Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 8 Interface creating the connection
Key Chapter Questions ■  How do game interfaces relate to p layer-centered design ? ■  What are the  components  of game interfaces? ■  What is the difference between a  manual  and a  visual  interface? ■  What is the difference between a  passive  and an  active  interface? ■  Why is  usability  important in game interface design?
Player-Centered Design What’s wrong with this picture?
Interface & Game Features Gameplay Story Character Audio World Platform Genre
Interface Types Manual (Physical)
Interface Types Manual (Physical) PS3
Interface Types Manual (Physical) Xbox 360
Interface Types Manual (Physical) Wii
Interface Types Visual Active World of Warcraft
Interface Types Visual Passive Lost Planet
Visual Interfaces  Components Score Score display in  NBA 07
Visual Interfaces  Components Lives & Power Lives remaining display in  Super Mario Sunshine  and power display in  Dead Rising.
Visual Interfaces  Components Map Maps can be effective interface elements, whether they appear passively outside the game’s “playing field” ( Grand Theft Auto: Vice City,  shown) or are accessed actively as their own menu systems  (Bully,  shown).
Visual Interfaces  Components Character Tiger Woods PGA Tour ‘06  utilizes EA’s sophisticated  Game Face character creation interface.
Visual Interfaces  Components Character Player character inventory interface from  Diablo II
Visual Interfaces Components Start Screen The  Crazy Bunker  start screen utilizes a simple interface consisting primarily of a start (“go”) button, and fields for the player to enter a username and password.
Visual Interfaces Genre-Specific Features Action Adventure Role-Playing Simulation Sports Strategy
Usability Dysfunctional Interfaces Cryptic Complex Simplistic Inconsistent Inefficient Cluttered
Usability Accessibility Visual Alpha Centauri ’s   color scheme can be changed to one suitable for players who are color-blind.
Usability Accessibility Audio Jade Empire —which displays subtitles for character dialogue—does not require audio in order to play.
Usability Accessibility Motor (Physical) Psychonauts  allows players who have physical disabilities to play the game using specialized equipment.
Usability Accessibility Speech SOCOM: U.S. Navy Seals —a game that focuses on speech as a communication method—allows players the option of communicating by text.
Usability Accessibility Cognitive The Sims 2  utilizes an icon-based interface, although players may communicate optionally via text.
Saving the Game Quick-Save Prey
Saving the Game Auto-Save God of War
Saving the Game Save to Slot or File Syberia
Guidelines for a Great Interface Be consistent Enable shortcuts Provide feedback Offer defined tasks Permit easy reversal of actions Allow for player control Keep it simple Make it customizable Include a context-sensitive pointer Implement different modes Use established conventions
Summary Player-centered design Interface & game features Manual vs. visual interfaces Active vs. passive interfaces Visual interface components  Usability & accessibility Saving the game Guidelines for a great interface

Chapter 08 GAME 100