The document explains the mini-max algorithm, a recursive method used in decision-making and game theory to find optimal moves in two-player games. It details the algorithm's structure, including how each player (maximizer and minimizer) selects values from a game tree, and outlines key steps involved in its operation. Additionally, the document introduces alpha-beta pruning as an optimization technique that improves the efficiency of the mini-max algorithm by reducing the number of nodes evaluated.