FILM260 assignment called a FlipBook. Using inspiration through a software called HaikuDeck, I was able to create a FlipBook using PowerPoint and taking advantage of the many different design aspects embedded in the software.
I chose to create my FlipBook on how Gamified Crowdsourcing has an impact on community engagement.
The internet, mobile, and social network revolution has ushered in a new generation of creators, shaking up the once sacrosanct boundaries that separated producers and consumers.
The internet, mobile, and social network revolution has ushered in a new generation of creators, shaking up the once sacrosanct boundaries that separated producers and consumers.
The internet is a powerful way to get your message across to the right audience. Social media sites like YouTube, Twitter, Flickr, MySpace, and Facebook can help raise awareness for your cause, build a network of support, coordinate events and create change. We'll explore the Dos and Don'ts of social networking, as well as hear some inspiring examples of how other nonprofits have used social media to advance their cause & broadcast their message to the world.
An in-depth analysis into Clicktivism and it's limitations. By analyzing various cases, I have been able to conclude tips and suggestions into creating a useful and helpful campaign
The internet is a powerful way to get your message across to the right audience. Social media sites like YouTube, Twitter, Flickr, MySpace, and Facebook can help raise awareness for your cause, build a network of support, coordinate events and create change. We'll explore the Dos and Don'ts of social networking, as well as hear some inspiring examples of how other nonprofits have used social media to advance their cause & broadcast their message to the world.
An in-depth analysis into Clicktivism and it's limitations. By analyzing various cases, I have been able to conclude tips and suggestions into creating a useful and helpful campaign
Unpacking the Geography of Crowd CapitalYannig Roth
A presentation that I did at the Open & User Innovation Conference, at Harvard Business School, with two fellow crowdsourcing researchers from Canada (Prashant Shukla & John Prpic). Our talk, titled "Is the World Flat? Unpacking the Geography of Crowd Capital," presented early results of a research about crowdsourcing participation across the globe.
How to work a crowd: Developing crowd capital through crowdsourcingIan McCarthy
Traditionally, the term ‘crowd’ was used almost exclusively in the context of people who self-organized around a common purpose, emotion, or experience. Today, however, firms often refer to crowds in discussions of how collections of individuals can be engaged for organizational purposes. Crowdsourcing–—defined here as the use of information technologies to outsource business responsibilities to crowds–—can now significantly influence a firm’s ability to leverage previously unattainable resources to build competitive advantage. Nonetheless, many managers are hesitant to consider crowdsourcing because they do not understand how its various types can add value to the firm. In response, we explain what crowdsourcing is, the advantages it offers, and how firms can pursue crowdsourcing. We begin by formulating a crowdsourcing typology and show how its four categories –— crowd voting, micro-task, idea, and solution crowdsourcing–—can help firms develop ‘crowd capital,’ an organizational-level resource harnessed from the crowd. We then present a three-step process model for generating crowd capital. Step one includes important considerations that shape how a crowd is to be constructed. Step two outlines the capabilities firms need to develop to acquire and assimilate resources (e.g., knowledge, labor, funds) from the crowd. Step three outlines key decision areas that executives need to address to effectively engage crowds.
Future of Crowdsourcing: Creation to Curation, Search to Synthesis, Content t...Gaurav Mishra
Three trends are defining the future of crowdsourcing:
1. Input: From asking community members to create original contributions to curating contributions that already exist elsewhere.
2. Output: From searching for the best contributions from community members to synthesizing contributions from community members into something new.
3. Focus: From crowdsourcing content like ideas, designs or software to crowdsourcing things like money, products or services.
For more, see: http://gauravonomics.com/future-crowdsourcing-trends/
An evolutionary approach to understanding adaptive organizational resilienceIan McCarthy
In this paper, we introduce a framework to understand organizational resilience as an evolutionary process where organizations adapt their configurations to changes in two external conditions: disturbance and munificence. Focusing on the contexts of manufacturing and operations management, we explain the concepts of organizational configuration and resilience. We then present a framework that views resilience driven configuration change as an evolutionary process of variation, selection and retention. We conclude the paper by presenting a typology that shows how different levels of munificence and disturbance combine to produce two types of adaptive resilience (cladogenetic and anagenetic) and one type of non-adaptive or resistance resilience (inertia).
FILM 260 - Flipbook (Clicktivism: The Next Stage in Online Activism)Neetya Sarin
Clicktivism: The Next Stage in Online Activism
Utilizing the New Era of Hyperconnectivity for Social Good
Created for FILM 260 at Queen's University - Spring 2017.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. Gamification
[gey-muh-fi-key-shuh n]
noun
1. the process of adding games or game
like elements to something (as a task)
so as to encourage participation13
Photo Joe via Flickr: https://flic.kr/p/bq39eW
Crowdsourcing
[/ˈkroudˌsôrs/-ing]
noun
1. the practice of obtaining needed
services, ideas, or content by soliciting
contributions from a large group of
people and especially from the online
community rather than from traditional
employees or suppliers13
3. What Is Happening?
1. Crowdsourcing initiatives benefit
from gaming elements and design
2. Gamificationhelps increase overall
community engagement
Photo by Lex McKee via Flickr: https://flic.kr/p/rSLRya
7. ALS ICE BUCKET
CHALLENGE11
• A popular gamified
crowdsourcing initiative
• The more creative the
campaign, the more likes,
comments, and shares
• Ultimately, it helped raise
awareness and funds
Photo by University of Central Arkansas via Flickr: https://flic.kr/p/oKe5SR
9. Online users provide
monetary value
especially if they
receivesocial media
attention.2
Photo by Jason Howie via Flickr: https://flic.kr/p/e5wZ3t
10. GoFundMe, a monetary
crowdsourcing site
demonstrates the
purpose:
1. Large audience
2. Ability to Share
3. Community
Engagement
Photo by GotCredit via Flickr: https://flic.kr/p/rnjFjE
11. UNICEF’s Tap Project
and Kid Power Program
have changed the
charitable donations
landscape. 12
By capitalizing o
n digital gamified trends
UNICEF’s campaigns
have made tangible
impacts around the
world.12
Photo by Nestlé via Flickr: https://flic.kr/p/kTVhJn
12. Getting involved with a charity through social media creates an
impression of support.12
Photo by Gemma Stiles via Flickr: https://flic.kr/p/aGJKvt
15. Dating applications, such as Tinder, have gamified the experience, so
finding your perfect someone can be enjoyable and personable.
Photo by Chris Messina via Flickr: https://flic.kr/p/hKPc7z
16. The company said that, on
average, people log into the app
11 times a day.1
• Women spend 8.5 minutes
swiping1
• Men spend 7.2 minutes
swiping1
• Couples are better matched
as they look for social and
physical characteristics
Photo by Vladmir Pustovit via Flickr: https://flic.kr/p/o1td45
17. Commenting by 13% & Social Sharing by 22% 8
Gamification helps increase…
Photo by Alan O’Rourke via Flickr: https://flic.kr/p/s98dqU
22. Overall, gamified crowdsourcing helps raise awareness and funds by
increasing social media activism in a fun and meaningful way.
Photo by 401(K) 2012 via Flickr: https://flic.kr/p/brd1K2
23. Work Cited
1. Bilton, N. (2014, October 29). Tinder, the Fast-Growing Dating App, Taps an Age-Old Truth. Retrieved
June 01, 2016, from http://www.nytimes.com/2014/10/30/fashion/tinder-the-fast-growing-dating-
app-taps-an-age-old-truth.html
2. Blackman, A. (2015, November 01). Tuition Due? Time to Hit Up Everyone You Know. Retrieved June
01, 2016, from http://www.wsj.com/articles/tuition-due-time-to-hit-up-everyone-you-know-
1446433546
3. Bresciani, S., & Schmeil, A. (2012, June 20). Social media platforms for social good. Retrieved May 30,
2016, from http://ieeexplore.ieee.org.proxy.queensu.ca/stamp/stamp.jsp?tp=&arnumber=6227944
4. Chou, Y. (2014). Examples of Gamified Crowdsourcing. Retrieved May 29, 2016, from
http://yukaichou.com/chou-musings/five-examples-of-gamified-crowdsourcing-to-learn-from/
5. Hamari, J. (2015, October 28). Gamification in Crowdsourcing. Retrieved May 28, 2016, from
http://gamification-research.org/2015/10/gamification-in-crowdsourcing/
6. Hierlihy, M. (2014, January 31). Where fundraising, crowdsourcing and gamification meet – lessons
from Super Bowl. Retrieved May 30, 2016, from http://www.causemark.com/where-fundraising-
crowdsourcing-and-gamification-meet/
Photo by Richard Wasserman via Flickr: https://flic.kr/p/9sbRkS
Internal Sources: 2, 3, 8, 10, 11
External Sources: 1, 3, 4, 5, 6, 7, 9, 12
24. Work Cited
7. Kavaliova, M., Virjee, F., Maehle, N., & Kleppe, I. A. (2016, January 04). Crowdsourcing innovation and
product development: Gamification as a motivational driver. Retrieved May 30, 2016, from
http://cogentoa.tandfonline.com/doi/abs/10.1080/23311975.2015.1128132
8. Koetsier, J. (2013, March 26). Billions of online user actions say gamification increases site
engagement 29%. Retrieved May 30, 2016, from http://venturebeat.com/2013/03/26/billions-of-
online-user-actions-say-gamification-increases-site-engagement-29/
9. Lin, T. (2011, July 11). Scientists Turn to Crowds on the Web to Finance Their Projects. Retrieved June
01, 2016, from http://www.nytimes.com/2011/07/12/science/12crowd.html?pagewanted=all
10. Ransbeeck, W. V. (2016, April 05). Gamification in Citizen Participation » CitizenLab Blog. Retrieved May
31, 2016, from http://citizenlab.co/blog/uncategorized/gamification-in-citizen-participation/
11. Sharma, R. (2014, October 20). Stop Pouring Ice on Clicktivism. Retrieved May 31, 2016, from
http://www.huffingtonpost.com/ritusharma/stop-pouring-ice-on-click_b_5692555.html
12. Stern, C. M. (2015, May 31). In Praise of Clicktivism. Retrieved May 30, 2016, from
http://www.huffingtonpost.com/caryl-m-stern/in-praise-of-clicktivism_b_6978314.html
13. Webster, M. (2016). Gamification. Retrieved May 28, 2016, from http://www.merriam-
webster.com/dictionary/gamification
Photo by Richard Wasserman via Flickr: https://flic.kr/p/9sbRkS
Internal Sources: 2, 3, 8, 10, 11
External Sources: 1, 3, 4, 5, 6, 7, 9, 12