This study aims to develop an e-learning gamification module for pre-school pupils in Santander Elementary School. The researchers aim to make lessons more engaging and interesting for students through gamification. The study seeks to determine the effectiveness of modular learning during the pandemic and assess students' learning. If successful, the e-classroom module could improve students' attention, focus, skills and motivation to learn. The researchers expect it to benefit teachers by increasing student engagement, and students by introducing fun elements to learning. They propose a budget of 20,000 pesos for supplies, travel expenses and food for focus group discussions.