This document discusses the development of a cross-platform tracking component for course analytics. The component allows teachers and students to store, visualize, and export tracking data from courses to improve the teaching and learning process. It is an independent and interoperable tool that can track both common and specific data across different e-learning platforms. The tracking component uses LTI to integrate with platforms and allows customizable tracking of things like student attempts, time spent, objectives achieved, and more. Compared to other tools, it has more customizable tracking abilities and supports interoperability with both LMS and MOOC platforms. Future work aims to transform the component to use the Caliper framework to facilitate sharing and integrating tracking data across platforms.
Track 12. Educational innovation
Authors: José Antonio Yañez-Figueroa, María Soledad Ramírez-Montoya and Francisco J. García-Peñalvo.
https://youtu.be/cqiiu7y7CfQ
Track 13. New Trends in Digital Humanities
Authors: Alejandro Benito; Antonio G. Losada; Roberto Theron; Amelie Dorn; Melanie Seltmann; Eveline Wandl-Vogt
https://youtu.be/5tTot6vinZk
This document discusses the development of a cross-platform tracking component for course analytics. The component allows teachers and students to store, visualize, and export tracking data from courses to improve the teaching and learning process. It is an independent and interoperable tool that can track both common and specific data across different e-learning platforms. The tracking component uses LTI to integrate with platforms and allows customizable tracking of things like student attempts, time spent, objectives achieved, and more. Compared to other tools, it has more customizable tracking abilities and supports interoperability with both LMS and MOOC platforms. Future work aims to transform the component to use the Caliper framework to facilitate sharing and integrating tracking data across platforms.
Track 12. Educational innovation
Authors: José Antonio Yañez-Figueroa, María Soledad Ramírez-Montoya and Francisco J. García-Peñalvo.
https://youtu.be/cqiiu7y7CfQ
Track 13. New Trends in Digital Humanities
Authors: Alejandro Benito; Antonio G. Losada; Roberto Theron; Amelie Dorn; Melanie Seltmann; Eveline Wandl-Vogt
https://youtu.be/5tTot6vinZk
This document describes a strategy to help engineering students improve their math skills and performance on exams. The strategy involved providing an extra weekly classroom session for students who had failed calculus exams multiple times, where they worked through practice problems with teacher supervision. Compared to a control group, these students had a lower dropout rate, fewer blank answers and higher average scores on exams, showing the strategy was effective in building their math abilities and confidence.
The document discusses player engagement in emotionally-adaptive applied games. It describes an adaptation model that measures player performance, playing styles, and emotions/arousal to trigger dynamic game adaptations. Facial expression analysis and electrodermal activity sensors are used to infer emotions and arousal. Correlations were found between various psychological states, emotions, and engagement questionnaire responses. The adaptive approach was found to have advantages over non-adaptive games, and future work could explore additional physiological signals and semantic game content adaptation.
The document describes a study conducted on designing game-like activities to engage adult learners in higher education. It discusses how a gamified approach was implemented in a requirements engineering course at a university. Game elements like tasks, phases, and rewards were incorporated using the Trello project management tool. Student participation, performance, and feedback were evaluated both quantitatively and qualitatively. The results showed that over half of students participated actively in tasks and motivation was increased, though a sense of community was not as strong. The study demonstrated that gamification can engage adult learners in online higher education.
Track 12. Educational innovation
Authors: Martín Alonso Mercado-Varela, Alicia García Holgado, Francisco José García Peñalvo and María Soledad Ramírez Montoya
https://youtu.be/DKQRDp7LKX8
This document summarizes a study conducted on the effectiveness of different study modalities for a continuous education program in Mexico. The study examined in-person, online, and blended learning modalities. Results showed that the blended learning modality had the highest completion rate and greatest impact on teaching practice. Students and instructors also felt there was most consistency between the blended learning modality and the curriculum. The researchers concluded that blended learning is best suited for professional development programs at this institution in Mexico.
This document discusses leveraging chatbots to improve self-guided learning through conversational quizzes. A study was conducted with 23 computer science students who took multiple choice quizzes through a chatbot. The results found that students enjoyed using the chatbot for practice tests and felt it could help them engage more with the subject material. Most students would recommend using chatbots for other university subjects as well. Future work could expand the chatbot to include audio recordings and push notifications to further support learning.
The document describes a training method for capturing software requirements through role playing interviews. Students are divided into groups where they take turns acting as clients and interviewers. As clients, they develop project details and personality traits assigned by teachers. As interviewers, they must collect requirements from the clients. This exposes students to difficult client situations and improves their interviewing skills. Results found the role playing group had greater success collecting requirements than groups using traditional interviews.
This document summarizes the results of a study that examined pre-service teachers' enjoyment of routine, resistance to change, and acceptance of mobile learning. The study surveyed 382 pre-service teachers across three university locations. It found moderate levels of resistance to change, especially in cognitive rigidity. Scores were slightly higher than other studies. The training received by students did not significantly impact their dispositional resistance to change. Branch location and course year did not significantly influence most resistance to change factors.
The document describes a program developed using Mathematica to dynamically visualize and analyze the relative positions of one, two, or three straight lines on a plane. The program allows users to vary parameters that determine the lines' orientations and positions in real-time. It analyzes the lines' relationships (e.g. parallel, intersecting) and can provide intersection points. The interactive visualization aids in understanding concepts from Euclidean geometry. The authors believe the program supports mathematics education.
The document describes a gamified research activity support system called Research Activity Concierge (RAC) that was developed to increase student motivation for research. RAC classifies research activities into actions, applies a gamification framework using goals, rules, and visualization, and analyzes student activity logs and feedback. An experiment found that students using RAC set more goals, were more active in their research, and B4 students reported improved motivation. Future work includes verifying the system's effectiveness over all research activities and incorporating additional gamification elements.
The document discusses a study conducted with pre-service primary education teachers at the University of Salamanca on using wikis as a collaborative learning tool. Students were organized into groups to study different schools, creating wikis on the university's e-learning platform to collaborate. They visited schools and wrote reports on the wiki. Most students found wikis a useful collaborative tool, though some faced technical issues. The study provided qualitative data showing wikis can effectively support collaborative work among university students.
Description, lessons learned and future developments of the Dynamic COMPAS project. A quality and project management software for NGO based on the Quality COMPAS assurance method.
This document describes a strategy to help engineering students improve their math skills and performance on exams. The strategy involved providing an extra weekly classroom session for students who had failed calculus exams multiple times, where they worked through practice problems with teacher supervision. Compared to a control group, these students had a lower dropout rate, fewer blank answers and higher average scores on exams, showing the strategy was effective in building their math abilities and confidence.
The document discusses player engagement in emotionally-adaptive applied games. It describes an adaptation model that measures player performance, playing styles, and emotions/arousal to trigger dynamic game adaptations. Facial expression analysis and electrodermal activity sensors are used to infer emotions and arousal. Correlations were found between various psychological states, emotions, and engagement questionnaire responses. The adaptive approach was found to have advantages over non-adaptive games, and future work could explore additional physiological signals and semantic game content adaptation.
The document describes a study conducted on designing game-like activities to engage adult learners in higher education. It discusses how a gamified approach was implemented in a requirements engineering course at a university. Game elements like tasks, phases, and rewards were incorporated using the Trello project management tool. Student participation, performance, and feedback were evaluated both quantitatively and qualitatively. The results showed that over half of students participated actively in tasks and motivation was increased, though a sense of community was not as strong. The study demonstrated that gamification can engage adult learners in online higher education.
Track 12. Educational innovation
Authors: Martín Alonso Mercado-Varela, Alicia García Holgado, Francisco José García Peñalvo and María Soledad Ramírez Montoya
https://youtu.be/DKQRDp7LKX8
This document summarizes a study conducted on the effectiveness of different study modalities for a continuous education program in Mexico. The study examined in-person, online, and blended learning modalities. Results showed that the blended learning modality had the highest completion rate and greatest impact on teaching practice. Students and instructors also felt there was most consistency between the blended learning modality and the curriculum. The researchers concluded that blended learning is best suited for professional development programs at this institution in Mexico.
This document discusses leveraging chatbots to improve self-guided learning through conversational quizzes. A study was conducted with 23 computer science students who took multiple choice quizzes through a chatbot. The results found that students enjoyed using the chatbot for practice tests and felt it could help them engage more with the subject material. Most students would recommend using chatbots for other university subjects as well. Future work could expand the chatbot to include audio recordings and push notifications to further support learning.
The document describes a training method for capturing software requirements through role playing interviews. Students are divided into groups where they take turns acting as clients and interviewers. As clients, they develop project details and personality traits assigned by teachers. As interviewers, they must collect requirements from the clients. This exposes students to difficult client situations and improves their interviewing skills. Results found the role playing group had greater success collecting requirements than groups using traditional interviews.
This document summarizes the results of a study that examined pre-service teachers' enjoyment of routine, resistance to change, and acceptance of mobile learning. The study surveyed 382 pre-service teachers across three university locations. It found moderate levels of resistance to change, especially in cognitive rigidity. Scores were slightly higher than other studies. The training received by students did not significantly impact their dispositional resistance to change. Branch location and course year did not significantly influence most resistance to change factors.
The document describes a program developed using Mathematica to dynamically visualize and analyze the relative positions of one, two, or three straight lines on a plane. The program allows users to vary parameters that determine the lines' orientations and positions in real-time. It analyzes the lines' relationships (e.g. parallel, intersecting) and can provide intersection points. The interactive visualization aids in understanding concepts from Euclidean geometry. The authors believe the program supports mathematics education.
The document describes a gamified research activity support system called Research Activity Concierge (RAC) that was developed to increase student motivation for research. RAC classifies research activities into actions, applies a gamification framework using goals, rules, and visualization, and analyzes student activity logs and feedback. An experiment found that students using RAC set more goals, were more active in their research, and B4 students reported improved motivation. Future work includes verifying the system's effectiveness over all research activities and incorporating additional gamification elements.
The document discusses a study conducted with pre-service primary education teachers at the University of Salamanca on using wikis as a collaborative learning tool. Students were organized into groups to study different schools, creating wikis on the university's e-learning platform to collaborate. They visited schools and wrote reports on the wiki. Most students found wikis a useful collaborative tool, though some faced technical issues. The study provided qualitative data showing wikis can effectively support collaborative work among university students.
Description, lessons learned and future developments of the Dynamic COMPAS project. A quality and project management software for NGO based on the Quality COMPAS assurance method.
The Management Software Group of the La Salle Graduate Student Association hosted a conference on February 5th, 2009 about ERP tools, their tendencies and evolution. Walter Rossi represented the Software Management Group and discussed the group's mission of supporting continuous education and professional development. Luis Carrasco from Delphin Project Hunting was the main speaker and discussed new tendencies in business management applications, including dynamic user interfaces, web 2.0 paradigms, financial solutions, system customization and maintenance reduction, integration of BPM tools, and architectures focused on SOA services. The conference ended with a successful debate between Carrasco and the audience.
The Management Software Group of the La Salle Graduate Student Association hosted a conference on February 5th, 2009 about ERP tools, their tendencies and evolution. Walter Rossi represented the Software Management Group and discussed the group's mission of supporting continuous education and professional development. Luis Carrasco from Delphin Project Hunting was the main speaker and discussed new tendencies in business management applications, including dynamic user interfaces, web 2.0 paradigms, financial solutions, system customization and maintenance reduction, integration of BPM tools, and architectures focused on SOA services. The conference ended with a successful debate between Carrasco and the audience.
Track 02 - Educational innovation
Authors: Alicia García-Holgado, Juan Cruz-Benito and Francisco José García-Peñalvo
https://www.youtube.com/watch?v=AFVvY5LW61k&list=PLboNOuyyzZ879QIq5OTq3y3qE62GN4Api&index=13
Codebay's Projects Portfolio for Software DevelopmentAlberto Garibay
We understand that it’s very important that both sides clearly understand each other while working on a project. Our outsourced team ensures that you will know exactly how your project is advancing on a daily basis and your specialists will get involved in the development and deliverables.
When you work with Codebay your programmers will be 100% dedicated to your project. We dont have freelancers or put our programmers on multiple projects. By doing this you can be assured that your project is getting the attention it deserves.
This session targets GFW’s private sector partners and those working with the private sector. The discussion will focus on the 2017 work plan for GFW Commodities and Finance, seeking input from partners to clarify major milestones, roles, and expectations for the initiative.
An analysis of use of ICT (with a focus on social media and mobile technology) enabled services and marketing concepts in achieving good governance with a reference to Uttar Pradesh
Milouda Bouichou is a data scientist from Morocco with over 4 years of experience in fields including econometrics, pharmaceuticals, finance, psychology, marketing, and more. She has expertise in SAS, SQL, R, Python, Stata, SPSS, Eviews, and is familiar with tools like JavaScript, React.js, and cybersecurity concepts. Her experience includes roles at a digital development agency in Morocco, a startup hub, and as a data science consultant for companies in the US. She holds a PhD in mathematics and engineering degrees from universities in Morocco.
Metamodelling Architectures for Business Process in OrganizationsGianni Rosa
This work presents the working version of Learn PAd metamodel that captures the concepts that are used to model process-centric business architecture (process, motivation, organization structure, measurements, etc.) in sufficient detail to be useful for on-the-job learning in public administrations. We provides detailed concepts and relationships reusing selected parts of the modeling standards such as BMM, BPMN, and CMMN when possible. The interrelationships between the concepts in different metamodels are captured in a separate weaving model in order to enable encapsulation of separate views that could be specified using isolated standard metamodels.
The document provides information on the governance, strategic lines of management, social contribution, self-sustainability, operational excellence, market orientation, learning and innovation, milestones, technology for social change, international cooperation and partnerships, and work team of Corporación MAKAIA. It outlines the council of founders, board of trustees, and executive direction that govern MAKAIA. It also summarizes MAKAIA's work in 2018 on projects, training, partnerships and platform development to promote social change through technology and international cooperation.
Six Sigma as a Quality Improvement Tool for Academic ProgramsEmilio L. Cano
The document discusses using Six Sigma as a quality improvement tool for academic programs. It aims to design and improve an Internal System Quality Assurance for a university to comply with accreditation standards. The authors extend the Six Sigma methodology, which uses the DMAIC strategy of Define, Measure, Analyze, Improve, Control to industrial quality processes, to academic processes. They develop a catalog of process typologies and apply Six Sigma to examples like defining quality policies and student selection. The goal is to systematically identify variations and continuously improve procedures.
This document is a bimonthly newsletter about events, job opportunities, publications, and other resources related to the research lines of the NISP.
It includes calls for papers, conferences, and publications on topics such as social innovation, cooperatives, social entrepreneurship, the social and solidarity economy, and public policy and governance. Deadlines for submissions range from February to March 2016.
It also lists upcoming events in locations including Montreal, Paris, Glasgow, and Stockholm on these topics between February and July 2016. Recent publications summarized include articles on relations between non-profits and the state in England, governmental strategies toward non-profits in China, and Transparency International's annual corruption index.
This document outlines a proposed PhD research project examining the role of information and communication technology (ICT) and marketing concepts in achieving good governance in Uttar Pradesh, India. The research aims to identify gaps in good governance by evaluating ICT-based e-governance models and examining how modern marketing tools can help implement these models. The methodology will involve surveys and statistical analysis to understand citizen experiences and perceptions of good governance. If successful, the research could help the government improve service delivery and better meet UN criteria for good governance through more effective use of technology and marketing.
Arcadia is an Italian company that provides augmented learning services using its AAL (Arcadia Augmented Learning) Framework. The AAL Framework integrates processes, innovative methodologies, and emerging technologies to engage people in learning and facilitate behavior change. Arcadia has 40 employees and designs virtual reality, augmented reality, and interactive video content to boost learning and change management. It also integrates learning management systems and designs adaptive learning platforms. Arcadia conducts research on trends in training, technology, methodologies, and change management to develop new solutions for its corporate clients.
Arcadia is an Italian company that provides augmented learning services using its Arcadia Augmented Learning (AAL) Framework. The AAL Framework integrates processes, innovative methodologies, and emerging technologies to engage learners and help them learn and change behavior more quickly. Arcadia develops interactive content like virtual reality, augmented reality, animations, and games to boost learning and change while increasing engagement. It also implements learning platforms and tests new technologies to facilitate learning and organizational change management. Arcadia conducts research on trends in learning, technology, and change management to continuously improve its services.
6th International Workshop on Software Engineering for E-learning (ISELEAR’15)
Authors: Alicia García-Holgado, Francisco J. García-Peñalvo and María José Rodríguez-Conde
https://www.youtube.com/watch?v=Ds8j0R0CxvM&list=PLboNOuyyzZ86rx78ZLHzZN8c1MHPLVhFe&index=4
Identification of Critical Issues and Solutions during ERP Software Developme...sushil Choudhary
The document discusses critical issues and solutions in the development life cycle of ERP software. It identifies several key phases in ERP software development: requirements analysis, design and documentation, implementation team training, and software testing. The document also outlines some critical factors to consider in each phase, such as ensuring user requirements are fully understood during requirements analysis and providing proper training for the implementation team. Effective management of each phase of the development life cycle is important for the successful development and implementation of ERP software.
Impact Communication Tools - Coaching Material for Social Entrepreneursikosom GmbH
Description of Tools that can be used to communicate your impact activities. This slide is part of the project "CE-RESPONSIBLE " by Interreg Central Europe. Hear the presentation at www.net4socialimpact.eu
Similar to A3bycomp: a software tool to help social organizations to manage skills (20)
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
This document presents a three-step process for analyzing the communication strategies of top-ranked higher education institutions on Facebook. The first step characterizes each institution's editorial policy and audience response patterns. The second step compares the institutions using created metrics. The third step uses random forests to predict future engagement, sentiment, and response based on past posts. The process was applied to the top 5 universities in the QS World University Rankings and found accuracy above 80% for predictions, allowing recommendations on effective communication strategies.
This document discusses multimedia texts in social networks and media aesthetics. It begins by noting that 97 million people in Russia use VKontakte each month. New media is changing how mass communication works by forming media aesthetics - both how aesthetic values are interpreted in media culture and how communication is constructed using multimedia. Multimedia texts on social networks combine different sign systems like text, pictures, audio and video. Users learn to communicate and create complex multimedia texts through practices like language play, precedents, irony and collages. A case study analyzed two news messages on VKontakte about an expedition, finding the multimedia one was more engaging and interactive for users. The conclusion is that multimedia texts are native to media aesthetics and social
Track 15. Communication, Education and Social Media
Authors: Diego Cachón, Juan José Igartua, Magdalena Wojcieszak, Iñigo Guerrero and Isabel Rodríguez-de-Dios
The document summarizes an experimental study that tested the effects of direct online political communication on civic participation in Spain. It describes a 2x2 experiment that manipulated levels of conflict and interactivity in online political messages. Results showed that highly interactive messages had a greater impact on attention to elections when conflict was high versus low. Additionally, political interest mediated the relationship between interactivity and civic engagement. However, levels of conflict did not significantly influence political interest or civic participation. The study partly supported the hypothesis that political interest moderates effects of online communication on participation.
The document analyzes university media in Ecuador, including their models, types, functions, and self-determination. It identifies the most common models as institutional media managed by communication departments or faculties for student participation. The primary functions of Ecuadorian university media are to provide practical learning, promote the university brand, disseminate knowledge, support education, and address social issues. Results found the majority consider themselves public or mixed community-public/private, with self-determination being an important aspect.
The document discusses how researchers have used framing theory in studies analyzing environmental information in press/media. It reviews 9 relevant articles on this topic. Most commonly referenced authors on framing theory are Entman, Tankard, Scheufele, and De Vreese. The studies integrate framing theory by analyzing framing elements like actors and sources in news coverage. Definitions of framing theory focus on how text can define issues and shape debate. Key elements accompanying framing theory discussed are frameworks and interpretation.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Andrea Vázquez-Ingelmo, Francisco José
García-Peñalvo and Roberto Theron
https://youtu.be/4T87QwwQSgQ
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Alicia García-Holgado and Francisco José García Peñalvo
https://youtu.be/e1etRHqIjCo
This document proposes a tag-based browsing system for digital collections that uses inverted indexes and a browsing cache to improve performance. Tags representing element-value pairs are used to filter resources. A browsing cache stores browsing states like filtered resources and selectable tags to speed up navigating when tag filters change. Preliminary experiments show the cache can substantially improve browsing speed over an uncached system using just inverted indexes, though with increased memory usage. Future work aims to integrate browsing automata and links between resources.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Mary Sánchez-Gordón and Ricardo Colomo-Palacios
https://youtu.be/W6oAObExar8
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Joaquín Gayoso-Cabada, Antonio Sarasa-Cabezuelo and José-Luis Sierra
https://youtu.be/_-kkPLGPPPI
The PROVIDEDH project aims to give Digital Humanities scholars tools to explore research objects and the degree of uncertainty in models applied to data. It is an interdisciplinary project that will analyze and adapt approaches from other fields where computing has been applied more extensively. The goal is to standardize infrastructures, frameworks, models and tools across different humanities disciplines.
Dotmocracy and Planning Poker are two techniques derived from digital culture that can help manage uncertainty in collaborative research projects. Dotmocracy allows researchers to visually prioritize topics through individual voting, revealing shared priorities. Planning Poker uses a consensus-based game to estimate effort for tasks, coordinating complex workflows. The techniques were applied in 9 research contexts involving 94 participants to discuss questions, methods, community interests, and task estimation. More study of techniques like these could improve collaborative decision-making and managing uncertainty in research teams.
Track 13. Uncertainty in Digital Humanities
Author: Amelie Dorn, Eveline Wandl-Vogt, Thomas Palfinger, Jose Luis Preza Diaz, Barbara Piringer, Alexander Schatek and Rainer Zoubek
More from Technological Ecosystems for Enhancing Multiculturality (20)
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Setup Warehouse & Location in Odoo 17 Inventory
A3bycomp: a software tool to help social organizations to manage skills
1. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
Daniel Clavero Herrero
Miguel Ángel Verdugo Alonso
Maria Cruz Sánchez Gómez
2. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
AUTHORS
Daniel Clavero Herrero
Doctoral Candidate in the Psychology Ph.D Programme.
University of Salamanca
Miguel Angel Verdugo Alonso
Director of University Institute for Integration into the
Community (INICO)
Maria Cruz Sánchez Gómez
Member of the Research Group on InterAction and
eLearning (GRIAL)
3. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
ABSTRACT / INTRODUCTION
A3byComp can be used to implement competency-based management systems in social
organisations in order to enhance users' quality of life.
It is necessary solve the problem of establishing a competency-based organisational
framework aligned with the organisation's mission and the achievement of personal
goals
The concept of disability is interrelated with changes in social and employment practices
in social organisations aimed at meeting the needs of people with that condition
4. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
SUMMARY OF THE THEORETICAL BASIS
The multi-domain quality of life model created by Schalock and Verdugo (2003,2007)
Spencer and Spencer's definition of competency (1993)
COMPETENCIES FOR PERSONAL WELL-BEING
Characteristics of an individual that are transferable to the organisational context and
evidenced through behaviour, which have a causal relationship with efficacy and
efficiency in providing support to people who need it in a particular family, employment
or community context, defined in terms of enhancing their quality of life.
5. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
6. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
7. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
CONSTRUCTION OF A3byCOMP
According to Dalziel et al. (1996) , cited by Pereira et al. (2008) and Medina (2014),
there are 4 elements that constitute the proposed model:
a) analysis, diagnosis and strategic planning;
b) identification and standardisation of competencies;
c) competency-based skills building and training; and
d) assessment and certification of competencies.
8. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
ANALYSIS, DIAGNOSIS AND
STRATEGIC PLANNING
A3byCOMP allows each position to be
associated with the tasks to be performed
(functional profile), as well as the ideal
competencies to do so (competency
profile), each of which are weighted in
accordance with their relative weighting
for each position.
9. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
IDENTIFICATION AND
STANDARDISATION OF
COMPETENCIES
A3byCOMP enables the identification
and standardisation of competencies by
providing the user with three databases:
competencies, behaviours and tasks.
10. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
COMPETENCY-BASED SKILLS BUILDING AND TRAINING
A3byCOMP makes possible to identify the person's suitability for the position they
currently hold or any other they may hold (career or succession plan), and their
functional and competency profile, individually identifying the competencies and tasks
that can be improved with regard to how demanding they are, as established through an
assessment process carried out for that purpose.
In accordance with Gallego (2012), comparing the worker's profile with the position's
requirements through an assessment process reveals the need for specific development
and training for each area, process or person.
11. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
COMPETENCY ASSESSMENT
AND CERTIFICATION
A3byComp aids the process of assessing and
certifying competencies by combining quantitative
and qualitative techniques: a) with regard to the
former, it uses the widely-used survey model and
enables easy comparison of data; b) with regard to
the latter, 360º feedback is used, which allows data
to be recorded from different viewpoints (self-
assessment, assessment by colleagues and by
superiors.
12. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
CONCLUSIONS
A3byComp not only makes it possible to meet organisations' needs regarding definition of
competencies, associated behaviours, determining professional profiles and establishing
an assessment methodology related to all these aspects. It also makes it easier to align the
competency-based management system with the personal care model based on enhancing
their quality of life.
It will be of great interest, in later studies, to examine in greater depth A3byComp users'
perception of its usefulness and its actual applicability within organisations,
13. A SOFTWARE TOOL TO HELP SOCIAL
ORGANIZATIONS TO MANAGE SKILLS
TEEM’16 Technological Ecosystems for Enhancing Multiculturality - Salamanca – 2th October 2016
THANK YOU FOR YOUR
ATTENTION !