In this presentation, Sangana explains the concept of "Human Computer Interaction". His idea is to develop a mobile app that recognizes gestures to control slideshows.
Construction Technology Trends - Where We're at and Where We're HeadedBridgit
Lauren Hasegawa, Bridgit's Co-Founder talks about construction technology trends. The presentation tackles existing trends as well as forward-thinking ideas that are growing quickly.
Where We're Headed: Construction Technology Trends for 2015Bridgit
Technology is evolving at an exponential rate. Each year we will see more impressive advancements than the last, and the time between a technology being born and its practical application will continue to become shorter and shorter.
Today, we’re seeing a lot of advancements that deal with the blending of the digital and physical worlds such as 3D printing and augmented reality. Making right now, a more important time than ever for construction professionals to pay attention to emerging trends in technology and ideate around how these trends can help in the industry.
Here is a compilation of trends in construction technology that are going to be important to pay attention to in 2015 and beyond.
In this presentation, Sravani introduces SMAC and associated trends. Having already developed mobile applications using IBM’s BlueMix, Sravani's interest areas lie in the same domain along with Big Data Analytics.
Construction Technology Trends - Where We're at and Where We're HeadedBridgit
Lauren Hasegawa, Bridgit's Co-Founder talks about construction technology trends. The presentation tackles existing trends as well as forward-thinking ideas that are growing quickly.
Where We're Headed: Construction Technology Trends for 2015Bridgit
Technology is evolving at an exponential rate. Each year we will see more impressive advancements than the last, and the time between a technology being born and its practical application will continue to become shorter and shorter.
Today, we’re seeing a lot of advancements that deal with the blending of the digital and physical worlds such as 3D printing and augmented reality. Making right now, a more important time than ever for construction professionals to pay attention to emerging trends in technology and ideate around how these trends can help in the industry.
Here is a compilation of trends in construction technology that are going to be important to pay attention to in 2015 and beyond.
In this presentation, Sravani introduces SMAC and associated trends. Having already developed mobile applications using IBM’s BlueMix, Sravani's interest areas lie in the same domain along with Big Data Analytics.
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chris Nunes (Heavy): The Future of Blockchain & AR
This session will explore how blockchain technologies will come into play in AR and VR multiverses, including possible future scenarios, identifying needs and requirements, and calls-to-action for the technology community.
https://awexr.com
Watch on YouTube with English closed captions: https://youtu.be/6dz-FG4IoO4
In this talk, I cover upcoming technologies such as conversational interfaces, AR, VR, AI and EEG, and explore how these will affect the role of the designer in the future.
This talk was first given at Web à Québec in 2016:
http://2016.webaquebec.org/#!nouveau-ui-le-design-dinterface-au-dela-de-lecran
Follow me on:
Twitter: https://twitter.com/aubetony
Medium: https://medium.com/@tonyaub
The fourth industrial revolution is not about digitalization alone, but about how digital infrastructure changes our industries, our work and our societies. This change is genuinely different: this time it is exponential, polarizing and combinatorial. Our world changes fast, but our understanding is slow. Our new social dynamics and our new communication tools affect politics, finances and relationships through new media and its exponential and polarizing trends. The global power of new monopolies and the algorithms that run their businesses is the core of the new PR.
Experience Design for the IoT | Tim Scanlon - 2016 Tongji Design Week Keynote Tim Scanlon
This is one of 2 presentations Tim Scanlon presented in Shanghai during the Fall of 2016. Every autumn, the Tongji University College of Design and Innovation organizes a small, highly interactive conference on design research and design education titled “Emerging Practices” (EPC). Since the first EPC in 2012, this has become an annual forum for debates on such themes as new practices, values, and approaches arising in design and design education; open design; influences on
developing practices; DesignX; and design activism. The main theme of EPC this year is “Design in Complexity.” It will continue and expand the conversation initiated by the DesignX Manifesto in 2014. This conversation developed further in a
two-day DesignX workshop hosted by Tongji University in 2015. The first DesignX Manifesto articulated the nature of working in and with complex sociotechnical systems, attempting to explore the framework for designers to address such issues. The follow-up DesignX workshop explored the
principles of working with such systems, highlighted the importance and difficulty of implementing solutions to DesignX problems. The workshop focused on several valuable cases. It sparked a lively discussion that we will continue this year
Hooman Shayani - CAD/CAM in the Age of AI: Designers’ Journey from Earth to SkyLuba Elliott
This talk by Hooman Shayani from Autodesk on "CAD/CAM in the Age of AI: Designers’ Journey from Earth to Sky" was presented at the Design and Manufacturing in the Age of AI event on 24th October at UCL as part of the Creative AI meetup.
The tech industry has been bustling with excitement as new developments in virtual reality emerge. As major tech companies like Facebook and Sony develop their virtual reality headsets, Microsoft has begun to occupy the space of augmented reality. Unlike the Oculus Rift and the Samsung Gear VR, which produce full virtual immersion, Microsoft’s HoloLens allows users to interact with holograms in the physical world. HoloLens crosses the lines of AR and VR by projecting a virtual environment onto the user’s physical space. The applications for this technology could greatly affect anything from neurosurgery to roof repair and would even make Tony Stark jealous.
Ar paper 800-innovation with augmented reality to erasmus studentsVitor Gonçalves
State of the art:
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mix Reality (MR)
VR and AR apps
Example with Metaverse Studio
Example with Metaverse AR
Human computer interaction with NalaemtonNalaemton S
Human Computer Interaction is one of the emerging concept in the field of Computer Science and Engineering. It is a technology that is going to change the way we interact with the computer and so on.....Enjoy viewing the magic of Computer Science and Engineering.
Technology in your hands....
_S.Nalaemton
A presentation regarding the Human-Computer Interaction (2015): Information Architecture. Design Patterns. Layout, Actions, Data Editing
For details, visit the HCI discipline Website available at http://profs.info.uaic.ro/~busaco/teach/courses/hci/
Slide deck from my talk at the UX Eye Meetup on February 17th, 2015 in San Francisco.
Covers some common collaboration features in web products as well as heuristics for evaluation of collaborative software.
A very quick presentation I put together awhile ago to school my colleagues in the concept of Interaction Design. Yep, it's very basic, not super 'I'm using other people's Flickr photos of flowers' flashy.
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chris Nunes (Heavy): The Future of Blockchain & AR
This session will explore how blockchain technologies will come into play in AR and VR multiverses, including possible future scenarios, identifying needs and requirements, and calls-to-action for the technology community.
https://awexr.com
Watch on YouTube with English closed captions: https://youtu.be/6dz-FG4IoO4
In this talk, I cover upcoming technologies such as conversational interfaces, AR, VR, AI and EEG, and explore how these will affect the role of the designer in the future.
This talk was first given at Web à Québec in 2016:
http://2016.webaquebec.org/#!nouveau-ui-le-design-dinterface-au-dela-de-lecran
Follow me on:
Twitter: https://twitter.com/aubetony
Medium: https://medium.com/@tonyaub
The fourth industrial revolution is not about digitalization alone, but about how digital infrastructure changes our industries, our work and our societies. This change is genuinely different: this time it is exponential, polarizing and combinatorial. Our world changes fast, but our understanding is slow. Our new social dynamics and our new communication tools affect politics, finances and relationships through new media and its exponential and polarizing trends. The global power of new monopolies and the algorithms that run their businesses is the core of the new PR.
Experience Design for the IoT | Tim Scanlon - 2016 Tongji Design Week Keynote Tim Scanlon
This is one of 2 presentations Tim Scanlon presented in Shanghai during the Fall of 2016. Every autumn, the Tongji University College of Design and Innovation organizes a small, highly interactive conference on design research and design education titled “Emerging Practices” (EPC). Since the first EPC in 2012, this has become an annual forum for debates on such themes as new practices, values, and approaches arising in design and design education; open design; influences on
developing practices; DesignX; and design activism. The main theme of EPC this year is “Design in Complexity.” It will continue and expand the conversation initiated by the DesignX Manifesto in 2014. This conversation developed further in a
two-day DesignX workshop hosted by Tongji University in 2015. The first DesignX Manifesto articulated the nature of working in and with complex sociotechnical systems, attempting to explore the framework for designers to address such issues. The follow-up DesignX workshop explored the
principles of working with such systems, highlighted the importance and difficulty of implementing solutions to DesignX problems. The workshop focused on several valuable cases. It sparked a lively discussion that we will continue this year
Hooman Shayani - CAD/CAM in the Age of AI: Designers’ Journey from Earth to SkyLuba Elliott
This talk by Hooman Shayani from Autodesk on "CAD/CAM in the Age of AI: Designers’ Journey from Earth to Sky" was presented at the Design and Manufacturing in the Age of AI event on 24th October at UCL as part of the Creative AI meetup.
The tech industry has been bustling with excitement as new developments in virtual reality emerge. As major tech companies like Facebook and Sony develop their virtual reality headsets, Microsoft has begun to occupy the space of augmented reality. Unlike the Oculus Rift and the Samsung Gear VR, which produce full virtual immersion, Microsoft’s HoloLens allows users to interact with holograms in the physical world. HoloLens crosses the lines of AR and VR by projecting a virtual environment onto the user’s physical space. The applications for this technology could greatly affect anything from neurosurgery to roof repair and would even make Tony Stark jealous.
Ar paper 800-innovation with augmented reality to erasmus studentsVitor Gonçalves
State of the art:
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mix Reality (MR)
VR and AR apps
Example with Metaverse Studio
Example with Metaverse AR
Human computer interaction with NalaemtonNalaemton S
Human Computer Interaction is one of the emerging concept in the field of Computer Science and Engineering. It is a technology that is going to change the way we interact with the computer and so on.....Enjoy viewing the magic of Computer Science and Engineering.
Technology in your hands....
_S.Nalaemton
A presentation regarding the Human-Computer Interaction (2015): Information Architecture. Design Patterns. Layout, Actions, Data Editing
For details, visit the HCI discipline Website available at http://profs.info.uaic.ro/~busaco/teach/courses/hci/
Slide deck from my talk at the UX Eye Meetup on February 17th, 2015 in San Francisco.
Covers some common collaboration features in web products as well as heuristics for evaluation of collaborative software.
A very quick presentation I put together awhile ago to school my colleagues in the concept of Interaction Design. Yep, it's very basic, not super 'I'm using other people's Flickr photos of flowers' flashy.
Slides for our workshop "Designing for Collaboration - how can we design contexts that encourage empathy?" at betahaus Aug-29 2013. My key suggestions were:
(1) in any situation we have a choice to express or deny our mutual connectedness;
(2) collaboration can't be pushed, so we better let go than trying to "buy" or impose empathy (as I experience daily with my kids)
(3) but we can design contexts and influence how people interpret what they experience;
Thanks to the Royal Society RSA (funding), the Stanford Peace Innovation Lab, Dan Lockton, Sebastian Deterding, the go21 network and many others for supporting the event!
Quality in Human-Computer Interaction: Self-Explanatory User Interfaces by Mo...GarciaFrey
PhD presentation.
This is the public version including:
- Simplified plain animations
- SlideShare compatibility fixes
This public version does not include:
- 1 video motivating the research problem (slide 2)
- 2 use cases based on a real-time car shopping website demonstrator (slides 54 and 94)
Published under the Creative Commons Attribution 2.0 Generic (CC BY 2.0) Licence.
alfonso.garcia@tudor.lu
CONTRIBUTORY PAPERS
1. GARCÍA FREY, A., CALVARY, G., DUPUY-CHESSA, S., AND MANDRAN, N. Model-based self-explanatory UIs for free, but are they valuable? In Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (INTERACT’13), 2-6 September 2013, Cape Town, South Africa (2013), Springer
2. GARCÍA FREY, A., CALVARY, G., AND DUPUY-CHESSA, S. Users need your models! exploiting design models for explanations. In Proceedings of HCI 2012, Human Computer Interaction, People and Computers XXVI, The 26th BCS HCI Group conference (Birmingham, UK) (2012)
3. GARCÍA FREY, A., CÉRET, E., DUPUY-CHESSA, S., CALVARY, G., AND GABILLON, Y. Usicomp: an extensible model-driven composer. In Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems (New York, NY, USA, 2012), EICS ’12, ACM, pp. 263–268
4. GARCÍA FREY, A., CÉRET, E., DUPUY-CHESSA, S., AND CALVARY, G. QUIMERA: a quality metamodel to improve design rationale. In Proceedings of the third ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2011) (2011), ACM Press, pp. 265–270
5. GARCÍA FREY, A., CÉRET, E., DUPUY-CHESSA, S., AND CALVARY, G. QUIMERA - Toward an unifying quality metamodel. 2011 In Congrès INFORSID’11 (Lille, France, May 2011), 6 pages. (2011)
6. GARCÍA FREY, A., CALVARY , G., AND DUPUY-CHESSA, S. Self-explanatory user interfaces by model-driven engineering. In Proceedings of the CHI’10 Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI’10) (2010), pp. 1–4
7. GARCÍA FREY, A., CALVARY , G., AND DUPUY-CHESSA, S. Xplain: an editor for building self-explanatory user interfaces by model-driven engineering. In Proceedings of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010) (2010), ACM Press, pp. 41–46
8. GARCÍA FREY , A., CALVARY , G., AND DUPUY-CHESSA , S. Self-explanatory user interfaces by model-driven engineering. In Proceedings of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010) (2010), ACM Press, pp. 341–344
9. DITTMAR, A., GARCÍA FREY, A., AND DUPUY-CHESSA, S. What can model-based ui design offer to end-user software engineering? In Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems (New York, NY, USA, 2012), EICS ’12, ACM, pp. 189–194
University of kentucky revamps student recruitment with intuifaceIntuiface
Building interactive experiences on a budget requires close consideration of the device cost. With many of the most affordable tablets running on Chrome, University of Kentucky opted to use the Dell 2-in-1 Chromebook for an interactive student recruitment experience. See how they leveraged Intuiface to design the experience with easy in Chrome OS.
Hci and its effective use in design and development of good user interfaceeSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
ABOUT FORMATION OF INTERNATIONAL ETHICAL DIGITAL ENVIRONMENT WITH SMART ARTIF...IJITCA Journal
Intellectual agent ensembles allow you to create digital environment by professional images with language,
behavioral and active communications, when images and communications are implemented by agents with
smart artificial intelligence. Through language, behavioral and active communications, intellectual agents implement collective activities. The ethical standard through intelligent agents allows you to regulate the safe use of ensembles made of robots and digital doubles with creative communication artificial intelligence in the social sphere, industry and other professional fields. The use of intelligent agents with smart artificial intelligence requires responsibility from the developer and owner for harming others. If harm to others occurred due to the mistakes of the developer, then he bears responsibility and costs. If the damage to others occurred due to the fault of the owner due to non-compliance with the terms of use, then he bears responsibility and costs. Ethical standard and legal regulation help intellectual agents with intelligent artificial intelligence become professional members of society. Ensembles of intelligent agents
with smart artificial intelligence will be able to safely work with society as professional images with skills, knowledge and competencies, implemented in the form of retrained digital twins and cognitive robots that interact through language, behavioral and active ethical communications. Cognitive robots and digital
doubles through self-developing ensembles of intelligent agents with synergistic interaction and intelligent artificial intelligence can master various high-tech professions and competencies. Their use in the industry increases labor productivity and economic efficiency of production. Their application in the social sphere improves the quality of life of a person and society. Their widespread application requires compliance with an ethical standard so that their use does not cause harm. The introduction and use of an ethical standard for the use of cognitive robots and digital doubles with smart artificial intelligence increases the safety of their use. Ethical relationships between individuals and intellectual agents will also be governed by an ethical standard.
ABOUT FORMATION OF INTERNATIONAL ETHICAL DIGITAL ENVIRONMENT WITH SMART ARTIF...IJITCA Journal
Intellectual agent ensembles allow you to create digital environment by professional images with language,
behavioral and active communications, when images and communications are implemented by agents with
smart artificial intelligence. Through language, behavioral and active communications, intellectual agents implement collective activities. The ethical standard through intelligent agents allows you to regulate the safe use of ensembles made of robots and digital doubles with creative communication artificial intelligence in the social sphere, industry and other professional fields. The use of intelligent agents with smart artificial intelligence requires responsibility from the developer and owner for harming others. If
harm to others occurred due to the mistakes of the developer, then he bears responsibility and costs. If the
damage to others occurred due to the fault of the owner due to non-compliance with the terms of use, then
he bears responsibility and costs. Ethical standard and legal regulation help intellectual agents with
intelligent artificial intelligence become professional members of society. Ensembles of intelligent agents
with smart artificial intelligence will be able to safely work with society as professional images with skills,
knowledge and competencies, implemented in the form of retrained digital twins and cognitive robots that
interact through language, behavioral and active ethical communications. Cognitive robots and digital
doubles through self-developing ensembles of intelligent agents with synergistic interaction and intelligent
artificial intelligence can master various high-tech professions and competencies. Their use in the industry
increases labor productivity and economic efficiency of production. Their application in the social sphere
improves the quality of life of a person and society. Their widespread application requires compliance with
an ethical standard so that their use does not cause harm. The introduction and use of an ethical standard
for the use of cognitive robots and digital doubles with smart artificial intelligence increases the safety of
their use. Ethical relationships between individuals and intellectual agents will also be governed by an
ethical standard.
Evaluating Interactive User-Centered Mobile Application with 3D FeaturesWenzhuo Duan
Human-Computer interaction is an increasingly popular topic in present digital world, so how to define and interpret current relationship between human and machine is an area that is worthy of being explored. This presentation determines to evaluate one of Chinese interactive mobile application to help people establish a more comprehensive understanding of user experience and user-centered design, from both technology and emotional sides.
2014 reality check: digital is no longer novel or experimental. It's everywhere! And it is slowly being integrated across different industries, and for different purposes. In this presentation I lay out trends in how brands are creating seamless digital experiences to enhance users' lives.
The last presentation that I created during my time at w.illi.am/.
HCI means Human Computer Interaction...This paper on HCI gives you a fair detail of what HCI is and we have presented you with our ideas and insights....Walk into the future with HCI .
Design After the Rise of AI-Driven ServicesJoana Cerejo
Technology is playing a significant role in shaping the future of design. We are moving fast into a digital era where Artificial Intelligence, Machine Learning, Deep Learning, Big Data, the Internet of Things, Blockchain, Spatial Computing, and several other technologies are becoming part of the designers’ lexicon. The designers’ roles are evolving, and the touchpoints they need to consider are growing in complexity. Integrating AI developments with User-centered Design and User Experience Design is becoming a challenging task.
In this presentation, Ankit introduces SMAC and associated trends. Ankit's interest area lies in Big Data Analysis which he wants to in interesting applications in the healthcare space, one of the interesting examples he suggests is to find the correlation between treatment and cure.
In this presentation, Sumit introduces IoT and associated trends. Sumit's interest area lies in enabking physical-digital communication that is independent of physical location
In this presentation, Pawan discusses approaches for home automation and smart grid. His interest areas lie in implementing cloud server systems to monitor appliances and providing security for the same.
In this presentation, Ayush introduces IoT and associated trends. Ayush wants to work on the standardization part of IoT and as an example he talks about Constrained Application Protocol (CoAP).
In this presentation, Sairaju introduces SMAC and associated trends. Sai is currently working on a project on encryption of data in cloud and his interest area is in the related field of securing cloud infrastructure.
In this presentation, Melissa introduces IoT and associated trends. In Melissa's own words, "I would like to work on networking related to Ipv6 and designing network architecture for IPv6 and IPv6 Dual Stack for Broadband Edge"
In this presentation, Kushagra introduces IoT and associated trends. Kushagra wants to use his programming and mobile application development skills to intgrate AI to IoT and develop healthcare applications.
In this presentation, Shivani introduces IoT and associated trends. Shivani describes what seems like a very interesting future to have with mobile as the gateway to a smart home.
In this presentation, Prateek introduces what he calls "Internet of Everything" and talks about building IoT applications that aid in water/energy conservation.
In this presentation, Sushmitha introduces IoT and associated trends. Sushmitha is interested in cloud computing which is one of the enablers of IoT. She also talks about fog computing which uses challenge questions for access control.
In this presentation, Surbhi introduces IoT and associated trends. Surbhi is interested in IoT applications in the health monitoring space where health is monitored real time using sensors and data is transmitted to doctors.
In this presentation, Vijaya introduces IoT and associated trends. Vijaya is interested in sensors and their applications in the home automation space.
In this presentation, Smriti introduces IoT and associated trends. Smriti talks about an innovative ides that uses IoT services and cloud application to check the health of laptop and automates messages to both the service centres and the owner.
In this presentation, Praneeth introduces IoT and associated trends. Praneeth is interested in IoT applications in home automation space and he also has several ideas WRT to water management and transport management using IoT applications.
In this presentation, Harmish introduces SMAC and associated trends. Harmish is interested in enterprise mobile applications where his focus area is the user experience.
In this presentation, Anil introduces automation and associated trends. Having attended workshops in automation testing space, his interest area lies in that domain.
In this presentation, Siddhi introduces SMAC and associated trends. Siddhi is interested in all things related to data including storage and classification.
2. A With new technologies such as body sensors, tangible interaction,
haptics, interactive cloth, or small computing devices such as
mobiles, we can move interaction from the desktop out into the
world and onto our bodies. Likewise, with the boom of computer
games, domestic digital technology use, and social communication
tools, we have to consider designing for non-instrumental goals,
beyond task completion.
This has been picked up by human-computer interaction
researchers in the so-called third wave of HCI, a movement that
aims to design
2/19/2015 2
3. Aim of this project of to develop a robust Android Client
app thorough which we can control the power point
presentation but not limited to it. Application will consists
of two application. One runs in android phone which will
continuously read the sensor data and transmits the
recognized gesture to desktop.
2/19/2015 3
4. The goal of this project is to try and design for
experiential values Improve the real time efficiency of
Human Computer Interaction through handheld devices
for entertainment, fun and medical reasons.
The idea is to bring a whole new dimension to the field
and an outreach to groups such as graphics, game or
toy designers, and artists of all kinds.
2/19/2015 4
5. The field of human-computer interaction (HCI) was
initially focused on designing for work tasks, measuring
efficiency in terms of task completion time. The field
attracted cognitive psychologists and computer
scientists. Once computers became networked, a
second wave of HCI research focused on collaboration
tools—though still with a focus on work situations.
2/19/2015 5
6. The goal of this project is to try and design for experiential
values Improve the real time efficiency of Human Computer
Interaction through handheld devices for entertainment, fun
and medical reasons.
The idea is to bring a whole new dimension to the field and
an outreach to groups such as graphics, game or toy
designers, and artists of all kinds. HCI researchers now have
to deal with highly elusive, subjective, and holistic qualities of
interaction—qualities that are hard to design for, but also
hard to validate through traditional measurements.
2/19/2015 6