Presentation made May 13, 2010 by Rob Peregoodoff (Manager, Learning Technologies Sauder School of Business) on behalf of the University of British Columbia TAB/OLT office.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
ICT in Practice is an online education and technology magazine. It contains articles about mobile learning, game based learning, digital literacy, computing, coding and much more. The magazine is non-profit and created by educators from around the world.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
ICT in Practice is an online education and technology magazine. It contains articles about mobile learning, game based learning, digital literacy, computing, coding and much more. The magazine is non-profit and created by educators from around the world.
Technology and Learning Centers: Best and Innovative Practices
Wednesday, October 9th 5-7pm Eastern & Friday, October 11th 1-3pm Eastern
Presented by:
Dr. Lisa D’Adamo-Weinstein, Director of Academic Support , SUNY Empire State College
Dr. Tacy Holliday, Governance Coordinator, Montgomery College, NCLCA Learning Center Leadership Level
Description: Technology is changing the way the students learn. Students use smartphones, tablets, video
chat, texting, tweeting and Facebook to engage with the world. This webinar will guide participants in
understanding these changes and help them develop a plan to leverage emerging technologies for student
success, staff development, and program management.
Supporting Inclusive Learning Environments Through TechnologyAlberta Education
Presentation by Bette Gray, Director School Technology Sector, and Edna Dach, Education Manager, at the CASS Zone 4/5 Summer Conference on August 11, 2011
A presentation from Ellen Lessner of Abingdon & Witney College on the recent JISC publications discussing learners' experiences of e-Learning, supporting a session to be delivered at the RSC SE e-Learning Fair at Southampton Solent University on October 26th 2007
Sharpe, R. (2007) Experiences of learning in a digital age. Keynote at the Irish Learning Technology Association conference, EdTech 2007, 24 – 26 May, Dublin Institute of Technology, Dublin
Technological development have altered the way we communicate, learn, think, share, and spread information. Mobile technologies are those that make use of wireless technologies to gain some sort of data. As mobile connectedness continues to spread across the world, the value of employing mobile technologies in the arena of learning and teaching seems to be both self-evident and unavoidable The fast deployment of mobile devices and wireless networks in university campuses makes higher education a good environment to integrate learners-centered m-learning. This paper discusses mobile learning technologies that are being used for educational purposes and the effect they have on teaching and learning methods.
Technological development have altered the way we communicate, learn, think, share, and spread information. Mobile technologies are those that make use of wireless technologies to gain some sort of data. As mobile connectedness continues to spread across the world, the value of employing mobile technologies in the arena of learning and teaching seems to be both self-evident and unavoidable The fast deployment of mobile devices and wireless networks in university campuses makes higher education a good environment to integrate learners-centered m-learning . this paper discusses mobile learning technologies that are being used for educational purposes and the effect they have on teaching and learning methods.
Mobile Moodle and mLearning project for mLearncon in San DiegoInge de Waard
This presentation exists of two parts, one focusing on the mobile learning project and one part on the Mobile Moodle project.This presentation will be given by Carlos Kiyan and Ignatia Inge de Waard during mLearncon conference in San Diego, California, June 2010
A presentation given at the Canadian Elearning Conference 2011 in Halifax, Nova Scotia by Rob Peregoodoff from the Sauder School of Business, University of British Columbia
Technology and Learning Centers: Best and Innovative Practices
Wednesday, October 9th 5-7pm Eastern & Friday, October 11th 1-3pm Eastern
Presented by:
Dr. Lisa D’Adamo-Weinstein, Director of Academic Support , SUNY Empire State College
Dr. Tacy Holliday, Governance Coordinator, Montgomery College, NCLCA Learning Center Leadership Level
Description: Technology is changing the way the students learn. Students use smartphones, tablets, video
chat, texting, tweeting and Facebook to engage with the world. This webinar will guide participants in
understanding these changes and help them develop a plan to leverage emerging technologies for student
success, staff development, and program management.
Supporting Inclusive Learning Environments Through TechnologyAlberta Education
Presentation by Bette Gray, Director School Technology Sector, and Edna Dach, Education Manager, at the CASS Zone 4/5 Summer Conference on August 11, 2011
A presentation from Ellen Lessner of Abingdon & Witney College on the recent JISC publications discussing learners' experiences of e-Learning, supporting a session to be delivered at the RSC SE e-Learning Fair at Southampton Solent University on October 26th 2007
Sharpe, R. (2007) Experiences of learning in a digital age. Keynote at the Irish Learning Technology Association conference, EdTech 2007, 24 – 26 May, Dublin Institute of Technology, Dublin
Technological development have altered the way we communicate, learn, think, share, and spread information. Mobile technologies are those that make use of wireless technologies to gain some sort of data. As mobile connectedness continues to spread across the world, the value of employing mobile technologies in the arena of learning and teaching seems to be both self-evident and unavoidable The fast deployment of mobile devices and wireless networks in university campuses makes higher education a good environment to integrate learners-centered m-learning. This paper discusses mobile learning technologies that are being used for educational purposes and the effect they have on teaching and learning methods.
Technological development have altered the way we communicate, learn, think, share, and spread information. Mobile technologies are those that make use of wireless technologies to gain some sort of data. As mobile connectedness continues to spread across the world, the value of employing mobile technologies in the arena of learning and teaching seems to be both self-evident and unavoidable The fast deployment of mobile devices and wireless networks in university campuses makes higher education a good environment to integrate learners-centered m-learning . this paper discusses mobile learning technologies that are being used for educational purposes and the effect they have on teaching and learning methods.
Mobile Moodle and mLearning project for mLearncon in San DiegoInge de Waard
This presentation exists of two parts, one focusing on the mobile learning project and one part on the Mobile Moodle project.This presentation will be given by Carlos Kiyan and Ignatia Inge de Waard during mLearncon conference in San Diego, California, June 2010
A presentation given at the Canadian Elearning Conference 2011 in Halifax, Nova Scotia by Rob Peregoodoff from the Sauder School of Business, University of British Columbia
Flexible learning at sauder ubc faculty association agm april 2014Rob Peregoodoff
A presentation I made at the request of the UBC Faculty Association executive at their Annual General Meeting April 3, 2014. My presentation was preceded by Paul Jones from the Canadian Association of University Teachers, who focused specifically on Intellectual Property rights in the academic realm and generally on Policy 81 as approved by the UBC Board of Governors on February 20th, 2014 and scheduled to come into force May 1st, 2014. My presentation was to share how Sauder has interpreted and implemented the Flexible Learning Initiative (http://flexible.learning.ubc.ca), and the impact of Policy 81 on our deployment.
See Wiki with resources:
http://techtrendsineducation.wikispaces.com/home
Slides used during talks given at Fordham University:
In a world where technology is changing faster than ever it's important not to just keep up with what's currently available, but to be thinking ahead. The New Media Consortium just released their 2013 Horizon Project Short List report that includes 12 coming technology trends in higher education.
Mobile Learning, eBooks, and the iPad for the 21st Century K-12 Learner
Daniel Alston - Media Specialist/Teacher Librarian
Tinton Falls Middle School, New Jersey
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
http://www.nclca.org/2011conference/pre-con-C.html
Lisa D'Adamo-Weinstein
Past President, NCLCA
Technology is present in our everyday lives from e-mail to e-Commerce from Internet to Instant Messaging from Youtube videos to video conferencing from social networking to Skyping from texting to online textbooks. Technologies bring together the seemingly disparate concepts of ease and complexity. Compared to just ten years ago, we have much more ease in accessing information, resources, and multimedia, but keeping up with emerging technologies can be complex and overwhelming. Knowing what technologies your students have and how they can be leveraged to increase students' success in college can be intimidating. Emerging technologies such as social networking, multi-media sharing, collaborative workspaces, and mobile technologies are significantly changing the nature of learning and learner expectations for interaction, access, and engagement. Learning center professionals need to leverage emerging technologies in ways that can enhance they ways in which we deliver services, create resources, market our centers, manage and train staff, and evaluate our centers. This pre-conference institute will address the following:
Provide a practical guide for how to best understand and evaluate the usefulness of emerging technologies;
Introduce participants to some free technology resources that can help learning center professionals maximize their resources and outreach to students;
Discuss best practices in implementing technology innovations in learning centers; and
Help participants devise a plan for how to choose the technology tools that will help them meet their goals in managing their learning center.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
"Process, Technologies, and Impact of the 2007 Horizon Report" presented at CNI Spring 2007 Task Force Meeting (Phoenix) See <a>sesion materials</a>
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...eraser Juan José Calderón
Virtual reality for collaborative e-learning
Teresa Monahan *, Gavin McArdle, Michela Bertolotto
School of Computer Science and Informatics, University College Dublin, Belfield, Dublin 4, Ireland
Received 20 September 2006; received in revised form 5 December 2006; accepted 11 December 2006
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Francesca Gottschalk - How can education support child empowerment.pptx
Horizon Report 2010 presentation
1. 2010 Horizon Report - Unplugged Rob Peregoodoff Manager, Learning Technologies Sauder School of Business May 2010
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7. Year of Report 2004 Short Term (Within 1 year) Learning Objects Scalable Vector Graphics Medium Term (Within 1-3 years) Rapid Prototyping Multimodal Interfaces Long Term (Within 3-5 years) Context-Aware Computing Knowledge Webs
8. Year of Report 2004 2005 Short Term (Within 1 year) Learning Objects Extended Learning Scalable Vector Graphics Ubiquitous Wireless Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching Multimodal Interfaces Educational Gaming Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Knowledge Webs Context-Aware Computing/ Augmented Reality
9. Year of Report 2004 2005 2006 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Multimodal Interfaces Educational Gaming Educational Gaming Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices
10. Year of Report 2004 2005 2006 2007 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming
11. Year of Report 2004 2005 2006 2007 2008 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Grassroots Video Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Collaboration Webs Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Mobile Broadband Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Data Mashups Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Collective Intelligence Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming Social Operating Systems
12. Year of Report 2004 2005 2006 2007 2008 2009 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Grassroots Video Mobiles Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Collaboration Webs Cloud Computing Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Mobile Broadband Geo-Everything Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Data Mashups The Personal Web Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Collective Intelligence Semantic-Aware Applications Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming Social Operating Systems Smart Objects
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21. The 2010 Report – technologies to watch Short Term (Within 1 year) Mobile Computing Open Content Medium Term (Within 1-3 years) Electronic Books Simple Augmented Reality Long Term (Within 3-5 years) Gesture-Based Computing Visual Data Analysis
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31. Year of Report 2004 2005 2006 2007 2008 2009 Short Term (Within 1 year) Learning Objects Extended Learning Social Computing User-Created Content Grassroots Video Mobiles Scalable Vector Graphics Ubiquitous Wireless Personal Broadcasting Social Networking Collaboration Webs Cloud Computing Medium Term (Within 1-3 years) Rapid Prototyping Intelligent Searching The Phones in Their Pockets Mobile Phones Mobile Broadband Geo-Everything Multimodal Interfaces Educational Gaming Educational Gaming Virtual Worlds Data Mashups The Personal Web Long Term (Within 3-5 years) Context-Aware Computing Social Networks and Knowledge Webs Augmented Reality and Enhanced Visualization New Scholarship and Forms of Publishing Collective Intelligence Semantic-Aware Applications Knowledge Webs Context-Aware Computing/ Augmented Reality Context-Aware Environments and Devices Massively Online Educational Gaming Social Operating Systems Smart Objects
Rather than going around the room, I’ll ask everyone just prior to speaking the first time, please give your name and your role within the University. Title of Presentation | Qualifier Text | Page
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However, it is interesting to look at how the technologies projected in the past stand with us today Title of Presentation | Qualifier Text | Page
Scalable Vector Graphics – ubiquitous in our current computing world Rapid Prototyping – 3d graphical representation (i.e. AutoCad) Multimodal interfaces – hooking in the 5 senses beyond keyboard and mouse Context aware computing – Google !! Knowledge Webs – social and collaborative environments (Wikipedia) Title of Presentation | Qualifier Text | Page
Extended Learning – augmenting traditional instruction with communication tools (hybrid and blended learning with Blogs and Wikis) Ubiquitous Wireless – here today. Intelligent Searching – Google algorithms Educational Gaming – immersive educational games Social Networks and Knowledge webs – Wikipedia, Facebook, MySpace Context Aware Computing/Augmented Reality – (Second Life, Avatar) Title of Presentation | Qualifier Text | Page
Social Computing – again Personal Broadcasting – Youtube The Phones in their pockets – delivering educational content to their students phones (StudyMate?) Educational Gaming – still there Augmented Reality Context Aware Environments and Devices Title of Presentation | Qualifier Text | Page
User Created Content – ability for everyone with a computer and an internet connection to become an author, creator, filmmaker Social Networking – again Mobile Phones – Virtual Worlds – Second Life New Scholarship and Forms of Publishing Massively Online Educational Gaming Title of Presentation | Qualifier Text | Page
Grassroot Video – Youtube Collaboration webs – Google Docs Mobile Broadband – multi-media capable Data Mashups – transform the way we understand and represent information (RSS feeds, Google embeds, Flickr photos) Collective Intelligence – Wikipedia Social Operating Systems – next generation social networking where the organization of the network is based around people, rather than around content Title of Presentation | Qualifier Text | Page
Mobiles – Iphone Cloud Computing – Mainframe to the PC to the laptop to the cloud Geo Everything - Google Maps, Mobile devices with GPS, ‘on screen’ Travel Guide The Personal Web – No longer does a person need to know any web page coding to have a presence (Blogs) Semantic-Aware applications – wolframalpha.com Smart Objects – sensors in car tires, shirts for 4 year-olds… Title of Presentation | Qualifier Text | Page
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The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
The possession of knowledge is no longer as important as the acquisition, analysis, synthesis and application of that knowledge. Does having 2,000 Twitter followers constitute a scholarly peer group? Disservice and a cop-out when we claim that it is not about the tools because until we are no longer afraid to ‘play’ with the tools, we will forever be hindered by our ignorance We need to be looking to technologies to reposition and redeploy scarce resources to gain better efficiencies in education management, so that we can (hopefully) allow our instructors and students to focus on the educational experience. Title of Presentation | Qualifier Text | Page
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Social Syllabus Features: Audio Tags Students and Instructors can attach audio notes to blog postings, wikipages, messages, and notebook entries Social Search Aggregate Search Engine that pulls information from a number of social media platforms (Amazon books, YouTube, Digg, Delicious, Twitter, TED, Google Blogs, etc) Title of Presentation | Qualifier Text | Page
Allows users to create complex networked multimedia documents without specialized training. Allows readers to read Sophie books in a browser without downloading a separate application. Easily constructed spaces for discussion inside of books. Fully functional web browsers in book pages. Frame-based timelines present an easy way to create animations. Title of Presentation | Qualifier Text | Page
Work at UBC http://www.cs.ubc.ca/labs/spin/publications/spin/gerofsky2009ictmt.pdf Title of Presentation | Qualifier Text | Page
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A look at past reports in the context of the 2010 report Pink shows technologies mentioned in this year’s report (or overlapping with this year’s report – sometimes the spin/name is a little different -- the phones in their pockets vs. mobile computing, for example) The purpose of this view is to show continuity of themes through the reports Title of Presentation | Qualifier Text | Page