This document discusses mobile and social game publishing and marketing. It provides information on monetization models including paid apps, freemium, and free-to-play. Charts show that free-to-play apps with in-app purchases generate the majority (71%) of revenue. Top-grossing games in different genres are listed with their average revenue per daily user. The document also outlines benefits publishers can provide such as marketing expertise, tools, and partnerships to help games succeed from idea to user acquisition.