Black & White Game Design, Hendrik Heuer
Company
based in Guildford, Surrey, UK



was founded to make 

Black & White

!
founded by Peter Molyneux

!
Published by EA Games on
Windows and Feral Interactive on
Mac OS X
Peter Molyneux
English computer game designer
and game programmer

!
Order of the British Empire
Black & White
Genre: Real-time strategy, God
game

!
released on March 25, 2001, after
missing several deadlines.
Black & White
You take the role of a god, ruling
about people and commanding a
Creature. 

!
The game features elements of
strategy and fighting games.

Black & White
The main objective is to destroy
Nemesis

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To do this, you have to obtain
Creed, which is an energy source
to destroy gods

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You also have to train your
Creature and help your village
Philosophy
You can decide whether to be a
good god or a bad god.

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You can either help the people
and stroke your Creature, or you
can punish people and reign
through fear.
Control & Input
Most interaction is done via
mouse

!
Keyboard only plays a minor role
Interface
No interface

!
Only spells who are indicated
visually (cast by mouse gestures)
Control & Input
You can manipulate everything
on the island. 



If you pick a tree, it is your choice
to collect for the people or to
throw it at them.
Your village
Devil and angel 

- they provide guidance, but they are biased in terms of moral
Space of the game
continuous 3D game. 

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game consists of four islands,
which themselves are not limited
(but surrounded by the sea).
Skill vs. chance
Mostly skill

!
Choosing the right spells, taking
care of village inhabitants,
training Creature
Choosing a Creature
Richard Evans (who also did the
Sims 3)

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Game Developer Choice Award
for Programming Excellence

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merged different AI techniques
like perceptron training and
decision tree learning
Artificial Intelligence
A quest
Training your Creature
Main interaction with your
Creature: You punish or reward
(by smacking or stroking).

!
You give the feedback yourself 

!
Positive feedback reinforces the
behavior, negative feedback
keeps them from doing it again.
Interaction
Fighting
The Creatures can fight Creatures
of other gods.
Creature fighting
Multiplayer
LAN and WLAN

!
multilateral competition

!
main goal is tower-defense and
defeating all opponents

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a lot of village building and town-
conquering in the beginning
Gameplay
Reception
Really good reviews

GameSpot 9.3/10

IGN 9.7/10

90% average on Metacritic

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But also: The most overrated
game of all time (GameSpy)

Critique
I love the philosophical
dimension of the setting

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Artificial intelligence?!

!
Good gameplay balance due to
the strategic and fighting
elements
The sequels
Questions? Game Design, Hendrik Heuer

Game Design - Black and White