SlideShare a Scribd company logo
BAZAAR ENTERTAINMENT
Contents Distribution Platform through Human Networking
Edu-tainment to the next billion.
TEAM
Founder and CEO : Kent Ohwada.

15 years experience at Sony Computer Entertainment.

Establish member of PlayStation Asia as sales and marketing executive.

Founder and project director of PlayStation Game Incubation Program.
Co-Founder and CTO : Shin Izawa

Has more than 20 years career in system development for Oracle, Rakuten, Pia. e.t.c.

Co-Founded company named “NOBOT” had acquired by KDDI with 10 million USD
Co-Founder and executive of software developer relations : Duke Chang

Has more than 20 years career in gaming industry. 

Establish member of PlayStation Asia as game developer relations.
Co-Founder and external board : Hiromichi Takahashi

Famous game producer in Japan. Sold over 2 million copies sales on PlayStation.

CEO of game developer in Japan named TayuTau Inc.
Co-Founder and external board : Shinichi Okamoto

First CTO of Sony Computer Entertainment.

OPPORTUNITY  INDONESIA
• 50% of population is under 30 years old as “Generations of Games”
• 190% growing school attend ratio age 19~24 years old in this 10 year.
• 50% of population become “Rich” and “Middle” class in 2020.

Increase spent for Entertainment.
• 52% of mobile phone subscriber will use smartphone in 2017.
• Paid ratio for contents : 1.6USD~4.2 USD/month by Bazaar’s test marketing.
PROBLEMS  INDONESIA
KFS of contents business
• How easy to touch contents (Distribution)
• How easy to pay for contents (Payment, Pricing)
• How easy to know contents (Promotion)
> Slow Mobile Internet, Bandwidth will full in 2017
> 3% credit card holder, 20% bank account, Expensive Alternative payment
> 80% user give up download games after click banner AD. World of Word of Mouth.
Cant’t enjoy rich contents
Cant’t enjoy good contents
Cant’t find good contents
+ Killer Contents
STRATEGY
“MLM like distribution” : Digital Contents Distribution by Professional Consumer
• Develop and organize personal distributor network

distributing digital contents, promoting contents, and correcting money.
• System
• “Pandemic” contents distribution : Smartphone to Smartphone contents distribution.
• Payment system from 1,000Rp. : Same model well known local payment system as Pulsa.
• Reward and revenue sharing program for “ProSumer” : Optimize for Word of Mouth
Note : We are NOT MLM. We will NOT provide multi level revenue sharing. Just allow resell between users.
STRATEGY
Why we choose MLM-like model?
• Easy to accept by customers
• Huge needs for Game & Education, love gathering : Acceptable by customer
• No physical stock, free to play model : Acceptable by distributor

• Business performance
• Optimized Business Model for word of mouth promotion
• Total cost of operation : Cheaper than existing business model

“MLM Model” Digital Contents Distribution by Human Networking.
Note : We are NOT MLM. We will NOT provide multi level revenue sharing. Just allow resell between users.
“PANDEMIC” DISTRIBUTION
DeviceDistributor
Server App
WiFi Direct
&
Bit Torrent
Contents
BAZAAR TOKYO(LTE) JAKARTA(3G)
358
48
11
Android App(46MB) Download test
Weekday 14:00 (Seconds)
“Pandemic” P2P Distribution System
30X FASTER
MOBILE
INTERNET
No need to wait for downloading. No need to pay for data charges.
ORIGINAL PULSA SYSTEM
① I want to buy
a Point.
② What is
your Phone
Number?
⑤Pay by Cash
Customer Distributor
To Bazaar Center
080-1111-1111
1000pts
③Send command
to transfer
From Bazaar
Center
You got a
1000pts
④Send Result
via SMS
User can purchase prepaid voucher from 1000Rp. through Bazaar Platform
BlockChain
SECURE
LOW COST
BUSINESS MODEL
Hybrid monetize model through Entertainment & Education
Fee model Profit Source Price range
Marketing

Objective
Synergy
Game
Free Game AD FREE Eye Catch
Will charge AD fee
to game company
In game purchase Pay par play 1000Rp.~
High Profitable

(Demands)
Provide free education
coupon
Education
Free Contents AD FREE Market Entry
Will charge AD fee
to contents provider
Paid Contents Subscription 50,000Rp./Lesson/
Sustainable Profit

Parents support
Provide free
Bazaar point
per subscription
REVENUE SHARING PROGRAM [DISTRIBUTOR]
• To be a distributor
• User can be a distributor charged Bazaar point more than 500,000Rp.
• Revenue sharing program
• Maximum 20% sales margin from Bazaar point.
• Reward to distributor
• New users recruiting bonus, free promotion goods, incentive dinner & travel.
• Advanced purchase discount, game event organize bonus
Easy to entry, Everybody has a chance
Target Distributor Monthly income 500,000Rp.
Sales Margin 20%
Monthly Sales amount 2,500,000Rp.
ARPU 50,000Rp./month/paid user
Target Paid User 50 paid user
REVENUE SHARING PROGRAM [DISTRIBUTOR]
COD
Bazaar Distributor End User
Point Transfer Point Transfer
COD
$ $
$
$
35% 35% 30%
Margine
License
Royalty
$
Publisher
Point Transfer
Expanding sales network, Bazaar support re-sell between users.
TEST MARKETING RESULT (GAMES)
n=5371 Google Play BAZAAR
Bazaar
Uniqueness
Attention Ratio 0.03% 90%
Word of mouth
Promotion
Install Ratio 20% 79% Fast Mobile P2P
Active User Ratio 10% 64% Game Competition Everywhere
ARPPU / Month < 1 USD 1.5~4.2USD
Low price
Simple purchase
Test Marketing by Bazaar (Nov.14 June.15)
Optimized Platform for “Game” and “Emerging Market” makes a higher KPIs
EXECUTION
• System development
• Mr.Izawa (Bazaar CTO)
• DSI (Local server management)
• Herman (System cording, interface design)
• Contents aggregation
• Mr.Duke (Bazaar Director) : Japan and US. Already got over 40 games at launch
• Ms.Novihana (Bandung) : Local game developer support.
• Local Marketing
• Ohwada & Sky Wang : Game Marketing Specialist in Asia
• Bandung Team : 4 part-time staff
• Qeon (MidPlaza) : Major game company in Indonesia
• Dr. Kamaga : Japanese teacher in Bandung. Has a strong relationship with university and high
school in west Jawa.
• Co-marketing company : local expendables company

Cosmetics, Drinks, snacks, telecom company, credit card, BizNet Home
Excellent team, Synergy between Indonesia and Japan
Mr.Izawa
Mr.Duke
Dr.Kamaga
EXECUTION
Focus on school marketing at initial phase. Same way with Facebook.
Target Age
15~24
Phase 1

(Aug/2016)
Phase 2

(Feb/2017)
Phase 3

(Sep/2017)
Target City Bandung Jakarta
Other Cities

(Expand city by city)
Initial Target

(4 month)
Target School 9 University 13 University
Target School Students 149,749 316,217
See Business Plan
Target users 70,000 143,000
Distributors 500 1000
Target Paid User 48,000 99,000
ARPPU 20,000Rp. 20,000Rp.
Potential
Market
Mobile FB User Age15-24 1,900,000 7,500,000 20,000,000
Number of University 41 49 4,332
Number of Univ. Students 236,662 703,466 4,000,000
30% 20% 23%
20%
EXECUTION
Target List: Make a heavy effort to catch 16% of user in major university at launch.
Bandung PIC Students
Universitas Pendidikan Indonesia DONE 33,128
Universitas Islam Bandung 10,357
Universitas Pasundan DONE 21,027
Universitas Telkom DONE 20,188
Institut Teknologi Bandung DONE 18,567
Universitas Islam Negeri Sunan Gunung Jati 14,179
Universitas Komputer Indonesia DONE 11,186
Universitas Katolik Parahyangan DONE 10,932
Universitas Kristen Maranatha DONE 10,225
TTL students top 9 univ. 149,749
TTL students in Bandung 236,662
Jakarta Students
Universitas Indonesia 38,722
Universitas Terbuka 57,294
Universitas Negeri Jakarta 31,936
Universitas Pembangunan Nasional Veteran Jakarta 27,486
Universitas Ibnu Chaldun 23,456
Universitas Islam Jakarta 22,384
Universitas Jakarta 20,672
Universitas Katolik Indonesia Atma Jaya 17,884
Universitas Krisnadwipayana 15,075
Universitas Kristen Krida Wacana 13,811
Universitas Muhammadiyah Jakarta 13,044
Universitas Nasional 13,024
Universitas Pancasila 10,761
Universitas Prof Dr Moestopo (Beragama) 10,668
TTL students top 13 univ. 316,217
TTL students in Jakarta 703,466
EXECUTION  GAME TITLES
more than 60 titles is ready to launch
AAA AA A Company
Major
Publisher
5 5 20
Bandai Namco
SquareEnix-TAITO
Capcom, SEGA
Independent
Developer
15 15 Over 20 developers
Local Game
Developer
1 5
Digital Happiness
and othres
MID RANGE PLAN
Deliver contents to 1.4 billion generation of game in emerging countries
Age 15-24 Population in 2020
UN. World Population Prospects: The 2012 Revision
China:
267 million
SE Asia:
162 million
India:
353 million
M.Asia, M.E.:
217 million
Africa:
356 million
S. America:
105 million
Bazaar Platform is designed for
“Scaling out” and “Vertical Expansion”
Scaling out
- Small investment for Data Center
- Small investment for Secure Payment System
- Small promotion cost
Vertical Expansion
- Other contents distribution
- Financial service
- Ad business
- Job Bank
- Device business
APPENDIX
OPPORTUNITY  INDONESIA
Indonesia : 7% increase
Age 15-24 old in next 5 years
China : -17% decrease
Age 15-24 old in next 5 years
Japan: -4% decrease
Age 15-24 old in next 5 years
Male Female
Male Female
Male Female
PROBLEMS  INDONESIA
JAPAN INDONESIA
16
32
Average of Installed Apps
INDONESIA MALAYSIA PHILIPPINS THAILAND VIETNAM
Game Marketsize / GDP
PROBLEMS  INDONESIA
LTE bandwidth will full capacity until 2018 if national military doesn’t return 2.6GHz bandwidth.
AD COST COMPARISON
Bazaar’s AD platform makes super cost effective promotion in emerging country.
Assumptions of user
Accumulated User in next 6 month: 2293k
Frequency of media
Daily Spending time on mobile : 196 minutes*
Own Share : 20%
Daily Spending time on own service : 39.2 minutes
AD frequency : every 10 minutes
AD display time : 30 seconds
Daily AD display time on own service : 1.96 minutes
* Source : Nielsen
Daily Viewing time/day
2293k user: 11,235k minutes
TV AD cost /person/1minute (Prime Time) *
RCTI : Rp.60,000 / person

TVONE : Rp.110,000/ person
Daily Value (Base RCTI prime time AD)
2293k user: Rp.494,371 million = USD 37,500,000/day
BAZAAR INVESTMENT
1 MILLION USD/ALL
If you want archive same viewing time on TV…

More Related Content

Similar to Bazaar Entertainment Company Introduction

P&P1 - Personal Brand Exploration
P&P1 - Personal Brand ExplorationP&P1 - Personal Brand Exploration
P&P1 - Personal Brand Exploration
ThomasScovens1
 
DECK FRIENDCHISEKU
DECK FRIENDCHISEKUDECK FRIENDCHISEKU
DECK FRIENDCHISEKU
Meiliza Rohimmah
 
QuiZZer app - Marketing Plan
QuiZZer app - Marketing PlanQuiZZer app - Marketing Plan
QuiZZer app - Marketing Plan
Aman Kumar
 
Games Company
Games CompanyGames Company
Games Company
erland fardinov
 
Prosharer presentation
Prosharer presentationProsharer presentation
Prosharer presentation
prosharer
 
Innervate Digital Marketing Plan
Innervate Digital Marketing PlanInnervate Digital Marketing Plan
Innervate Digital Marketing Plan
Jordan Mason
 
From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa
From Bootstrap into Indonesia's Biggest Gaming Company | Arief WhidiyasaFrom Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa
From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa
Jessica Tams
 
Pitch Deck for Triump Technology
Pitch Deck for Triump Technology Pitch Deck for Triump Technology
Pitch Deck for Triump Technology
Lawt Aung
 
Historia investor
Historia investorHistoria investor
Historia investor
Swati Dhariwal
 
Game Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To MonetizeGame Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To Monetize
FreakOut dewina Indonesia
 
PVLSE Deck
PVLSE DeckPVLSE Deck
PVLSE Deck
BernieNg3
 
SyncWorld Business Plan
SyncWorld Business PlanSyncWorld Business Plan
SyncWorld Business Plan
Nobuhiro Seki
 
Pragati marketing plan for a mobile app
Pragati   marketing plan for a mobile appPragati   marketing plan for a mobile app
Pragati marketing plan for a mobile app
Piyush Kumar Maske
 
ADWAYS Session 2. Southeast Asia mobile market insight&new market channels
ADWAYS Session 2. Southeast Asia mobile market insight&new market channelsADWAYS Session 2. Southeast Asia mobile market insight&new market channels
ADWAYS Session 2. Southeast Asia mobile market insight&new market channels
ADWAYS KOREA
 
Better intel
Better intelBetter intel
Better intel
xingding wang
 
Tips For a Profitable Game Launch
Tips For a Profitable Game LaunchTips For a Profitable Game Launch
Tips For a Profitable Game Launch
Taptica
 
How We Made A Social Media Success Of A Gaming Event
How We Made A Social Media Success Of A Gaming EventHow We Made A Social Media Success Of A Gaming Event
How We Made A Social Media Success Of A Gaming Event
Saurabh Pandey
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
IDATE DigiWorld
 
Social.com Case Study - Peak Games
Social.com Case Study - Peak GamesSocial.com Case Study - Peak Games
Social.com Case Study - Peak Games
Social.com
 
Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019
James LaLonde
 

Similar to Bazaar Entertainment Company Introduction (20)

P&P1 - Personal Brand Exploration
P&P1 - Personal Brand ExplorationP&P1 - Personal Brand Exploration
P&P1 - Personal Brand Exploration
 
DECK FRIENDCHISEKU
DECK FRIENDCHISEKUDECK FRIENDCHISEKU
DECK FRIENDCHISEKU
 
QuiZZer app - Marketing Plan
QuiZZer app - Marketing PlanQuiZZer app - Marketing Plan
QuiZZer app - Marketing Plan
 
Games Company
Games CompanyGames Company
Games Company
 
Prosharer presentation
Prosharer presentationProsharer presentation
Prosharer presentation
 
Innervate Digital Marketing Plan
Innervate Digital Marketing PlanInnervate Digital Marketing Plan
Innervate Digital Marketing Plan
 
From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa
From Bootstrap into Indonesia's Biggest Gaming Company | Arief WhidiyasaFrom Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa
From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa
 
Pitch Deck for Triump Technology
Pitch Deck for Triump Technology Pitch Deck for Triump Technology
Pitch Deck for Triump Technology
 
Historia investor
Historia investorHistoria investor
Historia investor
 
Game Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To MonetizeGame Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To Monetize
 
PVLSE Deck
PVLSE DeckPVLSE Deck
PVLSE Deck
 
SyncWorld Business Plan
SyncWorld Business PlanSyncWorld Business Plan
SyncWorld Business Plan
 
Pragati marketing plan for a mobile app
Pragati   marketing plan for a mobile appPragati   marketing plan for a mobile app
Pragati marketing plan for a mobile app
 
ADWAYS Session 2. Southeast Asia mobile market insight&new market channels
ADWAYS Session 2. Southeast Asia mobile market insight&new market channelsADWAYS Session 2. Southeast Asia mobile market insight&new market channels
ADWAYS Session 2. Southeast Asia mobile market insight&new market channels
 
Better intel
Better intelBetter intel
Better intel
 
Tips For a Profitable Game Launch
Tips For a Profitable Game LaunchTips For a Profitable Game Launch
Tips For a Profitable Game Launch
 
How We Made A Social Media Success Of A Gaming Event
How We Made A Social Media Success Of A Gaming EventHow We Made A Social Media Success Of A Gaming Event
How We Made A Social Media Success Of A Gaming Event
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
 
Social.com Case Study - Peak Games
Social.com Case Study - Peak GamesSocial.com Case Study - Peak Games
Social.com Case Study - Peak Games
 
Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019
 

Recently uploaded

Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...
Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...
Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...
SOFTTECHHUB
 
Innovation Management Frameworks: Your Guide to Creativity & Innovation
Innovation Management Frameworks: Your Guide to Creativity & InnovationInnovation Management Frameworks: Your Guide to Creativity & Innovation
Innovation Management Frameworks: Your Guide to Creativity & Innovation
Operational Excellence Consulting
 
The Most Inspiring Entrepreneurs to Follow in 2024.pdf
The Most Inspiring Entrepreneurs to Follow in 2024.pdfThe Most Inspiring Entrepreneurs to Follow in 2024.pdf
The Most Inspiring Entrepreneurs to Follow in 2024.pdf
thesiliconleaders
 
2022 Vintage Roman Numerals Men Rings
2022 Vintage Roman  Numerals  Men  Rings2022 Vintage Roman  Numerals  Men  Rings
2022 Vintage Roman Numerals Men Rings
aragme
 
DearbornMusic-KatherineJasperFullSailUni
DearbornMusic-KatherineJasperFullSailUniDearbornMusic-KatherineJasperFullSailUni
DearbornMusic-KatherineJasperFullSailUni
katiejasper96
 
Call8328958814 satta matka Kalyan result satta guessing
Call8328958814 satta matka Kalyan result satta guessingCall8328958814 satta matka Kalyan result satta guessing
Call8328958814 satta matka Kalyan result satta guessing
➑➌➋➑➒➎➑➑➊➍
 
一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理
一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理
一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理
taqyea
 
Part 2 Deep Dive: Navigating the 2024 Slowdown
Part 2 Deep Dive: Navigating the 2024 SlowdownPart 2 Deep Dive: Navigating the 2024 Slowdown
Part 2 Deep Dive: Navigating the 2024 Slowdown
jeffkluth1
 
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdfHOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
46adnanshahzad
 
How MJ Global Leads the Packaging Industry.pdf
How MJ Global Leads the Packaging Industry.pdfHow MJ Global Leads the Packaging Industry.pdf
How MJ Global Leads the Packaging Industry.pdf
MJ Global
 
list of states and organizations .pdf
list of  states  and  organizations .pdflist of  states  and  organizations .pdf
list of states and organizations .pdf
Rbc Rbcua
 
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.
AnnySerafinaLove
 
2024-6-01-IMPACTSilver-Corp-Presentation.pdf
2024-6-01-IMPACTSilver-Corp-Presentation.pdf2024-6-01-IMPACTSilver-Corp-Presentation.pdf
2024-6-01-IMPACTSilver-Corp-Presentation.pdf
hartfordclub1
 
Income Tax exemption for Start up : Section 80 IAC
Income Tax  exemption for Start up : Section 80 IACIncome Tax  exemption for Start up : Section 80 IAC
Income Tax exemption for Start up : Section 80 IAC
CA Dr. Prithvi Ranjan Parhi
 
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
❼❷⓿❺❻❷❽❷❼❽ Dpboss Kalyan Satta Matka Guessing Matka Result Main Bazar chart
 
Lundin Gold Corporate Presentation - June 2024
Lundin Gold Corporate Presentation - June 2024Lundin Gold Corporate Presentation - June 2024
Lundin Gold Corporate Presentation - June 2024
Adnet Communications
 
Business storytelling: key ingredients to a story
Business storytelling: key ingredients to a storyBusiness storytelling: key ingredients to a story
Business storytelling: key ingredients to a story
Alexandra Fulford
 
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....
Lacey Max
 
TIMES BPO: Business Plan For Startup Industry
TIMES BPO: Business Plan For Startup IndustryTIMES BPO: Business Plan For Startup Industry
TIMES BPO: Business Plan For Startup Industry
timesbpobusiness
 
Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431
ecamare2
 

Recently uploaded (20)

Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...
Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...
Hamster Kombat' Telegram Game Surpasses 100 Million Players—Token Release Sch...
 
Innovation Management Frameworks: Your Guide to Creativity & Innovation
Innovation Management Frameworks: Your Guide to Creativity & InnovationInnovation Management Frameworks: Your Guide to Creativity & Innovation
Innovation Management Frameworks: Your Guide to Creativity & Innovation
 
The Most Inspiring Entrepreneurs to Follow in 2024.pdf
The Most Inspiring Entrepreneurs to Follow in 2024.pdfThe Most Inspiring Entrepreneurs to Follow in 2024.pdf
The Most Inspiring Entrepreneurs to Follow in 2024.pdf
 
2022 Vintage Roman Numerals Men Rings
2022 Vintage Roman  Numerals  Men  Rings2022 Vintage Roman  Numerals  Men  Rings
2022 Vintage Roman Numerals Men Rings
 
DearbornMusic-KatherineJasperFullSailUni
DearbornMusic-KatherineJasperFullSailUniDearbornMusic-KatherineJasperFullSailUni
DearbornMusic-KatherineJasperFullSailUni
 
Call8328958814 satta matka Kalyan result satta guessing
Call8328958814 satta matka Kalyan result satta guessingCall8328958814 satta matka Kalyan result satta guessing
Call8328958814 satta matka Kalyan result satta guessing
 
一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理
一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理
一比一原版(QMUE毕业证书)英国爱丁堡玛格丽特女王大学毕业证文凭如何办理
 
Part 2 Deep Dive: Navigating the 2024 Slowdown
Part 2 Deep Dive: Navigating the 2024 SlowdownPart 2 Deep Dive: Navigating the 2024 Slowdown
Part 2 Deep Dive: Navigating the 2024 Slowdown
 
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdfHOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
 
How MJ Global Leads the Packaging Industry.pdf
How MJ Global Leads the Packaging Industry.pdfHow MJ Global Leads the Packaging Industry.pdf
How MJ Global Leads the Packaging Industry.pdf
 
list of states and organizations .pdf
list of  states  and  organizations .pdflist of  states  and  organizations .pdf
list of states and organizations .pdf
 
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.
 
2024-6-01-IMPACTSilver-Corp-Presentation.pdf
2024-6-01-IMPACTSilver-Corp-Presentation.pdf2024-6-01-IMPACTSilver-Corp-Presentation.pdf
2024-6-01-IMPACTSilver-Corp-Presentation.pdf
 
Income Tax exemption for Start up : Section 80 IAC
Income Tax  exemption for Start up : Section 80 IACIncome Tax  exemption for Start up : Section 80 IAC
Income Tax exemption for Start up : Section 80 IAC
 
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Fin...
 
Lundin Gold Corporate Presentation - June 2024
Lundin Gold Corporate Presentation - June 2024Lundin Gold Corporate Presentation - June 2024
Lundin Gold Corporate Presentation - June 2024
 
Business storytelling: key ingredients to a story
Business storytelling: key ingredients to a storyBusiness storytelling: key ingredients to a story
Business storytelling: key ingredients to a story
 
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....
 
TIMES BPO: Business Plan For Startup Industry
TIMES BPO: Business Plan For Startup IndustryTIMES BPO: Business Plan For Startup Industry
TIMES BPO: Business Plan For Startup Industry
 
Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431Observation Lab PowerPoint Assignment for TEM 431
Observation Lab PowerPoint Assignment for TEM 431
 

Bazaar Entertainment Company Introduction

  • 1. BAZAAR ENTERTAINMENT Contents Distribution Platform through Human Networking
  • 2. Edu-tainment to the next billion.
  • 3. TEAM Founder and CEO : Kent Ohwada.
 15 years experience at Sony Computer Entertainment.
 Establish member of PlayStation Asia as sales and marketing executive.
 Founder and project director of PlayStation Game Incubation Program. Co-Founder and CTO : Shin Izawa
 Has more than 20 years career in system development for Oracle, Rakuten, Pia. e.t.c.
 Co-Founded company named “NOBOT” had acquired by KDDI with 10 million USD Co-Founder and executive of software developer relations : Duke Chang
 Has more than 20 years career in gaming industry. 
 Establish member of PlayStation Asia as game developer relations. Co-Founder and external board : Hiromichi Takahashi
 Famous game producer in Japan. Sold over 2 million copies sales on PlayStation.
 CEO of game developer in Japan named TayuTau Inc. Co-Founder and external board : Shinichi Okamoto
 First CTO of Sony Computer Entertainment.

  • 4. OPPORTUNITY INDONESIA • 50% of population is under 30 years old as “Generations of Games” • 190% growing school attend ratio age 19~24 years old in this 10 year. • 50% of population become “Rich” and “Middle” class in 2020.
 Increase spent for Entertainment. • 52% of mobile phone subscriber will use smartphone in 2017. • Paid ratio for contents : 1.6USD~4.2 USD/month by Bazaar’s test marketing.
  • 5. PROBLEMS INDONESIA KFS of contents business • How easy to touch contents (Distribution) • How easy to pay for contents (Payment, Pricing) • How easy to know contents (Promotion) > Slow Mobile Internet, Bandwidth will full in 2017 > 3% credit card holder, 20% bank account, Expensive Alternative payment > 80% user give up download games after click banner AD. World of Word of Mouth. Cant’t enjoy rich contents Cant’t enjoy good contents Cant’t find good contents + Killer Contents
  • 6. STRATEGY “MLM like distribution” : Digital Contents Distribution by Professional Consumer • Develop and organize personal distributor network
 distributing digital contents, promoting contents, and correcting money. • System • “Pandemic” contents distribution : Smartphone to Smartphone contents distribution. • Payment system from 1,000Rp. : Same model well known local payment system as Pulsa. • Reward and revenue sharing program for “ProSumer” : Optimize for Word of Mouth Note : We are NOT MLM. We will NOT provide multi level revenue sharing. Just allow resell between users.
  • 7. STRATEGY Why we choose MLM-like model? • Easy to accept by customers • Huge needs for Game & Education, love gathering : Acceptable by customer • No physical stock, free to play model : Acceptable by distributor
 • Business performance • Optimized Business Model for word of mouth promotion • Total cost of operation : Cheaper than existing business model
 “MLM Model” Digital Contents Distribution by Human Networking. Note : We are NOT MLM. We will NOT provide multi level revenue sharing. Just allow resell between users.
  • 8. “PANDEMIC” DISTRIBUTION DeviceDistributor Server App WiFi Direct & Bit Torrent Contents BAZAAR TOKYO(LTE) JAKARTA(3G) 358 48 11 Android App(46MB) Download test Weekday 14:00 (Seconds) “Pandemic” P2P Distribution System 30X FASTER MOBILE INTERNET No need to wait for downloading. No need to pay for data charges.
  • 9. ORIGINAL PULSA SYSTEM ① I want to buy a Point. ② What is your Phone Number? ⑤Pay by Cash Customer Distributor To Bazaar Center 080-1111-1111 1000pts ③Send command to transfer From Bazaar Center You got a 1000pts ④Send Result via SMS User can purchase prepaid voucher from 1000Rp. through Bazaar Platform BlockChain SECURE LOW COST
  • 10. BUSINESS MODEL Hybrid monetize model through Entertainment & Education Fee model Profit Source Price range Marketing
 Objective Synergy Game Free Game AD FREE Eye Catch Will charge AD fee to game company In game purchase Pay par play 1000Rp.~ High Profitable
 (Demands) Provide free education coupon Education Free Contents AD FREE Market Entry Will charge AD fee to contents provider Paid Contents Subscription 50,000Rp./Lesson/ Sustainable Profit
 Parents support Provide free Bazaar point per subscription
  • 11. REVENUE SHARING PROGRAM [DISTRIBUTOR] • To be a distributor • User can be a distributor charged Bazaar point more than 500,000Rp. • Revenue sharing program • Maximum 20% sales margin from Bazaar point. • Reward to distributor • New users recruiting bonus, free promotion goods, incentive dinner & travel. • Advanced purchase discount, game event organize bonus Easy to entry, Everybody has a chance Target Distributor Monthly income 500,000Rp. Sales Margin 20% Monthly Sales amount 2,500,000Rp. ARPU 50,000Rp./month/paid user Target Paid User 50 paid user
  • 12. REVENUE SHARING PROGRAM [DISTRIBUTOR] COD Bazaar Distributor End User Point Transfer Point Transfer COD $ $ $ $ 35% 35% 30% Margine License Royalty $ Publisher Point Transfer Expanding sales network, Bazaar support re-sell between users.
  • 13. TEST MARKETING RESULT (GAMES) n=5371 Google Play BAZAAR Bazaar Uniqueness Attention Ratio 0.03% 90% Word of mouth Promotion Install Ratio 20% 79% Fast Mobile P2P Active User Ratio 10% 64% Game Competition Everywhere ARPPU / Month < 1 USD 1.5~4.2USD Low price Simple purchase Test Marketing by Bazaar (Nov.14 June.15) Optimized Platform for “Game” and “Emerging Market” makes a higher KPIs
  • 14. EXECUTION • System development • Mr.Izawa (Bazaar CTO) • DSI (Local server management) • Herman (System cording, interface design) • Contents aggregation • Mr.Duke (Bazaar Director) : Japan and US. Already got over 40 games at launch • Ms.Novihana (Bandung) : Local game developer support. • Local Marketing • Ohwada & Sky Wang : Game Marketing Specialist in Asia • Bandung Team : 4 part-time staff • Qeon (MidPlaza) : Major game company in Indonesia • Dr. Kamaga : Japanese teacher in Bandung. Has a strong relationship with university and high school in west Jawa. • Co-marketing company : local expendables company
 Cosmetics, Drinks, snacks, telecom company, credit card, BizNet Home Excellent team, Synergy between Indonesia and Japan Mr.Izawa Mr.Duke Dr.Kamaga
  • 15. EXECUTION Focus on school marketing at initial phase. Same way with Facebook. Target Age 15~24 Phase 1
 (Aug/2016) Phase 2
 (Feb/2017) Phase 3
 (Sep/2017) Target City Bandung Jakarta Other Cities
 (Expand city by city) Initial Target
 (4 month) Target School 9 University 13 University Target School Students 149,749 316,217 See Business Plan Target users 70,000 143,000 Distributors 500 1000 Target Paid User 48,000 99,000 ARPPU 20,000Rp. 20,000Rp. Potential Market Mobile FB User Age15-24 1,900,000 7,500,000 20,000,000 Number of University 41 49 4,332 Number of Univ. Students 236,662 703,466 4,000,000 30% 20% 23% 20%
  • 16. EXECUTION Target List: Make a heavy effort to catch 16% of user in major university at launch. Bandung PIC Students Universitas Pendidikan Indonesia DONE 33,128 Universitas Islam Bandung 10,357 Universitas Pasundan DONE 21,027 Universitas Telkom DONE 20,188 Institut Teknologi Bandung DONE 18,567 Universitas Islam Negeri Sunan Gunung Jati 14,179 Universitas Komputer Indonesia DONE 11,186 Universitas Katolik Parahyangan DONE 10,932 Universitas Kristen Maranatha DONE 10,225 TTL students top 9 univ. 149,749 TTL students in Bandung 236,662 Jakarta Students Universitas Indonesia 38,722 Universitas Terbuka 57,294 Universitas Negeri Jakarta 31,936 Universitas Pembangunan Nasional Veteran Jakarta 27,486 Universitas Ibnu Chaldun 23,456 Universitas Islam Jakarta 22,384 Universitas Jakarta 20,672 Universitas Katolik Indonesia Atma Jaya 17,884 Universitas Krisnadwipayana 15,075 Universitas Kristen Krida Wacana 13,811 Universitas Muhammadiyah Jakarta 13,044 Universitas Nasional 13,024 Universitas Pancasila 10,761 Universitas Prof Dr Moestopo (Beragama) 10,668 TTL students top 13 univ. 316,217 TTL students in Jakarta 703,466
  • 17. EXECUTION GAME TITLES more than 60 titles is ready to launch AAA AA A Company Major Publisher 5 5 20 Bandai Namco SquareEnix-TAITO Capcom, SEGA Independent Developer 15 15 Over 20 developers Local Game Developer 1 5 Digital Happiness and othres
  • 18. MID RANGE PLAN Deliver contents to 1.4 billion generation of game in emerging countries Age 15-24 Population in 2020 UN. World Population Prospects: The 2012 Revision China: 267 million SE Asia: 162 million India: 353 million M.Asia, M.E.: 217 million Africa: 356 million S. America: 105 million Bazaar Platform is designed for “Scaling out” and “Vertical Expansion” Scaling out - Small investment for Data Center - Small investment for Secure Payment System - Small promotion cost Vertical Expansion - Other contents distribution - Financial service - Ad business - Job Bank - Device business
  • 20. OPPORTUNITY INDONESIA Indonesia : 7% increase Age 15-24 old in next 5 years China : -17% decrease Age 15-24 old in next 5 years Japan: -4% decrease Age 15-24 old in next 5 years Male Female Male Female Male Female
  • 21. PROBLEMS INDONESIA JAPAN INDONESIA 16 32 Average of Installed Apps INDONESIA MALAYSIA PHILIPPINS THAILAND VIETNAM Game Marketsize / GDP
  • 22. PROBLEMS INDONESIA LTE bandwidth will full capacity until 2018 if national military doesn’t return 2.6GHz bandwidth.
  • 23. AD COST COMPARISON Bazaar’s AD platform makes super cost effective promotion in emerging country. Assumptions of user Accumulated User in next 6 month: 2293k Frequency of media Daily Spending time on mobile : 196 minutes* Own Share : 20% Daily Spending time on own service : 39.2 minutes AD frequency : every 10 minutes AD display time : 30 seconds Daily AD display time on own service : 1.96 minutes * Source : Nielsen Daily Viewing time/day 2293k user: 11,235k minutes TV AD cost /person/1minute (Prime Time) * RCTI : Rp.60,000 / person
 TVONE : Rp.110,000/ person Daily Value (Base RCTI prime time AD) 2293k user: Rp.494,371 million = USD 37,500,000/day BAZAAR INVESTMENT 1 MILLION USD/ALL If you want archive same viewing time on TV…