The document discusses various types of human-computer interfaces. It describes interfaces such as command line interfaces, menu driven interfaces, and graphical user interfaces. It outlines the advantages and disadvantages of each type. The document also discusses other interfaces including natural language interfaces, virtual reality interfaces, and interfaces that can help disabled users interact with computers.
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
PPT based on Human Computer Interface whch is easier to understand and carryout the presentation in conferences..if u need documentation please make a comment down...enjoy the ppt..have a good luck
Abstract
Human–computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use. The field formally emerged out of computer science, cognitive psychology and industrial design through the 1960s, formulating guidelines for the development of interactive computer systems highlighting usability concerns for improved interfaces. Computing devices are becoming more prevalent and integrated into both our social and work spaces.HCI therefore plays an important role in ensuring that computer systems are not only functional but also respect the needs and capabilities of the humans that use them.
HCI encompasses not only ease of use but also new interaction techniques. It involves input and output devices and the interaction techniques that use them; presentation of information, control and monitoring of computer’s actions and the processes that developers follow when creating interfaces. In this seminar, emphasis is laid on the movement of a user’s eyes which can provide a convenient, natural, and high-bandwidth source of additional user input. Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium and the first eye movement-based interaction techniques are discussed in this section.
AYUSHA PATNAIK,
SEM - 6th
TRIDENT ACADEMY OF TECHNOLOGY,
BBSR
I made this with my 3 partners for my CEC marks in 3rd sem of MCA. It includes information about HCI, definition, types, how it works, queries of it etc.
One can get idea easily about HCI after refering this presentation.
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
PPT based on Human Computer Interface whch is easier to understand and carryout the presentation in conferences..if u need documentation please make a comment down...enjoy the ppt..have a good luck
Abstract
Human–computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use. The field formally emerged out of computer science, cognitive psychology and industrial design through the 1960s, formulating guidelines for the development of interactive computer systems highlighting usability concerns for improved interfaces. Computing devices are becoming more prevalent and integrated into both our social and work spaces.HCI therefore plays an important role in ensuring that computer systems are not only functional but also respect the needs and capabilities of the humans that use them.
HCI encompasses not only ease of use but also new interaction techniques. It involves input and output devices and the interaction techniques that use them; presentation of information, control and monitoring of computer’s actions and the processes that developers follow when creating interfaces. In this seminar, emphasis is laid on the movement of a user’s eyes which can provide a convenient, natural, and high-bandwidth source of additional user input. Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium and the first eye movement-based interaction techniques are discussed in this section.
AYUSHA PATNAIK,
SEM - 6th
TRIDENT ACADEMY OF TECHNOLOGY,
BBSR
I made this with my 3 partners for my CEC marks in 3rd sem of MCA. It includes information about HCI, definition, types, how it works, queries of it etc.
One can get idea easily about HCI after refering this presentation.
Introduction to Human Computer InteractionSyira Azhari
1. Meaning of HCI.
2. The difference between the terms “User Interface (UI)” and “Human Computer Interaction (HCI)”.
3. The importance of HCI.
4. HCI and its evolution.
HCI 3e - Ch 20: Ubiquitous computing and augmented realitiesAlan Dix
Chapter 20: Ubiquitous computing and augmented realities
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Interaction Design in Human Computer Interaction by Vrushali Dhanokar. This PPT is useful to every students who study Human Computer Interaction in detail. Specially for TE Students of Information Technology in Pune University. Thank You.
HCI 3e - Ch 16: Dialogue notations and designAlan Dix
Chapter 16: Dialogue notations and design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Introduction to Human Computer InteractionSyira Azhari
1. Meaning of HCI.
2. The difference between the terms “User Interface (UI)” and “Human Computer Interaction (HCI)”.
3. The importance of HCI.
4. HCI and its evolution.
HCI 3e - Ch 20: Ubiquitous computing and augmented realitiesAlan Dix
Chapter 20: Ubiquitous computing and augmented realities
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Interaction Design in Human Computer Interaction by Vrushali Dhanokar. This PPT is useful to every students who study Human Computer Interaction in detail. Specially for TE Students of Information Technology in Pune University. Thank You.
HCI 3e - Ch 16: Dialogue notations and designAlan Dix
Chapter 16: Dialogue notations and design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
PPT of my technical Seminar titled Brain-computer interface (BCI). This is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb.
!
Reprioritizing the Relationship Between HCI Research and Practice: Bubble-Up ...colin gray
There has been an ongoing conversation about the role and relationship of theory and practice in the HCI community. This paper explores this relationship privileging a practice perspective through a tentative model, which describes a “bubble-up” of ideas from practice to inform research and theory development, and an accompanying “trickle-down” of theory into practice. Interviews were conducted with interaction designers, which included a description of their use of design methods in practice, and their knowledge and use of two common design methods—affinity diagramming and the concept of affordance. Based on these interviews, potential relationships between theory and practice are explored through this model. Disseminating agents already common in HCI practice are addressed as possible mechanisms for the research community to understand practice more completely. Opportunities for future research, based on the use of the tentative model in a generative way, are considered.
A novel efficient human computer interface using an electrooculogrameSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
Welcome To
GUI Web Designs | SEO Expate BD Ltd.
Why Use A GUI? Explaining Graphical User Interfaces
There are several ideas in the field of user experience design that serve as the cornerstone for everything you learn later. One of these ideas is the graphical user interface, or GUI.
Since graphical user interfaces have been a mainstay for decades and are still widely used today, they are used in the majority of current devices and apps. Therefore, before delving further into UX, it is definitely worthwhile to comprehend GUIs.
• This article will teach you:
• what a GUI is
• how GUIs were introduced to computing
• how GUIs work
• what abstraction is
• where you can find GUIs
• the advantages and disadvantages of GUIs
GUI: What is it?
A user interacts with graphical elements including buttons, menus, and icons through a graphical user interface (GUI), which is a digital interface. The visuals presented in a GUI's user interface communicate information pertinent to the user as well as possible actions. Computers without GUIs are difficult to imagine today. However, there was a time before the mouse cursor even existed. Let's examine how GUIs were created.
An Overview of GUI History
Character user interfaces, often known as CUIs, were the first type of user interface that people used to communicate with computers. Users enter text commands on their keyboard to carry out GUI Web Designs operations on the device in a CUI. CUIs were helpful for programmers, but they were essentially only available to expert users and IT specialists. Since commands had to be remembered and consistently inputted, the interface was difficult for beginners to use and inefficient – not something that would appeal to a broad audience.
Then, in 1981, Xerox unveiled the Xerox Star, the first GUI-enabled consumer product. Although it is a far cry from the interfaces of today, it signaled a departure from the text-based interfaces of the past. It has recognizable colors, buttons, and graphics for lay users. In 1984, Apple debuted Macintosh, the company's first graphical user interface operating system. The following year, with the release of Windows 1.0, Microsoft made its first GUI debut. Icons were developed to symbolize things like files, folders, apps, and buttons in these two revolutionary operating systems. Here is how the Macintosh GUI appeared when it first booted up: One of the most important developments in personal computing was the availability of their user interfaces: Xerox Star, Macintosh, and Windows. Now, even a non-programmer could perform tasks like running scripts and modifying files without needing to know any instructions or specific programming languages.
It goes without saying that GUIs are now the standard for almost all commercially available digital products, from PCs and smartphones to TVs, gaming consoles, and refrigerators. Thanks to GUIs, you can simply touch the "crushed ice" button on the screen rather
Input devices
WHAT IS INPUT?
WHAT ARE INPUT DEVICES?
WHAT IS HARDWARE?
WHAT IS SOFTWARE?
input Devices
1) KEYBOARD
2) POINTING DEVICES
3) MOUSE
TYPES OF MOUSE
1. Mechanical mouse
2. Optical mouse
3. Wireless mouse
JOY STICK
TRACKBALL
TOUCHPAD
TOUCHSCREEN
DIGITAL PEN
LIGHT PEN
WHEEL
BIOMETRIC INPUT DEVICES
VOICE RECOGNITION
THUMB IMPRESSION
SIGNATURE VERIFICATION
RETINA SCANNER
FACE RECOGNITION
MIC/ HEAD PHONE
DIGITAL CAMERA
DIGITAL SCANNER
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
5. The protocol of behavior enforced in the military is the interface between people of different ranks.10/13/2010 kumarmrityunjay61@gmail.com 3
6. Human-Human Interface How do we interact with each other? First Impression Appearance, Dress, Voice, Posture Assumptions What we’ve heard What we guess Initial Conversations Developed Relationship 10/13/2010 kumarmrityunjay61@gmail.com 4
7. Human Computer Interface A term used to describe the interaction between the user and a computer. The method by which the user tells the computer what to do and the responses which the computer makes. Understand the need to facilitate an effective dialogue between humans and machines. 10/13/2010 kumarmrityunjay61@gmail.com 5
8.
9. A point where the human can tell the computer what to do. A point where the computer displays the requested information. 10/13/2010 kumarmrityunjay61@gmail.com 6
10.
11. Similarity b/w Human and Computer A human usually has 5 senses: Sight Hearing Touch Taste Smell A computer hasn’t any senses as such, it is machinery, with electrons running around in and out of component devices. 10/13/2010 kumarmrityunjay61@gmail.com 8
12. Tools Used for Interface? A keyboard for typing. A mouse for clicking. A scanner for copying. A camera for images. A monitor for displaying. A printer for printing. A sound card for audio. A DVD for video. 10/13/2010 kumarmrityunjay61@gmail.com 9
13. Types of Interface Command Line Interface (CLI) Menu Driven Interface(MDI) Graphical User Interface (GUI) Natural Language Interface
14. Command Line Interface A CLI displays a prompt, the user types a command on the keyboard and executes the command. The computer executes the command providing textual output. systems like MS-DOS that require a degree of technical ability and are not user friendly.
28. Menu Driven Applications ATM Mobile Phone MP3 Player Video recorder Household Devices Digital/Cable TV Computer Programmes
29.
30. Ideal when there are a limited number of options (efficient). ..
31.
32. Graphical User Interface Used on computers first by Apple Macintosh, and afterwards by Microsoft. The memory and file management are done by the operating system while applications are running – Multi-Tasking. A mouse is used to point and click on icons instead of typing in a command.
33. Continued……….. Uses windows, icons, menus and pointers (WIMP) which can be manipulated by a mouse (and often to an extent by a keyboard as well). Make computing easier by separating the logical threads of computing from the presentation of those threads to the user, through visual content on the display device.
39. Pointers: a pen may be used to point and draw using a graphics tablet.
40. Standardisation The GUI is very similar in different applications. In an integrated package it will be almost identical from application to application. Word Power Point Excel 10/13/2010 kumarmrityunjay61@gmail.com 27
41.
42.
43.
44. Disadvantages of NLI Emerging technology. Difficulty dealing with homonyms. Difficult to recognise all the different ways of saying things . Artificial languages are often more precise.
45. Feedback Reduced customer support and service costs. Reduced customer training costs. Increased user productivity. Avoidance of costly delays in the product development schedule in order to fix major usability problems before going to market.
46. Conclusion HCI is a key characteristic software quality. There is no “magic pill” but using systematic techniques can reduce the risk of major design flaws that result in user acceptance problems and costly rework.
48. Computer Match A good interface match would include as many senses as possible. Computer input and output is basically seeing what we enter and what is displayed. Sound can be added to some programs, either by giving instructions by voice, or listening to a commentary / music. Touch can be in the form of using the mouse, a joystick, or a drawing tablet. 10/13/2010 kumarmrityunjay61@gmail.com 36
49. Virtual Reality Virtual Reality is a computer interface. The applications programs combine the interfaces already mentioned to give a simulated three dimensional world of sight, sound, touch and movement. Interaction may be made through special equipment such as: spectacles, gloves, sound systems, and the computer and monitor. As these types of interfaces develop and become more advanced (realistic) through high level programming, so the human use will become more common and so it will seem to be similar to communication with other humans. 10/13/2010 kumarmrityunjay61@gmail.com 37
50. Common Features Users get used to an operating system. Commands are similar, keys and click perform the same tasks. Learning is achieved faster throughout different applications. Consistency in screen layout; menus, dialogue boxes, and error messages. Customisation is similar in applications. On-line help is offered in a similar way. In business users are much more efficient in their work if using common facilities. 10/13/2010 kumarmrityunjay61@gmail.com 38
51. Control The GUI controls the hardware, i.e. the use of memory, storage, printers. It can influence how the user interacts with the program they are working on. Being able to Open, Save, Print, and use Help in a word processor means the user can do it in a spreadsheet, a database etc without any further training. This makes it much easier to transfer skills from one application to another. 10/13/2010 kumarmrityunjay61@gmail.com 39
52.
53. A visually impaired person may be unable to use the GUI features, and find that typing in commands are easier. The printed output may be produced on Braille.
54. A hearing impaired person may be able to use speech commands and listen to the output through speakers. This may also be a preferred method for users with other disabilities who cannot use a keyboard and mouse. 10/13/2010 kumarmrityunjay61@gmail.com 40
55. Forms A type of user interface (dialogue box), for entering or viewing data. Features: text boxes, labels, and buttons.
56. Natural Language Normal speech recognised by a computer is Natural Language Interface. Talk to a computer and it recognises what we want. Natural means human-like, and the technology is leaning towards getting computers to behave in a more natural way.
57.
58. Used in freehand graphics, and CAD using special software that recognises the shape and style of the lines.