We know that learning is a process, beyond the knowledge itself. A book by itself isn’t much learning, but discussing it, applying it, arguing with it, and writing your own definitely is. In other words, ‘playing with it.’
In this slidedeck, we will gather some definitions and examples of playful learning and then we’ll ask some challenging questions of them, and how we can start thinking about corporate eLearning from the position of ‘play.’ Be prepared to discuss eLearning projects you've seen, and ideas you have to share on learning by playing.
Key takeaways:
-How gamified eLearning appeals to broader learner types.
-The relationship between playful learning and fostering creativity.
-Questions to ask yourself when designing eLearning to make it more playful.
-What techniques you can apply to make eLearning more playful.
Find out how to bring gamification into your corporate elearning programme - join our free webinar here.
About The Presenter:
Richard Durham, is a Senior Instructional Designed based out of Kineo Pacific's Auckland office. Richard spent 10 years teaching in schools across the United States, and eventually translated his skills into an instructional design role, and found himself moving from New York state to New Zealand in 2013. Richard enjoys instructional around driving behaviours, and combining play theory with learning. His passion has always been in games design, which he brings to his instructional techniques. Read more about Richard's passion for games in his recent blog post, What's Killing Your Gamification and How to Heal it.
Want to know more? Visit www.kineo.com
proses menemukan cara mengkomunikasikan seseorang, sebuah jabatan, sebuah peran melalui Personal branding
design dan perencanaan untuk mengembangkan seseorang menjadi makna branding memerlukan kecermatan untuk memulai dan menentukan penampilan dan sajian yang tepat
The document describes the vision, motto, and learning approach of Hingaia Peninsula School. The school aims to create "inspired learners collaboratively creating sustainable futures" through an approach called "Tikaranga" which emphasizes weaving together knowledge on the right path. Learning is organized into studios designed for collaboration, with an emphasis on personalized, creative, collaborative, and agile learning influenced by thinkers like Sir Ken Robinson, Ewan Macintosh, and Prof Stephen Heppell. Physical and digital learning spaces are customized to support different styles, along with furniture that encourages flexibility and movement.
This document discusses gamifying education courses. It begins by asking the reader to join a Kahoot game with a provided pin. It then defines gamification as applying game mechanics to non-game activities. Common elements of games like rules, turns, obstacles and win states are discussed. Potential ways to gamify education are presented, such as through badges, leaderboards, and narrative elements. Motivations for gamification in education are explored, including increased engagement and facilitating intrinsic motivation. The document concludes by outlining the Sheldon model for gamifying courses and providing specific gamification tools and ideas.
The document outlines an initiative to provide students from years 3-8 with Asus eee devices that can be used at school and taken home. The devices will run Linux and provide access to educational resources through the school's wireless network. The reasons given for the initiative are that it provides equity, allows students to learn keyboarding skills, and offers a durable and affordable device. Teachers will provide instruction to students on using specific features of the devices like Google Docs, Gmail, and educational websites. Safety measures that are discussed include the use of virus-free Linux, internet filtering, a teacher dashboard, secure wireless networks, and cyber safety agreements.
- The school held a community consultation to discuss its strategic direction and gather feedback
- Progress updates were provided on enrolments, assessment, IT infrastructure, and other areas
- Attendees provided input on desired learning spaces, teacher qualities, values, and strategic planning
- Feedback stations were set up for questions and ideas on extracurricular activities, learning environments, and other topics
We know that learning is a process, beyond the knowledge itself. A book by itself isn’t much learning, but discussing it, applying it, arguing with it, and writing your own definitely is. In other words, ‘playing with it.’
In this slidedeck, we will gather some definitions and examples of playful learning and then we’ll ask some challenging questions of them, and how we can start thinking about corporate eLearning from the position of ‘play.’ Be prepared to discuss eLearning projects you've seen, and ideas you have to share on learning by playing.
Key takeaways:
-How gamified eLearning appeals to broader learner types.
-The relationship between playful learning and fostering creativity.
-Questions to ask yourself when designing eLearning to make it more playful.
-What techniques you can apply to make eLearning more playful.
Find out how to bring gamification into your corporate elearning programme - join our free webinar here.
About The Presenter:
Richard Durham, is a Senior Instructional Designed based out of Kineo Pacific's Auckland office. Richard spent 10 years teaching in schools across the United States, and eventually translated his skills into an instructional design role, and found himself moving from New York state to New Zealand in 2013. Richard enjoys instructional around driving behaviours, and combining play theory with learning. His passion has always been in games design, which he brings to his instructional techniques. Read more about Richard's passion for games in his recent blog post, What's Killing Your Gamification and How to Heal it.
Want to know more? Visit www.kineo.com
proses menemukan cara mengkomunikasikan seseorang, sebuah jabatan, sebuah peran melalui Personal branding
design dan perencanaan untuk mengembangkan seseorang menjadi makna branding memerlukan kecermatan untuk memulai dan menentukan penampilan dan sajian yang tepat
The document describes the vision, motto, and learning approach of Hingaia Peninsula School. The school aims to create "inspired learners collaboratively creating sustainable futures" through an approach called "Tikaranga" which emphasizes weaving together knowledge on the right path. Learning is organized into studios designed for collaboration, with an emphasis on personalized, creative, collaborative, and agile learning influenced by thinkers like Sir Ken Robinson, Ewan Macintosh, and Prof Stephen Heppell. Physical and digital learning spaces are customized to support different styles, along with furniture that encourages flexibility and movement.
This document discusses gamifying education courses. It begins by asking the reader to join a Kahoot game with a provided pin. It then defines gamification as applying game mechanics to non-game activities. Common elements of games like rules, turns, obstacles and win states are discussed. Potential ways to gamify education are presented, such as through badges, leaderboards, and narrative elements. Motivations for gamification in education are explored, including increased engagement and facilitating intrinsic motivation. The document concludes by outlining the Sheldon model for gamifying courses and providing specific gamification tools and ideas.
The document outlines an initiative to provide students from years 3-8 with Asus eee devices that can be used at school and taken home. The devices will run Linux and provide access to educational resources through the school's wireless network. The reasons given for the initiative are that it provides equity, allows students to learn keyboarding skills, and offers a durable and affordable device. Teachers will provide instruction to students on using specific features of the devices like Google Docs, Gmail, and educational websites. Safety measures that are discussed include the use of virus-free Linux, internet filtering, a teacher dashboard, secure wireless networks, and cyber safety agreements.
- The school held a community consultation to discuss its strategic direction and gather feedback
- Progress updates were provided on enrolments, assessment, IT infrastructure, and other areas
- Attendees provided input on desired learning spaces, teacher qualities, values, and strategic planning
- Feedback stations were set up for questions and ideas on extracurricular activities, learning environments, and other topics
Having the courage of your convictions, Professor Tim Brighouse, London, 6th ...Wholeeducation
Professor Tim Brighouse closed the day and, drawing on insights and experience, reflected on current opportunities and how we can have the courage to respond in the interests of the young people in our care. The session concluded with a discussion to summarise a way forward.
The slideshow from our Café Cornerstone on Friday September 3rd. The slides were updated after the event to reflect the discussion points generated by those who were able to attend. They first unpacked the questions in small groups before having a whole group discussion.
Teaching requires advanced education and training, making it a profession. To be an effective teacher, one must have a passion for learning and helping others, strong communication skills, patience, and the ability to multitask and work as part of a team. Teachers must possess leadership skills, respectfulness, creativity, emotional intelligence, and commitment. While teaching allows one to make a difference and lifelong friendships, it also requires more time than expected and can be stressful given responsibilities and relatively low pay compared to other fields.
This document provides an overview of a presentation about how the skills developed through BTC 4 (Building the Curriculum 4) support the principles of Curriculum for Excellence. The presentation aims to give insights into the link between BTC 4 and CfE, provide examples of ideas and supports that have been developed, and allow for sharing and discussion. It outlines the seven principles of CfE and how BTC 4 relates to them, with a focus on challenge and enjoyment, breadth, progression, personalization and choice, and relevance. Examples of skills targeted by both CfE and BTC 4 like literacy, numeracy, health and wellbeing are also mentioned.
This document discusses learning across transitions and developing resilience. It notes that for an individual or school to be sustainable, they must be self-aware and take responsibility for their own purpose, learning, and performance. It then discusses developing a shared language for learning across the community from leaders to teachers to students. It outlines different studies on measuring students' learning power and how interventions can help underachieving students develop skills like changing and learning, critical curiosity, and resilience. Overall it advocates for authentic enquiry-based learning to generate rich knowledge and deep learning.
Sinau is a Javanese word, means Learning. The chinese character "欣“ (xin) has the meaning of "happy; joyful", while the "翱" (ao) means "take wing". It means passionate learner who take a wing in his / her professional development.
SinauOnline is based on constructive learning approach which will put learner in the focus of the learning process. On the core of its approach is to encourage people to learn through sharing (speak coordinated blogging), and jointly create an open learning materials, which than be provided and packaged for everybody interested in.
Michael Fullan argues that teaching like a professional means continuously improving one's practice, often collaborating with other teachers. He says professionals rely on decisional capital from experience and reflection, as well as social capital from collaboration, trust, and shared responsibility. Teachers can develop these capacities through professional learning communities, school networks, collective responsibility across subjects, and peer review. The goal is for teachers to invest in improving themselves and serving students by starting with self-reflection, mindfulness, and keeping student needs front and center.
This document provides an overview of active learning and teaching methods. It contains two main sections. Section 1 discusses how to effectively use the resource, including considering teacher and pupil motivation, classroom dynamics, preparedness, and the teacher's changing role from transmitter to facilitator. Section 2 contains the toolkit of over 40 specific active learning strategies like back-to-back, CAF, card ranking, and more. Each strategy outlines its purpose and how to implement it in the classroom.
Collaborative learning involves groups of students working together to solve problems or complete tasks. It develops higher-level thinking skills and communication skills. Collaborative learning requires positive interdependence where each student is accountable for their share. Effective strategies include establishing group goals and norms, building trust, and allowing groups to reduce anxiety. While it can increase retention and skills, disadvantages include some students taking over or not participating equally. Overall, collaborative learning respects each member's contribution and highlights their abilities.
"Earthsoft Foundation of Guidance (EFG) is working as an NGO/NPO for students - Education & Career
guidance and for Professionals for soft skills enhancements. We are working speading , sharing
knowledge; experience globally.It has uploaded important presentations at http://myefg.in/downloads.aspx.
Also visit www.slideshare.net and search using key word - earthsoft
Read http://tl.gd/jm1gh5 and view picture http://twitpic.com/cept60
http://www.slideshare.net/rrakhecha/efg-activities-of-one-year27-mar2013
Be mentor using your education, knowledge & experience to contribute for a social cause & do conduct
free training/ workshop seeking help of existing platforms
Kindly spread to your friends.Thank you!
- Earthsoft Foundation of Guidance
Let us make earth little softer..
"
Seven habits of highly successful teachersAbaida Mahmood
This document outlines habits of highly successful teachers. It begins by describing how teachers lead, train, teach, inspire, motivate, and touch lives. It then discusses the concept of habit and the overlapping of knowledge, skill, and attitude in forming habits. The document outlines seven effective habits of teachers: be proactive, begin with the end in mind, put first things first, think win-win, seek first to understand then to be understood, synergize, and sharpen the saw. It emphasizes finding your voice and inspiring others. The document concludes by noting the power teachers have to impact students and calls for working together towards a better future.
Improving learning best practices for teaching presentacion octubre 5 -2009altamiraedu
This document summarizes best practices for teaching based on a workshop on improving learning. It discusses defining good teaching as creating circumstances that lead to significant learning for students. It also discusses factors that influence student achievement, such as curriculum, goals, instructional strategies, and classroom management. The document provides examples of instructional design questions, thinking models like Bloom's Taxonomy, and strategies for addressing different learning styles through visual, auditory, and kinesthetic approaches.
Full day session, K-7, on differentiation in Language Arts. Focus on engaging ALL students in meaningful, purposeful reading, writing, speaking and listening, in such a way as to support their learning and their joy in learning.
This document summarizes a presentation about inspiring teaching and learning. It discusses the challenges facing education and how "teaching to the test" has underprepared students. It advocates taking a learning orientation over a performance orientation. It introduces the concept of "learning power" or "learning to learn" and discusses building learning habits like questioning knowledge, problem-solving, and self-evaluation. Case studies show how focusing on these skills rather than just content knowledge can improve exam results and better prepare students for further education and life.
The Alhambra US Chamber is a nonprofit organization based in the US that promotes educational, cultural, and commercial exchange between the US and Muslim-majority nations. It engages in consulting, training, and partnerships to support this vision. The organization heads all global educational endeavors and focuses on innovative instruction to promote student and teacher success.
The document outlines a facilitation model for an eLearning cluster of Whakatu Schools. It uses a "Trident Approach" with three pillars: collaborative, mentor, and learning. Teachers will work collaboratively in groups to build projects, share learning, and support each other. They can receive guidance from principals as mentors. Teachers are also expected to be lead learners and continuously grow in their own learning through facilitated conversations. The goal is to build a strong network of educational leaders to lead projects, build teacher capacity, and advance the cluster beyond 2011.
This presentation discusses strategies for helping students believe they can learn. It emphasizes teaching the whole child using TEACH principles like engaging students in meaningful learning. Presenters believe in assessing students often and supporting them to become independent thinkers. The agenda includes reflecting on best and challenging classroom days, how to get good through diligence and creativity, and reinforcing student effort. Strategies presented are getting to know students, building background, and using the poem "Believe I Can Learn" to convey a message of caring. Resources for further information on reinforcement strategies are also provided.
Designing a Creativity Friendly Learning EnvironmentEduSkills OECD
This presentation was given by Anne Fennell at the international conference “Fostering creativity in children and young people through education and culture” in Durham, United Kingdom on 4-5 September 2017.
Having the courage of your convictions, Professor Tim Brighouse, London, 6th ...Wholeeducation
Professor Tim Brighouse closed the day and, drawing on insights and experience, reflected on current opportunities and how we can have the courage to respond in the interests of the young people in our care. The session concluded with a discussion to summarise a way forward.
The slideshow from our Café Cornerstone on Friday September 3rd. The slides were updated after the event to reflect the discussion points generated by those who were able to attend. They first unpacked the questions in small groups before having a whole group discussion.
Teaching requires advanced education and training, making it a profession. To be an effective teacher, one must have a passion for learning and helping others, strong communication skills, patience, and the ability to multitask and work as part of a team. Teachers must possess leadership skills, respectfulness, creativity, emotional intelligence, and commitment. While teaching allows one to make a difference and lifelong friendships, it also requires more time than expected and can be stressful given responsibilities and relatively low pay compared to other fields.
This document provides an overview of a presentation about how the skills developed through BTC 4 (Building the Curriculum 4) support the principles of Curriculum for Excellence. The presentation aims to give insights into the link between BTC 4 and CfE, provide examples of ideas and supports that have been developed, and allow for sharing and discussion. It outlines the seven principles of CfE and how BTC 4 relates to them, with a focus on challenge and enjoyment, breadth, progression, personalization and choice, and relevance. Examples of skills targeted by both CfE and BTC 4 like literacy, numeracy, health and wellbeing are also mentioned.
This document discusses learning across transitions and developing resilience. It notes that for an individual or school to be sustainable, they must be self-aware and take responsibility for their own purpose, learning, and performance. It then discusses developing a shared language for learning across the community from leaders to teachers to students. It outlines different studies on measuring students' learning power and how interventions can help underachieving students develop skills like changing and learning, critical curiosity, and resilience. Overall it advocates for authentic enquiry-based learning to generate rich knowledge and deep learning.
Sinau is a Javanese word, means Learning. The chinese character "欣“ (xin) has the meaning of "happy; joyful", while the "翱" (ao) means "take wing". It means passionate learner who take a wing in his / her professional development.
SinauOnline is based on constructive learning approach which will put learner in the focus of the learning process. On the core of its approach is to encourage people to learn through sharing (speak coordinated blogging), and jointly create an open learning materials, which than be provided and packaged for everybody interested in.
Michael Fullan argues that teaching like a professional means continuously improving one's practice, often collaborating with other teachers. He says professionals rely on decisional capital from experience and reflection, as well as social capital from collaboration, trust, and shared responsibility. Teachers can develop these capacities through professional learning communities, school networks, collective responsibility across subjects, and peer review. The goal is for teachers to invest in improving themselves and serving students by starting with self-reflection, mindfulness, and keeping student needs front and center.
This document provides an overview of active learning and teaching methods. It contains two main sections. Section 1 discusses how to effectively use the resource, including considering teacher and pupil motivation, classroom dynamics, preparedness, and the teacher's changing role from transmitter to facilitator. Section 2 contains the toolkit of over 40 specific active learning strategies like back-to-back, CAF, card ranking, and more. Each strategy outlines its purpose and how to implement it in the classroom.
Collaborative learning involves groups of students working together to solve problems or complete tasks. It develops higher-level thinking skills and communication skills. Collaborative learning requires positive interdependence where each student is accountable for their share. Effective strategies include establishing group goals and norms, building trust, and allowing groups to reduce anxiety. While it can increase retention and skills, disadvantages include some students taking over or not participating equally. Overall, collaborative learning respects each member's contribution and highlights their abilities.
"Earthsoft Foundation of Guidance (EFG) is working as an NGO/NPO for students - Education & Career
guidance and for Professionals for soft skills enhancements. We are working speading , sharing
knowledge; experience globally.It has uploaded important presentations at http://myefg.in/downloads.aspx.
Also visit www.slideshare.net and search using key word - earthsoft
Read http://tl.gd/jm1gh5 and view picture http://twitpic.com/cept60
http://www.slideshare.net/rrakhecha/efg-activities-of-one-year27-mar2013
Be mentor using your education, knowledge & experience to contribute for a social cause & do conduct
free training/ workshop seeking help of existing platforms
Kindly spread to your friends.Thank you!
- Earthsoft Foundation of Guidance
Let us make earth little softer..
"
Seven habits of highly successful teachersAbaida Mahmood
This document outlines habits of highly successful teachers. It begins by describing how teachers lead, train, teach, inspire, motivate, and touch lives. It then discusses the concept of habit and the overlapping of knowledge, skill, and attitude in forming habits. The document outlines seven effective habits of teachers: be proactive, begin with the end in mind, put first things first, think win-win, seek first to understand then to be understood, synergize, and sharpen the saw. It emphasizes finding your voice and inspiring others. The document concludes by noting the power teachers have to impact students and calls for working together towards a better future.
Improving learning best practices for teaching presentacion octubre 5 -2009altamiraedu
This document summarizes best practices for teaching based on a workshop on improving learning. It discusses defining good teaching as creating circumstances that lead to significant learning for students. It also discusses factors that influence student achievement, such as curriculum, goals, instructional strategies, and classroom management. The document provides examples of instructional design questions, thinking models like Bloom's Taxonomy, and strategies for addressing different learning styles through visual, auditory, and kinesthetic approaches.
Full day session, K-7, on differentiation in Language Arts. Focus on engaging ALL students in meaningful, purposeful reading, writing, speaking and listening, in such a way as to support their learning and their joy in learning.
This document summarizes a presentation about inspiring teaching and learning. It discusses the challenges facing education and how "teaching to the test" has underprepared students. It advocates taking a learning orientation over a performance orientation. It introduces the concept of "learning power" or "learning to learn" and discusses building learning habits like questioning knowledge, problem-solving, and self-evaluation. Case studies show how focusing on these skills rather than just content knowledge can improve exam results and better prepare students for further education and life.
The Alhambra US Chamber is a nonprofit organization based in the US that promotes educational, cultural, and commercial exchange between the US and Muslim-majority nations. It engages in consulting, training, and partnerships to support this vision. The organization heads all global educational endeavors and focuses on innovative instruction to promote student and teacher success.
The document outlines a facilitation model for an eLearning cluster of Whakatu Schools. It uses a "Trident Approach" with three pillars: collaborative, mentor, and learning. Teachers will work collaboratively in groups to build projects, share learning, and support each other. They can receive guidance from principals as mentors. Teachers are also expected to be lead learners and continuously grow in their own learning through facilitated conversations. The goal is to build a strong network of educational leaders to lead projects, build teacher capacity, and advance the cluster beyond 2011.
This presentation discusses strategies for helping students believe they can learn. It emphasizes teaching the whole child using TEACH principles like engaging students in meaningful learning. Presenters believe in assessing students often and supporting them to become independent thinkers. The agenda includes reflecting on best and challenging classroom days, how to get good through diligence and creativity, and reinforcing student effort. Strategies presented are getting to know students, building background, and using the poem "Believe I Can Learn" to convey a message of caring. Resources for further information on reinforcement strategies are also provided.
Designing a Creativity Friendly Learning EnvironmentEduSkills OECD
This presentation was given by Anne Fennell at the international conference “Fostering creativity in children and young people through education and culture” in Durham, United Kingdom on 4-5 September 2017.
10. Our purpose ...
• We are here to serve our learners and their
families through improving student outcomes.
• Provide an astonishing educational experience for
every single learner
• ‘Wego not Ego’ - Collectively collaborate to create
a learning organisation that continuously learns,
grows, changes and has fun along the way.
11. Outcome
• Grow learners that
are curious,
wondrous, mindful,
inquiring, reflective
and happy.
13. Our Vision
Making Meaning Building Learning Capacity
Develop tools, strategies, skills and Relating,Contributing and Know, believe and stretch self as a learner Break Through
knowledge to develop conceptual Achieve success and happiness in learning
understandings to make meaning Participating and life.
Citizenship - Relate, connect and value
Fulfilling Purpose
difference and diversity in people.
Make a contribution
Stonefields School is a community ...
nurturing, inspiring and challenging learners to actively
understand, push boundaries and achieve success in learning for
life.
18. Are you ready to be part
of a dynamic team?
Enjoy
• activating learning
• collaborating and sharing
• getting stuck in
• tackling challenges flexibly
•innovating and pushing
boundaries
• e-learning
• having fun
• reflecting and learning
19. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning
• collaborating and sharing
• getting stuck in
• tackling challenges flexibly
•innovating and pushing
boundaries
• e-learning
• having fun
• reflecting and learning
20. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing
• getting stuck in
• tackling challenges flexibly
•innovating and pushing
boundaries
• e-learning
• having fun
• reflecting and learning
21. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in
• tackling challenges flexibly
•innovating and pushing
boundaries
• e-learning
• having fun
• reflecting and learning
22. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in •
do what ever it takes
• tackling challenges flexibly
•innovating and pushing
boundaries
• e-learning
• having fun
• reflecting and learning
23. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in •
do what ever it takes
• tackling challenges flexibly •
spiral up, take risks
•innovating and pushing
boundaries
• e-learning
• having fun
• reflecting and learning
24. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in •
do what ever it takes
• tackling challenges flexibly •
spiral up, take risks
•innovating and pushing •
revel in making a difference to
boundaries student outcomes
• e-learning
• having fun
• reflecting and learning
25. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in •
do what ever it takes
• tackling challenges flexibly •
spiral up, take risks
•innovating and pushing •
revel in making a difference to
boundaries student outcomes
• e-learning •
embed IT practices; it is part of you
• having fun
• reflecting and learning
26. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in •
do what ever it takes
• tackling challenges flexibly •
spiral up, take risks
•innovating and pushing •
revel in making a difference to
boundaries student outcomes
• e-learning •
embed IT practices; it is part of you
• having fun •
Laugh out loud
• reflecting and learning
27. Are you ready to be part
of a dynamic team?
Enjoy Do You ...
• activating learning •
cause learning; how do you know
• collaborating and sharing •
team plan and teach
• getting stuck in •
do what ever it takes
• tackling challenges flexibly •
spiral up, take risks
•innovating and pushing •
revel in making a difference to
boundaries student outcomes
• e-learning •
embed IT practices; it is part of you
• having fun •
Laugh out loud
• reflecting and learning •
actively show your learners how you
learn
29. Design
“Look at your learning space with 21st century eyes: Does it work
for what we know about learning today or just for what we knew
about learning in the past?”
30.
31.
32.
33.
34. Is your current classroom
practice governed by how things
could be or how they have
always been?
Are you willing to change?
37. Environment as the Third
Teacher
Education must come to be recognised as the product of
complex interactions, many of which can only be realised when
the environment is a fully participating element
Loris Malaguzzi, Founding Director, Reggio Emilia Educational Project
38.
39. Make it new
“Look at your learning
space with 21st-
century eyes: Does it
work for what we
know about learning
today, or just for what
we knew about
learning in the past?”
Sir Ken Robinson
54. Why Open up the Space?
• Authentic - real life
• Purposeful spaces
• Collaborative students and Teachers - Relationships
• Transparency, high trust
• Ownership, engagement and empowerment
• Pooling strengths, talents and resources
• Flexibility
55. Form Follows Function
It seems obvious but is often
forgotten: Teaching and
learning should shape the
building not vice versa.”
Dieter Rams
65. Collaboration
It takes a village to raise a child
African Proverb
Research indicates that learning is most effective when it is active,
involves working on real tasks in collaboration with others - in both
virtual and physical settings. In this environment a sense of
community and collaboration are important elements and trusting
collaborative relationships are formed.
68. People, People, People
He Tangata, he tangata ,he tangata
• Relationships are critical (Assessment for learning)
• Students of the future will need to actively collaborate and
problem solve. They will intentionally have to seek out people
to collaborate with. Traditionally the connections have been
limited to a classroom of students. A larger community
provides for more opportunities.
69. How excited are you by the idea of
true, deep, engaging collaboration to
ensure learning capacity is achieved?
71. Key Enablers
Environment as the
Effective Teaching Practice
third teacher
Design
Collaboration at every level
72. Teacher
Effectiveness
Teachers who inquire into their practice and use evidence have a
positive influence on student outcomes
As Hattie states it’s not that all teachers make a difference to student
outcomes, it’s what some teachers do that makes the difference.
74. Our CORE BUSINESS is LEARNING.
We expect our staff to role model
deep learning with their learners,
errors and successes.
Are you truly a learner?
What are you currently engaging
with that is challenging, boundary
pushing and personally fulfilling?
75. Key Enablers
Environment as the
Effective Teaching Practice
third teacher
Design
Collaboration at every level
76. Key Enablers
Environment as the
Effective Teaching Practice
third teacher
Design
e Learning
Collaboration at every level
77. e-Learning
Today’s students represent the first generations to grow up in a world
where information and communications technologies (ICT) are
ubiquitous ...
...The social nature of learning is enhanced in spaces that encourage both
formal and informal communities ...
... real-time communication and collaboration
Learning spaces Framework NZ and Australia
78.
79. We believe the success of implementing e
learning boils down to the teacher’s
attitude.
What sort of an attitude, skill level and
commitment do you have towards
embracing IT as a critical learning enabler?
We seek e-learning problem solvers,
innovators, creators and boundary
pushers.
80. Key Enablers
Environment as the
Effective Teaching Practice
third teacher
Design
e Learning
Collaboration at every level
81. Key Enablers
Environment as the
Effective Teaching Practice
third teacher
Design
Resourcing
e Learning
Collaboration at every level
82. Some Questions to reflect on if
you would like to be part of
Stonefields School
• Why teach, what drives you to do what
you do?
• Why would a Stonefields School learner
want to be taught by you?
• What will you contribute to the
developing, collaborative, innovative
Stonefields School learning community?