DesignHarvests project aims to achieve sustainable and fair social and
economic balance between city (Shanghai) and countryside (Chongming
Island). We provide design solutions to bridge the proactive citizenship that
looks for the immaterial values of local production (food, crafts, heritage
artefacts) with networks of villagers which production is soaked by heritage
values, social meaning and quality factors, but is normally exploited by
current urban sprawl. Therefore our design actions mainly based on
participatory processes have social and cultural impact.
Our entrepreneurial moves lack of strategy and are affected by the slow
mechanism of academic funding. Moreover, we are convinced that the
challenges of social innovation need to be explored by business perspective
in order to achieve significant material and systemic impact. Ecsel
represents a truly valuable occasion for our team and network of partner to
improve the design practice at the crossroad between academy and
industry.
The document discusses various types of design research mapped across two dimensions: research-led versus design-led, and expert mindset versus participatory mindset. It provides examples of different approaches such as contextual inquiry, lead user innovation, and co-design methods. The overview aims to help designers select the most appropriate research approach based on their goals and the needs of their project.
Livable Lives | Office Push and Pull: Common Employee Predicaments | Addressi...Regus
Over the course of many years’ research on people’s interests, needs and responses to the built environment, I have interviewed hundreds of individuals, learning how they negotiate the interfaces we all have to manage between work, family and our other commitments. This relates to the settings that we use, our scope to move between them, and the changing scenarios we face as we progress through the life cycle ....
About Regus: http://www.regus.com/?utm_campaign=slideshare
This document provides an overview of MARG Swarnabhoomi, a proposed new city development in India. It discusses the need for more sustainable and aspirational cities, and outlines MARG Swarnabhoomi's plans to be people-centric with balanced living, learning and business opportunities. The development will include residential, industrial and special economic zones spread over 612 acres with infrastructure to support research and innovation.
This document outlines the process for reimagining an abandoned building called the Challenge Industries building. It involves phases of research, community participation, site analysis, and precedent studies. The goals are to gather community input on needs, analyze the site's opportunities and constraints, and look at examples of similar renovations. Community participation is important to understand local issues and gain stakeholder support. The site has structural problems and isolates the building. Potential responses could break up the facade, connect to green spaces, and remove part of the building. Precedent studies provide lessons on converting other warehouses to housing and addressing challenges like slopes and lack of windows.
Tod Fod Jod Mentors Workshop - Aug 27, 2012Neeraj Gulati
This document outlines an agenda and materials for a workshop to train mentors for the Tod Fod Jod youth innovation program. The workshop will introduce mentors to the program goals of igniting hands-on learning and creativity in youth. It will include sessions on exploring a camera through the Tod Fod Jod process of deconstructing, reconstructing and creating with it. Mentors will work in groups to design initial "lesson plans" for guiding students through Tod Fod Jod projects and share their plans with the group. The workshop aims to provide mentors with the resources and framework needed to launch the Tod Fod Jod program at their schools effectively.
This document provides information about HKR, an international architecture and design practice, and their residential design work. It discusses HKR's approach to residential design, focusing on mixed-use, sustainable, and high-quality design. It also highlights several of HKR's award-winning residential projects in Ireland, including Gallery Quay, The Forum, Avid, and McGovern's Corner. Modular and prefabricated construction methods used at projects like Rockbrook are also summarized.
i presented this talk at Re-Design Design Education Conference in Wuxi, China, May 24-26 2013. it is a very light tentative to twine together some thoughts I am having recently, by the challenge to go back to my original (and preferred) topic about design discipline, intellectual framework and destination of the practice. It has also been a preliminary trial to talk with the Chinese, in chinese. probably an ambitious try, but worth to me for having learned something new and relevant.
The document discusses various types of design research mapped across two dimensions: research-led versus design-led, and expert mindset versus participatory mindset. It provides examples of different approaches such as contextual inquiry, lead user innovation, and co-design methods. The overview aims to help designers select the most appropriate research approach based on their goals and the needs of their project.
Livable Lives | Office Push and Pull: Common Employee Predicaments | Addressi...Regus
Over the course of many years’ research on people’s interests, needs and responses to the built environment, I have interviewed hundreds of individuals, learning how they negotiate the interfaces we all have to manage between work, family and our other commitments. This relates to the settings that we use, our scope to move between them, and the changing scenarios we face as we progress through the life cycle ....
About Regus: http://www.regus.com/?utm_campaign=slideshare
This document provides an overview of MARG Swarnabhoomi, a proposed new city development in India. It discusses the need for more sustainable and aspirational cities, and outlines MARG Swarnabhoomi's plans to be people-centric with balanced living, learning and business opportunities. The development will include residential, industrial and special economic zones spread over 612 acres with infrastructure to support research and innovation.
This document outlines the process for reimagining an abandoned building called the Challenge Industries building. It involves phases of research, community participation, site analysis, and precedent studies. The goals are to gather community input on needs, analyze the site's opportunities and constraints, and look at examples of similar renovations. Community participation is important to understand local issues and gain stakeholder support. The site has structural problems and isolates the building. Potential responses could break up the facade, connect to green spaces, and remove part of the building. Precedent studies provide lessons on converting other warehouses to housing and addressing challenges like slopes and lack of windows.
Tod Fod Jod Mentors Workshop - Aug 27, 2012Neeraj Gulati
This document outlines an agenda and materials for a workshop to train mentors for the Tod Fod Jod youth innovation program. The workshop will introduce mentors to the program goals of igniting hands-on learning and creativity in youth. It will include sessions on exploring a camera through the Tod Fod Jod process of deconstructing, reconstructing and creating with it. Mentors will work in groups to design initial "lesson plans" for guiding students through Tod Fod Jod projects and share their plans with the group. The workshop aims to provide mentors with the resources and framework needed to launch the Tod Fod Jod program at their schools effectively.
This document provides information about HKR, an international architecture and design practice, and their residential design work. It discusses HKR's approach to residential design, focusing on mixed-use, sustainable, and high-quality design. It also highlights several of HKR's award-winning residential projects in Ireland, including Gallery Quay, The Forum, Avid, and McGovern's Corner. Modular and prefabricated construction methods used at projects like Rockbrook are also summarized.
i presented this talk at Re-Design Design Education Conference in Wuxi, China, May 24-26 2013. it is a very light tentative to twine together some thoughts I am having recently, by the challenge to go back to my original (and preferred) topic about design discipline, intellectual framework and destination of the practice. It has also been a preliminary trial to talk with the Chinese, in chinese. probably an ambitious try, but worth to me for having learned something new and relevant.
Fing was created in 2000 by entrepreneurs and experts to promote innovation in digital services and uses. It is a network, think tank, and resource for innovators working at the intersection of technology, business, arts, and social change. Fing aims to play a pivotal role in emerging ideas and projects, mobilize stakeholders around future technology, and facilitate collaboration between users, researchers, and entrepreneurs. It achieves this through programs that bring together diverse stakeholders to share ideas and stimulate innovative action. Fing also networks internationally with startups, researchers, and institutions to accelerate innovative projects and open innovation. Additionally, Fing reports on emerging ideas, technologies, and trends.
Fing was created in 2000 by entrepreneurs and experts to promote innovation in digital services and uses. It is a network, think tank, and resource for innovators working at the intersection of technology, business, arts, and social change. Fing aims to play a pivotal role in emerging ideas and projects, mobilize stakeholders around future technology, and facilitate collaboration between users, researchers, and entrepreneurs. It achieves this through programs that bring together diverse stakeholders to share ideas and stimulate innovative action. Fing also networks internationally with startups, researchers, and institutions to accelerate innovative projects and open innovation. Additionally, Fing reports on emerging ideas, technologies, and trends.
Fing was created in 2000 by entrepreneurs and experts to detect, foster, and promote digital innovation in services and uses. Working at the crossroads of technology, business, arts, and social change, Fing is a network, think tank, and resource for innovators. Fing has over 160 members and partners and a staff of 20 that work on programs around future challenges through think tanks, open innovation, and intelligence/foresight.
<> Target Citizens and visitors.
Arenas <> Outcomes Increased awareness and appreciation of parks.
Proposals <> Activities - Mobile app with park info, trails, events.
Technologies <> - QR codes around park for info.
Resources <> - Volunteer “park guides” on weekends.
Status <> - Nature photography workshops.
Comments <> - History talks by local experts.
Ideas <> - Yoga/tai chi classes in parks.
Votes <> - Nature scavenger hunts for kids.
Progress <> - Citizen science projects in parks.
Tongji University, DESIS China, Studio TAO, and Shanghai Rural-Urban Links, Community-based enterprises are working on a project called "Design Harvests" to bridge urban and rural communities through design. They are developing projects to create more sustainable food networks, preserve local crafts, and design digital tools to help small, local businesses. The goal is to prototype small-scale solutions through co-design with local communities that can generate real change.
Creating Smarter Cities 2011 - 02 - Nicos Komninos - What makes cities smart?Smart Cities Project
Smart cities are expected to deal with major contemporary city challenges of competiveness within a knowledge economy, employment for social cohesion, and environmental sustainability, less greenhouse emissions and energy efficiency. The presentation discusses different trajectories and organisational settings that make cities more intelligent, and how collective intelligence, people-driven innovation, and future Internet solutions advance the efficiency, performance, and governance of cities.
The PERIPHÈRIA project will (1) deploy future internet platforms and services to promote sustainable lifestyles across networks of smart peripheral cities in Europe. (2) These cities will work together, sharing experiences and learning from each other, while drawing on their local strengths for place-based innovation. (3) Citizens and businesses will be involved in co-designing and co-delivering smart city services and initiatives through various "living lab arenas" located within the cities.
Intelligent cities 5 - What makes cities smart?Nicos Komninos
I. This document discusses the concept of spatial intelligence of cities and how it relates to intelligent and smart cities. Spatial intelligence refers to the informational and cognitive processes that characterize intelligent cities, including information collection/processing, real-time alerts, forecasting, learning, and distributed problem solving.
II. The document outlines three types of spatial intelligence that cities can develop: orchestration intelligence through organized innovation workflows; amplification intelligence by strengthening innovation ecosystem components; and instrumentation intelligence using future internet/embedded systems.
III. The document concludes by discussing how the research group URENIO plans intelligent cities by describing city/district challenges, corresponding innovation ecosystems, digital spaces/applications, and integrating these layers through intelligent city platforms.
This document outlines a project called Design Harvests that aims to use design to support rural communities in China. The project partners with local communities on Chongming Island near Shanghai to preserve cultural heritage, promote organic agriculture, support craftspeople, and improve technology and communication. The project team will conduct workshops, fieldwork, and ethnographic research to develop a master plan centered around a community hub with facilities like a greenhouse and offices. The overall goal is to prototype localized, sustainable solutions and strengthen rural-urban relationships through collaboration between designers, researchers, and local stakeholders.
This document discusses FutureEverything's work on human-centered design and public engagement for smart cities. It outlines their activities in CityVerve, a large-scale UK smart city project, including: 1) Training on human-centered design methods to involve users in technology development; 2) Community forums and workshops to give citizens a voice in defining goals and issues; 3) Creative workshops and user testing to understand user needs and validate solutions; and 4) Art commissions that stimulate dialogue around technology and inform development. The overall aim is to introduce public participation, creativity, and human factors into smart city development.
Since it was first launched in 2006, Meeting of the Minds has become a premier global leadership summit focused on the development of smarter cities, next-gen infrastructure, and advanced urban development solutions.
The document summarizes a project between the AMPE Alto Vale do Itajaí association, municipal governments, and the NASDesign program at the Federal University of Santa Catarina to promote local development in the Alto Vale do Itajaí region of Brazil. The project identifies small businesses and production groups to work with designers to improve products, branding, and marketing to increase competitiveness and sales. The goal is to strengthen these local economies through cooperation between community groups, governments, and university designers.
Order your passport and become Hackistani. Share your skills and get involved
Help us to map the ecosystem
Share with us resources and infrastructures which are unused (e.g labs, devices, workspaces, tools, servers) and could help us to foster innovation
This document summarizes a presentation on regional policy and design in open user-driven ecosystems. It discusses how living labs can be used to involve users, test new services, and solve societal challenges. It emphasizes that innovation occurs through collaboration between diverse actors like designers, engineers, businesses, academics, citizens, and policymakers. A systemic approach is needed that considers people and organizations at all levels from individual to global.
The document introduces Hackistan, which aims to be a bottom-up disruptive innovation hub with societal and environmental impact. It discusses how open collaboration and sharing resources can help solve problems in health, society, environment, education, science and food. Examples are provided of potential projects including an epilepsy app, tree planting, food redistribution, and more. The goals are outlined as building the network, identifying needs, and reinforcing the core identity through partners, projects, an incubator, and more. People are asked how to make Hackistan happen and which initiatives or topics they would like to work on.
The project aims to improve quality of life in rural Chinese villages through environmental design, enhanced communication, local business development, and improved public infrastructure to enable greater social and economic exchange between rural and urban areas. A collaborative community will be formed bringing together local farmers, entrepreneurs, craftsmen and creative individuals to jointly address these issues through a community innovation hub providing workshops, incubation, education, tourism, and spaces for urban and rural residents to interact and make creative outputs.
How to spot and catalyse cross innovation?Xinnovate
How to spot and catalyse cross innovation? What is Cross Innovation? Let Nina Lakeberg and Steve Harding explain this new approach in the creative economy to you in a clear what-who-how-why presentation which forms the blueprint for the Project Cross Innovation. The presentation was held the 6th of September 2012 in Berlin, Germany.
Transnational Landscape De Groote Heide: Smart ForestVenturespring
This presentation outlines the plans to turn Transnational Landscape 'De Groote Heide' (Netherlands, Belgium) into a smart forest.
It positions those plans in the broader context of the ambitions of Eindhoven to become Cultural Capital of Europe in 2018.
The document proposes a smartphone application to help cities improve waste management and increase recycling rates. The app would allow users to find information on what materials can be recycled, locations of recycling centers and bins, and special disposal of hazardous waste. It would integrate with local waste systems to track bin status and support collection routes. The app aims to make recycling more convenient and engage citizens. It could also connect to social media and provide local recycling news to promote sustainable waste practices as part of developing smart cities. The document calls for concept papers on an ICT app to win a prize for the best sustainable energy idea.
a short talk I gave to my fellows from STF programme and the EU delegates at Guangzhou Sun-Yat-Sen University, March 2012 - in short facts and stories of what I am doing
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Fing was created in 2000 by entrepreneurs and experts to promote innovation in digital services and uses. It is a network, think tank, and resource for innovators working at the intersection of technology, business, arts, and social change. Fing aims to play a pivotal role in emerging ideas and projects, mobilize stakeholders around future technology, and facilitate collaboration between users, researchers, and entrepreneurs. It achieves this through programs that bring together diverse stakeholders to share ideas and stimulate innovative action. Fing also networks internationally with startups, researchers, and institutions to accelerate innovative projects and open innovation. Additionally, Fing reports on emerging ideas, technologies, and trends.
Fing was created in 2000 by entrepreneurs and experts to promote innovation in digital services and uses. It is a network, think tank, and resource for innovators working at the intersection of technology, business, arts, and social change. Fing aims to play a pivotal role in emerging ideas and projects, mobilize stakeholders around future technology, and facilitate collaboration between users, researchers, and entrepreneurs. It achieves this through programs that bring together diverse stakeholders to share ideas and stimulate innovative action. Fing also networks internationally with startups, researchers, and institutions to accelerate innovative projects and open innovation. Additionally, Fing reports on emerging ideas, technologies, and trends.
Fing was created in 2000 by entrepreneurs and experts to detect, foster, and promote digital innovation in services and uses. Working at the crossroads of technology, business, arts, and social change, Fing is a network, think tank, and resource for innovators. Fing has over 160 members and partners and a staff of 20 that work on programs around future challenges through think tanks, open innovation, and intelligence/foresight.
<> Target Citizens and visitors.
Arenas <> Outcomes Increased awareness and appreciation of parks.
Proposals <> Activities - Mobile app with park info, trails, events.
Technologies <> - QR codes around park for info.
Resources <> - Volunteer “park guides” on weekends.
Status <> - Nature photography workshops.
Comments <> - History talks by local experts.
Ideas <> - Yoga/tai chi classes in parks.
Votes <> - Nature scavenger hunts for kids.
Progress <> - Citizen science projects in parks.
Tongji University, DESIS China, Studio TAO, and Shanghai Rural-Urban Links, Community-based enterprises are working on a project called "Design Harvests" to bridge urban and rural communities through design. They are developing projects to create more sustainable food networks, preserve local crafts, and design digital tools to help small, local businesses. The goal is to prototype small-scale solutions through co-design with local communities that can generate real change.
Creating Smarter Cities 2011 - 02 - Nicos Komninos - What makes cities smart?Smart Cities Project
Smart cities are expected to deal with major contemporary city challenges of competiveness within a knowledge economy, employment for social cohesion, and environmental sustainability, less greenhouse emissions and energy efficiency. The presentation discusses different trajectories and organisational settings that make cities more intelligent, and how collective intelligence, people-driven innovation, and future Internet solutions advance the efficiency, performance, and governance of cities.
The PERIPHÈRIA project will (1) deploy future internet platforms and services to promote sustainable lifestyles across networks of smart peripheral cities in Europe. (2) These cities will work together, sharing experiences and learning from each other, while drawing on their local strengths for place-based innovation. (3) Citizens and businesses will be involved in co-designing and co-delivering smart city services and initiatives through various "living lab arenas" located within the cities.
Intelligent cities 5 - What makes cities smart?Nicos Komninos
I. This document discusses the concept of spatial intelligence of cities and how it relates to intelligent and smart cities. Spatial intelligence refers to the informational and cognitive processes that characterize intelligent cities, including information collection/processing, real-time alerts, forecasting, learning, and distributed problem solving.
II. The document outlines three types of spatial intelligence that cities can develop: orchestration intelligence through organized innovation workflows; amplification intelligence by strengthening innovation ecosystem components; and instrumentation intelligence using future internet/embedded systems.
III. The document concludes by discussing how the research group URENIO plans intelligent cities by describing city/district challenges, corresponding innovation ecosystems, digital spaces/applications, and integrating these layers through intelligent city platforms.
This document outlines a project called Design Harvests that aims to use design to support rural communities in China. The project partners with local communities on Chongming Island near Shanghai to preserve cultural heritage, promote organic agriculture, support craftspeople, and improve technology and communication. The project team will conduct workshops, fieldwork, and ethnographic research to develop a master plan centered around a community hub with facilities like a greenhouse and offices. The overall goal is to prototype localized, sustainable solutions and strengthen rural-urban relationships through collaboration between designers, researchers, and local stakeholders.
This document discusses FutureEverything's work on human-centered design and public engagement for smart cities. It outlines their activities in CityVerve, a large-scale UK smart city project, including: 1) Training on human-centered design methods to involve users in technology development; 2) Community forums and workshops to give citizens a voice in defining goals and issues; 3) Creative workshops and user testing to understand user needs and validate solutions; and 4) Art commissions that stimulate dialogue around technology and inform development. The overall aim is to introduce public participation, creativity, and human factors into smart city development.
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The document summarizes a project between the AMPE Alto Vale do Itajaí association, municipal governments, and the NASDesign program at the Federal University of Santa Catarina to promote local development in the Alto Vale do Itajaí region of Brazil. The project identifies small businesses and production groups to work with designers to improve products, branding, and marketing to increase competitiveness and sales. The goal is to strengthen these local economies through cooperation between community groups, governments, and university designers.
Order your passport and become Hackistani. Share your skills and get involved
Help us to map the ecosystem
Share with us resources and infrastructures which are unused (e.g labs, devices, workspaces, tools, servers) and could help us to foster innovation
This document summarizes a presentation on regional policy and design in open user-driven ecosystems. It discusses how living labs can be used to involve users, test new services, and solve societal challenges. It emphasizes that innovation occurs through collaboration between diverse actors like designers, engineers, businesses, academics, citizens, and policymakers. A systemic approach is needed that considers people and organizations at all levels from individual to global.
The document introduces Hackistan, which aims to be a bottom-up disruptive innovation hub with societal and environmental impact. It discusses how open collaboration and sharing resources can help solve problems in health, society, environment, education, science and food. Examples are provided of potential projects including an epilepsy app, tree planting, food redistribution, and more. The goals are outlined as building the network, identifying needs, and reinforcing the core identity through partners, projects, an incubator, and more. People are asked how to make Hackistan happen and which initiatives or topics they would like to work on.
The project aims to improve quality of life in rural Chinese villages through environmental design, enhanced communication, local business development, and improved public infrastructure to enable greater social and economic exchange between rural and urban areas. A collaborative community will be formed bringing together local farmers, entrepreneurs, craftsmen and creative individuals to jointly address these issues through a community innovation hub providing workshops, incubation, education, tourism, and spaces for urban and rural residents to interact and make creative outputs.
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It positions those plans in the broader context of the ambitions of Eindhoven to become Cultural Capital of Europe in 2018.
The document proposes a smartphone application to help cities improve waste management and increase recycling rates. The app would allow users to find information on what materials can be recycled, locations of recycling centers and bins, and special disposal of hazardous waste. It would integrate with local waste systems to track bin status and support collection routes. The app aims to make recycling more convenient and engage citizens. It could also connect to social media and provide local recycling news to promote sustainable waste practices as part of developing smart cities. The document calls for concept papers on an ICT app to win a prize for the best sustainable energy idea.
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a short talk I gave to my fellows from STF programme and the EU delegates at Guangzhou Sun-Yat-Sen University, March 2012 - in short facts and stories of what I am doing
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(finally updated version of the old style How to visualize service design)
low tech rapid presentation of food project (rice) in Chongming Island. summarized in: we are what we eat. we want to be better, then.
(a lot of glimpses form the island)
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This document discusses tools and methods for communicating service design plans and solutions. It outlines several visualization tools that can be used at different stages of a service design process, including moodboards, posters, storyboards, and system maps. These tools aim to strategically represent and visualize a service solution in order to help different partners communicate and develop the solution together. The document also emphasizes the importance of communication for engaging diverse stakeholders and users, and notes that field research is a key first step to enable informed design decisions by organizing relevant insights and data from users.
the transcript of speech at IASDR 2009 conference
[slides available at http://www.slideshare.net/urijoe/paper-presentation-at-iasdr-2009-seoul-south-korea]
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this is the presentation that has been discussed at IASDR conference http://www.iasdr2009.org/, Seoul, October 2009. It has been one international stage fro the presentation of thesis results, and finally I can provide some first content in english about the whole thesis and project
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PhD discussion, 21 aprile 2009
"Cooperative Design Knowledge. Creative actions overlook sharing practice."
"Conoscenza progettuale collaborativa.
la rete come modello per attività creative orientate allo scambio"
http://urijoe.org/tesi/francesca_phdtesi.pdf
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Design Harvests in short for ECSEL application
1. sustainable communities
between city & countryside
by StudioTAO
of TEKTAO Urban Planning and Design, Shanghai
project partners:
DESIS Network Design for Social Innovation and Sustainability
College of Design&Innovation, Tongji University, Shanghai
francesca valsecchi
ECSEL 2012 Second Round Application
February 2012, Shanghai
2. research based design intervention in the rural China,
that aims to achieve more sustainable and fair
social and economic balance between city and countryside.
With our design practice we are experimenting
at crossroads of academy and industry,
and we involve stakeholder
from both research and business fields
in the social innovation challenges and impact.
3. bridging
the city and the countryside
through heritage, knowledge
& resources exchange 38C 0M 100Y 0K
171R 208G 55B
HEX #ABD037
60C 51M 51Y 20K
102R 103G 102B
HEX #666766
We push alternative We involve local Who benefits:
sustainable proposal communities in the proactive citizenship
for contemporary urban design actions. that looks for local
sprawl. We design immaterial values (food,
We work to find communication, crafts, heritage artefacts)
bottom-up sustainable services and experiences and local farmers,
developing way contributing to craftsmen
by “design thinking”, reconstruction of that produce with
to integrate urban and knowledge identity heritage values,
rural resources. by the villagers. social meaning
and quality factors.
4. 3 ongoing main projects
remraf
agri-culture design mobile technology based crafts heritage
food culture &Seeds
Seedsproduction by by
community services preservation
Seeds
Seeds
by by
by by Seeds by
Two piece of land where Extended research Several bamboo
approach with the local farmers and prototyping crafting workshops
the concept and practice of technology based systems Seeds by
around the islands
by
of organic based agriculture (mobile, internet of things) and some new crafts objects
and explore to support co-designed
direct farmers-citizens rural-urban connections wvith the artisans
market space (ongoing research partnership with nokia) http://designentwines.tumblr.com/
(last harvest production: rice)
5. how we work
We develop design
concepts and
prototypes
through in-depth
daily field work, field work interviews
design and planning
of services,
communication
strategy and tools,
networking,
small scale
production.
ongoing
ethnography prototyping
participatory
co-design events
6. current distribution
& management system
research project outcomes
dissemination outcoms marketspace
taobao
distribution online shop
and market We recently opened
internally our taobao shop for
managed manage distribution.
hand-made Not fully satisfied
packaging by remote interactions.
bamboo
crafts
city sustainable new partners
markets and new projects
public events
We participate to We believe local based
dissemination public events in city, entrepreneurship
activity
followed by rice farmers market, sustainability is as positive mechanisms
fairs, and by this we grow for social innovation projects.
senior research material the network of stakeholders. We continuosly look for
members production new partnerships,
of the team
collaborators,
direct contacts and investors
& committed of ideas and money.
knowledge stakeholders
design
production seeds
We mainly distribute directly
to people, within
harvests network of interests where
book to promote the cultural values
of the products.
international research
funding
city potential
academic customers investments
networks & partnership
presence conferences
and journals
publications
7. team and organization
structure
business management
38C 0M 100Y 0K
171R 208G 55B
HEX #ABD037
60C 51M 51Y 20K
102R 103G 102B project research design & management
HEX #666766
team development
lou yongqi
studio tek studio tao professor
architecture design cynthia xu
project assistant
department department francesca (myself )
research coord.
employees 5+ serena
service design project coord.
& interaction diego
research&design
research projects
joey lei
research&design
employees 15+
zhu mingjie
urban planning projects designer
jiang lina
economic flows designer
team structure
and competences
scientific support
universities &
international
research
network
8. business current impact
outlines constraints evaluation
in few words well known what we consider
what we want limitations and positive indicator
to achieve weackness point of success
create organization increase of
small scale economic participation to
valuable market space self-indipendence events we organize,
based on trust (size constraint) number of fellows
create better organization market penetration
a culture of the local structure among and distribution
among the ciy research and efficiency of first
community management experimental harvest
of consumers departments production
envision lack of structure in capacity to find
a proactive idea market strategy next funding
of market in which
consumers foster entrepreneurs
become users partnership
9. future works
We have two main tasks
for the near future.
Our cooperation with
the farmers will extend
to small production in
greenhouses; we aim to
push one step forward
the use of natural based
greenhouses cultivation techniques
experiment in the village among the villagers.
Also, we will complete
the design a collection of
bamboo weaved objects;
together with the farmers
we would combine and
share the knowledge
of crafts expertise and
design skills.
bamboo crafts
co-designed collection