Can Gaming Change The World??? McGonigal, J. (2011).  Reality is Broken.
Class Poll 20+ Hours 10-20 Hours 1-10 Hours 0 Hours
Gamer Demographics 500 Million Gamers Worldwide China: 6 mil gamers x 22hrs/wk Europe: 10 mil x 20hrs/wk US: 183 mil gamers x 45hrs/wk
The Real World The Peter Principle  (1969) Lawrence Peter & Raymond Hull “ in a hierarchy every employee tends to rise to his level of incompetence", meaning that  employees  tend to be  promoted  until they reach a position at which they cannot work  competently .” "in time, every post tends to be occupied by an employee who is incompetent to carry out their duties"
The Virtual World Games are created to Focus & Engage Empower & Purpose Community & Accomplishment Task Oriented/Goal Oriented Games are providing REWARDS reality is not.
Who Are Gamers? 69% Heads of Household 97% Youth 40% Women 1 in 4 >50yrs old Ave. Age 35 61% of CEOs, CFOs, Senior Execs take game breaks at work. Cyberspace, Behavior, and Social Networking  (2009)
Common Elements A GOAL :  The Specific Outcome Players Work to Achieve RULES :  Limitations on How Players Achieve the Goal FEEDBACK :  Tells Players How Close They Are to Achieving the GOAL VOLUNTARY PARTICIPATION :  Everyone Accepts the GOAL, RULES, and FEEDBACK
Common Elements A GOAL :  Provides Players with a Sense of Purpose RULES :  Unleash Creativity; Foster Strategic Thinking FEEDBACK :  A Promise that the GOAL is achievable; Provides Motivation VOLUNTARY PARTICIPATION :  Establishes Common Ground; Safety & Pleasure
Bernard Suits “ Playing a game is the voluntary attempt to overcome unnecessary obstacles.”
 
Experience Sampling of  SOFT FUN   1) People Report What they are DOING 2) People Report What they FEEL Results “ Fun” is depressing TV, Chocolate, Window Shopping, Relaxing Less Motivated, Less Confident, Less Engaged
HARD FUN Eustress Positive Stress Greek  eu  = well being + Stress Experience Stimulation and Activation rather than Fear and Pessimism  Fiero Italian word for  Pride Triumph over Adversity
 

Gaming

  • 1.
    Can Gaming ChangeThe World??? McGonigal, J. (2011). Reality is Broken.
  • 2.
    Class Poll 20+Hours 10-20 Hours 1-10 Hours 0 Hours
  • 3.
    Gamer Demographics 500Million Gamers Worldwide China: 6 mil gamers x 22hrs/wk Europe: 10 mil x 20hrs/wk US: 183 mil gamers x 45hrs/wk
  • 4.
    The Real WorldThe Peter Principle (1969) Lawrence Peter & Raymond Hull “ in a hierarchy every employee tends to rise to his level of incompetence", meaning that employees tend to be promoted until they reach a position at which they cannot work competently .” "in time, every post tends to be occupied by an employee who is incompetent to carry out their duties"
  • 5.
    The Virtual WorldGames are created to Focus & Engage Empower & Purpose Community & Accomplishment Task Oriented/Goal Oriented Games are providing REWARDS reality is not.
  • 6.
    Who Are Gamers?69% Heads of Household 97% Youth 40% Women 1 in 4 >50yrs old Ave. Age 35 61% of CEOs, CFOs, Senior Execs take game breaks at work. Cyberspace, Behavior, and Social Networking (2009)
  • 7.
    Common Elements AGOAL : The Specific Outcome Players Work to Achieve RULES : Limitations on How Players Achieve the Goal FEEDBACK : Tells Players How Close They Are to Achieving the GOAL VOLUNTARY PARTICIPATION : Everyone Accepts the GOAL, RULES, and FEEDBACK
  • 8.
    Common Elements AGOAL : Provides Players with a Sense of Purpose RULES : Unleash Creativity; Foster Strategic Thinking FEEDBACK : A Promise that the GOAL is achievable; Provides Motivation VOLUNTARY PARTICIPATION : Establishes Common Ground; Safety & Pleasure
  • 9.
    Bernard Suits “Playing a game is the voluntary attempt to overcome unnecessary obstacles.”
  • 10.
  • 11.
    Experience Sampling of SOFT FUN 1) People Report What they are DOING 2) People Report What they FEEL Results “ Fun” is depressing TV, Chocolate, Window Shopping, Relaxing Less Motivated, Less Confident, Less Engaged
  • 12.
    HARD FUN EustressPositive Stress Greek eu = well being + Stress Experience Stimulation and Activation rather than Fear and Pessimism Fiero Italian word for Pride Triumph over Adversity
  • 13.