This document summarizes a study conducted on the effectiveness of different study modalities for a continuous education program in Mexico. The study examined in-person, online, and blended learning modalities. Results showed that the blended learning modality had the highest completion rate and greatest impact on teaching practice. Students and instructors also felt there was most consistency between the blended learning modality and the curriculum. The researchers concluded that blended learning is best suited for professional development programs at this institution in Mexico.
Track 12. Educational innovation
Authors: José Antonio Yañez-Figueroa, María Soledad Ramírez-Montoya and Francisco J. García-Peñalvo.
https://youtu.be/cqiiu7y7CfQ
This document summarizes a study conducted on the effectiveness of different study modalities for a continuous education program in Mexico. The study examined in-person, online, and blended learning modalities. Results showed that the blended learning modality had the highest completion rate and greatest impact on teaching practice. Students and instructors also felt there was most consistency between the blended learning modality and the curriculum. The researchers concluded that blended learning is best suited for professional development programs at this institution in Mexico.
Track 12. Educational innovation
Authors: José Antonio Yañez-Figueroa, María Soledad Ramírez-Montoya and Francisco J. García-Peñalvo.
https://youtu.be/cqiiu7y7CfQ
Track 12. Educational innovation
Authors: Martín Alonso Mercado-Varela, Alicia García Holgado, Francisco José García Peñalvo and María Soledad Ramírez Montoya
https://youtu.be/DKQRDp7LKX8
This document describes a strategy to help engineering students improve their math skills and performance on exams. The strategy involved providing an extra weekly classroom session for students who had failed calculus exams multiple times, where they worked through practice problems with teacher supervision. Compared to a control group, these students had a lower dropout rate, fewer blank answers and higher average scores on exams, showing the strategy was effective in building their math abilities and confidence.
Track 13. New Trends in Digital Humanities
Authors: Alejandro Benito; Antonio G. Losada; Roberto Theron; Amelie Dorn; Melanie Seltmann; Eveline Wandl-Vogt
https://youtu.be/5tTot6vinZk
The document discusses player engagement in emotionally-adaptive applied games. It describes an adaptation model that measures player performance, playing styles, and emotions/arousal to trigger dynamic game adaptations. Facial expression analysis and electrodermal activity sensors are used to infer emotions and arousal. Correlations were found between various psychological states, emotions, and engagement questionnaire responses. The adaptive approach was found to have advantages over non-adaptive games, and future work could explore additional physiological signals and semantic game content adaptation.
The document describes a study conducted on designing game-like activities to engage adult learners in higher education. It discusses how a gamified approach was implemented in a requirements engineering course at a university. Game elements like tasks, phases, and rewards were incorporated using the Trello project management tool. Student participation, performance, and feedback were evaluated both quantitatively and qualitatively. The results showed that over half of students participated actively in tasks and motivation was increased, though a sense of community was not as strong. The study demonstrated that gamification can engage adult learners in online higher education.
This document discusses the development of a cross-platform tracking component for course analytics. The component allows teachers and students to store, visualize, and export tracking data from courses to improve the teaching and learning process. It is an independent and interoperable tool that can track both common and specific data across different e-learning platforms. The tracking component uses LTI to integrate with platforms and allows customizable tracking of things like student attempts, time spent, objectives achieved, and more. Compared to other tools, it has more customizable tracking abilities and supports interoperability with both LMS and MOOC platforms. Future work aims to transform the component to use the Caliper framework to facilitate sharing and integrating tracking data across platforms.
This document discusses leveraging chatbots to improve self-guided learning through conversational quizzes. A study was conducted with 23 computer science students who took multiple choice quizzes through a chatbot. The results found that students enjoyed using the chatbot for practice tests and felt it could help them engage more with the subject material. Most students would recommend using chatbots for other university subjects as well. Future work could expand the chatbot to include audio recordings and push notifications to further support learning.
The document describes a training method for capturing software requirements through role playing interviews. Students are divided into groups where they take turns acting as clients and interviewers. As clients, they develop project details and personality traits assigned by teachers. As interviewers, they must collect requirements from the clients. This exposes students to difficult client situations and improves their interviewing skills. Results found the role playing group had greater success collecting requirements than groups using traditional interviews.
This document summarizes the results of a study that examined pre-service teachers' enjoyment of routine, resistance to change, and acceptance of mobile learning. The study surveyed 382 pre-service teachers across three university locations. It found moderate levels of resistance to change, especially in cognitive rigidity. Scores were slightly higher than other studies. The training received by students did not significantly impact their dispositional resistance to change. Branch location and course year did not significantly influence most resistance to change factors.
The document describes a gamified research activity support system called Research Activity Concierge (RAC) that was developed to increase student motivation for research. RAC classifies research activities into actions, applies a gamification framework using goals, rules, and visualization, and analyzes student activity logs and feedback. An experiment found that students using RAC set more goals, were more active in their research, and B4 students reported improved motivation. Future work includes verifying the system's effectiveness over all research activities and incorporating additional gamification elements.
The document describes a program developed using Mathematica to dynamically visualize and analyze the relative positions of one, two, or three straight lines on a plane. The program allows users to vary parameters that determine the lines' orientations and positions in real-time. It analyzes the lines' relationships (e.g. parallel, intersecting) and can provide intersection points. The interactive visualization aids in understanding concepts from Euclidean geometry. The authors believe the program supports mathematics education.
The document discusses a study conducted with pre-service primary education teachers at the University of Salamanca on using wikis as a collaborative learning tool. Students were organized into groups to study different schools, creating wikis on the university's e-learning platform to collaborate. They visited schools and wrote reports on the wiki. Most students found wikis a useful collaborative tool, though some faced technical issues. The study provided qualitative data showing wikis can effectively support collaborative work among university students.
1. The study explored student perceptions of a blended learning English grammar course to understand the benefits of the technological model.
2. Students perceived significant improvements in their knowledge of parts of speech, sentence structure, and word formation after taking the course. Younger students found the online activities and resources to be more effective learning tools than older students.
3. The blended learning model effectively taught grammar and increased student awareness of English rules, according to student self-assessments. Younger students were more positive about the model than older students.
1. This quantitative study explores students' perceptions of a blended English grammar course to understand the benefits of the technological model used for learning grammar.
2. The study found that students perceived significant improvements in their grammar competencies in areas like parts of speech, sentence structure, and word formation after taking the blended course. Younger students generally perceived the online activities and tools as more effective for learning than older students.
3. The results provide evidence that the blended model and its online activities were effective at improving students' grammar skills and awareness of English grammar rules. However, the study also noted that older students may need extra support to fully benefit from the technological aspects of such a course.
Track 12. Educational innovation
Authors: Martín Alonso Mercado-Varela, Alicia García Holgado, Francisco José García Peñalvo and María Soledad Ramírez Montoya
https://youtu.be/DKQRDp7LKX8
This document describes a strategy to help engineering students improve their math skills and performance on exams. The strategy involved providing an extra weekly classroom session for students who had failed calculus exams multiple times, where they worked through practice problems with teacher supervision. Compared to a control group, these students had a lower dropout rate, fewer blank answers and higher average scores on exams, showing the strategy was effective in building their math abilities and confidence.
Track 13. New Trends in Digital Humanities
Authors: Alejandro Benito; Antonio G. Losada; Roberto Theron; Amelie Dorn; Melanie Seltmann; Eveline Wandl-Vogt
https://youtu.be/5tTot6vinZk
The document discusses player engagement in emotionally-adaptive applied games. It describes an adaptation model that measures player performance, playing styles, and emotions/arousal to trigger dynamic game adaptations. Facial expression analysis and electrodermal activity sensors are used to infer emotions and arousal. Correlations were found between various psychological states, emotions, and engagement questionnaire responses. The adaptive approach was found to have advantages over non-adaptive games, and future work could explore additional physiological signals and semantic game content adaptation.
The document describes a study conducted on designing game-like activities to engage adult learners in higher education. It discusses how a gamified approach was implemented in a requirements engineering course at a university. Game elements like tasks, phases, and rewards were incorporated using the Trello project management tool. Student participation, performance, and feedback were evaluated both quantitatively and qualitatively. The results showed that over half of students participated actively in tasks and motivation was increased, though a sense of community was not as strong. The study demonstrated that gamification can engage adult learners in online higher education.
This document discusses the development of a cross-platform tracking component for course analytics. The component allows teachers and students to store, visualize, and export tracking data from courses to improve the teaching and learning process. It is an independent and interoperable tool that can track both common and specific data across different e-learning platforms. The tracking component uses LTI to integrate with platforms and allows customizable tracking of things like student attempts, time spent, objectives achieved, and more. Compared to other tools, it has more customizable tracking abilities and supports interoperability with both LMS and MOOC platforms. Future work aims to transform the component to use the Caliper framework to facilitate sharing and integrating tracking data across platforms.
This document discusses leveraging chatbots to improve self-guided learning through conversational quizzes. A study was conducted with 23 computer science students who took multiple choice quizzes through a chatbot. The results found that students enjoyed using the chatbot for practice tests and felt it could help them engage more with the subject material. Most students would recommend using chatbots for other university subjects as well. Future work could expand the chatbot to include audio recordings and push notifications to further support learning.
The document describes a training method for capturing software requirements through role playing interviews. Students are divided into groups where they take turns acting as clients and interviewers. As clients, they develop project details and personality traits assigned by teachers. As interviewers, they must collect requirements from the clients. This exposes students to difficult client situations and improves their interviewing skills. Results found the role playing group had greater success collecting requirements than groups using traditional interviews.
This document summarizes the results of a study that examined pre-service teachers' enjoyment of routine, resistance to change, and acceptance of mobile learning. The study surveyed 382 pre-service teachers across three university locations. It found moderate levels of resistance to change, especially in cognitive rigidity. Scores were slightly higher than other studies. The training received by students did not significantly impact their dispositional resistance to change. Branch location and course year did not significantly influence most resistance to change factors.
The document describes a gamified research activity support system called Research Activity Concierge (RAC) that was developed to increase student motivation for research. RAC classifies research activities into actions, applies a gamification framework using goals, rules, and visualization, and analyzes student activity logs and feedback. An experiment found that students using RAC set more goals, were more active in their research, and B4 students reported improved motivation. Future work includes verifying the system's effectiveness over all research activities and incorporating additional gamification elements.
The document describes a program developed using Mathematica to dynamically visualize and analyze the relative positions of one, two, or three straight lines on a plane. The program allows users to vary parameters that determine the lines' orientations and positions in real-time. It analyzes the lines' relationships (e.g. parallel, intersecting) and can provide intersection points. The interactive visualization aids in understanding concepts from Euclidean geometry. The authors believe the program supports mathematics education.
The document discusses a study conducted with pre-service primary education teachers at the University of Salamanca on using wikis as a collaborative learning tool. Students were organized into groups to study different schools, creating wikis on the university's e-learning platform to collaborate. They visited schools and wrote reports on the wiki. Most students found wikis a useful collaborative tool, though some faced technical issues. The study provided qualitative data showing wikis can effectively support collaborative work among university students.
1. The study explored student perceptions of a blended learning English grammar course to understand the benefits of the technological model.
2. Students perceived significant improvements in their knowledge of parts of speech, sentence structure, and word formation after taking the course. Younger students found the online activities and resources to be more effective learning tools than older students.
3. The blended learning model effectively taught grammar and increased student awareness of English rules, according to student self-assessments. Younger students were more positive about the model than older students.
1. This quantitative study explores students' perceptions of a blended English grammar course to understand the benefits of the technological model used for learning grammar.
2. The study found that students perceived significant improvements in their grammar competencies in areas like parts of speech, sentence structure, and word formation after taking the blended course. Younger students generally perceived the online activities and tools as more effective for learning than older students.
3. The results provide evidence that the blended model and its online activities were effective at improving students' grammar skills and awareness of English grammar rules. However, the study also noted that older students may need extra support to fully benefit from the technological aspects of such a course.
Exploring classroom interaction with dynamic social network analysisChristian Bokhove
This document summarizes research exploring the use of dynamic social network analysis to describe classroom interaction. It discusses analyzing classroom dialogue transcripts and videos from international studies using network analysis tools. It also describes a study applying these methods to observations of math lessons in a secondary school. The study found that network analysis can capture patterns of teacher-student and student-student interaction over time, and may help understand individual participation and relationships that form in the classroom. Challenges include fully capturing interactions and interpreting complex analysis, but this offers a proof of concept for longitudinal analysis of classroom dynamics.
This document outlines the agenda for a research and innovation week at UNISA focusing on open and distance education. It discusses the relevance of ODE research and analyzes research trends in ODE by reviewing publications in the journal Distance Education from 1980 to 2014. Key research areas in ODE are classified into three levels: macro (distance education systems and theories), meso (management, organization and technology), and micro (teaching and learning). The importance of systematic reviews for informing evidence-based practice is also discussed. Emerging issues in ODE research include internationalization, social justice, globalization, theories and models, and the impact of new technologies.
The document summarizes a presentation on the pLASMA project, which aims to develop automated measures to help educators manage their use of social media for teaching and learning. The presentation covered the project's survey of educators on their social media use, which found blogs, Twitter, and YouTube were most used. Factor analysis identified six factors of social media use: 1) facilitating engagement, 2) organizing for teaching, 3) reaching outside the class. Regression analysis indicated educators' individualized use and level taught best predicted their past, current, and future social media use.
Online Multi-user Interactive Learning Activities on Social CloudPrachyanun Nilsook
Panlumlers, K., Nilsook, P. & Jeerungsuwan, N. (2017)
Online Multi-user Interactive Learning Activities on Social Cloud.
2017 International Conference on e-Commerce, e-Administration,
e-Society, e-Education, and e-Technology, Kyoto, Japan April 4-6, 2017. pp 343-353.
Learning dashboard for supporting students: from first-year engineering to MO...Tinne De Laet
This document summarizes a presentation about using learning analytics and dashboards to support students. It discusses how dashboards can provide actionable feedback to students on their academic performance and learning skills compared to peers. Examples are provided of dashboards developed at KU Leuven for first-year engineering students and MOOC students. Evaluation of the dashboards found that students who interacted more intensely showed improvements in study skills and academic performance. The presentation emphasizes starting with available institutional data, involving stakeholders, demonstrating usefulness, addressing ethics and privacy, and ensuring recommendations are tailored to the specific institutional context.
PPT Student perceptions of tech use 2013Cathy Yang
The document summarizes the results of a survey about SUNY Potsdam students' perceptions of technology use by professors and themselves. Key findings include:
1) Students feel professors effectively use popular technologies like presentation software but could improve with technologies students desire, like mobile apps and social media.
2) Students believe training could help professors better adopt and use technologies in the classroom.
3) While students use technologies independently, they do not think their skills are improving in some areas through their coursework.
- The document analyzed Twitter usage data from 391 scholars across various disciplines who reported having a Twitter account.
- The data showed differences in Twitter usage based on factors like gender, discipline, and academic age/title. However, there was no strong relationship found between Twitter usage and publication output or average citations, indicating no clear relationship between social media usage and scholarly impact.
- The data did reveal small differences between disciplines in how scholars used features like hashtags, mentions, and retweets, but further analysis is needed, especially of retweets by the scholars themselves.
ATTRIBUTES AND EVALUATION OF DISCUSSION CONTRIBUTIONSDue Date E.docxcelenarouzie
ATTRIBUTES AND EVALUATION OF DISCUSSION CONTRIBUTIONS
Due Date: End of weekly
Percentage of Course Grade: 20%.
Learner Guidelines for Evaluation of Discussion Contributions
All discussion contributions will be read by your instructor each week. The instructor will provide feedback to you regarding your discussion postings. Expecting that every discussion posting and response contain all of the attributes of an exemplary discussion posting is setting a high standard for both you and the instructor. This level of high performance is the standard expected of graduate learners at Capella.
Attributes of an Exemplary Discussion Contribution or Response:
1. The discussion contribution or response clearly addresses the content issue(s) presented by the question.
2. The discussion contribution or response includes the appropriate level(s) of critical analysis.
3. The discussion contribution or response includes pertinent course and disciplinary concepts, theories, or materials, and applies them correctly.
4. The discussion contribution or response provides validation and support by including relevant examples and supporting evidence, as appropriate.
5. The discussion contribution or response stimulates fellow learners to clarify, extend, and strengthen their dialogue.
6. The discussion contribution or response is concise, clearly organized, and well structured.
7. The discussion contribution or response uses grammar, usage, and mechanics expected of graduate level composition and expression.
8. All citations and references adhere to APA 6th edition style.
9. The discussion contribution or response fosters collaboration with fellow learners and communicates in a manner that respects the dignity and integrity of fellow learners and the instructor.
10. The discussion response meaningfully supplements and extends consideration of the topic by including one of more of the following: new information, questions, constructive or corrective feedback, or alternative viewpoints.
For additional details regarding discussion participation and contributions, please consult the Professional Communications and Writing Guide.
Public Administration and Information
Technology
Volume 10
Series Editor
Christopher G. Reddick
San Antonio, Texas, USA
[email protected]
More information about this series at http://www.springer.com/series/10796
[email protected]
Marijn Janssen • Maria A. Wimmer
Ameneh Deljoo
Editors
Policy Practice and Digital
Science
Integrating Complex Systems, Social
Simulation and Public Administration
in Policy Research
2123
[email protected]
Editors
Marijn Janssen Ameneh Deljoo
Faculty of Technology, Policy, and Faculty of Technology, Policy, and
Management Management
Delft University of Technology Delft University of Technology
Delft Delft
The Netherlands The Netherlands
Maria A. Wimmer
Institute for Information Systems Research
University of Koblenz-Landau
Koblenz
Germany
ISBN 978-3-319-12783-5 ISBN 978-3-319-12784-2 (eBook)
Publ.
This document discusses responsible research and innovation (RRI) and science education. It examines using open educational resources (OER) and massive open online courses (MOOCs) to foster teacher communities of practice for discussing RRI. The ENGAGE project aims to build teacher pedagogical knowledge through MOOCs, a community of practice for discussing science and society issues, and OER with dilemmas and scenario-based projects to engage students in developing inquiry and argumentation skills. Initial outcomes include identification of teaching strategies and evidence of student achievement, though low teacher commentary was a challenge.
Ellie presentation for digital story learningTim Cheng
The document describes a year-long experimental study that examined the impact of digital storytelling (DST) compared to traditional lecture-based instruction on students' academic achievement, critical thinking skills, and learning motivation. 110 high school students participated in the study, with one group receiving DST instruction and the other receiving traditional lectures. Results showed that the DST group performed significantly better on measures of English academic achievement, critical thinking, and learning motivation compared to the traditional lecture group. Specifically, the DST group scored higher on vocabulary, listening, reading, and writing assessments as well as critical thinking skills involving deduction, interpretation and evaluation of arguments. They also reported higher levels of task value and self-efficacy in learning motivation.
This document summarizes a study on developing intercultural competence in secondary school students through an online exchange project. The study analyzed student interactions in an eTwinning project between schools in Spain and France to address 3 research questions. It found evidence of all categories in Byram's intercultural competence model, with more entries in categories about interest in other cultures and cultural knowledge. The ability to change perspective was least present. Compared to prior studies, findings were similar in identifying intercultural development, but differed in levels of perspective-taking and attitude measurement. The research aims to contribute to the TELNETCOM intercultural education project.
Understanding International Students' Experiences of Learning with TechnologyTünde Varga-Atkins
This document summarizes a presentation on understanding international students' experiences with learning technology. It discusses the project's rationale and literature review on transnational education. Two key papers are presented that studied cultural exchange among students in Canada/Hong Kong and immigrant students' use of new media literacy. The presentation notes a gap in research around enhancing cultural exchange through technology beyond language learning.
This study explored patterns of student learning technology use through a mixed methods approach. A survey of over 1200 students found that they preferred using technologies like Google and Wikipedia for information and multimedia for leisure. Factor analysis identified five factors of online media use: multimedia, pioneering, contributing, gaming, and accessing learning resources. Perceptions of learning community and peer use correlated with patterns of use. The researchers suggest further exploring differences between schools and refining the survey instrument.
Tinnacher_Urban Disparities in inclusive and sustainable School Cultures in G...MelinaTinnacher
Urban Disparities in inclusive and sustainable School Cultures in Graz, Austria. An analysis of sustainable and equitable school cultures in Austria’s urban environment.
TEEM'16 - Track 1 Computational thinking in pre-university education
Authors: Ana María Pinto-Llorente, Sonia Casillas-Martín, Marcos Cabezas-González and Francisco José García-Peñalvo.
Research about the use of computers and Internet in classrooms in PeruRaul Choque
This doctoral thesis examines the influence of computer and internet use in classrooms on the development of high school students' information and communication technology skills in Lima, Peru. The study used a quasi-experimental design comparing an experimental group that used computers and the internet in classrooms to a control group that did not. Results showed that students who used computers and the internet in classrooms developed better skills in obtaining information, teamwork, and learning strategies compared to the control group. The thesis concludes that classroom computer and internet use helps improve students' information and communication technology skills.
Similar to How Wiki-based Tasks, and Forums Favor University Students' Writing Skills and Promote Collaborative Autonomy (20)
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
This document presents a three-step process for analyzing the communication strategies of top-ranked higher education institutions on Facebook. The first step characterizes each institution's editorial policy and audience response patterns. The second step compares the institutions using created metrics. The third step uses random forests to predict future engagement, sentiment, and response based on past posts. The process was applied to the top 5 universities in the QS World University Rankings and found accuracy above 80% for predictions, allowing recommendations on effective communication strategies.
This document discusses multimedia texts in social networks and media aesthetics. It begins by noting that 97 million people in Russia use VKontakte each month. New media is changing how mass communication works by forming media aesthetics - both how aesthetic values are interpreted in media culture and how communication is constructed using multimedia. Multimedia texts on social networks combine different sign systems like text, pictures, audio and video. Users learn to communicate and create complex multimedia texts through practices like language play, precedents, irony and collages. A case study analyzed two news messages on VKontakte about an expedition, finding the multimedia one was more engaging and interactive for users. The conclusion is that multimedia texts are native to media aesthetics and social
Track 15. Communication, Education and Social Media
Authors: Diego Cachón, Juan José Igartua, Magdalena Wojcieszak, Iñigo Guerrero and Isabel Rodríguez-de-Dios
The document summarizes an experimental study that tested the effects of direct online political communication on civic participation in Spain. It describes a 2x2 experiment that manipulated levels of conflict and interactivity in online political messages. Results showed that highly interactive messages had a greater impact on attention to elections when conflict was high versus low. Additionally, political interest mediated the relationship between interactivity and civic engagement. However, levels of conflict did not significantly influence political interest or civic participation. The study partly supported the hypothesis that political interest moderates effects of online communication on participation.
The document analyzes university media in Ecuador, including their models, types, functions, and self-determination. It identifies the most common models as institutional media managed by communication departments or faculties for student participation. The primary functions of Ecuadorian university media are to provide practical learning, promote the university brand, disseminate knowledge, support education, and address social issues. Results found the majority consider themselves public or mixed community-public/private, with self-determination being an important aspect.
The document discusses how researchers have used framing theory in studies analyzing environmental information in press/media. It reviews 9 relevant articles on this topic. Most commonly referenced authors on framing theory are Entman, Tankard, Scheufele, and De Vreese. The studies integrate framing theory by analyzing framing elements like actors and sources in news coverage. Definitions of framing theory focus on how text can define issues and shape debate. Key elements accompanying framing theory discussed are frameworks and interpretation.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Andrea Vázquez-Ingelmo, Francisco José
García-Peñalvo and Roberto Theron
https://youtu.be/4T87QwwQSgQ
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Alicia García-Holgado and Francisco José García Peñalvo
https://youtu.be/e1etRHqIjCo
This document proposes a tag-based browsing system for digital collections that uses inverted indexes and a browsing cache to improve performance. Tags representing element-value pairs are used to filter resources. A browsing cache stores browsing states like filtered resources and selectable tags to speed up navigating when tag filters change. Preliminary experiments show the cache can substantially improve browsing speed over an uncached system using just inverted indexes, though with increased memory usage. Future work aims to integrate browsing automata and links between resources.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Mary Sánchez-Gordón and Ricardo Colomo-Palacios
https://youtu.be/W6oAObExar8
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Joaquín Gayoso-Cabada, Antonio Sarasa-Cabezuelo and José-Luis Sierra
https://youtu.be/_-kkPLGPPPI
The PROVIDEDH project aims to give Digital Humanities scholars tools to explore research objects and the degree of uncertainty in models applied to data. It is an interdisciplinary project that will analyze and adapt approaches from other fields where computing has been applied more extensively. The goal is to standardize infrastructures, frameworks, models and tools across different humanities disciplines.
Dotmocracy and Planning Poker are two techniques derived from digital culture that can help manage uncertainty in collaborative research projects. Dotmocracy allows researchers to visually prioritize topics through individual voting, revealing shared priorities. Planning Poker uses a consensus-based game to estimate effort for tasks, coordinating complex workflows. The techniques were applied in 9 research contexts involving 94 participants to discuss questions, methods, community interests, and task estimation. More study of techniques like these could improve collaborative decision-making and managing uncertainty in research teams.
Track 13. Uncertainty in Digital Humanities
Author: Amelie Dorn, Eveline Wandl-Vogt, Thomas Palfinger, Jose Luis Preza Diaz, Barbara Piringer, Alexander Schatek and Rainer Zoubek
More from Technological Ecosystems for Enhancing Multiculturality (20)
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How Wiki-based Tasks, and Forums Favor University Students' Writing Skills and Promote Collaborative Autonomy
1. How Wiki-based Tasks, and Forums Favour University
Students' Writing Skills and Promote Collaborative
Autonomy
Dra. Ana María Pinto Llorente
Dra. Mª Cruz Sánchez Gómez
Dr. Francisco José García Peñalvo
Dr. Marcos Cabezas González
Salamanca, November 2016
2. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Introduction
The present study is conducted in the framework of English as a Second Language and
Technology.
Technology
(Web 2.0)
Wiki & Forum (Research in SLL)
Writting skills
Autonomous & Collaborative Learning
Teaching a Second Language
Communicative competence
Written skills
Reading Comprehension
Written Expression
→
→
3. Objectives
The aim of the present study was to know the students’ perception about the efficacy of
wiki-based activities, and forums to improve their written skills and promote the
collaborative autonomy.
We tried to test these hypotheses
H1. Students will improve significantly their writing skills and English culture through
the development of wiki-based activities.
H2. Wiki-based activities will allow carrying out a collective authorship and the
construction of knowledge.
H3. Wiki-based activities will support autonomous and cooperative learning.
H4. Forums will support a dynamic process, the communication with peers and the
exchange of ideas.
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
4. Method
We have employed a Quantitative Research
Ex-post-facto design.
A survey method.
Descriptive and inferential analysis for the different strata sample of
the study.
Research Phases
1. We established the objectives and hypothesis of our research.
2. We selected the sample and we decided the variables of the tests.
3. We carried out the register coding and data analysis, to obtain the results and conclusions
of our study.
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
5. Population and Sample
Population
451 students at the Faculty of Education at the Pontifical University of Salamanca
(enrolled in the subject English I of the Degree in Primary Education: English).
• 358 students → 83 men (23.2%) and 275 women (76.8%)
• There were four age groups → 20-24 (24.6%, 88 cases), 25-29 (25.7%, 92 cases), 30-34
(34.4%, 123 cases) and 35 or more than 35 (15.4%, 55 cases)
• Average age → 29.49 (SD = 5.99).
• They all had already finished a previous university Degree (n = 358)
• 82.1% (n=294) were already working, and 70.7% (n=253) had a job related to education,
holding the position of teachers in infant (22.1%), primary (28.2%) and secondary education
(7.3%).
Sample
(Probability sample. Cluster sampling. Relative error 2.5%)
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
6. Instrument
Instrument
Pre-test (19 items) & post-test (30 items) hosted on the VLE.
Both tests were divided into three parts: Students’ personal details, English as a second language &
Technology.
Types of questions → open, close, yes/no, multiple choice, & Likert scale → halo effect.
External validity → A panel of experts (Education Research, Technology and English).
Internal consistency → Cronbach’s alpha, α=0.853 (pre-test) & α=0.853 (post-test).
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
7. Data Collection & Analysis
Data Collection
We collected the data in the subject English I at the beginning and at the end of the academic year.
Then these data were coded to enter them in the Statistical Package for the Social Sciences (SPPS)
version 24.
Analysis
We carried out different statistical analyses, taking into account the nature of the variables:
descriptive statistics (frequencies), and inferential (paired sample t-tests, and analysis of variance:
ANOVA).
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
8. Results
English as a Second Language
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Paired Samples Correlations
t Correlation Sig.
Pair 1 Writing & Writing -21,278 .130 .014
Pair 2 Reading & Reading -18,942 .135 .010
Pair 3 Vocabulary & Vocabulary -18,207 -.116 .028
Pair 4
Grammatical Competence &
Grammatical Competence
-20,057 .113 .033
Pair 5
Discourse Competence & Discourse
competence
-24,257 .108 .042
Pair 6 Culture & Culture -26,117 -.121 .023
Pair 7 Confidence in L2 & Confidence in L2 -10,000 .110 .038
*95% Confidence Interval of the Difference. n=358
9. Results
Technology
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Digital Competence
Scheffe 20-24 30-34 1.638* .000
35 or more than 35 1.710* .000
25-29 30-34 1.549* .000
35 or more than 35 1.621* .000
* .The mean difference is significant at the .05 level. n= 358
Students assessed their digital competence at the beginning of the semester as good (35.5%,
n=127), very good (26.5%, n=95) or excellent (23.5%, n=84) .
At the end of the semester participants self-assess their improvement in their digital
competence as very good (32.5%, n=116) and excellent (55.3%, n=198) . Just a small
percentage of the students assessed it as good (9,8%, n=35), fair (2.2%, n=8), or poor (0.3%,
n=1).
10. Results
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Knowledge about the Use of Wiki
Scheffe 20-24 30-34 2.353* .000
35 or more than 35 2.638* .000
25-29 30-34 2.354* .000
35 or more than 35 2.639 .000
Dependent variable: Knowledge about the Use of Forum
Scheffe 20-24 30-34 1.534* .000
35 or more than 35 1.621* .000
25-29 30-34 1.345* .000
35 or more than 35 1.432* .000
* .The mean difference is significant at the .05 level. n= 358
Most participants considered their knowledge about the use of a wiki-based activities and
forums was good (15.9%, n=57 / 36.9%, n=132), very good (29.1%, n=104 / 28.2%, n=101) or
excellent (16.5%, n=59 / 19%, n=68).
Technology. Knowledge of wiki-based activities and forums
11. Results
Technology. Frequency of participation in Wiki-based activities and forums
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Frequency of Participation in Forums
Scheffe 20-24 30-34 1.902* .000
35 or more than 35 2.106* .000
25-29 30-34 1.905* .000
35 or more than 35 2.109* .000
Dependent variable: Frequency of Participation in Wiki-Based Activities
Scheffe 20-24 30-34 1.398* .000
35 or more than 35 1.287* .000
25-29 30-34 1.246* .000
35 or more than 35 1.144* .000
* .The mean difference is significant at the .05 level. n= 358
Most participants stated they participated in wiki-based activities and forums sometimes (41.3%,
n=148 / 15.1%, n=54), almost everytime (12.6%, n=45 / 27.9%, n=100) or everytime (8.4%, n=30 /
16.5% (n=59).
12. Results
Efficacy of Wiki-based Activities
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Efficacy of the Wiki-Based Activities
2: Very ineffective 3: Neither effective nor ineffective
4: Very effective 5: Absolutely effective
2 3 4 5
n % n % n % n %
I21 9 2.5 65 18.2 151 42.2 133 37.2
I22 7 2.0 55 15.4 203 56.7 93 26.0
I23 16 4.5 57 15.9 198 55.3 87 24.3
I24 10 2.8 60 16.8 192 53.6 96 26.8
I25 2 0.6 60 16.8 201 56.1 95 26.5
I26 2 0.6 61 17.0 212 59.2 83 23.2
I27 2 0.6 57 15.9 210 58.7 89 24.9
I28 3 0.8 61 17.0 218 60.9 76 21.2
I29 5 1.4 65 18.2 211 58.9 77 21.5
I30 6 1.7 65 18.2 201 56.1 86 24.0
to expand their knowledge in the second language (I21), to construct knowledge (I22), to reflect about the
second language (I23), to develop a community project (I24), to create a learning community (I25), to create
a democratic community of collaboration (I26), to carry out collective authorship (I27), to support
autonomous learning (I28), to support cooperative learning (I29), and to change roles: authors, editors,
assessors, and guides (I30).
13. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Efficacy of the Wiki-Based Activities to Construct Knowledge
Scheffe 20-24 30-34 .643* .000
35 or more than 35 .680* .000
25-29 30-34 .522* .000
35 or more than 35 .559* .000
Dependent variable: Efficacy of the Wiki-Based Activities to Develop a Community Project
Scheffe 20-24 30-34
35 or more than 35
.567* .000
.588* .000
25-29 30-34
35 or more than 35
.560* .000
.581* .000
* .The mean difference is significant at the .05 level. n= 358
14. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Efficacy of the Wiki-Based Activities to Create a Learning Community
Scheffe 20-24 30-34 .466* .000
35 or more than 35 .508* .000
25-29 30-34 .393* .000
35 or more than 35 .435* .000
Dependent variable: Efficacy of the Wiki-Based Activities to Create a Democratic Community of
Collaboration
Scheffe 20-24 30-34
35 or more than 35
.414* .000
.398* .000
25-29 30-34
35 or more than 35
.422* .000
.406* .000
* .The mean difference is significant at the .05 level. n= 358
15. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Efficacy of the Wiki-Based Activities to carry out Collective Authorship
Scheffe 20-24 30-34 .365* .000
35 or more than 35 .421* .000
25-29 30-34 .339* .000
35 or more than 35 .395* .000
Dependent variable: Efficacy of the Wiki-Based Activities to Support Autonomous learning
Scheffe 20-24 30-34
35 or more than 35
.430* .000
.526* .000
25-29 30-34
35 or more than 35
.438* .000
.534* .000
* .The mean difference is significant at the .05 level. n= 358
16. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Efficacy of the Wiki-Based Activities to Support Cooperative Learning
Scheffe 20-24 30-34 .436* .000
35 or more than 35 .509* .000
25-29 30-34 .500* .000
35 or more than 35 .574* .000
Dependent variable: Efficacy of the Wiki-Based Activities to Change Roles: Authors, Editors,
Assessors & Guides
Scheffe 20-24 30-34
35 or more than 35
.575* .000
.642* .000
25-29 30-34
35 or more than 35
.535* .000
.603* .000
* .The mean difference is significant at the .05 level. n= 358
17. Results
Efficacy of Forums
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
The majority of the participants considered forums as very effective or absolutely effective to:
• communicate with their project partners (50.6%, n=181 / 23.7%, n=85).
• get consensus (48.9%, n=175 / 26.3%, n=94),
• resolve conflicts (60.3%, n=216 / 20.7%, n=74),
• provide a constructive feedback (57.3%, n=205 / 23.2%, n=83)
• support a dynamic process (56.7%, n=203 / 25.7%, n=92).
18. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Efficacy of Forums to Communicate with their Project Partners
Scheffe 20-24 30-34 .626* .000
35 or more than 35 .633* .000
25-29 30-34 .513* .000
35 or more than 35 .519* .000
Dependent variable: Efficacy of Forums to Get Consensus
Scheffe 20-24 30-34
35 or more than 35
.794* .000
.773* .000
25-29 30-34
35 or more than 35
.577* .000
.556* .000
* .The mean difference is significant at the .05 level. n= 358
19. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Multiple Comparisons
(I) Group of Age (J) Group of Age Mean Difference (I-J) Sig.
Dependent variable: Efficacy of Forums to Resolve Conflicts
Scheffe 20-24 30-34 .511* .000
35 or more than 35 .435* .000
25-29 30-34 .497* .000
35 or more than 35 .421* .000
Dependent variable: Efficacy of Forums to Provide a Constructive Feedback
Scheffe 20-24 30-34
35 or more than 35
.571*
.618*
.000
.000
25-29 30-34
35 or more than 35
.454*
.501*
.000
.000
Dependent variable: Efficacy of Forums to Support a Dynamic Process
Scheffe 20-24 30-34
35 or more than 35
.577*
.568*
.000
.000
25-29 30-34
35 or more than 35
.547*
.537*
.000
.000
* .The mean difference is significant at the .05 level. n= 358
20. Conclusions
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Effectiveness of wiki-based activities and forums in the development of the second-language
students' written skills.
Learners’ improvements in their:
• level of the grammatical and discourse competences
• confidence in second language (L2)
• vocabulary
• knowledge of the English culture
Students' engagement with their learning:
• They were actively involved in the development of the wiki-based activities
• They took decisions and assumed individual responsibilities in the group
21. Conclusions
TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
Creation of a learning community → a democratic community of collaboration
Collective authorship → cooperative and autonomous learning → participants’ roles
Learners’ satisfaction towards the use of forums to:
• communicate with their project partners
• get consensus about the development of the activities
• resolve the conflicts that took place
• provide a constructive feedback
• support a dynamic process
The potential of the wiki-based activities and forums to:
• carry out tasks that favor university students' writing skills
• promote collaborative autonomy
22. How Wiki-based Tasks, and Forums Favour University
Students' Writing Skills and Promote Collaborative
Autonomy
Dra. Ana María Pinto Llorente
Dra. Mª Cruz Sánchez Gómez
Dr. Francisco José García Peñalvo
Dr. Marcos Cabezas González
Salamanca, November 2016