model that
was encased in a rounded plastic shell, a desk-height
model with a square top and cloth-covered sides and
even a bar-height model. After extensive testing and
user research, he current look and feel of Surface
was finalized in 2005.
Origins 2001 2003 2004 2005 2007
Tub Prototype
7. Origins
From Prototype to Product
• Final structure finalised, interactive
tabletop device was built that
brings both the physical and virtual
worlds into one.
2001 2003 2004 2005 2007
Surface computer
7
9. Multi-touch contact :
Surface computing recognizes many
points of contact simultaneously, not
just from one finger like a typical
touch-screen, but up to dozens of items
at once.
Surface computer is optimized to
recognize 52 simultaneous multitouch
points of contact.
some of the first devices with
multi-touch support are Apple’s
iPhone and Jeff Han’s Media Wall
9
11. Multi-User Experience:
Multi-touch technology benfits the Multi-user
technology
The horizontal form factor makes it easy for several
people to gather around surface computers together,
providing a collaborative, face-to-face computing
experience.
11
12. Direct interaction:
• Direct interaction means that, we can
interact with the Surface by using our
fingers.
• No other input device is needed to give
input.
• This provides a natural interface effect.
12
13. Object Recognition:
• Object recognition is done
in the surface by using
special bar codes called
Domino tags.
• These are infrared
sensitive patterns which
are read by the infrared
sensing cameras inside
the surface.
13
15. N U I
Natural user Interface.
Toch based user interface.
Dirrect interaction with computer using
Gestures.
All with hands.
Multi touch.
Multi-User.
15
17. Screen: A diffuser turns the Surface's acrylic tabletop into a
large horizontal "multitouch" screen. The Surface can recognize
objects by their shapes or by reading coded "domino" tags.
Infrared: Surface's "machine vision" operates in the near-
infrared spectrum, using an LED light source aimed at the screen.
When objects touch the tabletop, the light reflects back and is
picked up by multiple infrared cameras with a net resolution of
1280 x 960.
CPU: Surface uses many of the same components found in everyday desktop
computers using wireless communications through WiFi and Bluetooth antennas.
The underlying operating system is a modified version of Microsoft Vista.
Projector: Microsoft's Surface uses the same DLP light engine found in
many rear-projection HDTVs.
How it works..?
17
18. 18
Where Surface Is Available To Us
AT&T became the first
retail location to launch
Surface on April 17, 2008
In June 2008 Harrah’s
Entertainment launched
Surface at their Rio iBar
Disneyland launched it
in their Tomorrowland,
Innoventions Dream Home
Sheraton Hotels
introduced Surface into
the hotel lobbies of 5
it’s locations.
Currently only available
for commercial use.
19. Application Development:
Microsoft Surface 2.0 Software Development Kit (SDK) is used to
build applications for the Samsung SUR40 and Windows touch PCs.
The SDK works with Visual Studio and targets the .NET Framework 4.0
running on Windows 7.
19
20. Applications…
•Digital photo handling with finger tips.
•Instantly compares while shopping.
•Interaction with digital content by share, drag and drop
digital images.
•Surface Restaurant.
•Quickly browse through play list entries dragging favorite
song to the current track…
•Easy to take complex shopping decisions.
20
21. Digital photo handling with finger
tips.
• We can handle
images
directly with
our finger.
• Manipulating
the images is
even more
better than
the real
photos.
21
22. Instantly compares while shopping
• We can directly
compare different
products just by
placing them on the
surface.
• This is done using
object recognition
technology.
22
24. Disadvantages..
• Incredibly expensive.
• Currently designed only in some areas.
• Need for dim lighting to avoid washing out the screen.
Advantages..
• Multi users- collaborative effort of users interacting.
• Seamless- no wires or USB ports.
• Instant download/upload of photos.
• Users have more control of technology- ordering food or manipulating photos fast.
• Educational- learn more info about the products you are using.
24
25. ‘A computer on every desktop.’
Now we say,
‘Every desktop will be a computer.’
Conclusion
25