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Mobile Games Revenue
       Models!




                  Thiago Paiva!
                        !
       Blog: http://startupbizmodel.com!
       Twitter: @ThiagoPaiva!
Introduction!

Today,	
  smartphones	
  are	
  a	
  great	
  way	
  to	
  play	
  games	
  like	
  Angry	
  Birds	
  and	
  
Zombie	
  vs	
  Plants.	
  These	
  casual	
  games	
  are	
  easier	
  to	
  be	
  done,	
  which	
  allow	
  
independent	
  developers	
  to	
  make	
  their	
  own	
  games	
  too.	
  
	
  
But	
  they	
  usually	
  don’t	
  know	
  very	
  well	
  about	
  the	
  revenue	
  models	
  they	
  can	
  
use	
  to	
  mone?ze	
  their	
  games.	
  That’s	
  way	
  I	
  had	
  the	
  idea	
  of	
  doing	
  this	
  
presenta?on.	
  
	
  
Here	
  I	
  will	
  present	
  the	
  most	
  common	
  revenue	
  models	
  for	
  mobile	
  games,	
  
explain	
  a	
  liEle	
  bit	
  about	
  their	
  pros/cons	
  and	
  give	
  some	
  examples.	
  
Selling Games!

This	
  is	
  the	
  most	
  common	
  way	
  games	
  
developer	
  uses	
  to	
  earn	
  money,	
  
because	
  it’s	
  the	
  easiest	
  one	
  and	
  have	
  
good	
  results.	
  
	
  
               	
  Good:	
  
        Easiest	
  model	
  to	
  use	
  and	
  users	
  
        are	
  very	
  familiar	
  with.	
                    Cut	
  the	
  Rope,	
  Angry	
  Birds	
  and	
  Zombie	
  
        	
                                                    vs	
  Plants	
  are	
  successful	
  example	
  of	
  
               	
  Bad:	
                                     games	
  that	
  used	
  game	
  selling.	
  
        One	
  ?me	
  revenue,	
  hard	
  to	
                	
  
        define	
  prices	
  and	
  less	
  users	
             Best	
  alterna?ve	
  to	
  new	
  game	
  
        then	
  free	
  to	
  play	
  games.	
                developers.	
  The	
  only	
  difficult	
  here	
  is	
  to	
  
        	
                                                    define	
  best	
  price	
  to	
  sell	
  the	
  game.	
  
Startup Biz Model – Brazilian Startups Business Model
   www.startupbizmodel.com
   Awesome Brazilian Startups Business Model Analysis


        Advertisement!
Other	
  simple	
  form	
  to	
  earn	
  money	
  
with	
  games	
  is	
  using	
  ads	
  inside	
  
games.	
  
We	
  have	
  3	
  different	
  approaches	
  
to	
  that:	
                                           Best,	
  Fun	
  &	
  Cool	
  Games	
  uses	
  preEy	
  
	
                                                      well	
  cross-­‐ads	
  games	
  to	
  promote	
  their	
  
•  Nego?ate	
  directly	
  with	
  third-­‐             best	
  games,	
  Bunny	
  Shooter	
  is	
  an	
  
      party	
  to	
  put	
  their	
  ads.	
             example,	
  that	
  they	
  used	
  cross-­‐ads	
  to	
  
•  Nego?ate	
  with	
  an	
  ad	
  network	
            lead	
  to	
  it	
  and	
  them	
  mone?ze	
  it	
  with	
  
      to	
  put	
  ads.	
                               ads	
  they	
  nego?ate	
  directly.	
  
•  Use	
  cross-­‐ads	
  games	
  in	
  poor	
          	
  
      or	
  old	
  games	
  to	
  promote	
  one	
      iAds	
  is	
  an	
  ad	
  network	
  that	
  makes	
  it	
  
      that	
  can	
  be	
  mone?ze	
  more.	
           easier	
  to	
  put	
  ads	
  in	
  games.	
  
                                                        	
  
    	
  Good:	
                                        Bad:	
  
Users	
  aren’t	
  charge	
  for	
  this	
  and	
      Less	
  money	
  per	
  user,	
  need	
  great	
  user	
  
allow	
  apps	
  to	
  be	
  free.	
                   base	
  to	
  make	
  good	
  money.	
  
Subscription!

In	
  the	
  subscrip?on	
  model,	
  users	
  
pay	
  a	
  fee	
  per	
  month	
  (usually)	
  to	
  
play.	
  The	
  good	
  thing	
  about	
  this	
  
model	
  is	
  that	
  provide	
  recurring	
  
revenue,	
  instead	
  of	
  a	
  one	
  ?me	
  
selling	
  a	
  game,	
  but	
  you	
  need	
  to	
  
keep	
  developing	
  for	
  this	
  game	
  so	
        Two	
  good	
  examples	
  of	
  subscrip?on	
  
users	
  always	
  find	
  something	
  new	
             models	
  are	
  the	
  MMO	
  RPG	
  Order	
  &	
  
that	
  makes	
  them	
  want	
  play	
  more.	
         Chaos	
  and	
  the	
  game	
  portal	
  Big	
  Fish	
  
	
                                                       Games,	
  both	
  you	
  have	
  to	
  pay	
  for	
  month	
  
	
           	
  Good:	
                                 to	
  use	
  them.	
  
     Recurring	
  revenue.	
                             	
  
     	
                                                  This	
  model	
  is	
  beEer	
  used	
  in	
  MMO	
  RPGs,	
  
             	
  Bad:	
                                  but	
  can	
  be	
  used	
  in	
  in	
  others	
  as	
  social	
  
     Need	
  to	
  be	
  updated	
  frequently	
         games	
  too.	
  
     and	
  is	
  difficult	
  to	
  manage	
  it.	
  
In-App Purchases!

This	
  is	
  model	
  is	
  proving	
  to	
  be	
  one	
  
of	
  the	
  most	
  successful	
  models	
  for	
  
mobile	
  games.	
  Usually,	
  game	
  is	
  a	
  
free-­‐to-­‐play	
  game	
  that	
  sells	
  virtual	
  
                                                                This	
  model	
  is	
  especially	
  good	
  for	
  social	
  
goods	
  to	
  let	
  users	
  accelerate	
  things,	
  
                                                                games	
  like	
  Farm	
  Ville,	
  Smurfs,	
  BaBle	
  
get	
  more	
  money	
  or	
  buy	
  special	
  
                                                                NaDons	
  and	
  Snoopy’s	
  Fair.	
  Where	
  there	
  is	
  
thing.	
  
                                                                a	
  compe??on	
  between	
  the	
  users	
  and	
  they	
  
	
  
                                                                can	
  buy	
  stuffs	
  to	
  get	
  beEer	
  than	
  their	
  
	
  
           	
  Good:	
                                          friends	
  faster.	
  
  Allow	
  users	
  to	
  spend	
  as	
  much	
  as	
           	
  
  they	
  want	
  in	
  these	
  games.	
                       This	
  model	
  is	
  an	
  applica?on	
  of	
  the	
  
  	
                                                            Freemium	
  model	
  studied	
  by	
  Chris	
  
           	
  Bad:	
                                           Anderson.	
  
  It’s	
  difficult	
  to	
  use	
  in	
  a	
  good	
  way,	
  
  need	
  	
  strategy	
  and	
  constant	
  
  updates.	
  Only	
  a	
  small	
  percentage	
  
  of	
  users	
  will	
  pay	
  for	
  this.	
  

                                                                Free,	
  by	
  Chris	
  Anderson:	
  Introduces	
  the	
  freemium	
  model	
  
Advergames!

  This	
  model	
  is	
  different	
  from	
  others,	
  
  because	
  the	
  game	
  is	
  made	
  to	
  a	
  
  specific	
  adver?sement	
  campaign	
  of	
  
  a	
  company.	
  	
  

         	
  Good:	
  
Games	
  are	
  more	
  simple	
  to	
  be	
               Sprite	
  City	
  and	
  Pepsi	
  Twist	
  Shot	
  are	
  
made	
  and	
  game	
  devs	
  don’t	
  run	
              some	
  examples	
  of	
  advergames.	
  
all	
  the	
  success/failure	
  risk	
  of	
              Usually,	
  these	
  games	
  are	
  directed	
  to	
  
games	
                                                    kids	
  and	
  teenagers.	
  
	
  
         	
  Bad:	
  
Games	
  devs	
  don’t	
  run	
  all	
  the	
                               Ow,	
  
                                                                           Yeah!	
  
success/failure	
  risk	
  of	
  games	
  
Free Games!

This	
  may	
  look	
  like	
  a	
  bad	
  idea	
  but	
  
is	
  very	
  handy.	
  Game	
  devs	
  use	
  
free	
  version	
  of	
  games	
  to	
  promote	
  
the	
  paid	
  version,	
  use	
  free	
  games	
  
just	
  to	
  promote	
  themselves	
  or	
  in	
  
combina?on	
  with	
  other	
  revenue	
  
model.	
  	
  

                                                             Angry	
  Birds	
  Free	
  and	
  Cut	
  the	
  Rope	
  
         	
  Good:	
                                         Lite	
  are	
  examples	
  of	
  free	
  games	
  to	
  
It’s	
  nice	
  and	
  cheap	
  marke?ng	
                   promote	
  their	
  paid	
  version.	
  
tool	
  to	
  promote	
  games	
  and	
                      	
  
makes	
  it	
  easier	
  to	
  get	
  a	
  large	
           Free-­‐to-­‐play	
  games	
  are	
  been	
  very	
  
base	
  of	
  users.	
                                       successful,	
  because	
  thei	
  create	
  a	
  
	
                                                           large	
  users	
  base	
  and	
  mone?ze	
  it	
  
         	
  Bad:	
                                          selling	
  virtual	
  goods	
  
Have	
  to	
  think	
  carefully	
  to	
  not	
  
cannibalize	
  your	
  paid	
  game	
  or	
  
other	
  revenue	
  sources.	
  
Sell Real Products!

This	
  model	
  is	
  based	
  in	
  make	
  
products	
  around	
  your	
  game	
  and	
  
sell	
  it,	
  plush	
  toys	
  are	
  the	
  most	
  
common	
  example.	
  With	
  this	
  you	
  
can	
  increase	
  the	
  bound	
  your	
                   You	
  can	
  create	
  almost	
  anything	
  
users	
  have	
  with	
  your	
  game	
  and	
              around	
  your	
  game	
  to	
  sell,	
  that	
  goes	
  
earn	
  some	
  extra	
  money	
  with	
                    from	
  plush	
  toys	
  to	
  shirts	
  and	
  even	
  
that.	
                                                     pen	
  drives.	
  But	
  your	
  game	
  needs	
  to	
  
                                                            be	
  a	
  hit	
  for	
  this	
  be	
  a	
  good	
  op?on.	
  	
  
            	
  Good:	
                                     	
  
       Increase	
  users	
  bound	
  with	
  the	
          Some	
  examples	
  are	
  Angry	
  Birds,	
  
       game	
  and	
  is	
  another	
  source	
  of	
       Fruit	
  Ninja	
  and	
  Cut	
  the	
  Rope.	
  
       revenue	
  besides	
  game	
  itself.	
              A	
  good	
  way	
  to	
  do	
  this	
  is	
  licensing	
  to	
  
       	
                                                   others	
  companies	
  sell	
  the	
  products.	
  
            	
  Bad:	
  
       Need	
  users	
  to	
  be	
  fans	
  of	
  the	
  
       game	
  to	
  buy	
  and	
  need	
  a	
  large	
  
       quan?ty	
  to	
  worth	
  it.	
  
Using Multiples Models !

As	
  you	
  can	
  image,	
  you	
  can	
  (and	
  probably	
  will)	
  use	
  more	
  than	
  one	
  revenue	
  	
  model.	
  Bellow	
  
there	
  are	
  some	
  strategies	
  to	
  combine	
  them:	
  


             Free Game + Ads!                 This	
  is	
  a	
  good	
  combina?on	
  to	
  earn	
  money	
  both	
  ways,	
  
                                              using	
  a	
  limited	
  free	
  version	
  to	
  let	
  people	
  try	
  your	
  game	
  
                 Selling Game!                but	
  s?ll	
  mone?zing	
  them	
  with	
  ads	
  and	
  if	
  they	
  like	
  it	
  sell	
  
                                              the	
  game.	
  


                    In-App                    A	
  nice	
  combina?on	
  to	
  have	
  a	
  good	
  number	
  of	
  users	
  and	
  
                   Purchases!                 mone?ze	
  them	
  in	
  two	
  ways:	
  Selling	
  premium	
  op?ons	
  (ex.	
  
                          +	
                 Virtual	
  goods)	
  	
  and	
  ads.	
  This	
  way	
  you	
  mone?ze	
  even	
  the	
  
                        Ads!                  user	
  that	
  don’t	
  buy	
  premium	
  op?ons	
  


                Selling Games!                This	
  combina?on	
  is	
  a	
  selling	
  game	
  and	
  use	
  in-­‐app	
  
                          +	
                 purchases	
  to	
  sell	
  virtual	
  goods	
  to	
  maximize	
  the	
  game	
  
                    In-App                    revenue.	
  Angry	
  Birds	
  use	
  this,	
  if	
  you’re	
  stuck	
  in	
  a	
  level,	
  
                   Purchases!                 you	
  may	
  pay	
  US$	
  0.99	
  to	
  pass	
  this	
  level.	
  
A little Example!

Angry	
  Birds	
  is	
  a	
  great	
  example	
  on	
  how	
  to	
  use	
  different	
  revenue	
  models	
  combine.	
  They	
  
  have	
  2	
  apps	
  in	
  Android	
  Marketplace	
  and	
  2	
  in	
  App	
  Store	
  with	
  different	
  strategies:	
  


                          Free Version + Ads !

                  Selling Game + Virtual Goods!




                                                            Free + Ads + Virtual Goods!

                                                           Selling Game + Virtual Goods!




                   Angry Birds Store - Sell
                        Real Products !
                   (Shirts, Plush Toys, Pen
                         Drives, Bags…)!
App Stores!

Is	
  good	
  to	
  remember	
  that	
  different	
  app	
  stores	
  need	
  different	
  strategies	
  to	
  maximize	
  a	
  
                      game	
  revenue.	
  Here	
  are	
  the	
  5	
  most	
  important	
  apps	
  stores:	
  




          Blackberry!              iOS!               Android!              Windows!                 Nokia!




 You	
  should	
  think	
  carefully	
  before	
  developing	
  a	
  game	
  which	
  one	
  app	
  store	
  is	
  beEer	
  for	
  
your	
  game,	
  maybe	
  is	
  not	
  the	
  best	
  op?on	
  to	
  develop	
  a	
  social	
  game	
  to	
  Blackberry	
  plaform	
  
                 but	
  could	
  be	
  an	
  awesome	
  opportunity	
  to	
  develop	
  a	
  casual	
  game.	
  

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Mobile Games Revenue Models Explained

  • 1. Mobile Games Revenue Models! Thiago Paiva! ! Blog: http://startupbizmodel.com! Twitter: @ThiagoPaiva!
  • 2. Introduction! Today,  smartphones  are  a  great  way  to  play  games  like  Angry  Birds  and   Zombie  vs  Plants.  These  casual  games  are  easier  to  be  done,  which  allow   independent  developers  to  make  their  own  games  too.     But  they  usually  don’t  know  very  well  about  the  revenue  models  they  can   use  to  mone?ze  their  games.  That’s  way  I  had  the  idea  of  doing  this   presenta?on.     Here  I  will  present  the  most  common  revenue  models  for  mobile  games,   explain  a  liEle  bit  about  their  pros/cons  and  give  some  examples.  
  • 3. Selling Games! This  is  the  most  common  way  games   developer  uses  to  earn  money,   because  it’s  the  easiest  one  and  have   good  results.      Good:   Easiest  model  to  use  and  users   are  very  familiar  with.   Cut  the  Rope,  Angry  Birds  and  Zombie     vs  Plants  are  successful  example  of    Bad:   games  that  used  game  selling.   One  ?me  revenue,  hard  to     define  prices  and  less  users   Best  alterna?ve  to  new  game   then  free  to  play  games.   developers.  The  only  difficult  here  is  to     define  best  price  to  sell  the  game.  
  • 4. Startup Biz Model – Brazilian Startups Business Model www.startupbizmodel.com Awesome Brazilian Startups Business Model Analysis Advertisement! Other  simple  form  to  earn  money   with  games  is  using  ads  inside   games.   We  have  3  different  approaches   to  that:   Best,  Fun  &  Cool  Games  uses  preEy     well  cross-­‐ads  games  to  promote  their   •  Nego?ate  directly  with  third-­‐ best  games,  Bunny  Shooter  is  an   party  to  put  their  ads.   example,  that  they  used  cross-­‐ads  to   •  Nego?ate  with  an  ad  network   lead  to  it  and  them  mone?ze  it  with   to  put  ads.   ads  they  nego?ate  directly.   •  Use  cross-­‐ads  games  in  poor     or  old  games  to  promote  one   iAds  is  an  ad  network  that  makes  it   that  can  be  mone?ze  more.   easier  to  put  ads  in  games.      Good:   Bad:   Users  aren’t  charge  for  this  and   Less  money  per  user,  need  great  user   allow  apps  to  be  free.   base  to  make  good  money.  
  • 5. Subscription! In  the  subscrip?on  model,  users   pay  a  fee  per  month  (usually)  to   play.  The  good  thing  about  this   model  is  that  provide  recurring   revenue,  instead  of  a  one  ?me   selling  a  game,  but  you  need  to   keep  developing  for  this  game  so   Two  good  examples  of  subscrip?on   users  always  find  something  new   models  are  the  MMO  RPG  Order  &   that  makes  them  want  play  more.   Chaos  and  the  game  portal  Big  Fish     Games,  both  you  have  to  pay  for  month      Good:   to  use  them.   Recurring  revenue.       This  model  is  beEer  used  in  MMO  RPGs,    Bad:   but  can  be  used  in  in  others  as  social   Need  to  be  updated  frequently   games  too.   and  is  difficult  to  manage  it.  
  • 6. In-App Purchases! This  is  model  is  proving  to  be  one   of  the  most  successful  models  for   mobile  games.  Usually,  game  is  a   free-­‐to-­‐play  game  that  sells  virtual   This  model  is  especially  good  for  social   goods  to  let  users  accelerate  things,   games  like  Farm  Ville,  Smurfs,  BaBle   get  more  money  or  buy  special   NaDons  and  Snoopy’s  Fair.  Where  there  is   thing.   a  compe??on  between  the  users  and  they     can  buy  stuffs  to  get  beEer  than  their      Good:   friends  faster.   Allow  users  to  spend  as  much  as     they  want  in  these  games.   This  model  is  an  applica?on  of  the     Freemium  model  studied  by  Chris    Bad:   Anderson.   It’s  difficult  to  use  in  a  good  way,   need    strategy  and  constant   updates.  Only  a  small  percentage   of  users  will  pay  for  this.   Free,  by  Chris  Anderson:  Introduces  the  freemium  model  
  • 7. Advergames! This  model  is  different  from  others,   because  the  game  is  made  to  a   specific  adver?sement  campaign  of   a  company.      Good:   Games  are  more  simple  to  be   Sprite  City  and  Pepsi  Twist  Shot  are   made  and  game  devs  don’t  run   some  examples  of  advergames.   all  the  success/failure  risk  of   Usually,  these  games  are  directed  to   games   kids  and  teenagers.      Bad:   Games  devs  don’t  run  all  the   Ow,   Yeah!   success/failure  risk  of  games  
  • 8. Free Games! This  may  look  like  a  bad  idea  but   is  very  handy.  Game  devs  use   free  version  of  games  to  promote   the  paid  version,  use  free  games   just  to  promote  themselves  or  in   combina?on  with  other  revenue   model.     Angry  Birds  Free  and  Cut  the  Rope    Good:   Lite  are  examples  of  free  games  to   It’s  nice  and  cheap  marke?ng   promote  their  paid  version.   tool  to  promote  games  and     makes  it  easier  to  get  a  large   Free-­‐to-­‐play  games  are  been  very   base  of  users.   successful,  because  thei  create  a     large  users  base  and  mone?ze  it    Bad:   selling  virtual  goods   Have  to  think  carefully  to  not   cannibalize  your  paid  game  or   other  revenue  sources.  
  • 9. Sell Real Products! This  model  is  based  in  make   products  around  your  game  and   sell  it,  plush  toys  are  the  most   common  example.  With  this  you   can  increase  the  bound  your   You  can  create  almost  anything   users  have  with  your  game  and   around  your  game  to  sell,  that  goes   earn  some  extra  money  with   from  plush  toys  to  shirts  and  even   that.   pen  drives.  But  your  game  needs  to   be  a  hit  for  this  be  a  good  op?on.      Good:     Increase  users  bound  with  the   Some  examples  are  Angry  Birds,   game  and  is  another  source  of   Fruit  Ninja  and  Cut  the  Rope.   revenue  besides  game  itself.   A  good  way  to  do  this  is  licensing  to     others  companies  sell  the  products.    Bad:   Need  users  to  be  fans  of  the   game  to  buy  and  need  a  large   quan?ty  to  worth  it.  
  • 10. Using Multiples Models ! As  you  can  image,  you  can  (and  probably  will)  use  more  than  one  revenue    model.  Bellow   there  are  some  strategies  to  combine  them:   Free Game + Ads! This  is  a  good  combina?on  to  earn  money  both  ways,   using  a  limited  free  version  to  let  people  try  your  game   Selling Game! but  s?ll  mone?zing  them  with  ads  and  if  they  like  it  sell   the  game.   In-App A  nice  combina?on  to  have  a  good  number  of  users  and   Purchases! mone?ze  them  in  two  ways:  Selling  premium  op?ons  (ex.   +   Virtual  goods)    and  ads.  This  way  you  mone?ze  even  the   Ads! user  that  don’t  buy  premium  op?ons   Selling Games! This  combina?on  is  a  selling  game  and  use  in-­‐app   +   purchases  to  sell  virtual  goods  to  maximize  the  game   In-App revenue.  Angry  Birds  use  this,  if  you’re  stuck  in  a  level,   Purchases! you  may  pay  US$  0.99  to  pass  this  level.  
  • 11. A little Example! Angry  Birds  is  a  great  example  on  how  to  use  different  revenue  models  combine.  They   have  2  apps  in  Android  Marketplace  and  2  in  App  Store  with  different  strategies:   Free Version + Ads ! Selling Game + Virtual Goods! Free + Ads + Virtual Goods! Selling Game + Virtual Goods! Angry Birds Store - Sell Real Products ! (Shirts, Plush Toys, Pen Drives, Bags…)!
  • 12. App Stores! Is  good  to  remember  that  different  app  stores  need  different  strategies  to  maximize  a   game  revenue.  Here  are  the  5  most  important  apps  stores:   Blackberry! iOS! Android! Windows! Nokia! You  should  think  carefully  before  developing  a  game  which  one  app  store  is  beEer  for   your  game,  maybe  is  not  the  best  op?on  to  develop  a  social  game  to  Blackberry  plaform   but  could  be  an  awesome  opportunity  to  develop  a  casual  game.