Kogama - Going Global 
Growing Games 14
Me... 
● Caspar Strandbygaard 
● CEO, co-founder, programmer, data analyst 
● Multiverse ApS is my 2nd start-up 
● Previous: programmer, executive, middle-management, 
musician, sound engineer
Multiverse ApS and Kogama 
● Multiverse ApS est 2011 - funded by 
CAPNOVA 
● Kogama is a platform for user-generated 
games 
● ...and a multi-player game-maker tool 
● Taget demographics: 8-14 y.o., 75% male
Kogama - DIY launch 
● Silent launch after 1 year of development 
● Bought 10k users (~70 cent per user) 
● Approx 50% stayed 
● High k-factor brought in lots of new players 
● (k-factor dropping when volume grows!)
Kogama - launch in Brazil 
● Met with Click Jogos at GamesCom 2012 
● Launched in BR May 2013 (10 months later) 
● Great experience - lot’s of fun 
● 2 month test to see how users reacted…
Kogama - Global Deal 
● BR case made Spil Games aware that we 
existed 
● Spil Games and Click Jogos became 
partners Dec 2013 
● World-wide (except Asia) distrbution deal 
● 50/50 rev-share
Kogama - Global Launch 
● First Russia and Poland...test countries 
● After initial hick-ups, 2-3 countries per week 
● Marketed in approx 20 countries 
● Mini-games added 10+ countries 
● Virality (youtube!) added 10+ more countries
Kogama - Current Status 
● >1 mill games published by users 
● Top-1 game played >6 mill times 
● 6 mill page-views per day 
● 150k hours played per day 
● ~250k unique daily visitors 
● ~3m unique monthly visitors 
● Localized to 16 languages so far
Kogama - Top-10 Countires 
1. Brazil 
2. Poland 
3. Russia 
4. US 
5. Argentina 
6. France 
7. Mexico 
8. Peru 
9. Ukraine 
10.Turkey
Challenges... 
● Each news-post should be translated 
● Tutorial videos in English = lot’s of support tickets 
● Bank holidays and vacations not the same 
● Each new feature must be translated = longer release 
cycle 
● Multi-lingual user-base requires multi-lingual team! 
● Prices adjusted per country (McDonalds index) 
● Ad revenue vary A LOT per country 
● CVR vary per country

Going global. The KOGAMA experince. Kaspar Strandbygaard, Growing Games 2014

  • 1.
    Kogama - GoingGlobal Growing Games 14
  • 2.
    Me... ● CasparStrandbygaard ● CEO, co-founder, programmer, data analyst ● Multiverse ApS is my 2nd start-up ● Previous: programmer, executive, middle-management, musician, sound engineer
  • 3.
    Multiverse ApS andKogama ● Multiverse ApS est 2011 - funded by CAPNOVA ● Kogama is a platform for user-generated games ● ...and a multi-player game-maker tool ● Taget demographics: 8-14 y.o., 75% male
  • 4.
    Kogama - DIYlaunch ● Silent launch after 1 year of development ● Bought 10k users (~70 cent per user) ● Approx 50% stayed ● High k-factor brought in lots of new players ● (k-factor dropping when volume grows!)
  • 5.
    Kogama - launchin Brazil ● Met with Click Jogos at GamesCom 2012 ● Launched in BR May 2013 (10 months later) ● Great experience - lot’s of fun ● 2 month test to see how users reacted…
  • 6.
    Kogama - GlobalDeal ● BR case made Spil Games aware that we existed ● Spil Games and Click Jogos became partners Dec 2013 ● World-wide (except Asia) distrbution deal ● 50/50 rev-share
  • 7.
    Kogama - GlobalLaunch ● First Russia and Poland...test countries ● After initial hick-ups, 2-3 countries per week ● Marketed in approx 20 countries ● Mini-games added 10+ countries ● Virality (youtube!) added 10+ more countries
  • 8.
    Kogama - CurrentStatus ● >1 mill games published by users ● Top-1 game played >6 mill times ● 6 mill page-views per day ● 150k hours played per day ● ~250k unique daily visitors ● ~3m unique monthly visitors ● Localized to 16 languages so far
  • 9.
    Kogama - Top-10Countires 1. Brazil 2. Poland 3. Russia 4. US 5. Argentina 6. France 7. Mexico 8. Peru 9. Ukraine 10.Turkey
  • 10.
    Challenges... ● Eachnews-post should be translated ● Tutorial videos in English = lot’s of support tickets ● Bank holidays and vacations not the same ● Each new feature must be translated = longer release cycle ● Multi-lingual user-base requires multi-lingual team! ● Prices adjusted per country (McDonalds index) ● Ad revenue vary A LOT per country ● CVR vary per country