Game playing problems can be modeled as game trees to apply search techniques like minimax and alpha-beta pruning. Minimax searches a game tree to determine the move that maximizes the minimum payoff against an optimal opponent. It recursively evaluates nodes based on the minimax rule. Alpha-beta pruning improves performance by avoiding evaluating subtrees that cannot impact the result. Chance nodes in games like Backgammon use expected values to model uncertainty from dice rolls.
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSEDuvanRamosGarzon1
AIRCRAFT GENERAL
The Single Aisle is the most advanced family aircraft in service today, with fly-by-wire flight controls.
The A318, A319, A320 and A321 are twin-engine subsonic medium range aircraft.
The family offers a choice of engines
Vaccine management system project report documentation..pdfKamal Acharya
The Division of Vaccine and Immunization is facing increasing difficulty monitoring vaccines and other commodities distribution once they have been distributed from the national stores. With the introduction of new vaccines, more challenges have been anticipated with this additions posing serious threat to the already over strained vaccine supply chain system in Kenya.
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSEDuvanRamosGarzon1
AIRCRAFT GENERAL
The Single Aisle is the most advanced family aircraft in service today, with fly-by-wire flight controls.
The A318, A319, A320 and A321 are twin-engine subsonic medium range aircraft.
The family offers a choice of engines
Vaccine management system project report documentation..pdfKamal Acharya
The Division of Vaccine and Immunization is facing increasing difficulty monitoring vaccines and other commodities distribution once they have been distributed from the national stores. With the introduction of new vaccines, more challenges have been anticipated with this additions posing serious threat to the already over strained vaccine supply chain system in Kenya.
Forklift Classes Overview by Intella PartsIntella Parts
Discover the different forklift classes and their specific applications. Learn how to choose the right forklift for your needs to ensure safety, efficiency, and compliance in your operations.
For more technical information, visit our website https://intellaparts.com
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdfKamal Acharya
The College Bus Management system is completely developed by Visual Basic .NET Version. The application is connect with most secured database language MS SQL Server. The application is develop by using best combination of front-end and back-end languages. The application is totally design like flat user interface. This flat user interface is more attractive user interface in 2017. The application is gives more important to the system functionality. The application is to manage the student’s details, driver’s details, bus details, bus route details, bus fees details and more. The application has only one unit for admin. The admin can manage the entire application. The admin can login into the application by using username and password of the admin. The application is develop for big and small colleges. It is more user friendly for non-computer person. Even they can easily learn how to manage the application within hours. The application is more secure by the admin. The system will give an effective output for the VB.Net and SQL Server given as input to the system. The compiled java program given as input to the system, after scanning the program will generate different reports. The application generates the report for users. The admin can view and download the report of the data. The application deliver the excel format reports. Because, excel formatted reports is very easy to understand the income and expense of the college bus. This application is mainly develop for windows operating system users. In 2017, 73% of people enterprises are using windows operating system. So the application will easily install for all the windows operating system users. The application-developed size is very low. The application consumes very low space in disk. Therefore, the user can allocate very minimum local disk space for this application.
Courier management system project report.pdfKamal Acharya
It is now-a-days very important for the people to send or receive articles like imported furniture, electronic items, gifts, business goods and the like. People depend vastly on different transport systems which mostly use the manual way of receiving and delivering the articles. There is no way to track the articles till they are received and there is no way to let the customer know what happened in transit, once he booked some articles. In such a situation, we need a system which completely computerizes the cargo activities including time to time tracking of the articles sent. This need is fulfilled by Courier Management System software which is online software for the cargo management people that enables them to receive the goods from a source and send them to a required destination and track their status from time to time.
Democratizing Fuzzing at Scale by Abhishek Aryaabh.arya
Presented at NUS: Fuzzing and Software Security Summer School 2024
This keynote talks about the democratization of fuzzing at scale, highlighting the collaboration between open source communities, academia, and industry to advance the field of fuzzing. It delves into the history of fuzzing, the development of scalable fuzzing platforms, and the empowerment of community-driven research. The talk will further discuss recent advancements leveraging AI/ML and offer insights into the future evolution of the fuzzing landscape.
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
Terzaghi's soil bearing capacity theory, developed by Karl Terzaghi, is a fundamental principle in geotechnical engineering used to determine the bearing capacity of shallow foundations. This theory provides a method to calculate the ultimate bearing capacity of soil, which is the maximum load per unit area that the soil can support without undergoing shear failure. The Calculation HTML Code included.
2. Why study games
• Fun
• Clear criteria for success
• Offer an opportunity to study problems involving {hostile,
adversarial, competing} agents.
• Interesting, hard problems which require minimal “initial
structure”
• Games often define very large search spaces
– chess 10*120 nodes
• Historical reasons
• Different from games studied in game theory
3. Typical Case (perfect games)
• 2-person game
• Players alternate moves
• Zero-sum-- one players loss is the other’s gain.
• Perfect information -- both players have access to complete
information about the state of the game. No information is
hidden from either player.
• No chance (e.g., using dice) involved
• Clear rules for legal moves (no uncertain position transition
involved)
• Well-defined outcomes (W/L/D)
• Examples: Tic-Tac-Toe, Checkers, Chess, Go, Nim, Othello
• Not: Bridge, Solitaire, Backgammon, ...
4. How to play a game
• A way to play such a game is to:
– Consider all the legal moves you can make.
– Each move leads to a new board configuration (position).
– Evaluate each resulting position and determine which is
best
– Make that move.
– Wait for your opponent to move and repeat?
• Key problems are:
– Representing the “board”
– Generating all legal next boards
– Evaluating a position
– Look ahead
5. Game Trees
• Problem spaces for typical games represented as trees.
• Root node represents the “board” configuration at which a
decision must be made as to what is the best single move
to make next. (not necessarily the initial configuration)
• Evaluator function rates a board position. f(board) (a
real number).
• Arcs represent the possible legal moves for a player (no
costs associates to arcs
• Terminal nodes represent end-game configurations (the
result must be one of “win”, “lose”, and “draw”, possibly
with numerical payoff)
6. • If it is my turn to move, then the root is labeled a "MAX"
node; otherwise it is labeled a "MIN" node indicating my
opponent's turn.
• Each level of the tree has nodes that are all MAX or all
MIN; nodes at level i are of the opposite kind from those
at level i+1
• Complete game tree: includes all configurations that can
be generated from the root by legal moves (all leaves are
terminal nodes)
• Incomplete game tree: includes all configurations that can
be generated from the root by legal moves to a given
depth (looking ahead to a given steps)
7. Evaluation Function
• Evaluation function or static evaluator is used to evaluate
the "goodness" of a game position.
– Contrast with heuristic search where the evaluation function was a
non-negative estimate of the cost from the start node to a goal and
passing through the given node.
• The zero-sum assumption allows us to use a single
evaluation function to describe the goodness of a board with
respect to both players.
– f(n) > 0: position n good for me and bad for you.
– f(n) < 0: position n bad for me and good for you
– f(n) near 0: position n is a neutral position.
– f(n) >> 0: win for me.
– f(n) << 0: win for you..
8. • Evaluation function is a heuristic function, and it is where the
domain experts’ knowledge resides.
• Example of an Evaluation Function for Tic-Tac-Toe:
f(n) = [# of 3-lengths open for me] - [# of 3-lengths open for you]
where a 3-length is a complete row, column, or diagonal.
• Alan Turing’s function for chess
– f(n) = w(n)/b(n) where w(n) = sum of the point value of white’s pieces
and b(n) is sum for black.
• Most evaluation functions are specified as a weighted sum of
position features:
f(n) = w1*feat1(n) + w2*feat2(n) + ... + wn*featk(n)
• Example features for chess are piece count, piece placement,
squares controlled, etc.
• Deep Blue has about 6,000 features in its evaluation function.
9. An example (partial) game tree for Tic-Tac-Toe
-
• f(n) = +1 if the position is a
win for X.
• f(n) = -1 if the position is a
win for O.
• f(n) = 0 if the position is a
draw.
11. Minimax Rule
• Goal of game tree search: to determine one move for Max
player that maximizes the guaranteed payoff for a given
game tree for MAX
Regardless of the moves the MIN will take
• The value of each node (Max and MIN) is determined by
(back up from) the values of its children
• MAX plays the worst case scenario:
Always assume MIN to take moves to maximize his pay-off (i.e., to
minimize the pay-off of MAX)
• For a MAX node, the backed up value is the maximum of
the values associated with its children
• For a MIN node, the backed up value is the minimum of
the values associated with its children
12. Minimax procedure
• Create start node as a MAX node with current board
configuration
• Expand nodes down to some depth (i.e., ply) of lookahead
in the game.
• Apply the evaluation function at each of the leaf nodes
• Obtain the “back up" values for each of the non-leaf nodes
from its children by Minimax rule until a value is computed
for the root node.
• Pick the operator associated with the child node whose
backed up value determined the value at the root as the
move for MAX
13. Minimax Search
2 7 1 8
MAX
MIN
2 7 1 8
2 1
2 7 1 8
2 1
2
2 7 1 8
2 1
2
This is the move
selected by minimax
Static evaluator
value
14. Comments on Minimax search
• The search is depth-first with the given depth (ply) as the
limit
– Time complexity: O(b^d)
– Linear space complexity
• Performance depends on
– Quality of evaluation functions (domain knowledge)
– Depth of the search (computer power and search algorithm)
• Different from ordinary state space search
– Not to search for a solution but for one move only
– No cost is associated with each arc
– MAX does not know how MIN is going to counter each of his
moves
• Minimax rule is a basis for other game tree search
algorithms
16. Alpha-beta pruning
• We can improve on the performance of the minimax
algorithm through alpha-beta pruning.
• Basic idea: “If you have an idea that is surely bad, don't
take the time to see how truly awful it is.” -- Pat Winston
2 7 1
=2
>=2
<=1
?
• We don’t need to compute
the value at this node.
• No matter what it is it can’t
effect the value of the root
node.
17. Alpha-beta pruning
• Traverse the search tree in depth-first order
• At each Max node n, alpha(n) = maximum value found so far
– Start with -infinity and only increase
– Increases if a child of n returns a value greater than the current
alpha
– Serve as a tentative lower bound of the final pay-off
• At each Min node n, beta(n) = minimum value found so far
– Start with infinity and only decrease
– Decreases if a child of n returns a value less than the current beta
– Serve as a tentative upper bound of the final pay-off
18. Alpha-beta pruning
• Alpha cutoff: Given a Max node n, cutoff the search below n
(i.e., don't generate or examine any more of n's children) if
alpha(n) >= beta(n)
(alpha increases and passes beta from below)
• Beta cutoff.: Given a Min node n, cutoff the search below n
(i.e., don't generate or examine any more of n's children) if
beta(n) <= alpha(n)
(beta decreases and passes alpha from above)
• Carry alpha and beta values down during search
Pruning occurs whenever alpha >= beta
20. Alpha-beta algorithm
• Two functions recursively call each other
function MAX-value (n, alpha, beta)
if n is a leaf node then return f(n);
for each child n’ of n do
alpha :=max{alpha, MIN-value(n’, alpha, beta)};
if alpha >= beta then return beta /* pruning */
end{do}
return alpha
function MIN-value (n, alpha, beta)
if n is a leaf node then return f(n);
for each child n’ of n do
beta :=min{beta, MAX-value(n’, alpha, beta)};
if beta <= alpha then return alpha /* pruning */
end{do}
return beta
:
:
:
initiation
21. Effectiveness of Alpha-beta pruning
• Alpha-Beta is guaranteed to compute the same value for the
root node as computed by Minimax.
• Worst case: NO pruning, examining O(b^d) leaf nodes,
where each node has b children and a d-ply search is
performed
• Best case: examine only O(b^(d/2)) leaf nodes.
– You can search twice as deep as Minimax! Or the branch
factor is b^(1/2) rather than b.
• Best case is when each player's best move is the leftmost
alternative, i.e. at MAX nodes the child with the largest
value generated first, and at MIN nodes the child with the
smallest value generated first.
• In Deep Blue, they found empirically that Alpha-Beta
pruning meant that the average branching factor at each
node was about 6 instead of about 35-40
22. Games of Chance
• Backgammon is a two player
game with uncertainty.
•Players roll dice to determine
what moves to make.
•White has just rolled 5 and 6
and had four legal moves:
• 5-10, 5-11
•5-11, 19-24
•5-10, 10-16
•5-11, 11-16
•Such games are good for
exploring decision making in
adversarial problems involving
skill and luck.
23. Game Trees with Chance Nodes
•Chance nodes (shown as
circles) represent the dice rolls.
•Each chance node has 21 distinct
children with a probability
associated with each.
•We can use minimax to compute
the values for the MAX and
MIN nodes.
•Use expected values for chance
nodes.
• For chance nodes over a max node,
as in C, we compute:
epectimax(C) = Sumi(P(di) * maxvalue(i))
• For chance nodes over a min node
compute:
epectimin(C) = Sumi(P(di) * minvalue(i))
Max
Rolls
Min
Rolls
25. Chinook
• Chinook is the World Man-Machine Checkers
Champion developed by researchers at the
University of Alberta.
• It earned this title by competing in human
tournaments, winning the right to play for the
(human) world championship, and eventually
defeating the best players in the world.
• Visit <http://www.cs.ualberta.ca/~chinook/>
to play Chinook over the Internet.
• Read “One Jump Ahead: Challenging Human
Supremacy in Checkers” Jonathan Schaeffer,
University of Alberta (496 pages, Springer.
$34.95, 1998).