Funware - Ignite mobile

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Funware is the use of game mechanics in non-game applications.

  • You can find more details at my blog http://jussilaakkonen.wordpress.com/. There are also notes on the actual presentation including links to source material and references.
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Funware - Ignite mobile

  1. 1. Funware Jussi Laakkonen, Everyplay
  2. 2. use of GAMES in a non-game APPLICATION
  3. 3. Crowdsourcing the future
  4. 4. Ebay employs game designers
  5. 5. Saving lives with games
  6. 6. Dating & gaming
  7. 7. We learn thru play
  8. 8. Games tap to primal responses time cum # of responses
  9. 9. Games engage us in FLOW Challenge Apathy Anxiety Boredom FLOW Skill
  10. 10. Playing is fun vs.
  11. 11. Playing is in our nature
  12. 12. game mechanics for social media Collecting Points Feedback Exchanges Customization Amy Jo Kim’s
  13. 13. Collecting People, items, badges
  14. 14. Points Progress, comparisons
  15. 15. Feedback -> mastery & fun Feedback
  16. 16. Exchanges Structured social interactions
  17. 17. Customization Express yourself
  18. 18. use of GAMES in a non-game APPLICATION Products, services, interactions
  19. 19. Fun, flow & reinforcement Games engage you
  20. 20. Use the toolbox Collecting Points Feedback Exchanges Customization
  21. 21. use of GAMES in YOUR APPLICATION?

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