In light of this understanding, many digital learning developers are developing games that are able to convey specific learning outcomes. This technique proves especially useful in case of young audience profiles. The cost and time involved in its development is typically high.
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Game based learning – the new approach to e learning
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Sep 22,
2015
Game-based learning – The new
approach to eLearning
Playing comes naturally to humans especially during childhood and young age.
Education scientists have found out that teaching through games can be an
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2. excellent method of ensuring high learning outcomes among young pupils.
In light of this understanding, many digital learning developers are developing games
that are able to convey specific learning outcomes. This technique proves especially
useful in case of young audience profiles. The cost and time involved in its
development is typically high.
So what can be the optimum solution in case of matured audiences and advanced
educational content? The solution is gamification. There are distinct factors that
make gamification different from game-based learning.
The gaming element can be added to an existing eLearning
module in the form of a set of rules and reward points.
It is usually easier and cheaper compared to game-based
learning.
May not require changes in content while game-features can be
applied to the LMS itself.
Any quality digital learning solution contains 2D/3D animations with amazing
imagery and an English voice over to help pupils learn easily. Yet there are times
when it can get too technical and less engaging. In such scenarios, gamification can
be an excellent means of ensuring learner interest and engagement.
Gamification is about adding gaming principles to an existing learning context. These
can be in the form of new rules, reward points and achievement levels. The benefits
range from higher engagement levels and improved retention to better application
and practice of skills. The key advantage of gamification is that it can be applied to all
genres of eLearning even including technical content such as engineering education.
There are certain parameters that define a successful gamification eLearning
strategy:
Simplistic approach: The rules and policies applied via LMS should not be so stringent
that they take away the key learning objective. The explanation and overall strategy
must be kept simple.
Focus on learning outcome: It must be kept in mind that gamification is just an
enhancement to ensure that leaner is able to acquire the intended skill. Therefore all
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its dynamics must tie to the overall learning outcomes your learner intends to
achieve.
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