Submission Ide: af1fb4fa-0f26-4e87-9aca-72ea1575de9f
53% SIMILARITY SCORE 13 CITATION ITEMS 39
GRAMMAR ISSUES 0 FEEDBACK COMMENT
Internet Source 27%
Institution 26%
Kayla Figueroa
Technology PP_GCU.pptx
Summary
TECHNOLOGY IN MATHS
Kayla Figueroa
Grand Canyon University
February 19, 2020
Technology in Teaching Maths
It is important for students & teachers to have frequent contact
with technology that
enhance & advance:
Reasoning
Sense making
Problem solving
Communication (Baglama, Yikmis, & Demirok, 2017 )
Good tutors enhance the prospective of technology to establish
learners’ knowledge ,
promote interest & improve skill in maths (Baglama, Yikmis, &
Demirok, 2017 )
Teachers who employ technology purposefully provide wider
access to mathematics for
all learners.
Technological tools include those that are both content specific
and content neutral. In
mathematics education, content-specific technologies include
computer algebra systems;
dynamic geometry environments; interactive applets; handheld
computation, data
collection, and analysis devices; and computer-based
applications. These technologies
support students in exploring and identifying mathematical
concepts and relationships.
Content-neutral technologies include communication and
collaboration tools and Web-
based digital media, and these technologies increase students'
access to information,
ideas, and interactions that can support and enhance sense
making, which is central to
the process of taking ownership of knowledge. Findings from a
number of studies have
shown that the strategic use of technological tools can support
both the learning of
mathematical procedures and skills as well as the development
of advanced
mathematical proficiencies, such as problem solving, reasoning,
and justifying (e.g.,
Gadanidis & Geiger, 2010; Kastberg & Leatham, 2005; Nelson,
Christopher, & Mims, 2009;
Pierce & Stacey, 2010; Roschelle, et al., 2009, 2010; Suh &
Moyer, 2007).
2
Technology & Engaging Students
Technology enhances the learning process by making math
concepts interactive through
media.
Provides alternate methods to instructional strategies such as
videos, movies, games,
research etc.
Customized Learning Experiences – Students can view topics
and study at their own pace
and assistance is there if needed
Interact with others outside the classroom – video calls with
math / industry experts (ex:
talking to a playground designer)
Benefits to Technology
Technology gamifies static lessons
ahama
-Dec-
2014…
6-Nov-
2018…
-dash.: – —
-dash.: – —
Self Directed Learning
Technology encourages collaboration
Enables Differentiated Instruction
Technology serves as a tool to create and present instruction
that is intriguing to
students. When learning is relevant to students and grasp their
attention they retain
information from the lesson
3
SumDog
Uses game based learning to build maths fluency
It is a proven scientific digital education tool that engages
learners in collaborative
mathematical actions
SumDog is aligned to the Common Core and key state
standards.
SumDog adapts classes to match personal requirements of
learners & provides progress
findings to evaluate mastery of education qualities (Tesch,
2017)
Sum Dog is a scientifically proven and evidence-based digital
learning tool that engages
students in interactive mathematical activities. It is aligned to
the Common Core and key
state standards. It adapts lessons to meet individual student
needs as well as providing
progress reports to assess mastery of learning standards.
In the math classroom, students can get on Sum Dog to practice
learned skills
independently after a mini-lesson. They can use the progress
reports to reflect on their
learning and set their own pace. Teachers may use the
assessment data to guide their
lessons and to provide differentiated instruction based on needs
of individual student.
4
How SumDog works
Educators may use Sumdog to strengthen skills & ideas in 4
subjects: math, reading,
writing, & spelling
Educators can have students play independently during their
choice of academic time &
enabling Sumdog to chose the question a learner gets
Educators may also allocate certain Common Core State
Standards (CCSS) & questions to
learners, making useful for assessing kids after teaching the
class certain skills (Tesch,
2017)
When students log in, they can view assignments that the
teacher has given them and can
access games. When kids first play, Sumdog figures out what
level of questions are
appropriate for each student. If students feel the problems are
too easy at first, tell them
to stick with it; as kids answer questions correctly, the
difficulty increases until students
reach their "just right" level.
Students will enjoy the games, which have good, though not
great, graphics and sound.
When kids log in, their dashboard shows any assessments or
challenges that the teacher
has for them. They can also choose different subjects and topics
for their games if the
teacher has allowed it. The 25 games all follow the same
format: Students answer some
questions, play the game for a short amount of time, answer
some more questions, play
the game again, etc. Some students will enjoy competing with
their classmates in games,
while others may find this intimidating. Students don't need to
be working on the same
skill to compete, just playing the same game. One kid might be
multiplying fractions and
playing against a friend who is multiplying integers. Through it
all, students earn coins
that they can spend on items for their avatar's room.
5
Sumdog cont…
Students are not allowed to directly setup their log ins details
and must be created by
Teacher User or Parent User (Tesch, 2017)
SumDog encrypt data using SSL while it is being transferred
between the users
computers and their server to guarantee security of data
-Sep-
2019…
rts to assess
-base form: chose
https://www.commonsense.org/education/website/sumdog…
https://www.commonsense.org/education/website/sumdog…
Efficiency studies, case studies, regular focus groups &
questionnaires guide SumDog’s
teachings
The efficiency of this concept is hampered by the fact that
educators can only employ
words that are already in Sumdog
Student accounts
We don’t allow children to set up their own Student logins
directly. Sumdog’s Student
accounts must be created by a Teacher User or a Parent User
(this includes guardians).
Teacher and parent accounts need to be confirmed by email, in
keeping with good
practice and the requirements of COPPA (for US users).
Encryption, and keeping your information safe
We encrypt your information using SSL while it’s being
transferred between your
computer and our servers.
On your web browser, you’ll see a padlock beside the Sumdog
web address. Clicking the
padlock gives you the details of our security certification.
6
Google Classroom
It is a free web service created by Google for schools
Focus on simplifying, developing, distributing & grading tasks
in a paperless concept
It is an immense resource for class management & students
teamwork
Educators are able to establish classes, post messages,
incorporate a class resource
page for learners, establish & allot homework, & record
evaluation data
Leaners can share their assignments & collaborate electronically
(Iftakhar, 2016)
Google Classroom is a free web service, developed by Google
for schools, that aims to
simplify creating, distributing, and grading assignments in a
paperless way. The primary
purpose of Google Classroom is to streamline the process of
sharing files between
teachers and students.[3]
Google Classroom combines Google Drive for assignment
creation and distribution,
Google Docs, Sheets and Slides for writing, Gmail for
communication, and Google
Calendar for scheduling. Students can be invited to join a class
through a private code, or
automatically imported from a school domain. Each class
creates a separate folder in the
respective user's Drive, where the student can submit work to be
graded by a teacher.
Mobile apps, available for iOS and Android devices, let users
take photos and attach to
assignments, share files from other apps, and access information
offline. Teachers can
monitor the progress for each student, and after being graded,
teachers can return work
along with comments.
7
Google Classroom cont..
An educator can develop a math class & upload videos which
may be utilized as flipped
class lesson
By viewing the videos learners can study the topic of the lesson
& finish the assignment
posted on Google Classroom.
Learners have the alternatives to work independently or ins
trivial groups
Learners can share their assignments with other students across
the globe, hence,
renders it simple to teamwork & connect within & outside the
environment of the
classroom
It is fast, paperless, no endless printing, and a quick feedback
system (Iftakhar, 2016)
Google Classroom is another great resource for classroom
management and student
collaboration. Using this service, teachers can create classes,
post announcements, add a
class resource page for their students, create and assign
homework, and record
assessment data. Students are able to share their work and
collaborate electronically.
8
Google Classroom cont..
Precaution when using is google classroom is the concern for
privacy for learners &
Google’s use of Student data.
Has a Family Link which enables a parent to manage a Google
Account for their child and
can sign them in to Google Classroom on their Android
technologies using the student’s
https://pages.sumdog.com/about_sumdog/privacy_policy/…
-May-
2018…
https://pages.sumdog.com/about_sumdog/privacy_policy/…
-google-
classroom-teacher-account/…
-Jun-
2018…
-google-
classroom-teacher-account/…
ity 11-Sep-
2019…
https://www.realtrophyroom.com/2018/03/google-classroom-
future.html…
school account (Iftakhar, 2016)
Disadvantages includes: intense inclusion of Google apps &
services with limited or no
support for external service or files, absence of automated tests
& quizzes & absence of
live chats that may simplify feedback efforts
LearningIndustry tested and made a review of Google
Classroom, in which they
highlighted many positive and negative aspects. Among
Classroom's strengths, the
review highlighted ease of use, universal device accessibility,
use of Google Drive as an
effective way for teachers to quickly share assignments with
students, the paperless
process meaning the end of printing, handing out, and
potentially losing work, and the
fast feedback system between students and teachers. Among
Classroom's disadvantages,
the review highlighted the service's heavy integration of Google
apps and services with
limited or no support for external files or services, lack of
automated quizzes and tests,
and a lack of live chats that can aid in feedback e
9
Conclusion
Integrating technology into math in a valid manner may appear
daunting, nonetheless, it
can generate immense outcomes & aid learners to notice the
actual-global connections
math offers.
Reference
Baglama, B., Yikmis, A., & Demirok, M. S. (2017). SPECIAL
EDUCATION TEACHERS’VIEWS
ON USING TECHNOLOGY IN TEACHING MATHEMATICS.
European Journal of Special
Education Research.
Iftakhar, S. (2016). Google classroom: what works and how.
Journal of Education and
Social Sciences, 3(1), 12-18.
Tesch, S. (2017). Math Technology: Assessing the Educational
Value of a Supplemental
Practice Program.
ssible wordiness: in a valid manner
TECHNOLOGY IN MATHS
Technology in Teaching Maths
It is important for students & teachers to have frequent contact
with technology that enhance & advance:
Reasoning
Sense making
Problem solving
Communication (Baglama, Yikmis, & Demirok, 2017 )
Good tutors enhance the prospective of technology to establish
learners’ knowledge , promote interest & improve skill in maths
(Baglama, Yikmis, & Demirok, 2017 )
Teachers who employ technology purposefully provide wider
access to mathematics for all learners.
Technological tools include those that are both content specific
and content neutral. In mathematics education, content-specific
technologies include computer algebra systems; dynamic
geometry environments; interactive applets; handheld
computation, data collection, and analysis devices; and
computer-based applications. These technologies support
students in exploring and identifying mathematical concepts and
relationships. Content-neutral technologies include
communication and collaboration tools and Web-based digital
media, and these technologies increase students' access to
information, ideas, and interactions that can support and
enhance sense making, which is central to the process of taking
ownership of knowledge. Findings from a number of studies
have shown that the strategic use of technological tools can
support both the learning of mathematical procedures and skills
as well as the development of advanced mathematical
proficiencies, such as problem solving, reasoning, and
justifying (e.g., Gadanidis & Geiger, 2010; Kastberg &
Leatham, 2005; Nelson, Christopher, & Mims, 2009; Pierce &
Stacey, 2010; Roschelle, et al., 2009, 2010; Suh & Moyer,
2007).
2
Technology & Engaging Students
Technology enhances the learning process by making math
concepts interactive through media.
Provides alternate methods to instructional strategies such as
videos, movies, games, research etc.
Customized Learning Experiences – Students can view topics
and study at their own pace and assistance is there if needed
Interact with others outside the classroom – video calls with
math / industry experts (ex: talking to a playground designer)
Benefits to Technology
Technology gamifies static lessons
Self Directed Learning
Technology encourages collaboration
Enables Differentiated Instruction
Technology serves as a tool to create and present instruction
that is intriguing to students. When learning is relevant to
students and grasp their attention they retain information from
the lesson
3
Safety Precautions
How Technology Supports Families, Students School Personnel
How Technology engages students in collaboration with others
in face-to-face or virtual environments
SumDog
Uses game based learning to build maths fluency
It is a proven scientific digital education tool that engages
learners in collaborative mathematical actions
SumDog is aligned to the Common Core and key state
standards.
SumDog adapts classes to match personal requirments of
learners & provides progress findings to evaluate mastery of
education qualities (Tesch, 2017)
Sum Dog is a scientifically proven and evidence-based digital
learning tool that engages students in interactive mathematical
activities. It is aligned to the Common Core and key state
standards. It adapts lessons to meet individual student needs as
well as providing progress reports to assess mastery of learning
standards.
In the math classroom, students can get on Sum Dog to practice
learned skills independently after a mini-lesson. They can use
the progress reports to reflect on their learning and set their
own pace. Teachers may use the assessment data to guide their
lessons and to provide differentiated instruction based on needs
of individual student.
7
How SumDog works
Educators may use Sumdog to strengthen skills & ideas in 4
subjects: math, reading, writing, & spelling
Educators can have students play independently during their
choice of academic time & enabling Sumdog to chose the
question a learner gets
Educators may also allocate certain Common Core State
Standards (CCSS) & questions to learners, making useful for
assessing kids after teaching the class certain skills (Tesch,
2017)
When students log in, they can view assignments that the
teacher has given them and can access games. When kids first
play, Sumdog figures out what level of questions are
appropriate for each student. If students feel the problems are
too easy at first, tell them to stick with it; as kids answer
questions correctly, the difficulty increases until students reach
their "just right" level.
Students will enjoy the games, which have good, though not
great, graphics and sound. When kids log in, their dashboard
shows any assessments or challenges that the teacher has for
them. They can also choose different subjects and topics for
their games if the teacher has allowed it. The 25 games all
follow the same format: Students answer some questions, play
the game for a short amount of time, answer some more
questions, play the game again, etc. Some students will
enjoy competing with their classmates in games, while others
may find this intimidating. Students don't need to be working on
the same skill to compete, just playing the same game. One kid
might be multiplying fractions and playing against a friend who
is multiplying integers. Through it all, students earn coins that
they can spend on items for their avatar's room.
8
Sumdog cont…
Students are not allowed to directly setup their log ins details
and must be created by Teacher User or Parent User (Tesch,
2017)
SumDog encrypt data using SSL while it is being transferred
between the users computers and their server to guarantee
security of data
Efficiency studies, case studies, regular focus groups &
questionnaires guide SumDog’s teachings
The efficiency of this concept is hampered by the fact that
educators can only employ words that are already in Sumdog
Student accounts
We don’t allow children to set up their own Student logins
directly. Sumdog’s Student accounts must be created by a
Teacher User or a Parent User (this includes guardians).
Teacher and parent accounts need to be confirmed by email, in
keeping with good practice and the requirements of COPPA (for
US users).
Encryption, and keeping your information safe
We encrypt your information using SSL while it’s being
transferred between your computer and our servers.
On your web browser, you’ll see a padlock beside the Sumdog
web address. Clicking the padlock gives you the details of our
security certification.
9
Google Classroom
It is a free web service created by Google for schools
Focus on simplifying, developing, distributing & grading tasks
in a paperless concept
It is an immense resource for class management & students
teamwork
Educators are able to establish classes, post messages,
incorporate a class resource page for learners, establish & allot
homework, & record evaluation data
Leaners can share their assignments & collaborate electronically
(Iftakhar, 2016)
Google Classroom is a free web service, developed by Google
for schools, that aims to simplify creating, distributing, and
grading assignments in a paperless way. The primary purpose of
Google Classroom is to streamline the process of sharing files
between teachers and students.[3]
Google Classroom combines Google Drive for assignment
creation and distribution, Google Docs, Sheets and Slides for
writing, Gmail for communication, and Google Calendar for
scheduling. Students can be invited to join a class through a
private code, or automatically imported from a school domain.
Each class creates a separate folder in the respective user's
Drive, where the student can submit work to be graded by a
teacher. Mobile apps, available for iOS and Android devices, let
users take photos and attach to assignments, share files from
other apps, and access information offline. Teachers can
monitor the progress for each student, and after being graded,
teachers can return work along with comments.
10
Google Classroom cont..
An educator can develop a math class & upload videos which
may be utilized as flipped class lesson
By viewing the videos learners can study the topic of the lesson
& finish the assignment posted on Google Classroom.
Learners have the alternatives to work independently or ins
trivial groups
Learners can share their assignments with other students across
the globe, hence, renders it simple to teamwork & connect
within & outside the environment of the classroom
It is fast, paperless, no endless printing, and a quick feedback
system (Iftakhar, 2016)
Google Classroom is another great resource for classroom
management and student collaboration. Using this service,
teachers can create classes, post announcements, add a class
resource page for their students, create and assign homework,
and record assessment data. Students are able to share their
work and collaborate electronically.
11
Google Classroom cont..
Precaution when using is google classroom is the concern for
privacy for learners & Google’s use of Student data.
Has a Family Link which enables a parent to manage a Google
Account for their child and can sign them in to Google
Classroom on their Android technologies using the student’s
school account (Iftakhar, 2016)
Disadvantages includes: intense inclusion of Google apps &
services with limited or no support for external service or files,
absence of automated tests & quizzes & absence of live chats
that may simplify feedback efforts
LearningIndustry tested and made a review of Google
Classroom, in which they highlighted many positive and
negative aspects. Among Classroom's strengths, the review
highlighted ease of use, universal device accessibility, use of
Google Drive as an effective way for teachers to quickly share
assignments with students, the paperless process meaning the
end of printing, handing out, and potentially losing work, and
the fast feedback system between students and teachers. Among
Classroom's disadvantages, the review highlighted the service's
heavy integration of Google apps and services with limited or
no support for external files or services, lack of automated
quizzes and tests, and a lack of live chats that can aid in
feedback e
12
Conclusion
Integrating technology into math in a valid manner may appear
daunting, nonetheless, it can generate immense outcomes & aid
learners to notice the actual-global connections math offers.
Reference
Baglama, B., Yikmis, A., & Demirok, M. S. (2017). SPECIAL
EDUCATION TEACHERS’VIEWS ON USING TECHNOLOGY
IN TEACHING MATHEMATICS. European Journal of Special
Education Research.
Iftakhar, S. (2016). Google classroom: what works and how.
Journal of Education and Social Sciences, 3(1), 12-18.
Tesch, S. (2017). Math Technology: Assessing the Educational
Value of a Supplemental Practice Program.

Submission Ide af1fb4fa-0f26-4e87-9aca-72ea1575de9f53 SI.docx

  • 1.
    Submission Ide: af1fb4fa-0f26-4e87-9aca-72ea1575de9f 53%SIMILARITY SCORE 13 CITATION ITEMS 39 GRAMMAR ISSUES 0 FEEDBACK COMMENT Internet Source 27% Institution 26% Kayla Figueroa Technology PP_GCU.pptx Summary TECHNOLOGY IN MATHS Kayla Figueroa Grand Canyon University February 19, 2020 Technology in Teaching Maths It is important for students & teachers to have frequent contact with technology that enhance & advance: Reasoning Sense making Problem solving Communication (Baglama, Yikmis, & Demirok, 2017 ) Good tutors enhance the prospective of technology to establish learners’ knowledge , promote interest & improve skill in maths (Baglama, Yikmis, & Demirok, 2017 )
  • 2.
    Teachers who employtechnology purposefully provide wider access to mathematics for all learners. Technological tools include those that are both content specific and content neutral. In mathematics education, content-specific technologies include computer algebra systems; dynamic geometry environments; interactive applets; handheld computation, data collection, and analysis devices; and computer-based applications. These technologies support students in exploring and identifying mathematical concepts and relationships. Content-neutral technologies include communication and collaboration tools and Web- based digital media, and these technologies increase students' access to information, ideas, and interactions that can support and enhance sense making, which is central to the process of taking ownership of knowledge. Findings from a number of studies have shown that the strategic use of technological tools can support both the learning of mathematical procedures and skills as well as the development of advanced mathematical proficiencies, such as problem solving, reasoning, and justifying (e.g., Gadanidis & Geiger, 2010; Kastberg & Leatham, 2005; Nelson, Christopher, & Mims, 2009; Pierce & Stacey, 2010; Roschelle, et al., 2009, 2010; Suh & Moyer, 2007). 2 Technology & Engaging Students
  • 3.
    Technology enhances thelearning process by making math concepts interactive through media. Provides alternate methods to instructional strategies such as videos, movies, games, research etc. Customized Learning Experiences – Students can view topics and study at their own pace and assistance is there if needed Interact with others outside the classroom – video calls with math / industry experts (ex: talking to a playground designer) Benefits to Technology Technology gamifies static lessons ahama
  • 4.
    -Dec- 2014… 6-Nov- 2018… -dash.: – — -dash.:– — Self Directed Learning Technology encourages collaboration Enables Differentiated Instruction Technology serves as a tool to create and present instruction that is intriguing to students. When learning is relevant to students and grasp their attention they retain information from the lesson 3
  • 5.
    SumDog Uses game basedlearning to build maths fluency It is a proven scientific digital education tool that engages learners in collaborative mathematical actions SumDog is aligned to the Common Core and key state standards. SumDog adapts classes to match personal requirements of learners & provides progress findings to evaluate mastery of education qualities (Tesch, 2017) Sum Dog is a scientifically proven and evidence-based digital learning tool that engages students in interactive mathematical activities. It is aligned to the Common Core and key state standards. It adapts lessons to meet individual student needs as well as providing progress reports to assess mastery of learning standards. In the math classroom, students can get on Sum Dog to practice learned skills independently after a mini-lesson. They can use the progress reports to reflect on their learning and set their own pace. Teachers may use the assessment data to guide their lessons and to provide differentiated instruction based on needs of individual student. 4 How SumDog works Educators may use Sumdog to strengthen skills & ideas in 4 subjects: math, reading,
  • 6.
    writing, & spelling Educatorscan have students play independently during their choice of academic time & enabling Sumdog to chose the question a learner gets Educators may also allocate certain Common Core State Standards (CCSS) & questions to learners, making useful for assessing kids after teaching the class certain skills (Tesch, 2017) When students log in, they can view assignments that the teacher has given them and can access games. When kids first play, Sumdog figures out what level of questions are appropriate for each student. If students feel the problems are too easy at first, tell them to stick with it; as kids answer questions correctly, the difficulty increases until students reach their "just right" level. Students will enjoy the games, which have good, though not great, graphics and sound. When kids log in, their dashboard shows any assessments or challenges that the teacher has for them. They can also choose different subjects and topics for their games if the teacher has allowed it. The 25 games all follow the same format: Students answer some questions, play the game for a short amount of time, answer some more questions, play the game again, etc. Some students will enjoy competing with their classmates in games, while others may find this intimidating. Students don't need to be working on the same skill to compete, just playing the same game. One kid might be
  • 7.
    multiplying fractions and playingagainst a friend who is multiplying integers. Through it all, students earn coins that they can spend on items for their avatar's room. 5 Sumdog cont… Students are not allowed to directly setup their log ins details and must be created by Teacher User or Parent User (Tesch, 2017) SumDog encrypt data using SSL while it is being transferred between the users computers and their server to guarantee security of data -Sep- 2019… rts to assess -base form: chose https://www.commonsense.org/education/website/sumdog…
  • 8.
    https://www.commonsense.org/education/website/sumdog… Efficiency studies, casestudies, regular focus groups & questionnaires guide SumDog’s teachings The efficiency of this concept is hampered by the fact that educators can only employ words that are already in Sumdog Student accounts We don’t allow children to set up their own Student logins directly. Sumdog’s Student accounts must be created by a Teacher User or a Parent User (this includes guardians). Teacher and parent accounts need to be confirmed by email, in keeping with good practice and the requirements of COPPA (for US users). Encryption, and keeping your information safe We encrypt your information using SSL while it’s being transferred between your computer and our servers. On your web browser, you’ll see a padlock beside the Sumdog web address. Clicking the padlock gives you the details of our security certification. 6
  • 9.
    Google Classroom It isa free web service created by Google for schools Focus on simplifying, developing, distributing & grading tasks in a paperless concept It is an immense resource for class management & students teamwork Educators are able to establish classes, post messages, incorporate a class resource page for learners, establish & allot homework, & record evaluation data Leaners can share their assignments & collaborate electronically (Iftakhar, 2016) Google Classroom is a free web service, developed by Google for schools, that aims to simplify creating, distributing, and grading assignments in a paperless way. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.[3] Google Classroom combines Google Drive for assignment creation and distribution, Google Docs, Sheets and Slides for writing, Gmail for communication, and Google Calendar for scheduling. Students can be invited to join a class through a private code, or automatically imported from a school domain. Each class creates a separate folder in the respective user's Drive, where the student can submit work to be graded by a teacher. Mobile apps, available for iOS and Android devices, let users take photos and attach to assignments, share files from other apps, and access information offline. Teachers can monitor the progress for each student, and after being graded,
  • 10.
    teachers can returnwork along with comments. 7 Google Classroom cont.. An educator can develop a math class & upload videos which may be utilized as flipped class lesson By viewing the videos learners can study the topic of the lesson & finish the assignment posted on Google Classroom. Learners have the alternatives to work independently or ins trivial groups Learners can share their assignments with other students across the globe, hence, renders it simple to teamwork & connect within & outside the environment of the classroom It is fast, paperless, no endless printing, and a quick feedback system (Iftakhar, 2016) Google Classroom is another great resource for classroom management and student collaboration. Using this service, teachers can create classes, post announcements, add a class resource page for their students, create and assign homework, and record assessment data. Students are able to share their work and collaborate electronically. 8 Google Classroom cont.. Precaution when using is google classroom is the concern for privacy for learners & Google’s use of Student data.
  • 11.
    Has a FamilyLink which enables a parent to manage a Google Account for their child and can sign them in to Google Classroom on their Android technologies using the student’s https://pages.sumdog.com/about_sumdog/privacy_policy/… -May- 2018… https://pages.sumdog.com/about_sumdog/privacy_policy/… -google- classroom-teacher-account/… -Jun- 2018… -google- classroom-teacher-account/…
  • 12.
    ity 11-Sep- 2019… https://www.realtrophyroom.com/2018/03/google-classroom- future.html… school account(Iftakhar, 2016) Disadvantages includes: intense inclusion of Google apps & services with limited or no support for external service or files, absence of automated tests & quizzes & absence of live chats that may simplify feedback efforts LearningIndustry tested and made a review of Google Classroom, in which they highlighted many positive and negative aspects. Among Classroom's strengths, the review highlighted ease of use, universal device accessibility, use of Google Drive as an effective way for teachers to quickly share assignments with students, the paperless process meaning the end of printing, handing out, and potentially losing work, and the fast feedback system between students and teachers. Among
  • 13.
    Classroom's disadvantages, the reviewhighlighted the service's heavy integration of Google apps and services with limited or no support for external files or services, lack of automated quizzes and tests, and a lack of live chats that can aid in feedback e 9 Conclusion Integrating technology into math in a valid manner may appear daunting, nonetheless, it can generate immense outcomes & aid learners to notice the actual-global connections math offers. Reference Baglama, B., Yikmis, A., & Demirok, M. S. (2017). SPECIAL EDUCATION TEACHERS’VIEWS ON USING TECHNOLOGY IN TEACHING MATHEMATICS. European Journal of Special Education Research. Iftakhar, S. (2016). Google classroom: what works and how. Journal of Education and Social Sciences, 3(1), 12-18. Tesch, S. (2017). Math Technology: Assessing the Educational Value of a Supplemental Practice Program. ssible wordiness: in a valid manner TECHNOLOGY IN MATHS
  • 14.
    Technology in TeachingMaths It is important for students & teachers to have frequent contact with technology that enhance & advance: Reasoning Sense making Problem solving Communication (Baglama, Yikmis, & Demirok, 2017 ) Good tutors enhance the prospective of technology to establish learners’ knowledge , promote interest & improve skill in maths (Baglama, Yikmis, & Demirok, 2017 ) Teachers who employ technology purposefully provide wider access to mathematics for all learners. Technological tools include those that are both content specific and content neutral. In mathematics education, content-specific technologies include computer algebra systems; dynamic geometry environments; interactive applets; handheld computation, data collection, and analysis devices; and computer-based applications. These technologies support students in exploring and identifying mathematical concepts and relationships. Content-neutral technologies include communication and collaboration tools and Web-based digital media, and these technologies increase students' access to information, ideas, and interactions that can support and enhance sense making, which is central to the process of taking ownership of knowledge. Findings from a number of studies
  • 15.
    have shown thatthe strategic use of technological tools can support both the learning of mathematical procedures and skills as well as the development of advanced mathematical proficiencies, such as problem solving, reasoning, and justifying (e.g., Gadanidis & Geiger, 2010; Kastberg & Leatham, 2005; Nelson, Christopher, & Mims, 2009; Pierce & Stacey, 2010; Roschelle, et al., 2009, 2010; Suh & Moyer, 2007). 2 Technology & Engaging Students Technology enhances the learning process by making math concepts interactive through media. Provides alternate methods to instructional strategies such as videos, movies, games, research etc. Customized Learning Experiences – Students can view topics and study at their own pace and assistance is there if needed Interact with others outside the classroom – video calls with math / industry experts (ex: talking to a playground designer) Benefits to Technology Technology gamifies static lessons Self Directed Learning Technology encourages collaboration Enables Differentiated Instruction Technology serves as a tool to create and present instruction
  • 16.
    that is intriguingto students. When learning is relevant to students and grasp their attention they retain information from the lesson 3 Safety Precautions How Technology Supports Families, Students School Personnel How Technology engages students in collaboration with others in face-to-face or virtual environments SumDog Uses game based learning to build maths fluency It is a proven scientific digital education tool that engages learners in collaborative mathematical actions SumDog is aligned to the Common Core and key state standards.
  • 17.
    SumDog adapts classesto match personal requirments of learners & provides progress findings to evaluate mastery of education qualities (Tesch, 2017) Sum Dog is a scientifically proven and evidence-based digital learning tool that engages students in interactive mathematical activities. It is aligned to the Common Core and key state standards. It adapts lessons to meet individual student needs as well as providing progress reports to assess mastery of learning standards. In the math classroom, students can get on Sum Dog to practice learned skills independently after a mini-lesson. They can use the progress reports to reflect on their learning and set their own pace. Teachers may use the assessment data to guide their lessons and to provide differentiated instruction based on needs of individual student. 7 How SumDog works Educators may use Sumdog to strengthen skills & ideas in 4 subjects: math, reading, writing, & spelling Educators can have students play independently during their choice of academic time & enabling Sumdog to chose the question a learner gets Educators may also allocate certain Common Core State Standards (CCSS) & questions to learners, making useful for assessing kids after teaching the class certain skills (Tesch,
  • 18.
    2017) When students login, they can view assignments that the teacher has given them and can access games. When kids first play, Sumdog figures out what level of questions are appropriate for each student. If students feel the problems are too easy at first, tell them to stick with it; as kids answer questions correctly, the difficulty increases until students reach their "just right" level. Students will enjoy the games, which have good, though not great, graphics and sound. When kids log in, their dashboard shows any assessments or challenges that the teacher has for them. They can also choose different subjects and topics for their games if the teacher has allowed it. The 25 games all follow the same format: Students answer some questions, play the game for a short amount of time, answer some more questions, play the game again, etc. Some students will enjoy competing with their classmates in games, while others may find this intimidating. Students don't need to be working on the same skill to compete, just playing the same game. One kid might be multiplying fractions and playing against a friend who is multiplying integers. Through it all, students earn coins that they can spend on items for their avatar's room. 8 Sumdog cont… Students are not allowed to directly setup their log ins details and must be created by Teacher User or Parent User (Tesch, 2017) SumDog encrypt data using SSL while it is being transferred
  • 19.
    between the userscomputers and their server to guarantee security of data Efficiency studies, case studies, regular focus groups & questionnaires guide SumDog’s teachings The efficiency of this concept is hampered by the fact that educators can only employ words that are already in Sumdog Student accounts We don’t allow children to set up their own Student logins directly. Sumdog’s Student accounts must be created by a Teacher User or a Parent User (this includes guardians). Teacher and parent accounts need to be confirmed by email, in keeping with good practice and the requirements of COPPA (for US users). Encryption, and keeping your information safe We encrypt your information using SSL while it’s being transferred between your computer and our servers. On your web browser, you’ll see a padlock beside the Sumdog web address. Clicking the padlock gives you the details of our security certification. 9 Google Classroom It is a free web service created by Google for schools Focus on simplifying, developing, distributing & grading tasks in a paperless concept It is an immense resource for class management & students teamwork
  • 20.
    Educators are ableto establish classes, post messages, incorporate a class resource page for learners, establish & allot homework, & record evaluation data Leaners can share their assignments & collaborate electronically (Iftakhar, 2016) Google Classroom is a free web service, developed by Google for schools, that aims to simplify creating, distributing, and grading assignments in a paperless way. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.[3] Google Classroom combines Google Drive for assignment creation and distribution, Google Docs, Sheets and Slides for writing, Gmail for communication, and Google Calendar for scheduling. Students can be invited to join a class through a private code, or automatically imported from a school domain. Each class creates a separate folder in the respective user's Drive, where the student can submit work to be graded by a teacher. Mobile apps, available for iOS and Android devices, let users take photos and attach to assignments, share files from other apps, and access information offline. Teachers can monitor the progress for each student, and after being graded, teachers can return work along with comments. 10 Google Classroom cont.. An educator can develop a math class & upload videos which may be utilized as flipped class lesson By viewing the videos learners can study the topic of the lesson & finish the assignment posted on Google Classroom.
  • 21.
    Learners have thealternatives to work independently or ins trivial groups Learners can share their assignments with other students across the globe, hence, renders it simple to teamwork & connect within & outside the environment of the classroom It is fast, paperless, no endless printing, and a quick feedback system (Iftakhar, 2016) Google Classroom is another great resource for classroom management and student collaboration. Using this service, teachers can create classes, post announcements, add a class resource page for their students, create and assign homework, and record assessment data. Students are able to share their work and collaborate electronically. 11 Google Classroom cont.. Precaution when using is google classroom is the concern for privacy for learners & Google’s use of Student data. Has a Family Link which enables a parent to manage a Google Account for their child and can sign them in to Google Classroom on their Android technologies using the student’s school account (Iftakhar, 2016) Disadvantages includes: intense inclusion of Google apps & services with limited or no support for external service or files, absence of automated tests & quizzes & absence of live chats that may simplify feedback efforts
  • 22.
    LearningIndustry tested andmade a review of Google Classroom, in which they highlighted many positive and negative aspects. Among Classroom's strengths, the review highlighted ease of use, universal device accessibility, use of Google Drive as an effective way for teachers to quickly share assignments with students, the paperless process meaning the end of printing, handing out, and potentially losing work, and the fast feedback system between students and teachers. Among Classroom's disadvantages, the review highlighted the service's heavy integration of Google apps and services with limited or no support for external files or services, lack of automated quizzes and tests, and a lack of live chats that can aid in feedback e 12 Conclusion Integrating technology into math in a valid manner may appear daunting, nonetheless, it can generate immense outcomes & aid learners to notice the actual-global connections math offers. Reference Baglama, B., Yikmis, A., & Demirok, M. S. (2017). SPECIAL EDUCATION TEACHERS’VIEWS ON USING TECHNOLOGY IN TEACHING MATHEMATICS. European Journal of Special
  • 23.
    Education Research. Iftakhar, S.(2016). Google classroom: what works and how. Journal of Education and Social Sciences, 3(1), 12-18. Tesch, S. (2017). Math Technology: Assessing the Educational Value of a Supplemental Practice Program.