The document argues that gaming programs are beneficial for public libraries. It states that gaming fits within libraries' mission to provide recreational and entertaining materials. Gaming programs attract new patrons, especially male teens, and can help socialize users and get them interested in other library services. The document seeks to dispel myths that games are only for entertainment or passive experiences, noting that many promote problem-solving and physical activity. It shares the author's positive experiences running a gaming program that has become popular in his community and attracted new library users.