There is a lot of brouhaha about game cloning. How can we escape its harmful effect? Is it really that harmful? What is the way forward?
You can find a description here: <b>http://pikplay.com/2012/07/all-this-game-cloning-what-to-do-now</b>
14.
Problem with Originality
• Most that is different is not notable.
• Common becomes familiar.
• Most original ideas have to be copied before they
get popular.
Problem with Complexity
• Steep learning curve for hardcore gamers.
• Gentle sloping curve for casual gamers.Small
variations.
15. One noteworthy property of Games:
A small delta in mechanics can cause a significant
change in game play.
18. Some axioms we agree on.
1. Any practise should result in net benefit to the
developers.
2. Any practise should result in net benefit to the
ecosystem.
3. Any other way the relationship becomes
exploitative.
4. A solution cannot be deemed proper without
taking into account the side effects.
19. Some axioms we agree on.
1. Any practise should result in net benefit to the
developers.
2. Any practise should result in net benefit to the
ecosystem.
3. Any other way the relationship becomes
exploitative.
4. A solution cannot be deemed proper without
taking into account the side effects.
20. Two most talked about solutions.
1. Stronger IP Protection.
2. Naming and shaming the cloners.
21.
Naming and shaming the cloners has a HUGE
side effect.
Biggest enemy of creativity : FEAR
EVERY game borrows from somewhere in
some way.
26. Bibliography
1. Opinion: 'Cloning Created The Casual Game
Business' -by Russell Caroll
Link: http://www.gamasutra.com/php-
bin/news_index.php?story=16426
2. Casual Game Design: Designing Play for the
Gamer in ALL of Us – by Gregory Trefry.
Link: http://tinyurl.com/79d8wyo
3. Challenges for Game Designers – by Brenda
Brathwaite
Link : http://tinyurl.com/74txaue