public conference
Design in progress 2009.
La ricerca di design per condividere azioni e favorire dialoghi
designinprogress.org
paper available at http://urijoe.org/designblog/archives/34
This document discusses key aspects of connectivist learning theory including the diversity of opinions, learning as a continual process, and knowledge being distributed across networks of connections. It also mentions the importance of social and cultural context, work experience, technology mediating learning, and adding knowledge of where to find information to what is already known. Connectivist learning involves aggregation, relation, creation and sharing of knowledge across networks.
Digital literacy refers to an individual's ability to use digital technologies and communication tools to locate, evaluate, and create information. It involves skills such as using and understanding information across various digital formats and media, as well as performing tasks effectively in digital environments. Digital literacy is an important component of digital citizenship and is indispensable for education and many jobs that require interacting with technology. As technology continues to evolve, basic literacy must expand to include digital skills to prepare individuals for living, learning, and working in today's digital world.
Javier rivera & marco peralta socioculturalJavier Rivera
This document compares socio-cultural and connectivist perspectives on learning. The socio-cultural perspective views learning as a structured process involving mental phases developed through social interaction, with language playing a key role. The connectivist perspective sees learning as dynamic and learner-centered, occurring through networks as we exchange knowledge to stay current. Both agree interaction is important, but connectivism emphasizes guiding learners to find relevant knowledge through connections, rather than controlling a linear learning process.
The document discusses European approaches to media literacy and digital literacy. It outlines key concepts of media literacy including critical thinking, analysis, evaluation, and participation and active citizenship. It also discusses the need for digital literacy to be critical, creative, and cultural. New skills for the digital age are described, including skills like judgment, networking, and negotiation. Challenges around unequal access, transparency, and ethics are also covered.
The document discusses definitions and frameworks of digital literacy. It summarizes the OECD's recommendation that governments identify skills and incorporate them into education standards. It also outlines the 8 key competencies for lifelong learning according to the EU, including digital competence. Digital literacy is defined as the ability to locate, organize, understand, evaluate, and analyze information using technology. Eshet-Alkalai and Chajut subdivide digital literacy into 5 skills. Jenkins et al. propose 10 new literacies for the 21st century enabled by digital technologies.
IWBNet #schoolstechOz - Digital Literacies Workshopslargerama
Part 1 and Part 2 of workshops on Digital Literacies supported by work on https://docs.google.com/document/d/13gto_6FTpDYPHqtV2taesJ67t5NgYayVpYuZ_C2-2sI/edit#
This document outlines an upcoming workshop on distributed cognition in socio-technical systems. The workshop will:
1) Explain the processes distributed cognition models and discuss critical issues.
2) Have groups use the distributed cognition model to elaborate on the services needed for future socio-technical systems like smart cities, artificially enhanced societies, and sustainable schools.
3) Discuss what HCI methods can collect data to inform distributed cognition research and what data flows need to be created.
The document discusses several topics:
- Cultural diplomacy refers to using culture and ideas to foster mutual understanding between groups.
- User experience design focuses on making technology intuitive and satisfying to use.
- Cybernetics studies how information is processed and reacted to through feedback loops in systems.
- These fields are interrelated, as cultural diplomacy considers socio-political contexts, user experience examines cognitive acceptance and unique behaviors emerging from systems, and cybernetics provides frameworks to analyze and adjust strategic communication of information.
This document discusses key aspects of connectivist learning theory including the diversity of opinions, learning as a continual process, and knowledge being distributed across networks of connections. It also mentions the importance of social and cultural context, work experience, technology mediating learning, and adding knowledge of where to find information to what is already known. Connectivist learning involves aggregation, relation, creation and sharing of knowledge across networks.
Digital literacy refers to an individual's ability to use digital technologies and communication tools to locate, evaluate, and create information. It involves skills such as using and understanding information across various digital formats and media, as well as performing tasks effectively in digital environments. Digital literacy is an important component of digital citizenship and is indispensable for education and many jobs that require interacting with technology. As technology continues to evolve, basic literacy must expand to include digital skills to prepare individuals for living, learning, and working in today's digital world.
Javier rivera & marco peralta socioculturalJavier Rivera
This document compares socio-cultural and connectivist perspectives on learning. The socio-cultural perspective views learning as a structured process involving mental phases developed through social interaction, with language playing a key role. The connectivist perspective sees learning as dynamic and learner-centered, occurring through networks as we exchange knowledge to stay current. Both agree interaction is important, but connectivism emphasizes guiding learners to find relevant knowledge through connections, rather than controlling a linear learning process.
The document discusses European approaches to media literacy and digital literacy. It outlines key concepts of media literacy including critical thinking, analysis, evaluation, and participation and active citizenship. It also discusses the need for digital literacy to be critical, creative, and cultural. New skills for the digital age are described, including skills like judgment, networking, and negotiation. Challenges around unequal access, transparency, and ethics are also covered.
The document discusses definitions and frameworks of digital literacy. It summarizes the OECD's recommendation that governments identify skills and incorporate them into education standards. It also outlines the 8 key competencies for lifelong learning according to the EU, including digital competence. Digital literacy is defined as the ability to locate, organize, understand, evaluate, and analyze information using technology. Eshet-Alkalai and Chajut subdivide digital literacy into 5 skills. Jenkins et al. propose 10 new literacies for the 21st century enabled by digital technologies.
IWBNet #schoolstechOz - Digital Literacies Workshopslargerama
Part 1 and Part 2 of workshops on Digital Literacies supported by work on https://docs.google.com/document/d/13gto_6FTpDYPHqtV2taesJ67t5NgYayVpYuZ_C2-2sI/edit#
This document outlines an upcoming workshop on distributed cognition in socio-technical systems. The workshop will:
1) Explain the processes distributed cognition models and discuss critical issues.
2) Have groups use the distributed cognition model to elaborate on the services needed for future socio-technical systems like smart cities, artificially enhanced societies, and sustainable schools.
3) Discuss what HCI methods can collect data to inform distributed cognition research and what data flows need to be created.
The document discusses several topics:
- Cultural diplomacy refers to using culture and ideas to foster mutual understanding between groups.
- User experience design focuses on making technology intuitive and satisfying to use.
- Cybernetics studies how information is processed and reacted to through feedback loops in systems.
- These fields are interrelated, as cultural diplomacy considers socio-political contexts, user experience examines cognitive acceptance and unique behaviors emerging from systems, and cybernetics provides frameworks to analyze and adjust strategic communication of information.
This document discusses the concept of digital literacy and its importance in modern society. Digital literacy refers to an individual's ability to use digital tools and access, evaluate, and communicate information online. The scope of literacy has broadened beyond traditional reading and writing to include visual and electronic skills. There are many types of literacies that have developed within different social contexts, including digital literacy, information literacy, and media literacy. Attaining a good understanding of digital formats and information is an essential part of being digitally literate. The development of technology both shapes relationships in society but is also shaped by social and cultural forces. Education plays an important role in developing digital literacy competencies.
Digital literacy involves more than just using technology and digital tools. It encompasses the ability to locate, evaluate, use, create and communicate information using digital technologies. It also involves being able to understand information from a variety of sources presented digitally. While related to information literacy, digital literacy focuses more on the technological aspects and includes skills like using applications, web tools and social networking. True digital literacy requires developing critical thinking abilities and applying information processing skills within digital contexts and environments.
The library and ICT departments at Monte Sant' Angelo Mercy College have become codependent through their collaboration on new projects like integrating library systems into Moodle, providing equipment for movie making, and investigating RFID technologies. Their complementary skill sets around technical skills, access, user experience, and scanning the external environment help grease the wheels of collaboration through their proximity, involvement in management, shared meetings, and collegial relationships built on shared beliefs and missions.
V Międzynarodowa Konferencja Naukowa Nauka o informacji (informacja naukowa) w okresie zmian Innowacyjne usługi informacyjne. Wydział Dziennikarstwa, Informacji i Bibliologii Katedra Informatologii, Uniwersytet Warszawski, Warszawa, 15 – 16 maja 2017
The document discusses key concepts in open and connected learning including openness, transparency, sharing, freedom, small tools loosely joined, networks for creating, sharing and learning, immersion for understanding, discovery, literacies as a lifelong process, and assessment through purposeful feedback. It also references how new generations are empowered and impatient with traditional institutions, making this an incredible time for the young and talented.
Media literacy is the ability to analyze, understand, and communicate information across different forms of media. It is an important skill for effectively using new technologies. Faith organizations are applying media literacy by using multimedia, audio, internet and other forms to engage members and capture their attention.
Communication is defined as the process by which individuals exchange information using symbols, signs, and behaviors. Competent communication focuses on the process of communication rather than just the outcome, and ethics are crucial to the process. Communication occurs in various contexts including mass communication, public speaking, small groups, intercultural settings, organizations, interpersonal interactions, and through listening and nonverbal cues.
Communication is defined as the process by which individuals exchange information using symbols, signs, and behaviors. It involves the use of symbols, codes, and culture and can occur spontaneously through various channels in either a linear, interactional, or transactional manner. Competent communication focuses on the ethical process rather than just outcomes and takes place in various contexts including mass communication, public speaking, small groups, intercultural settings, organizations, interpersonal interactions, listening, and nonverbal exchanges.
This document discusses the evolution of technology in language learning from assisted tools to enhanced pedagogical approaches. It covers different learning theories like andragogy, which recognizes that adults have their own motivations and contributions, and heutagogy where learning is self-determined. The document also discusses computer-assisted language learning and models for understanding technology-enhanced language learning, highlighting how technology both shapes and is shaped by language education. It advocates building digital skills in languages and creating international virtual learning environments.
The document discusses research at the intersection of New Literacy Studies and multimodality. It aims to provide an up-to-date account of this type of research. This research takes into account how, where, and by whom a text is created, as well as the textual features as signifiers of meaning. Multimodality is defined as an approach where different textual modes work together without privileging one over others. The document also discusses how ethnography and its methodologies can be used in this research by taking ethnographic perspectives or using ethnographic tools in a more focused way. Finally, it notes the importance of considering multimodality and not de-privileging students who use multiple modes to make meaning.
Rethinking literacy education in new times fab-ramosFabiano Ramos
This document discusses multimodality, multiliteracies, and new literacies in the context of communication and meaning making. It explains that communication uses multiple modes of meaning making beyond just words. Literacy now involves multiple literacies due to our networked, global society. New literacies emerge from new technologies and allow participation through economic, civic, and personal means in a changing, multimodal world. Reading and writing online involves different processes than offline as it combines text, images, sound, and movement on screens in nonlinear ways.
Presentation for the Belarus Library Association covering innovation in libraries, the activity of library learning systems, and the role of the library in literacy and learning.
The document discusses the digital divide, which refers to the gap between those who have access to technology and those who do not. It defines the digital divide as being influenced by factors like race, gender, class, and geography. It also defines ICT as encompassing both information technology and telecommunications. Finally, it suggests that while access gaps have lessened, the digital divide may now refer more to a "knowledge divide" concerning understanding and interpreting online information.
Cyril MASSELOT: Information, communication and territorial intelligence, new ...Territorial Intelligence
Information, communication, and territorial intelligence present new challenges. These changes are considered processes that produce individual and collective meanings as people, groups, and societies build relationships with complex realities. Approaches that consider cultural, cognitive, socioeconomic, and environmental changes affecting territories, identities, messages, and activities are informative and allow for communication and participation. This leads to active, participatory co-construction of policies rather than just descriptive or analytical approaches. Information and communication can help promote sustainable development by allowing actors to meet, share, and co-construct meanings around issues.
This is the official website biography for Kristine Deray on Kristine Deray's official website, KristineDeray.com. More information can be found by exploring the pages of the site.
The document summarizes a study on social presence in online learning environments. It discusses two pitfalls in online education: assuming social interaction will automatically occur and restricting social interaction only to task-related situations. The study examines "CyberCafes" designed to promote informal, off-task social interaction. Indicators of social presence like affective, interactive, and cohesive indicators were measured in CyberCafes and courses. Results showed affective indicators were present in both formal and informal contexts, and did not follow an expected temporal pattern of increasing over time to compensate for the online medium's limitations. More collaborative courses showed more social presence indicators. The study questions how a CyberCafe may affect social climate and collaboration.
This document summarizes discussions from the CATaC'10 conference at the University of British Columbia. It touches on several topics, including theoretical frameworks for understanding technology and communication, the relationship between online and offline identities and communities, and how networked technologies are shaping concepts of self and culture. It questions whether individualism is being replaced by a focus on relational and collective identities, and explores how social media platforms commodify user data and identities.
This document provides an overview of information, data, communication, and librarian communication skills. It defines information and data, describes the communication process and different communication channels. It also discusses the history of communication, functions of communication, and important communication skills for librarians such as being friendly, accurate, energetic, helpful and able to work independently or as part of a team. The document was prepared by Saadia Aziz, an M.Phil student at Superior University Lahore, for her library and information management course.
Social networks provide a constant stream of personal details about users' lives. Much like a stranger rummaging through one's private things, social media exposes intimate details without users' full awareness, including who one interacts with, personal interests and beliefs, work and family relationships, and planned activities. This level of exposure can distort how one is perceived by friends and colleagues, complicate personal relationships, and raise issues around privacy, appropriate use of private information, and how social networks monetize user data.
This document discusses two social life network tools called EventShop and Personal EventShop. EventShop recognizes global situations from heterogeneous data streams, while Personal EventShop recognizes an individual's evolving personal situation to provide recommendations. It describes how these tools analyze data from various sources to detect situations and predict personalized asthma risk for preventative advice by using predictive analytics techniques like time series analysis and k-nearest neighbors regression.
The Social Life of Second Life: An analysis of the networks of a virtual worldAleks Krotoski
The document summarizes three studies on social networks and social psychology in the virtual world of Second Life.
Study 1 examined how communication and trust are measured in Second Life social networks. It found that measuring specific communication behaviors provides a better understanding of closeness than general trust. Offline communication was most predictive of trust.
Study 2 analyzed a larger network of 6767 residents. It found opinion leaders are more central, older, female, and spend more time in Second Life. Their adoption of new activities and innovations is more likely to spread.
Study 3 will collect adoption data on a new voice technology to analyze how it diffuses through individual networks and groups in Second Life.
This document discusses the concept of digital literacy and its importance in modern society. Digital literacy refers to an individual's ability to use digital tools and access, evaluate, and communicate information online. The scope of literacy has broadened beyond traditional reading and writing to include visual and electronic skills. There are many types of literacies that have developed within different social contexts, including digital literacy, information literacy, and media literacy. Attaining a good understanding of digital formats and information is an essential part of being digitally literate. The development of technology both shapes relationships in society but is also shaped by social and cultural forces. Education plays an important role in developing digital literacy competencies.
Digital literacy involves more than just using technology and digital tools. It encompasses the ability to locate, evaluate, use, create and communicate information using digital technologies. It also involves being able to understand information from a variety of sources presented digitally. While related to information literacy, digital literacy focuses more on the technological aspects and includes skills like using applications, web tools and social networking. True digital literacy requires developing critical thinking abilities and applying information processing skills within digital contexts and environments.
The library and ICT departments at Monte Sant' Angelo Mercy College have become codependent through their collaboration on new projects like integrating library systems into Moodle, providing equipment for movie making, and investigating RFID technologies. Their complementary skill sets around technical skills, access, user experience, and scanning the external environment help grease the wheels of collaboration through their proximity, involvement in management, shared meetings, and collegial relationships built on shared beliefs and missions.
V Międzynarodowa Konferencja Naukowa Nauka o informacji (informacja naukowa) w okresie zmian Innowacyjne usługi informacyjne. Wydział Dziennikarstwa, Informacji i Bibliologii Katedra Informatologii, Uniwersytet Warszawski, Warszawa, 15 – 16 maja 2017
The document discusses key concepts in open and connected learning including openness, transparency, sharing, freedom, small tools loosely joined, networks for creating, sharing and learning, immersion for understanding, discovery, literacies as a lifelong process, and assessment through purposeful feedback. It also references how new generations are empowered and impatient with traditional institutions, making this an incredible time for the young and talented.
Media literacy is the ability to analyze, understand, and communicate information across different forms of media. It is an important skill for effectively using new technologies. Faith organizations are applying media literacy by using multimedia, audio, internet and other forms to engage members and capture their attention.
Communication is defined as the process by which individuals exchange information using symbols, signs, and behaviors. Competent communication focuses on the process of communication rather than just the outcome, and ethics are crucial to the process. Communication occurs in various contexts including mass communication, public speaking, small groups, intercultural settings, organizations, interpersonal interactions, and through listening and nonverbal cues.
Communication is defined as the process by which individuals exchange information using symbols, signs, and behaviors. It involves the use of symbols, codes, and culture and can occur spontaneously through various channels in either a linear, interactional, or transactional manner. Competent communication focuses on the ethical process rather than just outcomes and takes place in various contexts including mass communication, public speaking, small groups, intercultural settings, organizations, interpersonal interactions, listening, and nonverbal exchanges.
This document discusses the evolution of technology in language learning from assisted tools to enhanced pedagogical approaches. It covers different learning theories like andragogy, which recognizes that adults have their own motivations and contributions, and heutagogy where learning is self-determined. The document also discusses computer-assisted language learning and models for understanding technology-enhanced language learning, highlighting how technology both shapes and is shaped by language education. It advocates building digital skills in languages and creating international virtual learning environments.
The document discusses research at the intersection of New Literacy Studies and multimodality. It aims to provide an up-to-date account of this type of research. This research takes into account how, where, and by whom a text is created, as well as the textual features as signifiers of meaning. Multimodality is defined as an approach where different textual modes work together without privileging one over others. The document also discusses how ethnography and its methodologies can be used in this research by taking ethnographic perspectives or using ethnographic tools in a more focused way. Finally, it notes the importance of considering multimodality and not de-privileging students who use multiple modes to make meaning.
Rethinking literacy education in new times fab-ramosFabiano Ramos
This document discusses multimodality, multiliteracies, and new literacies in the context of communication and meaning making. It explains that communication uses multiple modes of meaning making beyond just words. Literacy now involves multiple literacies due to our networked, global society. New literacies emerge from new technologies and allow participation through economic, civic, and personal means in a changing, multimodal world. Reading and writing online involves different processes than offline as it combines text, images, sound, and movement on screens in nonlinear ways.
Presentation for the Belarus Library Association covering innovation in libraries, the activity of library learning systems, and the role of the library in literacy and learning.
The document discusses the digital divide, which refers to the gap between those who have access to technology and those who do not. It defines the digital divide as being influenced by factors like race, gender, class, and geography. It also defines ICT as encompassing both information technology and telecommunications. Finally, it suggests that while access gaps have lessened, the digital divide may now refer more to a "knowledge divide" concerning understanding and interpreting online information.
Cyril MASSELOT: Information, communication and territorial intelligence, new ...Territorial Intelligence
Information, communication, and territorial intelligence present new challenges. These changes are considered processes that produce individual and collective meanings as people, groups, and societies build relationships with complex realities. Approaches that consider cultural, cognitive, socioeconomic, and environmental changes affecting territories, identities, messages, and activities are informative and allow for communication and participation. This leads to active, participatory co-construction of policies rather than just descriptive or analytical approaches. Information and communication can help promote sustainable development by allowing actors to meet, share, and co-construct meanings around issues.
This is the official website biography for Kristine Deray on Kristine Deray's official website, KristineDeray.com. More information can be found by exploring the pages of the site.
The document summarizes a study on social presence in online learning environments. It discusses two pitfalls in online education: assuming social interaction will automatically occur and restricting social interaction only to task-related situations. The study examines "CyberCafes" designed to promote informal, off-task social interaction. Indicators of social presence like affective, interactive, and cohesive indicators were measured in CyberCafes and courses. Results showed affective indicators were present in both formal and informal contexts, and did not follow an expected temporal pattern of increasing over time to compensate for the online medium's limitations. More collaborative courses showed more social presence indicators. The study questions how a CyberCafe may affect social climate and collaboration.
This document summarizes discussions from the CATaC'10 conference at the University of British Columbia. It touches on several topics, including theoretical frameworks for understanding technology and communication, the relationship between online and offline identities and communities, and how networked technologies are shaping concepts of self and culture. It questions whether individualism is being replaced by a focus on relational and collective identities, and explores how social media platforms commodify user data and identities.
This document provides an overview of information, data, communication, and librarian communication skills. It defines information and data, describes the communication process and different communication channels. It also discusses the history of communication, functions of communication, and important communication skills for librarians such as being friendly, accurate, energetic, helpful and able to work independently or as part of a team. The document was prepared by Saadia Aziz, an M.Phil student at Superior University Lahore, for her library and information management course.
Social networks provide a constant stream of personal details about users' lives. Much like a stranger rummaging through one's private things, social media exposes intimate details without users' full awareness, including who one interacts with, personal interests and beliefs, work and family relationships, and planned activities. This level of exposure can distort how one is perceived by friends and colleagues, complicate personal relationships, and raise issues around privacy, appropriate use of private information, and how social networks monetize user data.
This document discusses two social life network tools called EventShop and Personal EventShop. EventShop recognizes global situations from heterogeneous data streams, while Personal EventShop recognizes an individual's evolving personal situation to provide recommendations. It describes how these tools analyze data from various sources to detect situations and predict personalized asthma risk for preventative advice by using predictive analytics techniques like time series analysis and k-nearest neighbors regression.
The Social Life of Second Life: An analysis of the networks of a virtual worldAleks Krotoski
The document summarizes three studies on social networks and social psychology in the virtual world of Second Life.
Study 1 examined how communication and trust are measured in Second Life social networks. It found that measuring specific communication behaviors provides a better understanding of closeness than general trust. Offline communication was most predictive of trust.
Study 2 analyzed a larger network of 6767 residents. It found opinion leaders are more central, older, female, and spend more time in Second Life. Their adoption of new activities and innovations is more likely to spread.
Study 3 will collect adoption data on a new voice technology to analyze how it diffuses through individual networks and groups in Second Life.
Music and movie magazine is partnering with a software firm to provide distance education and digital library services. They aim to leverage technology to make educational content more accessible remotely through online and digital means. This collaboration combines the media company's content with the software company's technical expertise to deliver educational resources in new online and digital formats.
The document discusses what life might be like without the internet by examining how communication, business, social interaction, access to information, and daily life would be impacted. It suggests that communication would rely more on letters, phone calls, and in-person interactions rather than digital methods. Businesses that rely on the internet would struggle and local economies might benefit as people support local shops and services more. While adapting would be challenging, humans lived without the internet for thousands of years prior and would adjust to life again without it, though it would be a major adjustment for generations that have always had it.
Advantages and disadvantages of the internetpilarace
The document discusses the advantages and disadvantages of using the internet. The advantages include sending emails, accessing vast amounts of online information, online shopping without leaving home, chatting in online rooms, and downloading software. The disadvantages are risks to personal information being accessed by others, credit card theft, easy access to pornography which can affect children, and receiving unsolicited bulk emails known as spam.
advantages and disadvantages of using internetgulsheramjad
The document discusses several benefits and disadvantages of the Internet. It describes how the Internet has exceeded expectations in enabling fast global communication. It also discusses how the Internet has transformed entertainment and made research and education more convenient by providing vast online resources. However, the document also notes some disadvantages like risks to personal privacy, Internet addiction, virus attacks, and loneliness associated with excessive Internet use.
The document provides an overview of the history and development of the Internet. It discusses how the Internet originated from the ARPANET network created by the U.S. Department of Defense in the 1960s to enable communication between researchers even if parts of the network failed. It describes how standards like TCP/IP were developed in the 1970s and 1980s, allowing the Internet to grow rapidly from around 1,000 hosts in 1984 to over 200 million hosts by 2002. The document also summarizes how the Internet works, including topics like browsers, URLs, domain names, and different ways users can access the Internet through connections like LAN servers, dial-up, or online services.
The internet is a network of computers linking many different types of computers all over the world.
It is a very large wide area network (WAN) connecting computers and networks around the world.
It makes it possible for millions of users to connect to one another via telephone lines, cable lines and satellites.
The document discusses the advantages and disadvantages of the internet. Some key advantages mentioned are that the internet is fast, cheap, convenient, and allows global connectivity. Disadvantages include the potential for inaccurate or untruthful information online, as well as high initial installation costs for equipment like computers, modems, and mice. The document raises the question of whether the internet harms or benefits users.
Powerpoint presentation on internet and its usessumitsc
The document provides an overview of the Internet, including its history, infrastructure, uses, and impact. It discusses how the Internet began as a network of connected networks for research and has grown into a global system used by billions for various purposes. Key points include:
- The Internet connects millions of private, public, academic, and government networks worldwide using standard TCP/IP protocols.
- It carries a vast range of information and services, including the World Wide Web and email.
- Traditional media and industries have been reshaped by the Internet, giving rise to new services like VoIP, online shopping, and social networking.
- The Internet's software architecture allows for scalability and success, with standards set by the
Linguist's Software has created font sets for over 2,600 languages that could enable billions of people currently without internet access to get online. The main barrier for most of the unconnected world is a lack of content in their native languages. Linguist's Software's fonts and keyboard software could provide the missing language pieces and allow mobile carriers, tech companies, and others to connect the majority of the remaining global population to the internet for the first time by offering services in their native tongues. Partnering with Linguist's Software would give companies a fast track to achieving global dominance by accessing currently untapped markets.
This document discusses how technology has changed in the past 15 years and predictions for the next 2 years. It notes that 15 years ago, technologies like cellphones, laptops, the internet, digital cameras and MP3 players did not exist. Nowadays, technologies allow us to be constantly connected everywhere through cellphones and computers connected to the internet. Predictions for the next 2 years include increased use of augmented reality, social networks combining with geolocation data, growth of ebooks, use of robots in homes, and increased biometrics like face and fingerprint detection for authentication.
the transcript of speech at IASDR 2009 conference
[slides available at http://www.slideshare.net/urijoe/paper-presentation-at-iasdr-2009-seoul-south-korea]
The document discusses how digital technologies and the internet have changed how students learn and engage with information. It describes key concepts like digital natives, participatory culture, Web 2.0, social software, and new literacies that have emerged in a networked world. Various online tools that support collaboration, communication, and learning are also presented, such as RSS feeds, blogs, wikis, and synchronous editing platforms.
Epistemic Encounters: Interdisciplinary collaboration in developing virtual r...Smiljana Antonijevic
This document summarizes an interdisciplinary collaboration to develop virtual research environments (VREs). It discusses three projects: 1) Alfalab, which brought together linguists, historians, and IT experts to digitize texts, 2) the Text Lab, which developed tools for named entity recognition and transcription annotation, and 3) Digitizing Words of Power, a bottom-up project between historians, ethnologists, and IT experts. It notes challenges in connecting different epistemic cultures and methods. Fieldwork highlighted the need for open source, interoperable, and sustainable tools built around user practices rather than generic solutions. Future work should be driven by research questions and educate scholars in digital approaches while
Digital sustainability: how to move beyond the oxymoron
Can digital art be made to last in a sustainable way? It is no surprise that artists are keen to use and respond to new material in their practices. With every new invention, throughout the years, museum conservators tried to follow and adapted their working methods to the new challenges. Similarly, with the rise of digital artworks conservators try to think of solutions to preserve the collected artworks. While this works well in some cases, in many cases changes to the artwork happen as most hardware and software follow the design of planned-obsolescence. As a consequence endless migration and/or emulation projects are set up to prolong the working of digital art. It makes sense to use upgraded technology to keep an artwork going. Yet this enduring rat race becomes questionable when thinking about the environmental impact of digitals. In this presentation I want to discuss the oxymoron ‘digital sustainability’. By acknowledging this inherent contradiction, in my research I aim to critically inquire what it means for digital technology to support sustainability and how humans and technology can work together optimally for a more sustainable future. As a first step, I'll explore the potential of ‘networks of care’ to create, build and maintain digital cultural heritage in a sustainable way.
Digital literacy involves more than just the ability to read and write, and now means the ability to understand information across different media formats. It requires skills in deciphering complex images, sounds, and language. Digitally literate people can move between different media types and present information in a way their audience can easily understand. Central competencies of digital literacy include reading and understanding different formats, creating and sharing digital information, evaluating information, and practicing information and media literacy. These skills are widely needed but unevenly possessed globally. As technology advances rapidly, digital literacy as a field continues to evolve and teachers and students must constantly update their skills to stay engaged.
This class was the second lecture in the Design Thinking course as part of the Service innovation design program in Laurea University of Applied Sciences in Lepavaara, Finland. 2011.
This document presents an overview of netnography, the use of eFieldnotes for data collection, and ethical considerations for digital research. Netnography is defined as an adapted form of ethnography for studying computer-mediated social worlds. Key aspects of netnography include reflexivity, praxis, resonance, verisimilitude, and rigor. eFieldnotes are a method for qualitative data collection that combines notes from social media with standard fieldnotes. As researchers encounter participants online, the boundaries between field and home blur. Finally, ethical issues in digital research include informed consent, participant identification and anonymity, and how power dynamics may shift with participants able to respond to research findings.
This document summarizes discussions from several presentations at the DH2016 conference on defining digital humanities. It notes that digital humanities projects require interdisciplinary collaboration across competencies like history, public history, and technology skills. Effective projects are organized like Renaissance workshops, with students and scholars exchanging skills under a shared vision. The document argues for a unified, systemic vision of digital humanities that sees relationships between fields rather than rigid boundaries, reflecting how digital tools have changed research practices. This "unifying vision" represents an opportunity for digital humanities to define its social purpose.
Bridging Minds -Pre-Workshop at the 34 th ATEE Conference at Mallorca 2009Neus Lorenzo
Workshop for the 24th ATEE Conference (Mallorca2009). Teacher training sessions for developing inter cultural dialogue, plurilingualism and the paradigma of "being", taking into account multiple intelligences.
The document discusses several topics related to the roles of information professionals in a digital world, including:
1) Information professionals need to reexamine their purpose and roles given changes in technology and society, and may need to take on new functions like curating digital collections and providing digital reference services.
2) There is debate around what defines a "digital librarian" and whether these roles are simply extensions of existing librarian work or require new skills like web publishing and multimedia indexing.
3) Accessing information through physical documents is no longer adequate; information professionals must focus on developing skills and knowledge to help others make sense of information in a digital environment.
1. The document discusses augmenting collective intelligence systems to better sense, respond to, and shape their environment through the lenses of complex systems, resilience, sensemaking and human-computer interaction.
2. It emphasizes enabling the formation of meaningful connections between interpretations, narratives and evidence through tools that can detect and render patterns in vast amounts of information.
3. The goal is to support structured deliberation and debate where questions, evidence and connections are first-class entities that can be linked, addressed, embedded and debated to build plausible arguments.
This document summarizes key concepts from works about new media literacies and participatory culture by Henry Jenkins. It discusses how participatory culture shifts the focus of literacy from individual expression to community involvement, requiring new social skills like collaboration, networking, and collective intelligence. These skills build on traditional literacies. The document also examines concepts like transmedia navigation, multimodality, appropriation, and how new approaches to reading and writing are emerging that focus on participation, motivation, and sharing meanings across media. It advocates for teaching these new media literacies in classrooms.
KCB201 Week 12 Lecture: Knowledge Structures and Collective IntelligenceAxel Bruns
This document discusses knowledge representation on Wikipedia and the balance needed between community participation and diversity. It also examines the roles of experts versus general participants ("folks") and how expertise can be acknowledged. Different methods are presented for evaluating contributions and highlighting expertise in collaborative knowledge systems, with challenges around reliability and gaming the system. The document concludes by discussing Pierre Lévy's vision of collective intelligence through iterative finding, evaluating and sharing of information, and how the intelligence of such collective systems depends on protections against disruption and the skills/capacities of participants.
Visualizing Deliberation to Enable Transparent Decision Making in Participa...Anna De Liddo
The document summarizes a presentation on visualizing deliberation in participatory urban planning through knowledge mapping and argument mapping. It discusses using technologies like Compendium, FM, and CoPe_it to capture deliberation across different contexts and enable more transparent decision making. Evaluation of case studies found that the approach helped structure deliberation and engage stakeholders, but challenges remain around discretion in classification and managing information complexity.
Visualizing Deliberation to Enable Transparent Decision Making in Participato...Anna De Liddo
The document discusses using digital tools to visualize deliberation in participatory urban planning processes. It proposes capturing deliberation using Compendium, a hypermedia mapping tool, and integrating it with meeting annotation software (FM) and an online deliberation platform (CoPe_it!). This aims to make deliberation more transparent, coherent, and participatory. Three case studies tested this approach. Evaluation found it helped reconstruct deliberation and supported exploration, but classification of claims requires discretion. Overall, the tools show potential to give more voice to community members and reflect on planning processes.
De Liddo - ODET 2010: Online Deliberation Emerging Tools Workshop Anna De Liddo
Presentation for ODET 2010: Online Deliberation Emerging Tools (Leeds, 30 June), a workshop co-located with the Fourth International Conference on Online Deliberation (30 June–2 July, 2010).
The purpose of this podcast is to discuss how conversational technology can be used to manage knowledge, based on the constructivist theory of learning.
This podcast discusses how conversational technologies like wikis can be used to manage knowledge based on constructivist learning theory. It defines key terms like knowledge, knowledge management, and conversational technologies. It explains that constructivism supports individual knowledge construction and that wikis promote collaboration, allowing knowledge to evolve over time. The podcast concludes that wikis are an excellent tool for facilitating knowledge sharing and construction among employees based on constructivist principles.
This document discusses Massimo Menichinelli's doctoral dissertation defense on open and collaborative design processes within the Maker Movement. The dissertation explores meta-design, ontologies, and platforms that support collaborative design. It proposes a framework for meta-design research through design that defines collaborative processes using digital ontologies. It also redefines the roles of meta-designers and their practice of facilitating distributed collaboration through design. The defense took place on November 11, 2020 in front of Professor Lily Diaz-Kommonen and Professor Elisa Giaccardi.
Similar to 2009 | How Networks effect the practictioners daily life (20)
i presented this talk at Re-Design Design Education Conference in Wuxi, China, May 24-26 2013. it is a very light tentative to twine together some thoughts I am having recently, by the challenge to go back to my original (and preferred) topic about design discipline, intellectual framework and destination of the practice. It has also been a preliminary trial to talk with the Chinese, in chinese. probably an ambitious try, but worth to me for having learned something new and relevant.
a short talk I gave to my fellows from STF programme and the EU delegates at Guangzhou Sun-Yat-Sen University, March 2012 - in short facts and stories of what I am doing
DesignHarvests project aims to achieve sustainable and fair social and
economic balance between city (Shanghai) and countryside (Chongming
Island). We provide design solutions to bridge the proactive citizenship that
looks for the immaterial values of local production (food, crafts, heritage
artefacts) with networks of villagers which production is soaked by heritage
values, social meaning and quality factors, but is normally exploited by
current urban sprawl. Therefore our design actions mainly based on
participatory processes have social and cultural impact.
Our entrepreneurial moves lack of strategy and are affected by the slow
mechanism of academic funding. Moreover, we are convinced that the
challenges of social innovation need to be explored by business perspective
in order to achieve significant material and systemic impact. Ecsel
represents a truly valuable occasion for our team and network of partner to
improve the design practice at the crossroad between academy and
industry.
"Visualization Tools for Service Design" updated for Global Service Jam 2012 francesca // urijoe
our lecturer and tutor contribution to the Global Service Jam. We participated to Shanghai and Wuxi edition
(finally updated version of the old style How to visualize service design)
low tech rapid presentation of food project (rice) in Chongming Island. summarized in: we are what we eat. we want to be better, then.
(a lot of glimpses form the island)
This document outlines a project called Design Harvests that aims to use design to support rural communities in China. The project partners with local communities on Chongming Island near Shanghai to preserve cultural heritage, promote organic agriculture, support craftspeople, and improve technology and communication. The project team will conduct workshops, fieldwork, and ethnographic research to develop a master plan centered around a community hub with facilities like a greenhouse and offices. The overall goal is to prototype localized, sustainable solutions and strengthen rural-urban relationships through collaboration between designers, researchers, and local stakeholders.
2011 | Communication design highlights for service design francesca // urijoe
This document discusses tools and methods for communicating service design plans and solutions. It outlines several visualization tools that can be used at different stages of a service design process, including moodboards, posters, storyboards, and system maps. These tools aim to strategically represent and visualize a service solution in order to help different partners communicate and develop the solution together. The document also emphasizes the importance of communication for engaging diverse stakeholders and users, and notes that field research is a key first step to enable informed design decisions by organizing relevant insights and data from users.
2009 | paper presentation at IASDR 2009, Seoul, South Koreafrancesca // urijoe
this is the presentation that has been discussed at IASDR conference http://www.iasdr2009.org/, Seoul, October 2009. It has been one international stage fro the presentation of thesis results, and finally I can provide some first content in english about the whole thesis and project
[for the full italian version refers to: http://www.slideshare.net/urijoe/cooperative-design-knowledge-phd-discussion & http://www.slideshare.net/urijoe/phd-thesis-conoscenza-progettuale-collaborativa]
for the transcript of the conference discussion refer here: http://www.slideshare.net/urijoe/iasdr-2009-conference-discussion-transcript-2409482
PhD discussion, 21 aprile 2009
"Cooperative Design Knowledge. Creative actions overlook sharing practice."
"Conoscenza progettuale collaborativa.
la rete come modello per attività creative orientate allo scambio"
http://urijoe.org/tesi/francesca_phdtesi.pdf
This document summarizes a workshop on collaborative service and mobile communication design held in China. The workshop explored designing for sustainability and social innovation through field research, storytelling and six project concepts including connecting marginalized workers, supporting local agriculture, and carpooling. The workshop was a collaboration between Jiangnan University and Politecnico di Milano and brought together students, lecturers, and professors to discuss design questions and next steps.
Field research is an important first step in the design process that involves gathering data through various methods. It allows designers to understand the context, identify needs, and gain insights directly from stakeholders. The document outlines preliminary questions to consider, tools for data collection like interviews, photos, and observations, and how to organize the findings into a consistent structure with a title, keywords, case description, and service schema. Proper planning, respectful engagement, and filtering relevant data are tips provided for effective field research.
2008 | Visualization Tool - How communicate the service design conceptsfrancesca // urijoe
the slide comes from the input package materials for the workshop CHITA08, mobile services and digital communities, that is taking place at Jiangnan University, Wuxi, China, as a research and didactic experience beetween School of Design at Jiangnan and Design Faculty at Politecnico di Milano. further news and materials available at http://chita.politecalab.org
2008 | Designing in a Systemic Way - experiences of finale design studio ad P...francesca // urijoe
the slide comes from the input package materials for the workshop CHITA08, mobile services and digital communities, that is taking place at Jiangnan University, Wuxi, China, as a research and didactic experience beetween School of Design at Jiangnan and Design Faculty at Politecnico di Milano. further news and materials available at http://chita.politecalab.org
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
6. organizations:
digital systems within physical contexts
go beyond the distinction between digital and physical spaces.
mutual influence between creative actions and the contexts.
(Creativity Support Research)
top down initiatives
& knowledge strategies
digital-based practices
networking
7. Physical space is correlated with cognitive space.
This is a metaphorical relation,
where the physical space gives form to cognition. [… ]
Any cognitive process goes on within
a mediating cultural and physical context.
Cognitive processes are embodied,
environmentally embedded.
towards dialogue
8. creative organizations
proxemic and dense contexts
in which knowledge flows;
they include people, tools, processes, methods, objects,
contents, artifacts, etc.
the main role of knowledge tools
9. knowledge management approach
knowledge sharing
knowledge acquisition, reuse and creation
technology-based solutions that activate
best practices implementation
but lack in considering
that human behaviors play decisive roles in cooperation processes
10. Because of its fluid nature, tacit, loose
and emergent character, managing knowledge sharing
by managing communities requires a different approach
to management than what we are used to.
This implies that the role of managers will be pushed
to the periphery in which their main contribution lies
in the acknowledgement and facilitation of emergent
grass-root community behaviour .
11. ethnography & observation:
* from richness of relationships
towards relevant design intiatives and hypothesis
* based on thick dialogue activity:
first the field research about behaviors and then come to technology
design solutions flow there where users work.
* change methodological approach:
cases studies & best practices versus content analysis & interpretation
13. “la nostra società è oggi è una società in cui
la comunicazione avviene quasi sempre
in situazioni complesse,
perché coloro che comunicano hanno presupposti,
danno per scontate cose diverse
e quindi danno un senso diverso a quello che dicono […]
e quindi dobbiamo stare in un atteggiamento
di esplorazione, di indagine”
14. dialogue:
just inner point of view from the system
make the system knowledgeable
just approaches based on dialogues
make it understandable.
mutual diversity
is a cognitive tool:
the n ethnographer will be able
to build awareness and insights
based on the adoption of diversity
15.
16. Le cornici sono gli spazi attraverso i quali esercitare
delle abilità interpretative più ricche,
i punti di partenza della nostra interpretazione
ma anche i suoi punti limite,
il confine con il quale misurarsi di continuo
nella definizione del contesto di dialogo
con l’oggetto della propria comprensione.
17.
18. conclusion
* “epistemologia della comunicazione”
* approach to dialogue
necessary to understand relationships and knowlede flows
within a given context
between actors, activities, resources.
design initiatives can improve quality and performance of contexts.
* from the design point of view,
ethnography is a method to build dialogue strategies
useful to design of tools and knowledge artifacts.