Joining forces with Wikipedia reasons, experiences and impact - Sharing is Ca...Olaf Janssen
In this talk Olaf Janssen explains how and why joining forces with Wikipedia fits in the bigger open data strategies of the Koninklijke Bibliotheek. Starting from a brief historic overview of its Wikipedian-in-Residence project in 2013-14, he not only explains how the KB has been collaborating with Wikipedia and its volunteer community over the last couple of years, but also which positive impacts it has had for the exposure, distribution and reuse of KB's collections.
Sharing is Caring – Brussels Extension: Opening up with Wikimedia took place on 20 June at the Royal Institute for Cultural Heritage in Brussels. This conference introduced the Belgian heritage sector to the possible applications of the various Wikimedia platforms for opening up digital collections. The conference showcased examples from museums, libraries and archives from Belgium and abroad. See
http://sharecare.nu/brussels-x-2017/
Sharing is Caring is a conference platform focused on collaboration and sharing in the cultural heritage sector, bringing together practitioners, researchers, and users of culture. See http://sharecare.nu/
This presentation is also available on Wikimedia Commons:
https://commons.wikimedia.org/wiki/File:Joining_forces_with_Wikipedia_reasons,_experiences_and_impact_-_Sharing_is_Caring_BrusselX_-_20_June_2017.pdf
The document discusses the new digital strategy and website of the Rijksmuseum in Amsterdam. Key points:
1) The Rijksmuseum launched a new website and Rijksstudio initiative on April 13, 2013 to make its collection of 125,000 digitized artworks accessible online.
2) Rijksstudio allows users to zoom in on high resolution images, save, share and get creative with artworks. Over 71,000 Rijksstudios have been created and 110,000 personal sets made so far.
3) The new website was designed like an app, prioritizing large images over text. It has been highly successful, increasing visitors by 100% and time spent on
Presentation by Henk Vanstappen (PACKED) and Lotte Belice Baltussen (Netherlands Institute for Sound and Vision) about the Open Culture Data initiative. Given at the DISH 2013 conference in Rotterdam, 3 December 2013.
- Sound and Vision is the largest audiovisual archive in the Netherlands, containing 800,000 hours of material including 2 million pictures and 20,000 objects.
- It safeguards collections from public broadcasters, organizations, and private individuals, and makes these holdings available to media professionals, educational users, and the general public.
- Through its Open Images project, Sound and Vision makes a small portion (0.014%) of its collection openly available online to encourage reuse, including over 1,800 videos and pictures available under Creative Commons licenses.
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
Preserving Interactive Media - SXSW 2017Johan Oomen
http://schedule.sxsw.com/2017/events/PP96792
Interactive documentaries are at the vanguard of current media technologies. Taking into account every framework imaginable, its makers challenge some of our assumptions about how these technologies can or cannot support bringing a non-fiction storyline to a audience. In over a decade of IDFA DocLab’s existence, web technologies have changed dramatically and many producers experience how complicated it can be to keep their creations accessible and ‘experienceable’.
In this panel, chair Johan Oomen from Sound and Vision, will outline the challenges to creating dynamic web archives. We will then take a deeper look at particular cases. NFB collaborated with Google on the re-making of Bear 71 - porting it from a Flash-based to a WebVR online experience. Megan Lindsay will present this collaboration on re-representing a modern classic. After the presentations, there will be room for questions.
Europeana Creative - What is this Europeana thing?Europeana
Europeana is a website and API that provides access to over 26 million digital objects from museums, libraries, archives and collections across Europe. It is operated by the Europeana Foundation along with contributions from cultural heritage organizations. The documents discusses Europeana projects like Europeana Creative that enable reuse of content. It aims to aggregate cultural works, facilitate the cultural heritage sector, and distribute content to users. Initiatives to better engage users include virtual exhibitions, professional sites, and crowdsourcing campaigns. The presentation encourages partnerships and an open lab network to further these engagement goals.
Joining forces with Wikipedia reasons, experiences and impact - Sharing is Ca...Olaf Janssen
In this talk Olaf Janssen explains how and why joining forces with Wikipedia fits in the bigger open data strategies of the Koninklijke Bibliotheek. Starting from a brief historic overview of its Wikipedian-in-Residence project in 2013-14, he not only explains how the KB has been collaborating with Wikipedia and its volunteer community over the last couple of years, but also which positive impacts it has had for the exposure, distribution and reuse of KB's collections.
Sharing is Caring – Brussels Extension: Opening up with Wikimedia took place on 20 June at the Royal Institute for Cultural Heritage in Brussels. This conference introduced the Belgian heritage sector to the possible applications of the various Wikimedia platforms for opening up digital collections. The conference showcased examples from museums, libraries and archives from Belgium and abroad. See
http://sharecare.nu/brussels-x-2017/
Sharing is Caring is a conference platform focused on collaboration and sharing in the cultural heritage sector, bringing together practitioners, researchers, and users of culture. See http://sharecare.nu/
This presentation is also available on Wikimedia Commons:
https://commons.wikimedia.org/wiki/File:Joining_forces_with_Wikipedia_reasons,_experiences_and_impact_-_Sharing_is_Caring_BrusselX_-_20_June_2017.pdf
The document discusses the new digital strategy and website of the Rijksmuseum in Amsterdam. Key points:
1) The Rijksmuseum launched a new website and Rijksstudio initiative on April 13, 2013 to make its collection of 125,000 digitized artworks accessible online.
2) Rijksstudio allows users to zoom in on high resolution images, save, share and get creative with artworks. Over 71,000 Rijksstudios have been created and 110,000 personal sets made so far.
3) The new website was designed like an app, prioritizing large images over text. It has been highly successful, increasing visitors by 100% and time spent on
Presentation by Henk Vanstappen (PACKED) and Lotte Belice Baltussen (Netherlands Institute for Sound and Vision) about the Open Culture Data initiative. Given at the DISH 2013 conference in Rotterdam, 3 December 2013.
- Sound and Vision is the largest audiovisual archive in the Netherlands, containing 800,000 hours of material including 2 million pictures and 20,000 objects.
- It safeguards collections from public broadcasters, organizations, and private individuals, and makes these holdings available to media professionals, educational users, and the general public.
- Through its Open Images project, Sound and Vision makes a small portion (0.014%) of its collection openly available online to encourage reuse, including over 1,800 videos and pictures available under Creative Commons licenses.
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
Preserving Interactive Media - SXSW 2017Johan Oomen
http://schedule.sxsw.com/2017/events/PP96792
Interactive documentaries are at the vanguard of current media technologies. Taking into account every framework imaginable, its makers challenge some of our assumptions about how these technologies can or cannot support bringing a non-fiction storyline to a audience. In over a decade of IDFA DocLab’s existence, web technologies have changed dramatically and many producers experience how complicated it can be to keep their creations accessible and ‘experienceable’.
In this panel, chair Johan Oomen from Sound and Vision, will outline the challenges to creating dynamic web archives. We will then take a deeper look at particular cases. NFB collaborated with Google on the re-making of Bear 71 - porting it from a Flash-based to a WebVR online experience. Megan Lindsay will present this collaboration on re-representing a modern classic. After the presentations, there will be room for questions.
Europeana Creative - What is this Europeana thing?Europeana
Europeana is a website and API that provides access to over 26 million digital objects from museums, libraries, archives and collections across Europe. It is operated by the Europeana Foundation along with contributions from cultural heritage organizations. The documents discusses Europeana projects like Europeana Creative that enable reuse of content. It aims to aggregate cultural works, facilitate the cultural heritage sector, and distribute content to users. Initiatives to better engage users include virtual exhibitions, professional sites, and crowdsourcing campaigns. The presentation encourages partnerships and an open lab network to further these engagement goals.
Europeana Network Association AGM 2016 - 8 November - Speaker: Markus KrötzschEuropeana
Wikidata is Wikipedia's sister database project, which is a large multilingual knowledge base that anyone can edit. It contains over 24 million data entities and 150,000 contributors. Data is stored per entity as property-value assignments, and can have annotations and references. Wikidata serves as a cultural heritage information hub, containing data on over 700,000 entities with heritage status. It has strong connections to Wikipedias, cultural heritage databases, and external data sources. New users are encouraged to connect their data to Wikidata by joining ongoing integration projects, donating data, and finding ways to exploit Wikidata content and infrastructure.
At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
Europeana Cloud as part of the Europeana EcosystemEuropeana
Europeana Cloud is a 3-year project that aims to create a cloud-based infrastructure for storing and sharing cultural heritage data and content from over 2,200 content providers. It seeks to offer economies of scale and access to knowledge and solutions around sustainability, licensing, and governance. The meeting aims to help participants understand the full project, form a cohesive unit with a common purpose, and start deciding how to build Europeana Cloud to fulfill its objectives of making cultural heritage openly accessible in a digital way.
20170620 sam donvil_sharing_is_caring_bxl_masterSamuel Donvil
Introductory presentation for 'Sharing is Caring - Brussels Extension: Opening up with Wikimedia Belgium' conference organised by PACKED vzw and Wikimedia Belgium on 20/06/2017 at KIK IRPA. Additionnaly: slides panel conversation and conclusion of conference.
Features content from Merete Sanderhoff 2007 presentation: How starting small can change the world for Sharedcarex Hamburg conference.
Fashion for the commons - Sandra Fauconnier (Wikimedia NL) & Dieter Suls (MoMu)PACKED vzw
The document discusses edit-a-thon events organized by Europeana Fashion to improve fashion-related Wikipedia articles. It provides details about a successful edit-a-thon hosted by the ModeMuseum (MoMu) in Belgium, including contributions of over 25 participants who edited 15 articles. MoMu also donated 33 images to Wikimedia Commons to catalyze contributions. Lessons learned highlight the importance of collaboration between cultural heritage institutions and Wikimedia chapters to engage volunteers and expose collections. Future areas of collaboration could include pattern-making articles on Wikidata and donating more contemporary, openly licensed content.
This document provides a business plan for Europeana in 2016. It outlines 4 main goals: 1) Create value for partners by improving the customer experience and focusing on networking, 2) Improve data quality by transforming how cultural heritage is made available and reaching higher quality standards, 3) Open the data by developing community services and championing interoperability, and 4) Strengthen the organization through long-term funding and organizational transformation. Objectives are defined for each goal around areas like ensuring a better user experience, large partnerships, changing how data is ingested, and achieving sustainability. The plan explores focusing on specific cultural domains like art, music, fashion and newspapers in 2016.
Europeana is a digital platform that provides access to over 30 million digitized items from European cultural heritage institutions. It aims to make cultural works openly accessible online. Content is aggregated from over 2,300 institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available for anyone to reuse under a CC0 public domain waiver.
Europeana is a digital platform that provides access to over 27 million digitized items from European cultural heritage institutions like museums, libraries, and archives. It aims to make cultural works openly accessible online. Content is aggregated from over 2,200 contributing institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available under a CC0 public domain waiver, allowing open reuse.
Culture Untapped: inspirational content & fresh ideas for your gamesMilena Popova
Games are often brain- and resource-intensive projects. Why not save precious time and exploit untapped, powerful sources of inspiration and material? Discover Europeana, a digital platform for culture giving access to over 43 million records of great thematic and media variety, coming from 3300 heritage organizations and available in 31 languages.
This presentation shows how this huge database can help game creation process with fresh ideas and “building blocks” of diverse and high-quality digital content. Game developers will look at inspiring content picks, learn more about technical tools and services to access and use the digital material and see some real-life examples of creative re-use of cultural content in educational and tourism games.
This document discusses the changing concept of museums over time from antiquity to the present. It focuses on how museums are grappling with opening up their digital collections in the modern era. Key points discussed include:
- The role and audiences of museums have changed from antiquity to the present, shifting from research to prestige and national identity.
- In the contemporary era, demands are changing with new consumption patterns and the internet, requiring museums to share content more openly online.
- Major barriers to openness include fear of change, financial concerns, and legal issues around copyright and orphan works.
- The document proposes thinking big but starting small by sharing content on platforms like Wikimedia to gain visibility, reuse
The document discusses the challenge of curating large amounts of digital content from Galleries, Libraries, Archives and Museums (GLAM) institutions to make it more useful and meaningful for various audiences. It provides examples of how Europeana has curated content for digital humanists studying newspapers, teachers exploring World War I sources, citizens on Wikipedia, art lovers on Wikidata and Wikipedia, and art professionals viewing high-resolution altarpieces. The key takeaways are to be open, generous, humble, aware of users, and repackage large datasets into smaller, contextualized and segmented datasets for specific user groups.
Sound Connections pilot @ Europeana Creative Culture Jam 2015, VIennaLizzy Komen
Lizzy Komen from the Netherlands Institute for Sound and Vision presented the "Sound Connections" social networks pilot. The pilot allows communities to explore and enrich sound collections from several cultural institutions through a social networking platform. Partners in the pilot include the British Library, Historypin, Ontotext, and the Netherlands Institute for Sound and Vision. The pilot connects thousands of audio tracks from each institution. Users can tag and comment on sounds, and cultural institutions receive notifications about user contributions. Historypin has extended the platform by allowing other institutions to host collections and by increasing scale through projects on the First World War Centenary Hub.
Europeana is a digital platform that provides access to over 31.5 million digitized items from European cultural heritage institutions. It aims to make cultural works openly accessible online. Content is aggregated from over 2,300 institutions and includes books, photographs, paintings, newspapers, and more. Europeana's goal is to engage people with cultural heritage through its website and by facilitating reuse of its data through APIs and hackathons.
Europeana has established itself as a trusted source of digitized European cultural heritage content by aggregating material from over 1500 memory institutions. This strategic plan outlines Europeana's goal to further expand and improve its collection by increasing the diversity of content, extending its network of content providers and aggregators, and enhancing the quality of metadata over the next five years.
Europeana Network Association Members Council Meeting 2019, The Hague by Emil...Europeana
This document provides an action plan for the Europeana Communicators group for the first quarter of 2019. It outlines several activities and ways for members to get involved, including: contributing to a community calendar, participating in Europeana Women's Season on International Women's Day, adding themselves to an interactive map of members, creating "how-to" videos on communication tools, using recommended hashtags on social media, participating in "solve-it" sessions on communications issues, and monitoring the success of outreach efforts through surveys and engagement metrics. The overall aims of the group are to promote digital cultural heritage and support each other's professional development in communications.
1) Museums provide access to collections to generate value in the form of memory, joy and awe. Only a small percentage of collections can be accessed physically due to space and time limitations.
2) Value is a social and cultural concept that is shaped by networks and conventions and can change over time. It includes economic, moral, aesthetic, and other forms of cultural value. Information is key to valuation processes.
3) Wikipedia provides highly accessible, sustainable access to knowledge and serves as a living archive with a common mission with museums of providing access to all human knowledge. Collections on Wikipedia can reach new audiences and be repositioned in new contexts.
Data Science Hub & the Data Science Community - Philippe Van Impesparktc
The Data Science Community is a non-profit organization started in March 2014 to educate and empower professionals to apply data science to address societal challenges. They organize various events like bootcamps, hackathons and a data innovation summit. They have over 2300 meetup members and 4600 twitter followers. Their mission is to inspire scholars and professionals to use data science for humanity's grand challenges.
Europeana Network Association AGM 2016 - 8 November - Speaker: Markus KrötzschEuropeana
Wikidata is Wikipedia's sister database project, which is a large multilingual knowledge base that anyone can edit. It contains over 24 million data entities and 150,000 contributors. Data is stored per entity as property-value assignments, and can have annotations and references. Wikidata serves as a cultural heritage information hub, containing data on over 700,000 entities with heritage status. It has strong connections to Wikipedias, cultural heritage databases, and external data sources. New users are encouraged to connect their data to Wikidata by joining ongoing integration projects, donating data, and finding ways to exploit Wikidata content and infrastructure.
At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
Europeana Cloud as part of the Europeana EcosystemEuropeana
Europeana Cloud is a 3-year project that aims to create a cloud-based infrastructure for storing and sharing cultural heritage data and content from over 2,200 content providers. It seeks to offer economies of scale and access to knowledge and solutions around sustainability, licensing, and governance. The meeting aims to help participants understand the full project, form a cohesive unit with a common purpose, and start deciding how to build Europeana Cloud to fulfill its objectives of making cultural heritage openly accessible in a digital way.
20170620 sam donvil_sharing_is_caring_bxl_masterSamuel Donvil
Introductory presentation for 'Sharing is Caring - Brussels Extension: Opening up with Wikimedia Belgium' conference organised by PACKED vzw and Wikimedia Belgium on 20/06/2017 at KIK IRPA. Additionnaly: slides panel conversation and conclusion of conference.
Features content from Merete Sanderhoff 2007 presentation: How starting small can change the world for Sharedcarex Hamburg conference.
Fashion for the commons - Sandra Fauconnier (Wikimedia NL) & Dieter Suls (MoMu)PACKED vzw
The document discusses edit-a-thon events organized by Europeana Fashion to improve fashion-related Wikipedia articles. It provides details about a successful edit-a-thon hosted by the ModeMuseum (MoMu) in Belgium, including contributions of over 25 participants who edited 15 articles. MoMu also donated 33 images to Wikimedia Commons to catalyze contributions. Lessons learned highlight the importance of collaboration between cultural heritage institutions and Wikimedia chapters to engage volunteers and expose collections. Future areas of collaboration could include pattern-making articles on Wikidata and donating more contemporary, openly licensed content.
This document provides a business plan for Europeana in 2016. It outlines 4 main goals: 1) Create value for partners by improving the customer experience and focusing on networking, 2) Improve data quality by transforming how cultural heritage is made available and reaching higher quality standards, 3) Open the data by developing community services and championing interoperability, and 4) Strengthen the organization through long-term funding and organizational transformation. Objectives are defined for each goal around areas like ensuring a better user experience, large partnerships, changing how data is ingested, and achieving sustainability. The plan explores focusing on specific cultural domains like art, music, fashion and newspapers in 2016.
Europeana is a digital platform that provides access to over 30 million digitized items from European cultural heritage institutions. It aims to make cultural works openly accessible online. Content is aggregated from over 2,300 institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available for anyone to reuse under a CC0 public domain waiver.
Europeana is a digital platform that provides access to over 27 million digitized items from European cultural heritage institutions like museums, libraries, and archives. It aims to make cultural works openly accessible online. Content is aggregated from over 2,200 contributing institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available under a CC0 public domain waiver, allowing open reuse.
Culture Untapped: inspirational content & fresh ideas for your gamesMilena Popova
Games are often brain- and resource-intensive projects. Why not save precious time and exploit untapped, powerful sources of inspiration and material? Discover Europeana, a digital platform for culture giving access to over 43 million records of great thematic and media variety, coming from 3300 heritage organizations and available in 31 languages.
This presentation shows how this huge database can help game creation process with fresh ideas and “building blocks” of diverse and high-quality digital content. Game developers will look at inspiring content picks, learn more about technical tools and services to access and use the digital material and see some real-life examples of creative re-use of cultural content in educational and tourism games.
This document discusses the changing concept of museums over time from antiquity to the present. It focuses on how museums are grappling with opening up their digital collections in the modern era. Key points discussed include:
- The role and audiences of museums have changed from antiquity to the present, shifting from research to prestige and national identity.
- In the contemporary era, demands are changing with new consumption patterns and the internet, requiring museums to share content more openly online.
- Major barriers to openness include fear of change, financial concerns, and legal issues around copyright and orphan works.
- The document proposes thinking big but starting small by sharing content on platforms like Wikimedia to gain visibility, reuse
The document discusses the challenge of curating large amounts of digital content from Galleries, Libraries, Archives and Museums (GLAM) institutions to make it more useful and meaningful for various audiences. It provides examples of how Europeana has curated content for digital humanists studying newspapers, teachers exploring World War I sources, citizens on Wikipedia, art lovers on Wikidata and Wikipedia, and art professionals viewing high-resolution altarpieces. The key takeaways are to be open, generous, humble, aware of users, and repackage large datasets into smaller, contextualized and segmented datasets for specific user groups.
Sound Connections pilot @ Europeana Creative Culture Jam 2015, VIennaLizzy Komen
Lizzy Komen from the Netherlands Institute for Sound and Vision presented the "Sound Connections" social networks pilot. The pilot allows communities to explore and enrich sound collections from several cultural institutions through a social networking platform. Partners in the pilot include the British Library, Historypin, Ontotext, and the Netherlands Institute for Sound and Vision. The pilot connects thousands of audio tracks from each institution. Users can tag and comment on sounds, and cultural institutions receive notifications about user contributions. Historypin has extended the platform by allowing other institutions to host collections and by increasing scale through projects on the First World War Centenary Hub.
Europeana is a digital platform that provides access to over 31.5 million digitized items from European cultural heritage institutions. It aims to make cultural works openly accessible online. Content is aggregated from over 2,300 institutions and includes books, photographs, paintings, newspapers, and more. Europeana's goal is to engage people with cultural heritage through its website and by facilitating reuse of its data through APIs and hackathons.
Europeana has established itself as a trusted source of digitized European cultural heritage content by aggregating material from over 1500 memory institutions. This strategic plan outlines Europeana's goal to further expand and improve its collection by increasing the diversity of content, extending its network of content providers and aggregators, and enhancing the quality of metadata over the next five years.
Europeana Network Association Members Council Meeting 2019, The Hague by Emil...Europeana
This document provides an action plan for the Europeana Communicators group for the first quarter of 2019. It outlines several activities and ways for members to get involved, including: contributing to a community calendar, participating in Europeana Women's Season on International Women's Day, adding themselves to an interactive map of members, creating "how-to" videos on communication tools, using recommended hashtags on social media, participating in "solve-it" sessions on communications issues, and monitoring the success of outreach efforts through surveys and engagement metrics. The overall aims of the group are to promote digital cultural heritage and support each other's professional development in communications.
1) Museums provide access to collections to generate value in the form of memory, joy and awe. Only a small percentage of collections can be accessed physically due to space and time limitations.
2) Value is a social and cultural concept that is shaped by networks and conventions and can change over time. It includes economic, moral, aesthetic, and other forms of cultural value. Information is key to valuation processes.
3) Wikipedia provides highly accessible, sustainable access to knowledge and serves as a living archive with a common mission with museums of providing access to all human knowledge. Collections on Wikipedia can reach new audiences and be repositioned in new contexts.
Data Science Hub & the Data Science Community - Philippe Van Impesparktc
The Data Science Community is a non-profit organization started in March 2014 to educate and empower professionals to apply data science to address societal challenges. They organize various events like bootcamps, hackathons and a data innovation summit. They have over 2300 meetup members and 4600 twitter followers. Their mission is to inspire scholars and professionals to use data science for humanity's grand challenges.
1) A collaborative preservation learning programme was developed in the UK to address the identified preservation needs of research libraries and higher education libraries.
2) Focus groups and surveys with librarians, archivists, and conservators were conducted to determine the key staff development needs, which included practical training, strategic development, and developing an institutional culture of preservation.
3) The programme addressed these needs by providing disaster response training, preservation policy workshops, and training on prioritization, digitization, and damaged collections in various regions across the UK from 2009-2010.
This document contains various advertisements and promotions for JCPenney. It includes information on pricing policies, limited time offers like percentage discounts on select items, and rewards programs for shoes and bras. Specific deals are advertised for items like Disney Collection merchandise, St. John's Bay sweaters, and Levi's jeans. The document also provides details on financing offers for furniture and mattress purchases made with a JCPenney credit card. Coupons for additional percentage discounts on purchases with the credit card are included.
A União Europeia está considerando novas regras para veículos autônomos. As regras propostas exigiriam que os fabricantes de veículos autônomos assumam mais responsabilidade por acidentes e forneçam mais dados sobre o desempenho do veículo para reguladores. Os fabricantes teriam que mostrar que sistemas autônomos são seguros antes de colocá-los à venda.
Jason Gouty is a CCNA certified network engineer with over 20 years of experience in network programming and troubleshooting for AT&T communications. He has expertise in routing protocols, WAN technologies, disaster recovery, and switching protocols. His responsibilities at AT&T include Tier II and III support for network configurations and protocols as well as emergency support for E911 systems. He has a history of managing networks efficiently with few outages and received accolades for his work overseeing E911 services.
Los recursos naturales son elementos y fuerzas de la naturaleza que el hombre puede utilizar y aprovechar. Incluyen recursos renovables como el agua y los bosques, recursos no renovables como el petróleo y los minerales, y recursos continuos como la energía solar y eólica. La contaminación y la pérdida de biodiversidad amenazan estos recursos y el medio ambiente. Los residuos sólidos son una forma de contaminación que requiere una gestión adecuada como el reciclaje para reducir los impactos negativos.
Informatica Cloud 101: Fast Track to Integration with IntuitInformatica Cloud
Data Integration on the Cloud is a not just a trend... it is a proven, secure, efficient way to get you from fragmented to integrated in no time. 92% of IT executives say adoption of Cloud technologies is good value for business. In this session, learn more about Informatica's industry leading Cloud integration solution and how easily you may increase the ROI on your Cloud investments
In this session, you will learn:
* How to use Informatica Cloud to build an end-to-end data integration in less than 5 minutes
* Informatica's Cloud offering for data integration, data replication, data quality and MDM
* How Intuit is leveraging Informatica Cloud for Salesforce integration
* Best practices on Hybrid IT and Cloud adoption
The document discusses what it means to be truly global in practice. It provides examples of how companies can successfully localize their operations to different markets while maintaining a unified global brand and message. The key lessons are to think globally but act locally by putting expertise in local markets, clearly communicating what is global versus local, understanding local cultures and successes, empowering local employees, and localizing products without diluting the core brand. Proper translation and responding quickly to world events are also important to avoid mistakes that could damage a brand's global presence.
Pecha Kucha Erfgoed en Dementie | Dag van de Zorg - Stem van ons geheugenFARO
Op zondag 20 maart 2016 was het Dag van de Zorg in Vlaanderen. Naar aanleiding hiervan organiseerden FARO, Kennispunt Mantelzorg, Expertisecentrum Dementie Vlaanderen en Erfgoedcel Brugge tijdens de opendeurdag van de Howest zorgopleidingen in Brugge een Pecha Kucha over Erfgoed en Dementie.
Pecha Kucha Erfgoed en Dementie | Dag van de Zorg - FotonFARO
Op zondag 20 maart 2016 was het Dag van de Zorg in Vlaanderen. Naar aanleiding hiervan organiseerden FARO, Kennispunt Mantelzorg, Expertisecentrum Dementie Vlaanderen en Erfgoedcel Brugge tijdens de opendeurdag van de Howest zorgopleidingen in Brugge een Pecha Kucha over Erfgoed en Dementie.
Tijdens de studiedag over familievriendelijke musea op 22 maart 2016 in het MAS blikte Hilde Marichal allereerst terug op de voorbije editie van het evenement Krokuskriebels. De studiedag stond verder ook in het teken van toegankelijkheid van musea voor gezinnen én van museumwerking voor gezinnen met de allerkleinste kinderen van 0 tot 4 jaar.
Tijdens de studiedag over familievriendelijke musea op 22 maart 2016 in het MAS blikte Hilde Marichal allereerst terug op de voorbije editie van het evenement Krokuskriebels. De studiedag stond verder ook in het teken van toegankelijkheid van musea voor gezinnen én van museumwerking voor gezinnen met de allerkleinste kinderen van 0 tot 4 jaar.
This document provides an overview of open access in Belgium. It describes several organizations and initiatives promoting open access in the country, including Open Access Belgium, which aims to provide information about open access. It also describes the Confederation of Open Access Repositories (COAR), an international organization with over 90 member institutions worldwide that works to develop a global network of open access repositories. Finally, it discusses some specific open access activities at universities and institutions in Belgium, such as repositories and digital collections at KU Leuven and ULB.
Europe’s cultural heritage: From digitisation to creative re-useLizzy Komen
Presentation at Citex 2014 conference (http://www.bilisim.org.tr/) in Ankara, Turkey on 7 November 2014. Titel: 'Europe’s cultural heritage:
From digitisation to creative re-use'. Presentation includes highlights of the Netherlands Institute for Sound and Vision digitisation project, Europeana, Digital Agenda for Europe and Europeana Creative
Slides of Belgium's 2020 Public Domain Day celebration. Presentations by Creative Commons, Royal Library of Belgium, meemoo, Collections of Ghent, Communia, ODIS, Kadoc, KU Leuven, Passchendaele Museum, Agency of Built Heritage, Europeana, Gent Gemapt, Ghent Center of Digital Humanities and Wikimedia Belgium
Public Domain Day in Belgium celebrated works that entered the public domain in 2023. Several institutions showcased how they uploaded public domain collections in 2022 and 2023, including the Passchendaele Museum which shared experiences from an upload workshop and the Agentschap Onroerend Erfgoed which highlighted architectural drawings. Other showcases were from the KBR on their Public Domain Day uploads and Europeana's findings from five years of their Open GLAM survey on sharing cultural heritage collections. The event advocated for better sharing of cultural heritage in the public domain.
On 21 February 2020, meemoo and the Royal Library of Belgium organised a special study day in Brussels in celebration of Public Domain Day. Sam Donvil (meemoo) introduced the basic principles of the public domain and its significance to heritage institutions. He also gave an overview of authors that fell into the public domain in 2020, some examples of possibilities with public domain works all over the world and illustrated concrete actions taken by meemoo, a.o. concerning the oeuvre of James Ensor. Then, two other speakers from Vlaamse Kunstcollectie and KU Leuven took the floor. Sam Donvil continued with some guidelines for institutions that want to bring collections into the public domain, and a few words on Open Access in Belgium. To conclude, the results of the Wiki Loves Heritage photography competition were announced.
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
CollectiveAccess is an open source collections management software that can be used to manage physical, digital, or intellectual collections. It has been deployed in over 300 institutions worldwide, including archives, museums, and libraries. The software project began in 2003 and the first public release was in 2007 under the name "OpenCollection". Idéesculture is one of the main developers of CollectiveAccess and has translated parts of the documentation into French. The presentation demonstrated CollectiveAccess by reviewing some public institution websites built with the software and accessing a test database to show CollectiveAccess' functionality. Resources for learning more about CollectiveAccess and Idéesculture were provided at the end.
This document discusses open cultural data and bottom-up open heritage initiatives in the Netherlands. It provides an overview of the Open Cultuur Data project, which aims to make more collection data and applications available as open cultural data. The project is working to connect open data enthusiasts in the cultural heritage sector to release datasets and develop new applications. The document outlines the initial experimental phase, defining principles of open cultural data, datasets released by various heritage institutions, and apps developed through hackathons and competitions. It discusses plans to further grow the network and release additional cultural heritage datasets as open data.
The document discusses Europeana, a digital platform that provides access to over 30 million digitized cultural heritage objects from European libraries, museums, archives, and audiovisual collections. It outlines Europeana's history, from early projects linking national libraries online in the 2000s to its current role as one of the European Commission's Digital Service Infrastructures. The document also describes how Europeana supports reuse of cultural content through pilot applications, challenges for entrepreneurs, and an open laboratory network called Europeana Labs. Living labs are discussed as real-life environments where users and producers co-create innovations.
Merete Sanderhoff presents on an experimental Danish project to share open content from museums using a mobile platform. The pilot project uses Twitter APIs and a simple interface/backend to allow museum visitors to access information on artworks through QR codes or URLs on their phones. Comments and related multimedia can then be viewed and shared. Over 150 artworks from several Danish museums have been made openly licensed so far. The goals are to connect collections, encourage user participation and dialogue, and build a sustainable shared platform for mobile museum interpretation. Next steps include expanding open licenses and launching a full report on the pilot by April 2013.
Online Exhibit Tools: Google Cultural Institute vs. Omeka and Other Open Sour...UCD Library
Presentation given by Daniel Montes, Library Assistant in the UCD Library Research Services Unit, at the 2017 CONUL Annual Conference held in Athlone, Ireland on May 31, 2017.
‘Online exhibit tools: Google Cultural Institute vs Omeka and other open sour...CONUL Conference
This document compares the online exhibit tools Google Arts & Culture (GAC) and Omeka. It summarizes their key differences, including that GAC is not open source and invitation only, while Omeka is open source and free to use. It evaluates them against functional requirements like layout customization, multimedia handling, and user interaction features. While GAC exhibits attract casual users, Omeka provides more customization and engagement of other users. The document concludes by recommending libraries embrace interoperable, metadata-driven tools to create sustainable online exhibit models.
Presentation delivered at Museums and Transmedia course hosted by Olot Museums in Catalonia, Spain, 19 November 2015.: https://museustransmedia.wordpress.com/
Discusses recent digital projects at the Royal Pavilion & Museums, in Brighton & Hove, with a particular emphasis on the concepts of play, discovery, and co-production.
The document summarizes digital content creation and educational technologies at the Universitat Politècnica de València (UPV). UPV has implemented various systems over time for learning object production, video distribution, remote learning and MOOCs. These include Polimedia for multimedia content production, iTunesU and YouTube for distribution, Policonecta for blended classrooms, and Opencast for automated lecture recording. Usage data shows growing adoption of these technologies in recent years.
The document discusses how digitization and sharing metadata and content can widen access to information, enrich data, enlarge audiences, and build long-term relationships. It describes how the Nationaal Archief Netherlands joined Wikipedia to share images and statistics, and explores whether digitization truly leads to more openness. Contact information is provided for further information.
The OpenGLAM community: promoting free & open access to digital cultural heritage | Lieke Ploeger, Open Knowledge Foundation at http://books2ebooks.eu/eod2014
MEDEAnet Workshop ‘Multimedia Applications in School Education' on 3-4 April ...MEDEA Awards
This workshop included practical exercises whereby teachers created their own video resources for use in a flipped classroom. Other presentations included inputs from teachers about specific IT related initiatives in the region. These were a project about the use of 3D with autistic children, an experience with an audience respose system and the experiences of a teacher on the use of software for web development.
Participants also learned how to re-use existing video materials in different pedagogical contexts, and explore the various different types of existing video resources which can be used for teaching and learning as well as view samples and best practices, many of which have been finalists or winners in the MEDEA Awards scheme 2008 – 2012.
Tijdens deze workshop leert u wat iBeacons zijn, hoe ze werken en waarvoor u ze kan gebruiken. We bekijken ook de mogelijkheden van augmented reality en leren hoe u audiovisuele content kan gebruiken in de ErfgoedApp. Tot slot leert u hoe u een erfgoedroute of wandeling met POI’s kan maken.
Daarna gaat u zelf aan de slag en creëert u audiovisuele inhoud die u onmiddellijk kan raadplegen en testen via de ErfgoedApp. U leert hoe u een scenario (spel, tour ...) kan maken via het webbased platform van de ErfgoedApp. U gebruikt hiervoor zowel audiovisuele content, augemented reality, gps-punten als iBeacons en leert zo in de praktijk hoe deze technologie werkt en hoe u ze kan gebruiken voor uw erfgoedorganisatie.
Doelgroep: medewerkers van musea, archieven, erfgoedbibliotheken, erfgoedverenigingen, toeristische diensten of erfgoedmedewerkers in een gemeente.
De workshop gaat meestal door bij FARO in Brussel van 10.00 - 15.30 uur soms is er een workshop op locatie.
De workshop is de snelste manier om te starten met de ErfgoedApp. Deze populaire workshop gaat maandelijks door en werd reeds gevolgd door meer dan 400 erfgoedprofessionals en vrijwilligers.
Bekijk de kalender voor de volgende workshops: https://faro.be/kalender/1
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
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Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
3. “De missie van Google is alle informatie ter wereld te
organiseren en universeel toegankelijk en bruikbaar te maken.“
“Het Cultural Institute is een poging belangrijk cultureel materiaal voor
iedereen beschikbaar en toegankelijk te maken en digitaal te bewaren
om toekomstige generaties te onderwijzen en te inspireren.”
4.
5.
6.
7. Google Open Gallery makes the technology behind Google's
cultural projects Art Project, Historic Moments and World
Wonders freely available to everyone to publish and share their
artwork, archives, and other cultural content.
Google Open Gallery provides:
• Very powerful zoom for high resolution images
• Advanced search designed for cultural content on your
site, whether you have 30 or 30,000 items
• Drag and drop online exhibit curation. Tell stories about your
content with text captions, audio or video clips and even Google
Street View imagery
• Hosting for your content. Choose between hosting on
"culturalspot.org" or on your own domain
www.google.com/opengallery is gratis!
8. Supported media
Google Open Gallery accepts a variety of image and video types. Use the table below as a guide to the accepted formats:
Format Requirements
Images •JPEG, non-animated GIF,
PNG, single-image TIFF
•1280+ pixels; no more than 50 MB or
100 megapixels
YouTube Videos •Videos must be uploaded to YouTube
•YouTube supports a range of
formats including MP4, AVI, WMV and
FLV
Documents •Must be submitted as scanned page
images
•Follow same format and resolution as
images